
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m y z t)
:precision binary64
(let* ((t_1 (+ (/ x_m (* y (/ y x_m))) (/ (/ z (/ t z)) t))))
(if (<= x_m 9.6e-186)
t_1
(if (<= x_m 1.16e+210)
(+ (/ (* x_m (/ x_m y)) y) (/ (/ z t) (/ t z)))
t_1))))x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (x_m / (y * (y / x_m))) + ((z / (t / z)) / t);
double tmp;
if (x_m <= 9.6e-186) {
tmp = t_1;
} else if (x_m <= 1.16e+210) {
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x_m / (y * (y / x_m))) + ((z / (t / z)) / t)
if (x_m <= 9.6d-186) then
tmp = t_1
else if (x_m <= 1.16d+210) then
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z))
else
tmp = t_1
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (x_m / (y * (y / x_m))) + ((z / (t / z)) / t);
double tmp;
if (x_m <= 9.6e-186) {
tmp = t_1;
} else if (x_m <= 1.16e+210) {
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (x_m / (y * (y / x_m))) + ((z / (t / z)) / t) tmp = 0 if x_m <= 9.6e-186: tmp = t_1 elif x_m <= 1.16e+210: tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z)) else: tmp = t_1 return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(x_m / Float64(y * Float64(y / x_m))) + Float64(Float64(z / Float64(t / z)) / t)) tmp = 0.0 if (x_m <= 9.6e-186) tmp = t_1; elseif (x_m <= 1.16e+210) tmp = Float64(Float64(Float64(x_m * Float64(x_m / y)) / y) + Float64(Float64(z / t) / Float64(t / z))); else tmp = t_1; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (x_m / (y * (y / x_m))) + ((z / (t / z)) / t); tmp = 0.0; if (x_m <= 9.6e-186) tmp = t_1; elseif (x_m <= 1.16e+210) tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z)); else tmp = t_1; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x$95$m / N[(y * N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / N[(t / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$95$m, 9.6e-186], t$95$1, If[LessEqual[x$95$m, 1.16e+210], N[(N[(N[(x$95$m * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := \frac{x\_m}{y \cdot \frac{y}{x\_m}} + \frac{\frac{z}{\frac{t}{z}}}{t}\\
\mathbf{if}\;x\_m \leq 9.6 \cdot 10^{-186}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x\_m \leq 1.16 \cdot 10^{+210}:\\
\;\;\;\;\frac{x\_m \cdot \frac{x\_m}{y}}{y} + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < 9.60000000000000012e-186 or 1.16e210 < x Initial program 67.2%
associate-*r/N/A
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
times-fracN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6494.9%
Applied egg-rr94.9%
associate-/r/N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6496.3%
Applied egg-rr96.3%
if 9.60000000000000012e-186 < x < 1.16e210Initial program 70.8%
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6494.8%
Simplified94.8%
associate-*r/N/A
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.7%
Applied egg-rr99.7%
Final simplification97.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (fma (/ z t) (/ z t) (/ x_m (* y (/ y x_m)))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return fma((z / t), (z / t), (x_m / (y * (y / x_m))));
}
x_m = abs(x) function code(x_m, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(x_m / Float64(y * Float64(y / x_m)))) end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x$95$m / N[(y * N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x\_m}{y \cdot \frac{y}{x\_m}}\right)
\end{array}
Initial program 68.6%
associate-*r/N/A
+-commutativeN/A
associate-*r/N/A
times-fracN/A
fma-defineN/A
fma-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
times-fracN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6497.5%
Applied egg-rr97.5%
Final simplification97.5%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 5.8e+208) (+ (/ (* x_m (/ x_m y)) y) (/ (/ z t) (/ t z))) (+ (/ x_m (* y (/ y x_m))) (/ z (/ t (/ z t))))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 5.8e+208) {
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z));
} else {
tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t)));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x_m <= 5.8d+208) then
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z))
else
tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t)))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 5.8e+208) {
tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z));
} else {
tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t)));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if x_m <= 5.8e+208: tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z)) else: tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t))) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 5.8e+208) tmp = Float64(Float64(Float64(x_m * Float64(x_m / y)) / y) + Float64(Float64(z / t) / Float64(t / z))); else tmp = Float64(Float64(x_m / Float64(y * Float64(y / x_m))) + Float64(z / Float64(t / Float64(z / t)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (x_m <= 5.8e+208) tmp = ((x_m * (x_m / y)) / y) + ((z / t) / (t / z)); else tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t))); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 5.8e+208], N[(N[(N[(x$95$m * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / N[(y * N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 5.8 \cdot 10^{+208}:\\
\;\;\;\;\frac{x\_m \cdot \frac{x\_m}{y}}{y} + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y \cdot \frac{y}{x\_m}} + \frac{z}{\frac{t}{\frac{z}{t}}}\\
\end{array}
\end{array}
if x < 5.80000000000000017e208Initial program 67.6%
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6485.7%
Simplified85.7%
associate-*r/N/A
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6496.1%
Applied egg-rr96.1%
if 5.80000000000000017e208 < x Initial program 82.4%
associate-*r/N/A
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
times-fracN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.3%
Applied egg-rr99.3%
Final simplification96.3%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (/ (* x_m x_m) (* y y)) 1e+291) (/ (/ z t) (/ t z)) (/ (/ x_m y) (/ y x_m))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) / (t / z);
} else {
tmp = (x_m / y) / (y / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x_m * x_m) / (y * y)) <= 1d+291) then
tmp = (z / t) / (t / z)
else
tmp = (x_m / y) / (y / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) / (t / z);
} else {
tmp = (x_m / y) / (y / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((x_m * x_m) / (y * y)) <= 1e+291: tmp = (z / t) / (t / z) else: tmp = (x_m / y) / (y / x_m) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(Float64(x_m * x_m) / Float64(y * y)) <= 1e+291) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = Float64(Float64(x_m / y) / Float64(y / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((x_m * x_m) / (y * y)) <= 1e+291) tmp = (z / t) / (t / z); else tmp = (x_m / y) / (y / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(N[(x$95$m * x$95$m), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+291], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / y), $MachinePrecision] / N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot x\_m}{y \cdot y} \leq 10^{+291}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{y}}{\frac{y}{x\_m}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999996e290Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6467.7%
Simplified67.7%
associate-*l/N/A
associate-/r/N/A
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6482.6%
Applied egg-rr82.6%
if 9.9999999999999996e290 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 62.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.1%
Simplified86.1%
*-commutativeN/A
associate-*l/N/A
associate-/r/N/A
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6489.2%
Applied egg-rr89.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (/ (* x_m x_m) (* y y)) 1e+291) (* (/ z t) (/ z t)) (/ (/ x_m y) (/ y x_m))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) * (z / t);
} else {
tmp = (x_m / y) / (y / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x_m * x_m) / (y * y)) <= 1d+291) then
tmp = (z / t) * (z / t)
else
tmp = (x_m / y) / (y / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) * (z / t);
} else {
tmp = (x_m / y) / (y / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((x_m * x_m) / (y * y)) <= 1e+291: tmp = (z / t) * (z / t) else: tmp = (x_m / y) / (y / x_m) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(Float64(x_m * x_m) / Float64(y * y)) <= 1e+291) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x_m / y) / Float64(y / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((x_m * x_m) / (y * y)) <= 1e+291) tmp = (z / t) * (z / t); else tmp = (x_m / y) / (y / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(N[(x$95$m * x$95$m), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+291], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / y), $MachinePrecision] / N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot x\_m}{y \cdot y} \leq 10^{+291}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{y}}{\frac{y}{x\_m}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999996e290Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6467.7%
Simplified67.7%
associate-/l/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6482.4%
Applied egg-rr82.4%
if 9.9999999999999996e290 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 62.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.1%
Simplified86.1%
*-commutativeN/A
associate-*l/N/A
associate-/r/N/A
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6489.2%
Applied egg-rr89.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (/ (* x_m x_m) (* y y)) 1e+291) (* (/ z t) (/ z t)) (* (/ x_m y) (/ x_m y))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) * (z / t);
} else {
tmp = (x_m / y) * (x_m / y);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x_m * x_m) / (y * y)) <= 1d+291) then
tmp = (z / t) * (z / t)
else
tmp = (x_m / y) * (x_m / y)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) / (y * y)) <= 1e+291) {
tmp = (z / t) * (z / t);
} else {
tmp = (x_m / y) * (x_m / y);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((x_m * x_m) / (y * y)) <= 1e+291: tmp = (z / t) * (z / t) else: tmp = (x_m / y) * (x_m / y) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(Float64(x_m * x_m) / Float64(y * y)) <= 1e+291) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x_m / y) * Float64(x_m / y)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((x_m * x_m) / (y * y)) <= 1e+291) tmp = (z / t) * (z / t); else tmp = (x_m / y) * (x_m / y); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(N[(x$95$m * x$95$m), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+291], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot x\_m}{y \cdot y} \leq 10^{+291}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y} \cdot \frac{x\_m}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999996e290Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6467.7%
Simplified67.7%
associate-/l/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6482.4%
Applied egg-rr82.4%
if 9.9999999999999996e290 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 62.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.1%
Simplified86.1%
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6489.1%
Applied egg-rr89.1%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (+ (/ x_m (* y (/ y x_m))) (/ z (/ t (/ z t)))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return (x_m / (y * (y / x_m))) + (z / (t / (z / t)));
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x_m / (y * (y / x_m))) + (z / (t / (z / t)))
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return (x_m / (y * (y / x_m))) + (z / (t / (z / t)));
}
x_m = math.fabs(x) def code(x_m, y, z, t): return (x_m / (y * (y / x_m))) + (z / (t / (z / t)))
x_m = abs(x) function code(x_m, y, z, t) return Float64(Float64(x_m / Float64(y * Float64(y / x_m))) + Float64(z / Float64(t / Float64(z / t)))) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = (x_m / (y * (y / x_m))) + (z / (t / (z / t))); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(x$95$m / N[(y * N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{x\_m}{y \cdot \frac{y}{x\_m}} + \frac{z}{\frac{t}{\frac{z}{t}}}
\end{array}
Initial program 68.6%
associate-*r/N/A
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
times-fracN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6494.6%
Applied egg-rr94.6%
Final simplification94.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* (/ x_m y) (/ x_m y)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return (x_m / y) * (x_m / y);
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x_m / y) * (x_m / y)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return (x_m / y) * (x_m / y);
}
x_m = math.fabs(x) def code(x_m, y, z, t): return (x_m / y) * (x_m / y)
x_m = abs(x) function code(x_m, y, z, t) return Float64(Float64(x_m / y) * Float64(x_m / y)) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = (x_m / y) * (x_m / y); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{x\_m}{y} \cdot \frac{x\_m}{y}
\end{array}
Initial program 68.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6458.0%
Simplified58.0%
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6459.4%
Applied egg-rr59.4%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* x_m (/ (/ x_m y) y)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return x_m * ((x_m / y) / y);
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x_m * ((x_m / y) / y)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return x_m * ((x_m / y) / y);
}
x_m = math.fabs(x) def code(x_m, y, z, t): return x_m * ((x_m / y) / y)
x_m = abs(x) function code(x_m, y, z, t) return Float64(x_m * Float64(Float64(x_m / y) / y)) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = x_m * ((x_m / y) / y); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(x$95$m * N[(N[(x$95$m / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x\_m \cdot \frac{\frac{x\_m}{y}}{y}
\end{array}
Initial program 68.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6458.0%
Simplified58.0%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024152
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))