
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
(FPCore (x y) :precision binary64 (fma x (/ (* y 1.5) y) (* y -0.5)))
double code(double x, double y) {
return fma(x, ((y * 1.5) / y), (y * -0.5));
}
function code(x, y) return fma(x, Float64(Float64(y * 1.5) / y), Float64(y * -0.5)) end
code[x_, y_] := N[(x * N[(N[(y * 1.5), $MachinePrecision] / y), $MachinePrecision] + N[(y * -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{y \cdot 1.5}{y}, y \cdot -0.5\right)
\end{array}
Initial program 99.9%
flip--N/A
div-invN/A
difference-of-squaresN/A
associate-*l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Applied egg-rr99.8%
Taylor expanded in y around inf
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
metadata-evalN/A
distribute-rgt-out--N/A
associate--r+N/A
+-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
associate--r+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
fmm-defN/A
metadata-evalN/A
fma-defineN/A
associate-*r/N/A
*-commutativeN/A
metadata-evalN/A
distribute-rgt-out--N/A
+-commutativeN/A
Simplified87.0%
distribute-rgt-inN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
fma-defineN/A
fma-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6487.1%
Applied egg-rr87.1%
associate-*l/N/A
associate-/l*N/A
fma-defineN/A
fma-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* y -0.5)))) (if (<= y -6.2e+36) t_0 (if (<= y 2.4e+52) (* x 1.5) t_0))))
double code(double x, double y) {
double t_0 = x + (y * -0.5);
double tmp;
if (y <= -6.2e+36) {
tmp = t_0;
} else if (y <= 2.4e+52) {
tmp = x * 1.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y * (-0.5d0))
if (y <= (-6.2d+36)) then
tmp = t_0
else if (y <= 2.4d+52) then
tmp = x * 1.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + (y * -0.5);
double tmp;
if (y <= -6.2e+36) {
tmp = t_0;
} else if (y <= 2.4e+52) {
tmp = x * 1.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x + (y * -0.5) tmp = 0 if y <= -6.2e+36: tmp = t_0 elif y <= 2.4e+52: tmp = x * 1.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x + Float64(y * -0.5)) tmp = 0.0 if (y <= -6.2e+36) tmp = t_0; elseif (y <= 2.4e+52) tmp = Float64(x * 1.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x + (y * -0.5); tmp = 0.0; if (y <= -6.2e+36) tmp = t_0; elseif (y <= 2.4e+52) tmp = x * 1.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(y * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.2e+36], t$95$0, If[LessEqual[y, 2.4e+52], N[(x * 1.5), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot -0.5\\
\mathbf{if}\;y \leq -6.2 \cdot 10^{+36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+52}:\\
\;\;\;\;x \cdot 1.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.1999999999999999e36 or 2.4e52 < y Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6484.2%
Simplified84.2%
if -6.1999999999999999e36 < y < 2.4e52Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f6479.3%
Simplified79.3%
Final simplification81.6%
(FPCore (x y) :precision binary64 (if (<= y -1.55e+30) (* y -0.5) (if (<= y 4e+52) (* x 1.5) (* y -0.5))))
double code(double x, double y) {
double tmp;
if (y <= -1.55e+30) {
tmp = y * -0.5;
} else if (y <= 4e+52) {
tmp = x * 1.5;
} else {
tmp = y * -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.55d+30)) then
tmp = y * (-0.5d0)
else if (y <= 4d+52) then
tmp = x * 1.5d0
else
tmp = y * (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.55e+30) {
tmp = y * -0.5;
} else if (y <= 4e+52) {
tmp = x * 1.5;
} else {
tmp = y * -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.55e+30: tmp = y * -0.5 elif y <= 4e+52: tmp = x * 1.5 else: tmp = y * -0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.55e+30) tmp = Float64(y * -0.5); elseif (y <= 4e+52) tmp = Float64(x * 1.5); else tmp = Float64(y * -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.55e+30) tmp = y * -0.5; elseif (y <= 4e+52) tmp = x * 1.5; else tmp = y * -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.55e+30], N[(y * -0.5), $MachinePrecision], If[LessEqual[y, 4e+52], N[(x * 1.5), $MachinePrecision], N[(y * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{+30}:\\
\;\;\;\;y \cdot -0.5\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+52}:\\
\;\;\;\;x \cdot 1.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.5\\
\end{array}
\end{array}
if y < -1.5499999999999999e30 or 4e52 < y Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6481.3%
Simplified81.3%
if -1.5499999999999999e30 < y < 4e52Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f6479.3%
Simplified79.3%
Final simplification80.2%
(FPCore (x y) :precision binary64 (if (<= x -2.15e+168) x (* y -0.5)))
double code(double x, double y) {
double tmp;
if (x <= -2.15e+168) {
tmp = x;
} else {
tmp = y * -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.15d+168)) then
tmp = x
else
tmp = y * (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.15e+168) {
tmp = x;
} else {
tmp = y * -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.15e+168: tmp = x else: tmp = y * -0.5 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.15e+168) tmp = x; else tmp = Float64(y * -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.15e+168) tmp = x; else tmp = y * -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.15e+168], x, N[(y * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{+168}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.5\\
\end{array}
\end{array}
if x < -2.1499999999999999e168Initial program 99.6%
Taylor expanded in x around 0
*-lowering-*.f6422.2%
Simplified22.2%
Taylor expanded in x around inf
Simplified19.4%
if -2.1499999999999999e168 < x Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6456.2%
Simplified56.2%
Final simplification51.1%
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6457.9%
Simplified57.9%
Taylor expanded in x around inf
Simplified11.8%
(FPCore (x y) :precision binary64 (- (* 1.5 x) (* 0.5 y)))
double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.5d0 * x) - (0.5d0 * y)
end function
public static double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
def code(x, y): return (1.5 * x) - (0.5 * y)
function code(x, y) return Float64(Float64(1.5 * x) - Float64(0.5 * y)) end
function tmp = code(x, y) tmp = (1.5 * x) - (0.5 * y); end
code[x_, y_] := N[(N[(1.5 * x), $MachinePrecision] - N[(0.5 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1.5 \cdot x - 0.5 \cdot y
\end{array}
herbie shell --seed 2024152
(FPCore (x y)
:name "Graphics.Rendering.Chart.Axis.Types:hBufferRect from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* 3/2 x) (* 1/2 y)))
(+ x (/ (- x y) 2.0)))