
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) - z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
def code(x, y, z): return (x * (y + z)) - z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) - z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) - z
\end{array}
Initial program 97.6%
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
associate-+r+N/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -9.2e+139)
(* x z)
(if (<= x -2.6e-64)
(* x y)
(if (<= x 1.35e-39) (- 0.0 z) (if (<= x 1.25e+204) (* x y) (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e+139) {
tmp = x * z;
} else if (x <= -2.6e-64) {
tmp = x * y;
} else if (x <= 1.35e-39) {
tmp = 0.0 - z;
} else if (x <= 1.25e+204) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.2d+139)) then
tmp = x * z
else if (x <= (-2.6d-64)) then
tmp = x * y
else if (x <= 1.35d-39) then
tmp = 0.0d0 - z
else if (x <= 1.25d+204) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e+139) {
tmp = x * z;
} else if (x <= -2.6e-64) {
tmp = x * y;
} else if (x <= 1.35e-39) {
tmp = 0.0 - z;
} else if (x <= 1.25e+204) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.2e+139: tmp = x * z elif x <= -2.6e-64: tmp = x * y elif x <= 1.35e-39: tmp = 0.0 - z elif x <= 1.25e+204: tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.2e+139) tmp = Float64(x * z); elseif (x <= -2.6e-64) tmp = Float64(x * y); elseif (x <= 1.35e-39) tmp = Float64(0.0 - z); elseif (x <= 1.25e+204) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.2e+139) tmp = x * z; elseif (x <= -2.6e-64) tmp = x * y; elseif (x <= 1.35e-39) tmp = 0.0 - z; elseif (x <= 1.25e+204) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.2e+139], N[(x * z), $MachinePrecision], If[LessEqual[x, -2.6e-64], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.35e-39], N[(0.0 - z), $MachinePrecision], If[LessEqual[x, 1.25e+204], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{+139}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -2.6 \cdot 10^{-64}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{-39}:\\
\;\;\;\;0 - z\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+204}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -9.2e139 or 1.25000000000000002e204 < x Initial program 92.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6464.1%
Simplified64.1%
if -9.2e139 < x < -2.6e-64 or 1.35e-39 < x < 1.25000000000000002e204Initial program 97.7%
Taylor expanded in y around inf
*-lowering-*.f6461.1%
Simplified61.1%
if -2.6e-64 < x < 1.35e-39Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6473.7%
Simplified73.7%
sub0-negN/A
neg-lowering-neg.f6473.7%
Applied egg-rr73.7%
Final simplification67.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -1.0) t_0 (if (<= x 0.0001) (- (* x y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.0001) {
tmp = (x * y) - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 0.0001d0) then
tmp = (x * y) - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.0001) {
tmp = (x * y) - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 0.0001: tmp = (x * y) - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.0001) tmp = Float64(Float64(x * y) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 0.0001) tmp = (x * y) - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.0001], N[(N[(x * y), $MachinePrecision] - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.0001:\\
\;\;\;\;x \cdot y - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.00000000000000005e-4 < x Initial program 94.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.7%
Simplified98.7%
if -1 < x < 1.00000000000000005e-4Initial program 100.0%
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
associate-+r+N/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
*-lowering-*.f6498.6%
Simplified98.6%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -2.2e-64) t_0 (if (<= x 6.5e-39) (- 0.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -2.2e-64) {
tmp = t_0;
} else if (x <= 6.5e-39) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-2.2d-64)) then
tmp = t_0
else if (x <= 6.5d-39) then
tmp = 0.0d0 - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -2.2e-64) {
tmp = t_0;
} else if (x <= 6.5e-39) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -2.2e-64: tmp = t_0 elif x <= 6.5e-39: tmp = 0.0 - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -2.2e-64) tmp = t_0; elseif (x <= 6.5e-39) tmp = Float64(0.0 - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -2.2e-64) tmp = t_0; elseif (x <= 6.5e-39) tmp = 0.0 - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.2e-64], t$95$0, If[LessEqual[x, 6.5e-39], N[(0.0 - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -2.2 \cdot 10^{-64}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-39}:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.2e-64 or 6.50000000000000027e-39 < x Initial program 95.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6492.3%
Simplified92.3%
if -2.2e-64 < x < 6.50000000000000027e-39Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6473.7%
Simplified73.7%
sub0-negN/A
neg-lowering-neg.f6473.7%
Applied egg-rr73.7%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.6e-80) (* x y) (if (<= x 8e-39) (- 0.0 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-80) {
tmp = x * y;
} else if (x <= 8e-39) {
tmp = 0.0 - z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d-80)) then
tmp = x * y
else if (x <= 8d-39) then
tmp = 0.0d0 - z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-80) {
tmp = x * y;
} else if (x <= 8e-39) {
tmp = 0.0 - z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e-80: tmp = x * y elif x <= 8e-39: tmp = 0.0 - z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e-80) tmp = Float64(x * y); elseif (x <= 8e-39) tmp = Float64(0.0 - z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e-80) tmp = x * y; elseif (x <= 8e-39) tmp = 0.0 - z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e-80], N[(x * y), $MachinePrecision], If[LessEqual[x, 8e-39], N[(0.0 - z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-80}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-39}:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.5999999999999999e-80 or 7.99999999999999943e-39 < x Initial program 95.7%
Taylor expanded in y around inf
*-lowering-*.f6454.5%
Simplified54.5%
if -1.5999999999999999e-80 < x < 7.99999999999999943e-39Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6473.7%
Simplified73.7%
sub0-negN/A
neg-lowering-neg.f6473.7%
Applied egg-rr73.7%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (- 0.0 z))
double code(double x, double y, double z) {
return 0.0 - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 - z
end function
public static double code(double x, double y, double z) {
return 0.0 - z;
}
def code(x, y, z): return 0.0 - z
function code(x, y, z) return Float64(0.0 - z) end
function tmp = code(x, y, z) tmp = 0.0 - z; end
code[x_, y_, z_] := N[(0.0 - z), $MachinePrecision]
\begin{array}{l}
\\
0 - z
\end{array}
Initial program 97.6%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6437.9%
Simplified37.9%
sub0-negN/A
neg-lowering-neg.f6437.9%
Applied egg-rr37.9%
Final simplification37.9%
herbie shell --seed 2024152
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))