
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 97.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z t))))
(if (<= (/ z t) -5e+270)
(* x (* z (/ -1.0 t)))
(if (<= (/ z t) -5e-22) t_1 (if (<= (/ z t) 2e-22) x t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e+270) {
tmp = x * (z * (-1.0 / t));
} else if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-5d+270)) then
tmp = x * (z * ((-1.0d0) / t))
else if ((z / t) <= (-5d-22)) then
tmp = t_1
else if ((z / t) <= 2d-22) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e+270) {
tmp = x * (z * (-1.0 / t));
} else if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -5e+270: tmp = x * (z * (-1.0 / t)) elif (z / t) <= -5e-22: tmp = t_1 elif (z / t) <= 2e-22: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -5e+270) tmp = Float64(x * Float64(z * Float64(-1.0 / t))); elseif (Float64(z / t) <= -5e-22) tmp = t_1; elseif (Float64(z / t) <= 2e-22) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -5e+270) tmp = x * (z * (-1.0 / t)); elseif ((z / t) <= -5e-22) tmp = t_1; elseif ((z / t) <= 2e-22) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+270], N[(x * N[(z * N[(-1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -5e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-22], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+270}:\\
\;\;\;\;x \cdot \left(z \cdot \frac{-1}{t}\right)\\
\mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-22}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999976e270Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6472.2%
Simplified72.2%
Taylor expanded in z around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6472.2%
Simplified72.2%
if -4.99999999999999976e270 < (/.f64 z t) < -4.99999999999999954e-22 or 2.0000000000000001e-22 < (/.f64 z t) Initial program 96.6%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6496.5%
Applied egg-rr96.5%
Taylor expanded in x around 0
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6460.7%
Simplified60.7%
if -4.99999999999999954e-22 < (/.f64 z t) < 2.0000000000000001e-22Initial program 97.6%
Taylor expanded in z around 0
Simplified80.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+30) (* z (/ (- y x) t)) (if (<= (/ z t) 2e-13) (+ x (* y (/ z t))) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+30) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 2e-13) {
tmp = x + (y * (z / t));
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d+30)) then
tmp = z * ((y - x) / t)
else if ((z / t) <= 2d-13) then
tmp = x + (y * (z / t))
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+30) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 2e-13) {
tmp = x + (y * (z / t));
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e+30: tmp = z * ((y - x) / t) elif (z / t) <= 2e-13: tmp = x + (y * (z / t)) else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+30) tmp = Float64(z * Float64(Float64(y - x) / t)); elseif (Float64(z / t) <= 2e-13) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e+30) tmp = z * ((y - x) / t); elseif ((z / t) <= 2e-13) tmp = x + (y * (z / t)); else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+30], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 2e-13], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+30}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e30Initial program 99.8%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.5%
Simplified96.5%
if -1e30 < (/.f64 z t) < 2.0000000000000001e-13Initial program 97.8%
Taylor expanded in y around inf
Simplified96.7%
if 2.0000000000000001e-13 < (/.f64 z t) Initial program 94.4%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6494.3%
Applied egg-rr94.3%
Taylor expanded in t around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6495.9%
Simplified95.9%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+30) (* z (/ (- y x) t)) (if (<= (/ z t) 2e+30) (+ x (* y (/ z t))) (/ z (/ t (- y x))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+30) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 2e+30) {
tmp = x + (y * (z / t));
} else {
tmp = z / (t / (y - x));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d+30)) then
tmp = z * ((y - x) / t)
else if ((z / t) <= 2d+30) then
tmp = x + (y * (z / t))
else
tmp = z / (t / (y - x))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+30) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 2e+30) {
tmp = x + (y * (z / t));
} else {
tmp = z / (t / (y - x));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e+30: tmp = z * ((y - x) / t) elif (z / t) <= 2e+30: tmp = x + (y * (z / t)) else: tmp = z / (t / (y - x)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+30) tmp = Float64(z * Float64(Float64(y - x) / t)); elseif (Float64(z / t) <= 2e+30) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(z / Float64(t / Float64(y - x))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e+30) tmp = z * ((y - x) / t); elseif ((z / t) <= 2e+30) tmp = x + (y * (z / t)); else tmp = z / (t / (y - x)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+30], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 2e+30], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+30}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+30}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{t}{y - x}}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e30Initial program 99.8%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.5%
Simplified96.5%
if -1e30 < (/.f64 z t) < 2e30Initial program 97.9%
Taylor expanded in y around inf
Simplified95.5%
if 2e30 < (/.f64 z t) Initial program 93.7%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6493.6%
Applied egg-rr93.6%
Taylor expanded in t around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6496.9%
Simplified96.9%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.7%
Applied egg-rr96.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1e+30)
t_1
(if (<= (/ z t) 2e+30) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+30) {
tmp = t_1;
} else if ((z / t) <= 2e+30) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-1d+30)) then
tmp = t_1
else if ((z / t) <= 2d+30) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+30) {
tmp = t_1;
} else if ((z / t) <= 2e+30) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -1e+30: tmp = t_1 elif (z / t) <= 2e+30: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e+30) tmp = t_1; elseif (Float64(z / t) <= 2e+30) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -1e+30) tmp = t_1; elseif ((z / t) <= 2e+30) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+30], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e+30], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+30}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e30 or 2e30 < (/.f64 z t) Initial program 96.6%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.9%
Simplified95.9%
if -1e30 < (/.f64 z t) < 2e30Initial program 97.9%
Taylor expanded in y around inf
Simplified95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -5e-22)
t_1
(if (<= (/ z t) 2e-9) (* x (- 1.0 (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-9) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-5d-22)) then
tmp = t_1
else if ((z / t) <= 2d-9) then
tmp = x * (1.0d0 - (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-9) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -5e-22: tmp = t_1 elif (z / t) <= 2e-9: tmp = x * (1.0 - (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -5e-22) tmp = t_1; elseif (Float64(z / t) <= 2e-9) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -5e-22) tmp = t_1; elseif ((z / t) <= 2e-9) tmp = x * (1.0 - (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-9], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-9}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999954e-22 or 2.00000000000000012e-9 < (/.f64 z t) Initial program 97.0%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6491.3%
Simplified91.3%
if -4.99999999999999954e-22 < (/.f64 z t) < 2.00000000000000012e-9Initial program 97.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6479.8%
Simplified79.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -5e-22) t_1 (if (<= (/ z t) 2e-22) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-5d-22)) then
tmp = t_1
else if ((z / t) <= 2d-22) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e-22) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -5e-22: tmp = t_1 elif (z / t) <= 2e-22: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -5e-22) tmp = t_1; elseif (Float64(z / t) <= 2e-22) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -5e-22) tmp = t_1; elseif ((z / t) <= 2e-22) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-22], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-22}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999954e-22 or 2.0000000000000001e-22 < (/.f64 z t) Initial program 97.0%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6496.9%
Applied egg-rr96.9%
Taylor expanded in x around 0
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6458.7%
Simplified58.7%
if -4.99999999999999954e-22 < (/.f64 z t) < 2.0000000000000001e-22Initial program 97.6%
Taylor expanded in z around 0
Simplified80.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* x (- 1.0 (/ z t))))) (if (<= x -2.15e-159) t_1 (if (<= x 4.6e-70) (/ (* y z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * (1.0 - (z / t));
double tmp;
if (x <= -2.15e-159) {
tmp = t_1;
} else if (x <= 4.6e-70) {
tmp = (y * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * (1.0d0 - (z / t))
if (x <= (-2.15d-159)) then
tmp = t_1
else if (x <= 4.6d-70) then
tmp = (y * z) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (1.0 - (z / t));
double tmp;
if (x <= -2.15e-159) {
tmp = t_1;
} else if (x <= 4.6e-70) {
tmp = (y * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (1.0 - (z / t)) tmp = 0 if x <= -2.15e-159: tmp = t_1 elif x <= 4.6e-70: tmp = (y * z) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(1.0 - Float64(z / t))) tmp = 0.0 if (x <= -2.15e-159) tmp = t_1; elseif (x <= 4.6e-70) tmp = Float64(Float64(y * z) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (1.0 - (z / t)); tmp = 0.0; if (x <= -2.15e-159) tmp = t_1; elseif (x <= 4.6e-70) tmp = (y * z) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.15e-159], t$95$1, If[LessEqual[x, 4.6e-70], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{-159}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{-70}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.15e-159 or 4.60000000000000001e-70 < x Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6483.4%
Simplified83.4%
if -2.15e-159 < x < 4.60000000000000001e-70Initial program 92.5%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6467.8%
Simplified67.8%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.3%
Taylor expanded in z around 0
Simplified39.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024152
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))