
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (fma x 3.0 (+ z (* y 2.0))))
double code(double x, double y, double z) {
return fma(x, 3.0, (z + (y * 2.0)));
}
function code(x, y, z) return fma(x, 3.0, Float64(z + Float64(y * 2.0))) end
code[x_, y_, z_] := N[(x * 3.0 + N[(z + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 3, z + y \cdot 2\right)
\end{array}
Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
associate-+r+N/A
+-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -4.2e+94)
(* y 2.0)
(if (<= y -1.15e-134)
z
(if (<= y 5.5e-165) (* x 3.0) (if (<= y 3.7e-37) z (* y 2.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+94) {
tmp = y * 2.0;
} else if (y <= -1.15e-134) {
tmp = z;
} else if (y <= 5.5e-165) {
tmp = x * 3.0;
} else if (y <= 3.7e-37) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d+94)) then
tmp = y * 2.0d0
else if (y <= (-1.15d-134)) then
tmp = z
else if (y <= 5.5d-165) then
tmp = x * 3.0d0
else if (y <= 3.7d-37) then
tmp = z
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+94) {
tmp = y * 2.0;
} else if (y <= -1.15e-134) {
tmp = z;
} else if (y <= 5.5e-165) {
tmp = x * 3.0;
} else if (y <= 3.7e-37) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e+94: tmp = y * 2.0 elif y <= -1.15e-134: tmp = z elif y <= 5.5e-165: tmp = x * 3.0 elif y <= 3.7e-37: tmp = z else: tmp = y * 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e+94) tmp = Float64(y * 2.0); elseif (y <= -1.15e-134) tmp = z; elseif (y <= 5.5e-165) tmp = Float64(x * 3.0); elseif (y <= 3.7e-37) tmp = z; else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e+94) tmp = y * 2.0; elseif (y <= -1.15e-134) tmp = z; elseif (y <= 5.5e-165) tmp = x * 3.0; elseif (y <= 3.7e-37) tmp = z; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e+94], N[(y * 2.0), $MachinePrecision], If[LessEqual[y, -1.15e-134], z, If[LessEqual[y, 5.5e-165], N[(x * 3.0), $MachinePrecision], If[LessEqual[y, 3.7e-37], z, N[(y * 2.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+94}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;y \leq -1.15 \cdot 10^{-134}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-165}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{-37}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if y < -4.19999999999999979e94 or 3.7e-37 < y Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around inf
*-lowering-*.f6470.7%
Simplified70.7%
if -4.19999999999999979e94 < y < -1.15e-134 or 5.49999999999999969e-165 < y < 3.7e-37Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in z around inf
Simplified60.6%
if -1.15e-134 < y < 5.49999999999999969e-165Initial program 99.8%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f6458.1%
Simplified58.1%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (* y 2.0) (* x 3.0)))) (if (<= x -9.8e+109) t_0 (if (<= x 1.45e+31) (+ z (* y 2.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * 2.0) + (x * 3.0);
double tmp;
if (x <= -9.8e+109) {
tmp = t_0;
} else if (x <= 1.45e+31) {
tmp = z + (y * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * 2.0d0) + (x * 3.0d0)
if (x <= (-9.8d+109)) then
tmp = t_0
else if (x <= 1.45d+31) then
tmp = z + (y * 2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * 2.0) + (x * 3.0);
double tmp;
if (x <= -9.8e+109) {
tmp = t_0;
} else if (x <= 1.45e+31) {
tmp = z + (y * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * 2.0) + (x * 3.0) tmp = 0 if x <= -9.8e+109: tmp = t_0 elif x <= 1.45e+31: tmp = z + (y * 2.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * 2.0) + Float64(x * 3.0)) tmp = 0.0 if (x <= -9.8e+109) tmp = t_0; elseif (x <= 1.45e+31) tmp = Float64(z + Float64(y * 2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * 2.0) + (x * 3.0); tmp = 0.0; if (x <= -9.8e+109) tmp = t_0; elseif (x <= 1.45e+31) tmp = z + (y * 2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * 2.0), $MachinePrecision] + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.8e+109], t$95$0, If[LessEqual[x, 1.45e+31], N[(z + N[(y * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot 2 + x \cdot 3\\
\mathbf{if}\;x \leq -9.8 \cdot 10^{+109}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.45 \cdot 10^{+31}:\\
\;\;\;\;z + y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.8000000000000007e109 or 1.45e31 < x Initial program 99.7%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.7%
Simplified99.7%
Taylor expanded in z around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.3%
Simplified93.3%
if -9.8000000000000007e109 < x < 1.45e31Initial program 100.0%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f6492.0%
Simplified92.0%
Final simplification92.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ z (* x 3.0)))) (if (<= x -3.9e+91) t_0 (if (<= x 9e+21) (+ z (* y 2.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = z + (x * 3.0);
double tmp;
if (x <= -3.9e+91) {
tmp = t_0;
} else if (x <= 9e+21) {
tmp = z + (y * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z + (x * 3.0d0)
if (x <= (-3.9d+91)) then
tmp = t_0
else if (x <= 9d+21) then
tmp = z + (y * 2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z + (x * 3.0);
double tmp;
if (x <= -3.9e+91) {
tmp = t_0;
} else if (x <= 9e+21) {
tmp = z + (y * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z + (x * 3.0) tmp = 0 if x <= -3.9e+91: tmp = t_0 elif x <= 9e+21: tmp = z + (y * 2.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z + Float64(x * 3.0)) tmp = 0.0 if (x <= -3.9e+91) tmp = t_0; elseif (x <= 9e+21) tmp = Float64(z + Float64(y * 2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z + (x * 3.0); tmp = 0.0; if (x <= -3.9e+91) tmp = t_0; elseif (x <= 9e+21) tmp = z + (y * 2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.9e+91], t$95$0, If[LessEqual[x, 9e+21], N[(z + N[(y * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z + x \cdot 3\\
\mathbf{if}\;x \leq -3.9 \cdot 10^{+91}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9 \cdot 10^{+21}:\\
\;\;\;\;z + y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.89999999999999968e91 or 9e21 < x Initial program 99.7%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f6482.6%
Simplified82.6%
if -3.89999999999999968e91 < x < 9e21Initial program 100.0%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f6492.9%
Simplified92.9%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (<= x -6.2e+132) (* x 3.0) (if (<= x 1.6e+31) (+ z (* y 2.0)) (* x 3.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e+132) {
tmp = x * 3.0;
} else if (x <= 1.6e+31) {
tmp = z + (y * 2.0);
} else {
tmp = x * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.2d+132)) then
tmp = x * 3.0d0
else if (x <= 1.6d+31) then
tmp = z + (y * 2.0d0)
else
tmp = x * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e+132) {
tmp = x * 3.0;
} else if (x <= 1.6e+31) {
tmp = z + (y * 2.0);
} else {
tmp = x * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.2e+132: tmp = x * 3.0 elif x <= 1.6e+31: tmp = z + (y * 2.0) else: tmp = x * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.2e+132) tmp = Float64(x * 3.0); elseif (x <= 1.6e+31) tmp = Float64(z + Float64(y * 2.0)); else tmp = Float64(x * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.2e+132) tmp = x * 3.0; elseif (x <= 1.6e+31) tmp = z + (y * 2.0); else tmp = x * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.2e+132], N[(x * 3.0), $MachinePrecision], If[LessEqual[x, 1.6e+31], N[(z + N[(y * 2.0), $MachinePrecision]), $MachinePrecision], N[(x * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{+132}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{+31}:\\
\;\;\;\;z + y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot 3\\
\end{array}
\end{array}
if x < -6.1999999999999995e132 or 1.6e31 < x Initial program 99.7%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f6477.5%
Simplified77.5%
if -6.1999999999999995e132 < x < 1.6e31Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f6491.1%
Simplified91.1%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y 2.0)))) (if (<= y -4.8e+100) t_0 (if (<= y 1e-18) (+ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y * 2.0);
double tmp;
if (y <= -4.8e+100) {
tmp = t_0;
} else if (y <= 1e-18) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y * 2.0d0)
if (y <= (-4.8d+100)) then
tmp = t_0
else if (y <= 1d-18) then
tmp = x + z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * 2.0);
double tmp;
if (y <= -4.8e+100) {
tmp = t_0;
} else if (y <= 1e-18) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y * 2.0) tmp = 0 if y <= -4.8e+100: tmp = t_0 elif y <= 1e-18: tmp = x + z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y * 2.0)) tmp = 0.0 if (y <= -4.8e+100) tmp = t_0; elseif (y <= 1e-18) tmp = Float64(x + z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y * 2.0); tmp = 0.0; if (y <= -4.8e+100) tmp = t_0; elseif (y <= 1e-18) tmp = x + z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+100], t$95$0, If[LessEqual[y, 1e-18], N[(x + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot 2\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+100}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{-18}:\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.80000000000000023e100 or 1.0000000000000001e-18 < y Initial program 99.9%
Taylor expanded in y around inf
*-lowering-*.f6475.0%
Simplified75.0%
if -4.80000000000000023e100 < y < 1.0000000000000001e-18Initial program 99.8%
Taylor expanded in z around inf
Simplified56.1%
Final simplification64.5%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e+100) (* y 2.0) (if (<= y 2.35e-20) (+ x z) (* y 2.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+100) {
tmp = y * 2.0;
} else if (y <= 2.35e-20) {
tmp = x + z;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d+100)) then
tmp = y * 2.0d0
else if (y <= 2.35d-20) then
tmp = x + z
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+100) {
tmp = y * 2.0;
} else if (y <= 2.35e-20) {
tmp = x + z;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e+100: tmp = y * 2.0 elif y <= 2.35e-20: tmp = x + z else: tmp = y * 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e+100) tmp = Float64(y * 2.0); elseif (y <= 2.35e-20) tmp = Float64(x + z); else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e+100) tmp = y * 2.0; elseif (y <= 2.35e-20) tmp = x + z; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e+100], N[(y * 2.0), $MachinePrecision], If[LessEqual[y, 2.35e-20], N[(x + z), $MachinePrecision], N[(y * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+100}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-20}:\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if y < -4.1999999999999997e100 or 2.35000000000000007e-20 < y Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around inf
*-lowering-*.f6472.8%
Simplified72.8%
if -4.1999999999999997e100 < y < 2.35000000000000007e-20Initial program 99.8%
Taylor expanded in z around inf
Simplified56.1%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e+94) (* y 2.0) (if (<= y 4.2e-37) z (* y 2.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+94) {
tmp = y * 2.0;
} else if (y <= 4.2e-37) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.5d+94)) then
tmp = y * 2.0d0
else if (y <= 4.2d-37) then
tmp = z
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+94) {
tmp = y * 2.0;
} else if (y <= 4.2e-37) {
tmp = z;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.5e+94: tmp = y * 2.0 elif y <= 4.2e-37: tmp = z else: tmp = y * 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.5e+94) tmp = Float64(y * 2.0); elseif (y <= 4.2e-37) tmp = z; else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.5e+94) tmp = y * 2.0; elseif (y <= 4.2e-37) tmp = z; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+94], N[(y * 2.0), $MachinePrecision], If[LessEqual[y, 4.2e-37], z, N[(y * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+94}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-37}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if y < -2.50000000000000005e94 or 4.2000000000000002e-37 < y Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around inf
*-lowering-*.f6470.7%
Simplified70.7%
if -2.50000000000000005e94 < y < 4.2000000000000002e-37Initial program 99.8%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around inf
Simplified50.9%
Final simplification60.0%
(FPCore (x y z) :precision binary64 (+ z (+ (* y 2.0) (* x 3.0))))
double code(double x, double y, double z) {
return z + ((y * 2.0) + (x * 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + ((y * 2.0d0) + (x * 3.0d0))
end function
public static double code(double x, double y, double z) {
return z + ((y * 2.0) + (x * 3.0));
}
def code(x, y, z): return z + ((y * 2.0) + (x * 3.0))
function code(x, y, z) return Float64(z + Float64(Float64(y * 2.0) + Float64(x * 3.0))) end
function tmp = code(x, y, z) tmp = z + ((y * 2.0) + (x * 3.0)); end
code[x_, y_, z_] := N[(z + N[(N[(y * 2.0), $MachinePrecision] + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + \left(y \cdot 2 + x \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (<= x 3.5e+122) z x))
double code(double x, double y, double z) {
double tmp;
if (x <= 3.5e+122) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 3.5d+122) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 3.5e+122) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 3.5e+122: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= 3.5e+122) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 3.5e+122) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 3.5e+122], z, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.5 \cdot 10^{+122}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < 3.50000000000000014e122Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-commutativeN/A
associate-+l+N/A
associate-+r+N/A
associate-+r+N/A
+-commutativeN/A
+-lowering-+.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in z around inf
Simplified38.7%
if 3.50000000000000014e122 < x Initial program 99.7%
Taylor expanded in z around inf
Simplified16.2%
Taylor expanded in z around 0
Simplified16.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
Simplified38.4%
Taylor expanded in z around 0
Simplified7.5%
herbie shell --seed 2024152
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))