
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333))))
(*
u
(*
(* normAngle normAngle)
(+ (* u (* (- n1_i n0_i) -0.16666666666666666)) (* n0_i -0.5))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))) + (u * ((normAngle * normAngle) * ((u * ((n1_i - n0_i) * -0.16666666666666666f)) + (n0_i * -0.5f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (((n1_i - n0_i) + ((normangle * normangle) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))) + (u * ((normangle * normangle) * ((u * ((n1_i - n0_i) * (-0.16666666666666666e0))) + (n0_i * (-0.5e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))) + Float32(u * Float32(Float32(normAngle * normAngle) * Float32(Float32(u * Float32(Float32(n1_i - n0_i) * Float32(-0.16666666666666666))) + Float32(n0_i * Float32(-0.5)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333))))) + (u * ((normAngle * normAngle) * ((u * ((n1_i - n0_i) * single(-0.16666666666666666))) + (n0_i * single(-0.5))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right) + u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(\left(n1\_i - n0\_i\right) \cdot -0.16666666666666666\right) + n0\_i \cdot -0.5\right)\right)\right)
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
distribute-rgt-out--N/A
*-lowering-*.f32N/A
metadata-eval98.7%
Simplified98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (+ n0_i (* u n1_i))))
(if (<= n1_i -6.99999984096753e-24)
t_0
(if (<= n1_i 8.000000156331851e-25) (- n0_i (* n0_i u)) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i + (u * n1_i);
float tmp;
if (n1_i <= -6.99999984096753e-24f) {
tmp = t_0;
} else if (n1_i <= 8.000000156331851e-25f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i + (u * n1_i)
if (n1_i <= (-6.99999984096753e-24)) then
tmp = t_0
else if (n1_i <= 8.000000156331851e-25) then
tmp = n0_i - (n0_i * u)
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i + Float32(u * n1_i)) tmp = Float32(0.0) if (n1_i <= Float32(-6.99999984096753e-24)) tmp = t_0; elseif (n1_i <= Float32(8.000000156331851e-25)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i + (u * n1_i); tmp = single(0.0); if (n1_i <= single(-6.99999984096753e-24)) tmp = t_0; elseif (n1_i <= single(8.000000156331851e-25)) tmp = n0_i - (n0_i * u); else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i + u \cdot n1\_i\\
\mathbf{if}\;n1\_i \leq -6.99999984096753 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n1\_i \leq 8.000000156331851 \cdot 10^{-25}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n1_i < -6.99999984e-24 or 8.00000016e-25 < n1_i Initial program 96.6%
Taylor expanded in normAngle around 0
Simplified98.0%
Taylor expanded in u around 0
Simplified84.4%
if -6.99999984e-24 < n1_i < 8.00000016e-25Initial program 98.1%
Taylor expanded in normAngle around 0
Simplified99.4%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
*-lowering-*.f32N/A
sub-negN/A
unpow3N/A
unpow2N/A
mul-1-negN/A
distribute-rgt-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
unpow2N/A
*-lowering-*.f3299.3%
Simplified99.3%
Taylor expanded in n1_i around 0
*-lowering-*.f32N/A
--lowering--.f3290.1%
Simplified90.1%
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
neg-lowering-neg.f3290.4%
Applied egg-rr90.4%
Final simplification86.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (+ n0_i (* u n1_i))))
(if (<= n1_i -6.99999984096753e-24)
t_0
(if (<= n1_i 8.000000156331851e-25) (* n0_i (- 1.0 u)) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i + (u * n1_i);
float tmp;
if (n1_i <= -6.99999984096753e-24f) {
tmp = t_0;
} else if (n1_i <= 8.000000156331851e-25f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i + (u * n1_i)
if (n1_i <= (-6.99999984096753e-24)) then
tmp = t_0
else if (n1_i <= 8.000000156331851e-25) then
tmp = n0_i * (1.0e0 - u)
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i + Float32(u * n1_i)) tmp = Float32(0.0) if (n1_i <= Float32(-6.99999984096753e-24)) tmp = t_0; elseif (n1_i <= Float32(8.000000156331851e-25)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i + (u * n1_i); tmp = single(0.0); if (n1_i <= single(-6.99999984096753e-24)) tmp = t_0; elseif (n1_i <= single(8.000000156331851e-25)) tmp = n0_i * (single(1.0) - u); else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i + u \cdot n1\_i\\
\mathbf{if}\;n1\_i \leq -6.99999984096753 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n1\_i \leq 8.000000156331851 \cdot 10^{-25}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n1_i < -6.99999984e-24 or 8.00000016e-25 < n1_i Initial program 96.6%
Taylor expanded in normAngle around 0
Simplified98.0%
Taylor expanded in u around 0
Simplified84.4%
if -6.99999984e-24 < n1_i < 8.00000016e-25Initial program 98.1%
Taylor expanded in normAngle around 0
Simplified99.4%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
*-lowering-*.f32N/A
sub-negN/A
unpow3N/A
unpow2N/A
mul-1-negN/A
distribute-rgt-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
unpow2N/A
*-lowering-*.f3299.3%
Simplified99.3%
Taylor expanded in n1_i around 0
*-lowering-*.f32N/A
--lowering--.f3290.1%
Simplified90.1%
Final simplification86.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -1.9999999593223797e-31)
t_0
(if (<= n0_i 2.0000000390829628e-24) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -1.9999999593223797e-31f) {
tmp = t_0;
} else if (n0_i <= 2.0000000390829628e-24f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-1.9999999593223797e-31)) then
tmp = t_0
else if (n0_i <= 2.0000000390829628e-24) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999593223797e-31)) tmp = t_0; elseif (n0_i <= Float32(2.0000000390829628e-24)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-1.9999999593223797e-31)) tmp = t_0; elseif (n0_i <= single(2.0000000390829628e-24)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -1.9999999593223797 \cdot 10^{-31}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -1.99999996e-31 or 2.00000004e-24 < n0_i Initial program 98.0%
Taylor expanded in normAngle around 0
Simplified98.7%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
*-lowering-*.f32N/A
sub-negN/A
unpow3N/A
unpow2N/A
mul-1-negN/A
distribute-rgt-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
unpow2N/A
*-lowering-*.f3298.3%
Simplified98.3%
Taylor expanded in n1_i around 0
*-lowering-*.f32N/A
--lowering--.f3277.5%
Simplified77.5%
if -1.99999996e-31 < n0_i < 2.00000004e-24Initial program 95.1%
Taylor expanded in n0_i around 0
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f3274.6%
Simplified74.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
*-lowering-*.f3274.1%
Simplified74.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(* 0.16666666666666666 (* n1_i (* normAngle normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (0.16666666666666666f * (n1_i * (normAngle * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (0.16666666666666666e0 * (n1_i * (normangle * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (single(0.16666666666666666) * (n1_i * (normAngle * normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + 0.16666666666666666 \cdot \left(n1\_i \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
*-lowering-*.f32N/A
sub-negN/A
unpow3N/A
unpow2N/A
mul-1-negN/A
distribute-rgt-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
unpow2N/A
*-lowering-*.f3298.3%
Simplified98.3%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
mul-1-negN/A
associate-+r+N/A
sub-negN/A
+-lowering-+.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3298.4%
Simplified98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.199999961918627e-21) n0_i (if (<= n0_i 2.0000000390829628e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.199999961918627e-21f) {
tmp = n0_i;
} else if (n0_i <= 2.0000000390829628e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.199999961918627e-21)) then
tmp = n0_i
else if (n0_i <= 2.0000000390829628e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.199999961918627e-21)) tmp = n0_i; elseif (n0_i <= Float32(2.0000000390829628e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.199999961918627e-21)) tmp = n0_i; elseif (n0_i <= single(2.0000000390829628e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.199999961918627 \cdot 10^{-21}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.2e-21 or 2.00000004e-24 < n0_i Initial program 98.0%
Taylor expanded in u around 0
Simplified63.4%
if -1.2e-21 < n0_i < 2.00000004e-24Initial program 96.0%
Taylor expanded in n0_i around 0
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f3266.1%
Simplified66.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
*-lowering-*.f3265.6%
Simplified65.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around 0
Simplified98.9%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f3297.5%
Simplified97.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
Simplified48.6%
herbie shell --seed 2024152
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))