
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -1.3e-124)
(* -0.5 (/ c b_2))
(if (<= b_2 4.25e+70)
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* c a)))) a)
(* (/ b_2 a) -2.0))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.3e-124) {
tmp = -0.5 * (c / b_2);
} else if (b_2 <= 4.25e+70) {
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-1.3d-124)) then
tmp = (-0.5d0) * (c / b_2)
else if (b_2 <= 4.25d+70) then
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a
else
tmp = (b_2 / a) * (-2.0d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.3e-124) {
tmp = -0.5 * (c / b_2);
} else if (b_2 <= 4.25e+70) {
tmp = (-b_2 - Math.sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -1.3e-124: tmp = -0.5 * (c / b_2) elif b_2 <= 4.25e+70: tmp = (-b_2 - math.sqrt(((b_2 * b_2) - (c * a)))) / a else: tmp = (b_2 / a) * -2.0 return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -1.3e-124) tmp = Float64(-0.5 * Float64(c / b_2)); elseif (b_2 <= 4.25e+70) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a)))) / a); else tmp = Float64(Float64(b_2 / a) * -2.0); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -1.3e-124) tmp = -0.5 * (c / b_2); elseif (b_2 <= 4.25e+70) tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a; else tmp = (b_2 / a) * -2.0; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -1.3e-124], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[b$95$2, 4.25e+70], N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -1.3 \cdot 10^{-124}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 4.25 \cdot 10^{+70}:\\
\;\;\;\;\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - c \cdot a}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\end{array}
\end{array}
if b_2 < -1.3e-124Initial program 14.5%
Taylor expanded in b_2 around -inf 87.5%
if -1.3e-124 < b_2 < 4.2499999999999998e70Initial program 80.9%
if 4.2499999999999998e70 < b_2 Initial program 54.6%
Taylor expanded in b_2 around inf 92.0%
*-commutative92.0%
Simplified92.0%
Final simplification86.5%
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -2.65e-124)
(* -0.5 (/ c b_2))
(if (<= b_2 1.95e-25)
(/ (- (- b_2) (sqrt (* c (- a)))) a)
(+ (* (/ b_2 a) -2.0) (* (/ c b_2) 0.5)))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -2.65e-124) {
tmp = -0.5 * (c / b_2);
} else if (b_2 <= 1.95e-25) {
tmp = (-b_2 - sqrt((c * -a))) / a;
} else {
tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-2.65d-124)) then
tmp = (-0.5d0) * (c / b_2)
else if (b_2 <= 1.95d-25) then
tmp = (-b_2 - sqrt((c * -a))) / a
else
tmp = ((b_2 / a) * (-2.0d0)) + ((c / b_2) * 0.5d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -2.65e-124) {
tmp = -0.5 * (c / b_2);
} else if (b_2 <= 1.95e-25) {
tmp = (-b_2 - Math.sqrt((c * -a))) / a;
} else {
tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -2.65e-124: tmp = -0.5 * (c / b_2) elif b_2 <= 1.95e-25: tmp = (-b_2 - math.sqrt((c * -a))) / a else: tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -2.65e-124) tmp = Float64(-0.5 * Float64(c / b_2)); elseif (b_2 <= 1.95e-25) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(c * Float64(-a)))) / a); else tmp = Float64(Float64(Float64(b_2 / a) * -2.0) + Float64(Float64(c / b_2) * 0.5)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -2.65e-124) tmp = -0.5 * (c / b_2); elseif (b_2 <= 1.95e-25) tmp = (-b_2 - sqrt((c * -a))) / a; else tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -2.65e-124], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[b$95$2, 1.95e-25], N[(N[((-b$95$2) - N[Sqrt[N[(c * (-a)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision] + N[(N[(c / b$95$2), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -2.65 \cdot 10^{-124}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 1.95 \cdot 10^{-25}:\\
\;\;\;\;\frac{\left(-b\_2\right) - \sqrt{c \cdot \left(-a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2 + \frac{c}{b\_2} \cdot 0.5\\
\end{array}
\end{array}
if b_2 < -2.6499999999999999e-124Initial program 14.5%
Taylor expanded in b_2 around -inf 87.5%
if -2.6499999999999999e-124 < b_2 < 1.95e-25Initial program 79.5%
Taylor expanded in b_2 around 0 70.0%
associate-*r*70.0%
neg-mul-170.0%
Simplified70.0%
if 1.95e-25 < b_2 Initial program 62.5%
Taylor expanded in c around 0 88.0%
Final simplification83.5%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-311) (* -0.5 (/ c b_2)) (+ (* (/ b_2 a) -2.0) (* (/ c b_2) 0.5))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-311) {
tmp = -0.5 * (c / b_2);
} else {
tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-311)) then
tmp = (-0.5d0) * (c / b_2)
else
tmp = ((b_2 / a) * (-2.0d0)) + ((c / b_2) * 0.5d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-311) {
tmp = -0.5 * (c / b_2);
} else {
tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-311: tmp = -0.5 * (c / b_2) else: tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-311) tmp = Float64(-0.5 * Float64(c / b_2)); else tmp = Float64(Float64(Float64(b_2 / a) * -2.0) + Float64(Float64(c / b_2) * 0.5)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-311) tmp = -0.5 * (c / b_2); else tmp = ((b_2 / a) * -2.0) + ((c / b_2) * 0.5); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-311], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision] + N[(N[(c / b$95$2), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4 \cdot 10^{-311}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2 + \frac{c}{b\_2} \cdot 0.5\\
\end{array}
\end{array}
if b_2 < -3.99999999999979e-311Initial program 24.4%
Taylor expanded in b_2 around -inf 74.5%
if -3.99999999999979e-311 < b_2 Initial program 69.3%
Taylor expanded in c around 0 68.2%
Final simplification71.2%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -7e-307) (* -0.5 (/ c b_2)) (* (/ b_2 a) -2.0)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7e-307) {
tmp = -0.5 * (c / b_2);
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-7d-307)) then
tmp = (-0.5d0) * (c / b_2)
else
tmp = (b_2 / a) * (-2.0d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7e-307) {
tmp = -0.5 * (c / b_2);
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -7e-307: tmp = -0.5 * (c / b_2) else: tmp = (b_2 / a) * -2.0 return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -7e-307) tmp = Float64(-0.5 * Float64(c / b_2)); else tmp = Float64(Float64(b_2 / a) * -2.0); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -7e-307) tmp = -0.5 * (c / b_2); else tmp = (b_2 / a) * -2.0; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -7e-307], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -7 \cdot 10^{-307}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\end{array}
\end{array}
if b_2 < -7.0000000000000004e-307Initial program 23.7%
Taylor expanded in b_2 around -inf 75.1%
if -7.0000000000000004e-307 < b_2 Initial program 69.5%
Taylor expanded in b_2 around inf 67.5%
*-commutative67.5%
Simplified67.5%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -7e-307) (* -0.5 (/ c b_2)) (/ b_2 (- a))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7e-307) {
tmp = -0.5 * (c / b_2);
} else {
tmp = b_2 / -a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-7d-307)) then
tmp = (-0.5d0) * (c / b_2)
else
tmp = b_2 / -a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7e-307) {
tmp = -0.5 * (c / b_2);
} else {
tmp = b_2 / -a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -7e-307: tmp = -0.5 * (c / b_2) else: tmp = b_2 / -a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -7e-307) tmp = Float64(-0.5 * Float64(c / b_2)); else tmp = Float64(b_2 / Float64(-a)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -7e-307) tmp = -0.5 * (c / b_2); else tmp = b_2 / -a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -7e-307], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], N[(b$95$2 / (-a)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -7 \cdot 10^{-307}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{-a}\\
\end{array}
\end{array}
if b_2 < -7.0000000000000004e-307Initial program 23.7%
Taylor expanded in b_2 around -inf 75.1%
if -7.0000000000000004e-307 < b_2 Initial program 69.5%
flip--22.6%
div-inv22.6%
sqr-neg22.6%
add-sqr-sqrt22.6%
associate--r-24.2%
fmm-def25.6%
add-sqr-sqrt24.6%
sqrt-prod25.6%
sqr-neg25.6%
sqrt-unprod0.7%
add-sqr-sqrt22.1%
distribute-rgt-neg-out22.1%
sqr-neg22.1%
pow222.1%
Applied egg-rr21.9%
associate-*r/21.9%
*-rgt-identity21.9%
+-commutative21.9%
*-commutative21.9%
fma-define21.9%
fma-undefine21.9%
unpow221.9%
count-221.9%
distribute-rgt-neg-out21.9%
*-commutative21.9%
distribute-rgt-neg-in21.9%
Simplified21.9%
Taylor expanded in c around 0 1.4%
frac-2neg1.4%
neg-mul-11.4%
*-un-lft-identity1.4%
times-frac1.4%
metadata-eval1.4%
add-sqr-sqrt0.7%
sqrt-unprod13.0%
sqr-neg13.0%
sqrt-unprod13.9%
add-sqr-sqrt28.7%
Applied egg-rr28.7%
mul-1-neg28.7%
Simplified28.7%
Final simplification50.6%
(FPCore (a b_2 c) :precision binary64 (/ b_2 (- a)))
double code(double a, double b_2, double c) {
return b_2 / -a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = b_2 / -a
end function
public static double code(double a, double b_2, double c) {
return b_2 / -a;
}
def code(a, b_2, c): return b_2 / -a
function code(a, b_2, c) return Float64(b_2 / Float64(-a)) end
function tmp = code(a, b_2, c) tmp = b_2 / -a; end
code[a_, b$95$2_, c_] := N[(b$95$2 / (-a)), $MachinePrecision]
\begin{array}{l}
\\
\frac{b\_2}{-a}
\end{array}
Initial program 47.9%
flip--22.7%
div-inv22.7%
sqr-neg22.7%
add-sqr-sqrt22.7%
associate--r-32.7%
fmm-def22.2%
add-sqr-sqrt13.0%
sqrt-prod22.1%
sqr-neg22.1%
sqrt-unprod9.0%
add-sqr-sqrt20.2%
distribute-rgt-neg-out20.2%
sqr-neg20.2%
pow220.2%
Applied egg-rr19.7%
associate-*r/19.7%
*-rgt-identity19.7%
+-commutative19.7%
*-commutative19.7%
fma-define19.7%
fma-undefine19.7%
unpow219.7%
count-219.7%
distribute-rgt-neg-out19.7%
*-commutative19.7%
distribute-rgt-neg-in19.7%
Simplified19.7%
Taylor expanded in c around 0 2.3%
frac-2neg2.3%
neg-mul-12.3%
*-un-lft-identity2.3%
times-frac2.3%
metadata-eval2.3%
add-sqr-sqrt1.1%
sqrt-unprod9.3%
sqr-neg9.3%
sqrt-unprod8.0%
add-sqr-sqrt16.4%
Applied egg-rr16.4%
mul-1-neg16.4%
Simplified16.4%
Final simplification16.4%
(FPCore (a b_2 c) :precision binary64 (/ b_2 a))
double code(double a, double b_2, double c) {
return b_2 / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = b_2 / a
end function
public static double code(double a, double b_2, double c) {
return b_2 / a;
}
def code(a, b_2, c): return b_2 / a
function code(a, b_2, c) return Float64(b_2 / a) end
function tmp = code(a, b_2, c) tmp = b_2 / a; end
code[a_, b$95$2_, c_] := N[(b$95$2 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{b\_2}{a}
\end{array}
Initial program 47.9%
flip--22.7%
div-inv22.7%
sqr-neg22.7%
add-sqr-sqrt22.7%
associate--r-32.7%
fmm-def22.2%
add-sqr-sqrt13.0%
sqrt-prod22.1%
sqr-neg22.1%
sqrt-unprod9.0%
add-sqr-sqrt20.2%
distribute-rgt-neg-out20.2%
sqr-neg20.2%
pow220.2%
Applied egg-rr19.7%
associate-*r/19.7%
*-rgt-identity19.7%
+-commutative19.7%
*-commutative19.7%
fma-define19.7%
fma-undefine19.7%
unpow219.7%
count-219.7%
distribute-rgt-neg-out19.7%
*-commutative19.7%
distribute-rgt-neg-in19.7%
Simplified19.7%
Taylor expanded in c around 0 2.3%
(FPCore (a b_2 c)
:precision binary64
(let* ((t_0 (* (sqrt (fabs a)) (sqrt (fabs c))))
(t_1
(if (== (copysign a c) a)
(* (sqrt (- (fabs b_2) t_0)) (sqrt (+ (fabs b_2) t_0)))
(hypot b_2 t_0))))
(if (< b_2 0.0) (/ c (- t_1 b_2)) (/ (+ b_2 t_1) (- a)))))
double code(double a, double b_2, double c) {
double t_0 = sqrt(fabs(a)) * sqrt(fabs(c));
double tmp;
if (copysign(a, c) == a) {
tmp = sqrt((fabs(b_2) - t_0)) * sqrt((fabs(b_2) + t_0));
} else {
tmp = hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
public static double code(double a, double b_2, double c) {
double t_0 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
double tmp;
if (Math.copySign(a, c) == a) {
tmp = Math.sqrt((Math.abs(b_2) - t_0)) * Math.sqrt((Math.abs(b_2) + t_0));
} else {
tmp = Math.hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
def code(a, b_2, c): t_0 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c)) tmp = 0 if math.copysign(a, c) == a: tmp = math.sqrt((math.fabs(b_2) - t_0)) * math.sqrt((math.fabs(b_2) + t_0)) else: tmp = math.hypot(b_2, t_0) t_1 = tmp tmp_1 = 0 if b_2 < 0.0: tmp_1 = c / (t_1 - b_2) else: tmp_1 = (b_2 + t_1) / -a return tmp_1
function code(a, b_2, c) t_0 = Float64(sqrt(abs(a)) * sqrt(abs(c))) tmp = 0.0 if (copysign(a, c) == a) tmp = Float64(sqrt(Float64(abs(b_2) - t_0)) * sqrt(Float64(abs(b_2) + t_0))); else tmp = hypot(b_2, t_0); end t_1 = tmp tmp_1 = 0.0 if (b_2 < 0.0) tmp_1 = Float64(c / Float64(t_1 - b_2)); else tmp_1 = Float64(Float64(b_2 + t_1) / Float64(-a)); end return tmp_1 end
function tmp_3 = code(a, b_2, c) t_0 = sqrt(abs(a)) * sqrt(abs(c)); tmp = 0.0; if ((sign(c) * abs(a)) == a) tmp = sqrt((abs(b_2) - t_0)) * sqrt((abs(b_2) + t_0)); else tmp = hypot(b_2, t_0); end t_1 = tmp; tmp_2 = 0.0; if (b_2 < 0.0) tmp_2 = c / (t_1 - b_2); else tmp_2 = (b_2 + t_1) / -a; end tmp_3 = tmp_2; end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] + t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[b$95$2 ^ 2 + t$95$0 ^ 2], $MachinePrecision]]}, If[Less[b$95$2, 0.0], N[(c / N[(t$95$1 - b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 + t$95$1), $MachinePrecision] / (-a)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_1 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\
\end{array}\\
\mathbf{if}\;b\_2 < 0:\\
\;\;\;\;\frac{c}{t\_1 - b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 + t\_1}{-a}\\
\end{array}
\end{array}
herbie shell --seed 2024151
(FPCore (a b_2 c)
:name "quad2m (problem 3.2.1, negative)"
:precision binary64
:herbie-expected 10
:alt
(! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs b_2) x)) (sqrt (+ (fabs b_2) x))) (hypot b_2 x))))) (if (< b_2 0) (/ c (- sqtD b_2)) (/ (+ b_2 sqtD) (- a)))))
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))