
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (* i (+ (+ alpha beta) i)))
(t_1 (+ (+ alpha beta) (* 2.0 i)))
(t_2 (* t_1 t_1)))
(/ (/ (* t_0 (+ (* beta alpha) t_0)) t_2) (- t_2 1.0))))
double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = i * ((alpha + beta) + i)
t_1 = (alpha + beta) + (2.0d0 * i)
t_2 = t_1 * t_1
code = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0d0)
end function
public static double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
def code(alpha, beta, i): t_0 = i * ((alpha + beta) + i) t_1 = (alpha + beta) + (2.0 * i) t_2 = t_1 * t_1 return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0)
function code(alpha, beta, i) t_0 = Float64(i * Float64(Float64(alpha + beta) + i)) t_1 = Float64(Float64(alpha + beta) + Float64(2.0 * i)) t_2 = Float64(t_1 * t_1) return Float64(Float64(Float64(t_0 * Float64(Float64(beta * alpha) + t_0)) / t_2) / Float64(t_2 - 1.0)) end
function tmp = code(alpha, beta, i) t_0 = i * ((alpha + beta) + i); t_1 = (alpha + beta) + (2.0 * i); t_2 = t_1 * t_1; tmp = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0); end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(i * N[(N[(alpha + beta), $MachinePrecision] + i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t$95$1), $MachinePrecision]}, N[(N[(N[(t$95$0 * N[(N[(beta * alpha), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision] / N[(t$95$2 - 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := i \cdot \left(\left(\alpha + \beta\right) + i\right)\\
t_1 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_2 := t\_1 \cdot t\_1\\
\frac{\frac{t\_0 \cdot \left(\beta \cdot \alpha + t\_0\right)}{t\_2}}{t\_2 - 1}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (* i (+ (+ alpha beta) i)))
(t_1 (+ (+ alpha beta) (* 2.0 i)))
(t_2 (* t_1 t_1)))
(/ (/ (* t_0 (+ (* beta alpha) t_0)) t_2) (- t_2 1.0))))
double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = i * ((alpha + beta) + i)
t_1 = (alpha + beta) + (2.0d0 * i)
t_2 = t_1 * t_1
code = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0d0)
end function
public static double code(double alpha, double beta, double i) {
double t_0 = i * ((alpha + beta) + i);
double t_1 = (alpha + beta) + (2.0 * i);
double t_2 = t_1 * t_1;
return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0);
}
def code(alpha, beta, i): t_0 = i * ((alpha + beta) + i) t_1 = (alpha + beta) + (2.0 * i) t_2 = t_1 * t_1 return ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0)
function code(alpha, beta, i) t_0 = Float64(i * Float64(Float64(alpha + beta) + i)) t_1 = Float64(Float64(alpha + beta) + Float64(2.0 * i)) t_2 = Float64(t_1 * t_1) return Float64(Float64(Float64(t_0 * Float64(Float64(beta * alpha) + t_0)) / t_2) / Float64(t_2 - 1.0)) end
function tmp = code(alpha, beta, i) t_0 = i * ((alpha + beta) + i); t_1 = (alpha + beta) + (2.0 * i); t_2 = t_1 * t_1; tmp = ((t_0 * ((beta * alpha) + t_0)) / t_2) / (t_2 - 1.0); end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(i * N[(N[(alpha + beta), $MachinePrecision] + i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t$95$1), $MachinePrecision]}, N[(N[(N[(t$95$0 * N[(N[(beta * alpha), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision] / N[(t$95$2 - 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := i \cdot \left(\left(\alpha + \beta\right) + i\right)\\
t_1 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_2 := t\_1 \cdot t\_1\\
\frac{\frac{t\_0 \cdot \left(\beta \cdot \alpha + t\_0\right)}{t\_2}}{t\_2 - 1}
\end{array}
\end{array}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (+ (+ alpha beta) (* i 2.0)))
(t_1 (* t_0 t_0))
(t_2 (+ t_1 -1.0))
(t_3 (* i (+ i (+ alpha beta)))))
(if (<= (/ (/ (* t_3 (+ t_3 (* alpha beta))) t_1) t_2) INFINITY)
(/
(* (fma alpha beta t_3) (/ t_3 (pow (fma i 2.0 (+ alpha beta)) 2.0)))
t_2)
(/ (- (+ (* i 0.0625) (* beta 0.125)) (* (+ alpha beta) 0.125)) i))))assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = t_1 + -1.0;
double t_3 = i * (i + (alpha + beta));
double tmp;
if ((((t_3 * (t_3 + (alpha * beta))) / t_1) / t_2) <= ((double) INFINITY)) {
tmp = (fma(alpha, beta, t_3) * (t_3 / pow(fma(i, 2.0, (alpha + beta)), 2.0))) / t_2;
} else {
tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
}
return tmp;
}
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) t_0 = Float64(Float64(alpha + beta) + Float64(i * 2.0)) t_1 = Float64(t_0 * t_0) t_2 = Float64(t_1 + -1.0) t_3 = Float64(i * Float64(i + Float64(alpha + beta))) tmp = 0.0 if (Float64(Float64(Float64(t_3 * Float64(t_3 + Float64(alpha * beta))) / t_1) / t_2) <= Inf) tmp = Float64(Float64(fma(alpha, beta, t_3) * Float64(t_3 / (fma(i, 2.0, Float64(alpha + beta)) ^ 2.0))) / t_2); else tmp = Float64(Float64(Float64(Float64(i * 0.0625) + Float64(beta * 0.125)) - Float64(Float64(alpha + beta) * 0.125)) / i); end return tmp end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(i * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 + -1.0), $MachinePrecision]}, Block[{t$95$3 = N[(i * N[(i + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$3 * N[(t$95$3 + N[(alpha * beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / t$95$2), $MachinePrecision], Infinity], N[(N[(N[(alpha * beta + t$95$3), $MachinePrecision] * N[(t$95$3 / N[Power[N[(i * 2.0 + N[(alpha + beta), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision], N[(N[(N[(N[(i * 0.0625), $MachinePrecision] + N[(beta * 0.125), $MachinePrecision]), $MachinePrecision] - N[(N[(alpha + beta), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]]]]]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + i \cdot 2\\
t_1 := t\_0 \cdot t\_0\\
t_2 := t\_1 + -1\\
t_3 := i \cdot \left(i + \left(\alpha + \beta\right)\right)\\
\mathbf{if}\;\frac{\frac{t\_3 \cdot \left(t\_3 + \alpha \cdot \beta\right)}{t\_1}}{t\_2} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\alpha, \beta, t\_3\right) \cdot \frac{t\_3}{{\left(\mathsf{fma}\left(i, 2, \alpha + \beta\right)\right)}^{2}}}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(i \cdot 0.0625 + \beta \cdot 0.125\right) - \left(\alpha + \beta\right) \cdot 0.125}{i}\\
\end{array}
\end{array}
if (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) < +inf.0Initial program 43.6%
*-commutative43.6%
*-un-lft-identity43.6%
times-frac99.8%
+-commutative99.8%
+-commutative99.8%
*-commutative99.8%
fma-undefine99.8%
+-commutative99.8%
pow299.8%
+-commutative99.8%
*-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
/-rgt-identity99.8%
fma-define99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
if +inf.0 < (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) Initial program 0.0%
associate-/l/0.0%
associate-/l*5.1%
+-commutative5.1%
+-commutative5.1%
+-commutative5.1%
associate-+l+5.1%
+-commutative5.1%
associate-*l*5.1%
Simplified5.1%
Taylor expanded in i around inf 71.4%
Taylor expanded in i around 0 71.4%
Taylor expanded in alpha around 0 64.0%
*-commutative64.0%
Simplified64.0%
Final simplification77.0%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
(FPCore (alpha beta i)
:precision binary64
(let* ((t_0 (+ (+ alpha beta) (* i 2.0)))
(t_1 (* t_0 t_0))
(t_2 (* i (+ i (+ alpha beta))))
(t_3 (/ (/ (* t_2 (+ t_2 (* alpha beta))) t_1) (+ t_1 -1.0))))
(if (<= t_3 0.1)
t_3
(/ (- (+ (* i 0.0625) (* beta 0.125)) (* (+ alpha beta) 0.125)) i))))assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = i * (i + (alpha + beta));
double t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
double tmp;
if (t_3 <= 0.1) {
tmp = t_3;
} else {
tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
}
return tmp;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (alpha + beta) + (i * 2.0d0)
t_1 = t_0 * t_0
t_2 = i * (i + (alpha + beta))
t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + (-1.0d0))
if (t_3 <= 0.1d0) then
tmp = t_3
else
tmp = (((i * 0.0625d0) + (beta * 0.125d0)) - ((alpha + beta) * 0.125d0)) / i
end if
code = tmp
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
double t_0 = (alpha + beta) + (i * 2.0);
double t_1 = t_0 * t_0;
double t_2 = i * (i + (alpha + beta));
double t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
double tmp;
if (t_3 <= 0.1) {
tmp = t_3;
} else {
tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
}
return tmp;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): t_0 = (alpha + beta) + (i * 2.0) t_1 = t_0 * t_0 t_2 = i * (i + (alpha + beta)) t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0) tmp = 0 if t_3 <= 0.1: tmp = t_3 else: tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i return tmp
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) t_0 = Float64(Float64(alpha + beta) + Float64(i * 2.0)) t_1 = Float64(t_0 * t_0) t_2 = Float64(i * Float64(i + Float64(alpha + beta))) t_3 = Float64(Float64(Float64(t_2 * Float64(t_2 + Float64(alpha * beta))) / t_1) / Float64(t_1 + -1.0)) tmp = 0.0 if (t_3 <= 0.1) tmp = t_3; else tmp = Float64(Float64(Float64(Float64(i * 0.0625) + Float64(beta * 0.125)) - Float64(Float64(alpha + beta) * 0.125)) / i); end return tmp end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp_2 = code(alpha, beta, i)
t_0 = (alpha + beta) + (i * 2.0);
t_1 = t_0 * t_0;
t_2 = i * (i + (alpha + beta));
t_3 = ((t_2 * (t_2 + (alpha * beta))) / t_1) / (t_1 + -1.0);
tmp = 0.0;
if (t_3 <= 0.1)
tmp = t_3;
else
tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
end
tmp_2 = tmp;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(i * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(i + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(t$95$2 * N[(t$95$2 + N[(alpha * beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] / N[(t$95$1 + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.1], t$95$3, N[(N[(N[(N[(i * 0.0625), $MachinePrecision] + N[(beta * 0.125), $MachinePrecision]), $MachinePrecision] - N[(N[(alpha + beta), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]]]]]]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + i \cdot 2\\
t_1 := t\_0 \cdot t\_0\\
t_2 := i \cdot \left(i + \left(\alpha + \beta\right)\right)\\
t_3 := \frac{\frac{t\_2 \cdot \left(t\_2 + \alpha \cdot \beta\right)}{t\_1}}{t\_1 + -1}\\
\mathbf{if}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(i \cdot 0.0625 + \beta \cdot 0.125\right) - \left(\alpha + \beta\right) \cdot 0.125}{i}\\
\end{array}
\end{array}
if (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) < 0.10000000000000001Initial program 99.7%
if 0.10000000000000001 < (/.f64 (/.f64 (*.f64 (*.f64 i (+.f64 (+.f64 alpha beta) i)) (+.f64 (*.f64 beta alpha) (*.f64 i (+.f64 (+.f64 alpha beta) i)))) (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)))) (-.f64 (*.f64 (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i)) (+.f64 (+.f64 alpha beta) (*.f64 #s(literal 2 binary64) i))) #s(literal 1 binary64))) Initial program 0.8%
associate-/l/0.0%
associate-/l*4.6%
+-commutative4.6%
+-commutative4.6%
+-commutative4.6%
associate-+l+4.6%
+-commutative4.6%
associate-*l*4.6%
Simplified4.6%
Taylor expanded in i around inf 75.9%
Taylor expanded in i around 0 75.9%
Taylor expanded in alpha around 0 70.2%
*-commutative70.2%
Simplified70.2%
Final simplification74.7%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 (/ (- (+ (* i 0.0625) (* beta 0.125)) (* (+ alpha beta) 0.125)) i))
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
return (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
code = (((i * 0.0625d0) + (beta * 0.125d0)) - ((alpha + beta) * 0.125d0)) / i
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
return (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): return (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) return Float64(Float64(Float64(Float64(i * 0.0625) + Float64(beta * 0.125)) - Float64(Float64(alpha + beta) * 0.125)) / i) end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp = code(alpha, beta, i)
tmp = (((i * 0.0625) + (beta * 0.125)) - ((alpha + beta) * 0.125)) / i;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := N[(N[(N[(N[(i * 0.0625), $MachinePrecision] + N[(beta * 0.125), $MachinePrecision]), $MachinePrecision] - N[(N[(alpha + beta), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision] / i), $MachinePrecision]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\frac{\left(i \cdot 0.0625 + \beta \cdot 0.125\right) - \left(\alpha + \beta\right) \cdot 0.125}{i}
\end{array}
Initial program 15.8%
associate-/l/14.5%
associate-/l*18.3%
+-commutative18.3%
+-commutative18.3%
+-commutative18.3%
associate-+l+18.3%
+-commutative18.3%
associate-*l*18.3%
Simplified18.3%
Taylor expanded in i around inf 76.5%
Taylor expanded in i around 0 76.6%
Taylor expanded in alpha around 0 71.5%
*-commutative71.5%
Simplified71.5%
Final simplification71.5%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 (if (<= beta 1.4e+203) 0.0625 0.0))
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
double tmp;
if (beta <= 1.4e+203) {
tmp = 0.0625;
} else {
tmp = 0.0;
}
return tmp;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
real(8) :: tmp
if (beta <= 1.4d+203) then
tmp = 0.0625d0
else
tmp = 0.0d0
end if
code = tmp
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
double tmp;
if (beta <= 1.4e+203) {
tmp = 0.0625;
} else {
tmp = 0.0;
}
return tmp;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): tmp = 0 if beta <= 1.4e+203: tmp = 0.0625 else: tmp = 0.0 return tmp
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) tmp = 0.0 if (beta <= 1.4e+203) tmp = 0.0625; else tmp = 0.0; end return tmp end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp_2 = code(alpha, beta, i)
tmp = 0.0;
if (beta <= 1.4e+203)
tmp = 0.0625;
else
tmp = 0.0;
end
tmp_2 = tmp;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := If[LessEqual[beta, 1.4e+203], 0.0625, 0.0]
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 1.4 \cdot 10^{+203}:\\
\;\;\;\;0.0625\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if beta < 1.39999999999999995e203Initial program 18.0%
associate-/l/16.5%
associate-/l*19.4%
+-commutative19.4%
+-commutative19.4%
+-commutative19.4%
associate-+l+19.4%
+-commutative19.4%
associate-*l*19.4%
Simplified19.4%
Taylor expanded in i around inf 78.3%
if 1.39999999999999995e203 < beta Initial program 0.0%
associate-/l/0.0%
associate-/l*10.2%
+-commutative10.2%
+-commutative10.2%
+-commutative10.2%
associate-+l+10.2%
+-commutative10.2%
associate-*l*10.2%
Simplified10.2%
Taylor expanded in i around inf 27.0%
Taylor expanded in i around 0 27.0%
Taylor expanded in i around 0 20.4%
div-sub20.4%
distribute-lft-in20.4%
associate-*r*20.4%
metadata-eval20.4%
associate-*r/20.4%
associate-*r/20.4%
+-inverses20.4%
Simplified20.4%
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. (FPCore (alpha beta i) :precision binary64 0.0)
assert(alpha < beta && beta < i);
double code(double alpha, double beta, double i) {
return 0.0;
}
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta, i)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8), intent (in) :: i
code = 0.0d0
end function
assert alpha < beta && beta < i;
public static double code(double alpha, double beta, double i) {
return 0.0;
}
[alpha, beta, i] = sort([alpha, beta, i]) def code(alpha, beta, i): return 0.0
alpha, beta, i = sort([alpha, beta, i]) function code(alpha, beta, i) return 0.0 end
alpha, beta, i = num2cell(sort([alpha, beta, i])){:}
function tmp = code(alpha, beta, i)
tmp = 0.0;
end
NOTE: alpha, beta, and i should be sorted in increasing order before calling this function. code[alpha_, beta_, i_] := 0.0
\begin{array}{l}
[alpha, beta, i] = \mathsf{sort}([alpha, beta, i])\\
\\
0
\end{array}
Initial program 15.8%
associate-/l/14.5%
associate-/l*18.3%
+-commutative18.3%
+-commutative18.3%
+-commutative18.3%
associate-+l+18.3%
+-commutative18.3%
associate-*l*18.3%
Simplified18.3%
Taylor expanded in i around inf 76.5%
Taylor expanded in i around 0 76.6%
Taylor expanded in i around 0 9.9%
div-sub9.9%
distribute-lft-in9.9%
associate-*r*10.3%
metadata-eval10.3%
associate-*r/10.3%
associate-*r/10.3%
+-inverses10.3%
Simplified10.3%
herbie shell --seed 2024151
(FPCore (alpha beta i)
:name "Octave 3.8, jcobi/4"
:precision binary64
:pre (and (and (> alpha -1.0) (> beta -1.0)) (> i 1.0))
(/ (/ (* (* i (+ (+ alpha beta) i)) (+ (* beta alpha) (* i (+ (+ alpha beta) i)))) (* (+ (+ alpha beta) (* 2.0 i)) (+ (+ alpha beta) (* 2.0 i)))) (- (* (+ (+ alpha beta) (* 2.0 i)) (+ (+ alpha beta) (* 2.0 i))) 1.0)))