
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -9.2e+16) (not (<= y 2.4e-76))) (+ x (* y z)) (- x (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9.2e+16) || !(y <= 2.4e-76)) {
tmp = x + (y * z);
} else {
tmp = x - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9.2d+16)) .or. (.not. (y <= 2.4d-76))) then
tmp = x + (y * z)
else
tmp = x - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9.2e+16) || !(y <= 2.4e-76)) {
tmp = x + (y * z);
} else {
tmp = x - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9.2e+16) or not (y <= 2.4e-76): tmp = x + (y * z) else: tmp = x - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9.2e+16) || !(y <= 2.4e-76)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9.2e+16) || ~((y <= 2.4e-76))) tmp = x + (y * z); else tmp = x - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9.2e+16], N[Not[LessEqual[y, 2.4e-76]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{+16} \lor \neg \left(y \leq 2.4 \cdot 10^{-76}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot z\\
\end{array}
\end{array}
if y < -9.2e16 or 2.40000000000000013e-76 < y Initial program 100.0%
Taylor expanded in y around inf 92.6%
*-commutative92.6%
Simplified92.6%
if -9.2e16 < y < 2.40000000000000013e-76Initial program 100.0%
Taylor expanded in x around inf 89.3%
mul-1-neg89.3%
unsub-neg89.3%
Simplified89.3%
sub-neg89.3%
distribute-rgt-in89.3%
*-un-lft-identity89.3%
distribute-lft-neg-in89.3%
unsub-neg89.3%
Applied egg-rr89.3%
Final simplification91.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -6e+14) (not (<= y 2.3e-76))) (+ x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6e+14) || !(y <= 2.3e-76)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6d+14)) .or. (.not. (y <= 2.3d-76))) then
tmp = x + (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6e+14) || !(y <= 2.3e-76)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6e+14) or not (y <= 2.3e-76): tmp = x + (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6e+14) || !(y <= 2.3e-76)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6e+14) || ~((y <= 2.3e-76))) tmp = x + (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6e+14], N[Not[LessEqual[y, 2.3e-76]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+14} \lor \neg \left(y \leq 2.3 \cdot 10^{-76}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -6e14 or 2.30000000000000006e-76 < y Initial program 100.0%
Taylor expanded in y around inf 92.6%
*-commutative92.6%
Simplified92.6%
if -6e14 < y < 2.30000000000000006e-76Initial program 100.0%
Taylor expanded in x around inf 89.3%
mul-1-neg89.3%
unsub-neg89.3%
Simplified89.3%
Final simplification91.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 48.6%
mul-1-neg48.6%
unsub-neg48.6%
Simplified48.6%
Taylor expanded in z around inf 48.2%
neg-mul-148.2%
Simplified48.2%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 73.1%
Final simplification61.5%
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 62.5%
mul-1-neg62.5%
unsub-neg62.5%
Simplified62.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 40.5%
herbie shell --seed 2024151
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))