
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (<= y -2.05e+96)
(* z (- (sin y)))
(if (or (<= y -0.056) (not (<= y 720.0)))
(* x (cos y))
(+ x (* y (- (* -0.5 (* y x)) z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+96) {
tmp = z * -sin(y);
} else if ((y <= -0.056) || !(y <= 720.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.05d+96)) then
tmp = z * -sin(y)
else if ((y <= (-0.056d0)) .or. (.not. (y <= 720.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+96) {
tmp = z * -Math.sin(y);
} else if ((y <= -0.056) || !(y <= 720.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.05e+96: tmp = z * -math.sin(y) elif (y <= -0.056) or not (y <= 720.0): tmp = x * math.cos(y) else: tmp = x + (y * ((-0.5 * (y * x)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.05e+96) tmp = Float64(z * Float64(-sin(y))); elseif ((y <= -0.056) || !(y <= 720.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.05e+96) tmp = z * -sin(y); elseif ((y <= -0.056) || ~((y <= 720.0))) tmp = x * cos(y); else tmp = x + (y * ((-0.5 * (y * x)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.05e+96], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[Or[LessEqual[y, -0.056], N[Not[LessEqual[y, 720.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+96}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;y \leq -0.056 \lor \neg \left(y \leq 720\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\end{array}
\end{array}
if y < -2.04999999999999999e96Initial program 99.7%
Taylor expanded in x around 0 66.0%
neg-mul-166.0%
*-commutative66.0%
distribute-rgt-neg-in66.0%
Simplified66.0%
if -2.04999999999999999e96 < y < -0.0560000000000000012 or 720 < y Initial program 99.6%
Taylor expanded in x around inf 59.3%
if -0.0560000000000000012 < y < 720Initial program 100.0%
Taylor expanded in y around 0 99.4%
sub-neg99.4%
sub-neg99.4%
*-commutative99.4%
Simplified99.4%
Final simplification82.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.9e-81) (not (<= z 5.5e-72))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-81) || !(z <= 5.5e-72)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.9d-81)) .or. (.not. (z <= 5.5d-72))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-81) || !(z <= 5.5e-72)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.9e-81) or not (z <= 5.5e-72): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.9e-81) || !(z <= 5.5e-72)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.9e-81) || ~((z <= 5.5e-72))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.9e-81], N[Not[LessEqual[z, 5.5e-72]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{-81} \lor \neg \left(z \leq 5.5 \cdot 10^{-72}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.89999999999999989e-81 or 5.49999999999999994e-72 < z Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
neg-sub099.8%
flip--90.4%
metadata-eval90.4%
pow290.4%
metadata-eval90.4%
add-log-exp48.7%
log-prod48.7%
*-un-lft-identity48.7%
add-log-exp90.4%
Applied egg-rr90.4%
Taylor expanded in y around 0 77.8%
Taylor expanded in z around 0 87.3%
neg-mul-187.3%
distribute-rgt-neg-in87.3%
Simplified87.3%
if -2.89999999999999989e-81 < z < 5.49999999999999994e-72Initial program 99.9%
Taylor expanded in x around inf 92.0%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0136) (not (<= y 720.0))) (* x (cos y)) (+ x (* y (- (* -0.5 (* y x)) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0136) || !(y <= 720.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0136d0)) .or. (.not. (y <= 720.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0136) || !(y <= 720.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0136) or not (y <= 720.0): tmp = x * math.cos(y) else: tmp = x + (y * ((-0.5 * (y * x)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0136) || !(y <= 720.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0136) || ~((y <= 720.0))) tmp = x * cos(y); else tmp = x + (y * ((-0.5 * (y * x)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0136], N[Not[LessEqual[y, 720.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0136 \lor \neg \left(y \leq 720\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\end{array}
\end{array}
if y < -0.0135999999999999992 or 720 < y Initial program 99.6%
Taylor expanded in x around inf 50.9%
if -0.0135999999999999992 < y < 720Initial program 100.0%
Taylor expanded in y around 0 99.4%
sub-neg99.4%
sub-neg99.4%
*-commutative99.4%
Simplified99.4%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.9e+221) (not (<= z 8400000000000.0))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e+221) || !(z <= 8400000000000.0)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.9d+221)) .or. (.not. (z <= 8400000000000.0d0))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e+221) || !(z <= 8400000000000.0)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.9e+221) or not (z <= 8400000000000.0): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.9e+221) || !(z <= 8400000000000.0)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.9e+221) || ~((z <= 8400000000000.0))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.9e+221], N[Not[LessEqual[z, 8400000000000.0]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+221} \lor \neg \left(z \leq 8400000000000\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.90000000000000017e221 or 8.4e12 < z Initial program 99.8%
Taylor expanded in y around 0 48.8%
mul-1-neg48.8%
unsub-neg48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in x around 0 38.4%
if -1.90000000000000017e221 < z < 8.4e12Initial program 99.8%
Taylor expanded in y around 0 54.0%
Final simplification49.5%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.7%
mul-1-neg56.7%
unsub-neg56.7%
*-commutative56.7%
Simplified56.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 42.2%
herbie shell --seed 2024151
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))