
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.4%
Taylor expanded in v around 0 99.4%
+-commutative99.4%
*-commutative99.4%
fma-define99.4%
Simplified99.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log (+ u (exp (/ -2.0 v))))))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- (* u (+ 24.0 (* u -16.0))) 8.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf((u + expf((-2.0f / v)))));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (0.16666666666666666f * ((u * ((u * (24.0f + (u * -16.0f))) - 8.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - (0.16666666666666666e0 * ((u * ((u * (24.0e0 + (u * (-16.0e0)))) - 8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) - Float32(8.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(0.16666666666666666) * ((u * ((u * (single(24.0) + (u * single(-16.0)))) - single(8.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - 0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot \left(24 + u \cdot -16\right) - 8\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
Taylor expanded in u around 0 99.7%
if 0.5 < v Initial program 91.5%
+-commutative91.5%
fma-define92.1%
+-commutative92.1%
fma-define92.4%
Simplified92.4%
Taylor expanded in v around -inf 83.0%
Taylor expanded in u around 0 83.0%
Final simplification98.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.03999999910593033)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- (* u (+ 24.0 (* u -16.0))) 8.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (0.16666666666666666f * ((u * ((u * (24.0f + (u * -16.0f))) - 8.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - (0.16666666666666666e0 * ((u * ((u * (24.0e0 + (u * (-16.0e0)))) - 8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) - Float32(8.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(0.16666666666666666) * ((u * ((u * (single(24.0) + (u * single(-16.0)))) - single(8.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - 0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot \left(24 + u \cdot -16\right) - 8\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
+-commutative92.9%
fma-define93.3%
+-commutative93.3%
fma-define93.4%
Simplified93.4%
Taylor expanded in v around -inf 69.3%
Taylor expanded in u around 0 69.3%
Final simplification93.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.03999999910593033)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* -1.3333333333333333 (/ u v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (-1.3333333333333333f * (u / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - ((-1.3333333333333333e0) * (u / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(-1.3333333333333333) * Float32(u / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(-1.3333333333333333) * (u / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - -1.3333333333333333 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
+-commutative92.9%
fma-define93.3%
+-commutative93.3%
fma-define93.4%
Simplified93.4%
Taylor expanded in v around -inf 69.3%
Taylor expanded in u around 0 60.7%
Taylor expanded in u around 0 61.9%
Final simplification92.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(* u (- (+ 2.0 (/ 1.3333333333333333 v)) (* u (+ 2.0 (/ 4.0 v)))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((2.0f + (1.3333333333333333f / v)) - (u * (2.0f + (4.0f / v))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) - (u * (2.0e0 + (4.0e0 / v))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) - (u * (single(2.0) + (single(4.0) / v))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(2 + \frac{1.3333333333333333}{v}\right) - u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.6%
if 0.5 < v Initial program 91.5%
+-commutative91.5%
fma-define92.1%
+-commutative92.1%
fma-define92.4%
Simplified92.4%
Taylor expanded in v around -inf 83.0%
Taylor expanded in u around 0 73.9%
Taylor expanded in u around 0 73.9%
associate-*r/73.9%
metadata-eval73.9%
associate-*r/73.9%
metadata-eval73.9%
Simplified73.9%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.03999999910593033) 1.0 (+ -1.0 (* u (- 2.0 (- (* 2.0 (/ -1.0 v)) (* -2.0 (/ u v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((2.0f * (-1.0f / v)) - (-2.0f * (u / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - ((2.0e0 * ((-1.0e0) / v)) - ((-2.0e0) * (u / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(2.0) * Float32(Float32(-1.0) / v)) - Float32(Float32(-2.0) * Float32(u / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(2.0) * (single(-1.0) / v)) - (single(-2.0) * (u / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \left(2 \cdot \frac{-1}{v} - -2 \cdot \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
+-commutative92.9%
fma-define93.3%
+-commutative93.3%
fma-define93.4%
Simplified93.4%
Taylor expanded in v around inf 59.5%
Taylor expanded in u around 0 59.8%
Final simplification92.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.03999999910593033)
1.0
(+
1.0
(+ (* (- 1.0 u) -2.0) (* u (/ (+ 2.0 (/ 1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (u * ((2.0f + (1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (u * ((2.0e0 + (1.3333333333333333e0 / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (u * ((single(2.0) + (single(1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + u \cdot \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
+-commutative92.9%
fma-define93.3%
+-commutative93.3%
fma-define93.4%
Simplified93.4%
Taylor expanded in v around -inf 69.3%
Taylor expanded in u around 0 60.7%
Taylor expanded in u around 0 55.3%
associate-/l*55.3%
associate-*r/55.3%
metadata-eval55.3%
Simplified55.3%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.03999999910593033) 1.0 (+ -1.0 (* u (+ 2.0 (* 2.0 (/ 1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f * (1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 * (1.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) * (single(1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + 2 \cdot \frac{1}{v}\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
+-commutative92.9%
fma-define93.3%
+-commutative93.3%
fma-define93.4%
Simplified93.4%
Taylor expanded in v around inf 59.5%
Taylor expanded in u around 0 54.6%
Final simplification91.7%
(FPCore (u v) :precision binary32 (if (<= v 0.03999999910593033) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.03999999910593033f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.03999999910593033e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.03999999910593033)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.03999999910593033)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.03999999910593033:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.0399999991Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.2%
if 0.0399999991 < v Initial program 92.9%
Taylor expanded in u around 0 55.6%
Taylor expanded in v around inf 54.6%
sub-neg54.6%
distribute-lft-out54.6%
metadata-eval54.6%
Simplified54.6%
Final simplification91.7%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ 1.0 (* -2.0 (+ -1.0 (- 2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (-1.0f + (2.0f - u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * ((-1.0e0) + (2.0e0 - u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(-1.0) + Float32(Float32(2.0) - u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(-1.0) + (single(2.0) - u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(-1 + \left(2 - u\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.6%
if 0.5 < v Initial program 91.5%
Taylor expanded in v around -inf 48.6%
associate-*r/48.6%
cancel-sign-sub-inv48.6%
metadata-eval48.6%
associate-*r/48.6%
metadata-eval48.6%
distribute-lft-in48.6%
metadata-eval48.6%
neg-mul-148.6%
distribute-neg-frac48.6%
metadata-eval48.6%
Simplified48.6%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
expm1-log1p-u57.0%
Applied egg-rr57.0%
expm1-undefine57.0%
sub-neg57.0%
log1p-undefine57.0%
rem-exp-log57.0%
associate-+r-57.0%
metadata-eval57.0%
metadata-eval57.0%
Simplified57.0%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.6%
if 0.5 < v Initial program 91.5%
Taylor expanded in v around -inf 48.6%
associate-*r/48.6%
cancel-sign-sub-inv48.6%
metadata-eval48.6%
associate-*r/48.6%
metadata-eval48.6%
distribute-lft-in48.6%
metadata-eval48.6%
neg-mul-148.6%
distribute-neg-frac48.6%
metadata-eval48.6%
Simplified48.6%
Taylor expanded in v around inf 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in u around 0 57.0%
Final simplification91.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 88.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 5.6%
herbie shell --seed 2024151
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))