
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
(FPCore (m v) :precision binary64 (- (* (/ m (/ v m)) (- 1.0 m)) m))
double code(double m, double v) {
return ((m / (v / m)) * (1.0 - m)) - m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = ((m / (v / m)) * (1.0d0 - m)) - m
end function
public static double code(double m, double v) {
return ((m / (v / m)) * (1.0 - m)) - m;
}
def code(m, v): return ((m / (v / m)) * (1.0 - m)) - m
function code(m, v) return Float64(Float64(Float64(m / Float64(v / m)) * Float64(1.0 - m)) - m) end
function tmp = code(m, v) tmp = ((m / (v / m)) * (1.0 - m)) - m; end
code[m_, v_] := N[(N[(N[(m / N[(v / m), $MachinePrecision]), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] - m), $MachinePrecision]
\begin{array}{l}
\\
\frac{m}{\frac{v}{m}} \cdot \left(1 - m\right) - m
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
associate-/l*99.7%
metadata-eval99.7%
Simplified99.7%
associate-*r/99.8%
clear-num99.8%
Applied egg-rr99.8%
distribute-lft-in99.8%
un-div-inv99.8%
associate-/r*99.9%
Applied egg-rr99.9%
*-commutative99.9%
neg-mul-199.9%
unsub-neg99.9%
associate-/r/99.9%
Simplified99.9%
(FPCore (m v) :precision binary64 (if (or (<= m 2.5e-166) (not (<= m 1.0))) (- m) (* m (/ m v))))
double code(double m, double v) {
double tmp;
if ((m <= 2.5e-166) || !(m <= 1.0)) {
tmp = -m;
} else {
tmp = m * (m / v);
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if ((m <= 2.5d-166) .or. (.not. (m <= 1.0d0))) then
tmp = -m
else
tmp = m * (m / v)
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if ((m <= 2.5e-166) || !(m <= 1.0)) {
tmp = -m;
} else {
tmp = m * (m / v);
}
return tmp;
}
def code(m, v): tmp = 0 if (m <= 2.5e-166) or not (m <= 1.0): tmp = -m else: tmp = m * (m / v) return tmp
function code(m, v) tmp = 0.0 if ((m <= 2.5e-166) || !(m <= 1.0)) tmp = Float64(-m); else tmp = Float64(m * Float64(m / v)); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if ((m <= 2.5e-166) || ~((m <= 1.0))) tmp = -m; else tmp = m * (m / v); end tmp_2 = tmp; end
code[m_, v_] := If[Or[LessEqual[m, 2.5e-166], N[Not[LessEqual[m, 1.0]], $MachinePrecision]], (-m), N[(m * N[(m / v), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 2.5 \cdot 10^{-166} \lor \neg \left(m \leq 1\right):\\
\;\;\;\;-m\\
\mathbf{else}:\\
\;\;\;\;m \cdot \frac{m}{v}\\
\end{array}
\end{array}
if m < 2.5e-166 or 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 99.9%
neg-mul-199.9%
+-commutative99.9%
sub-neg99.9%
div-sub99.9%
associate-*r/99.9%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Taylor expanded in m around 0 32.9%
neg-mul-132.9%
Simplified32.9%
if 2.5e-166 < m < 1Initial program 99.5%
Taylor expanded in m around 0 95.4%
Taylor expanded in m around inf 73.6%
Final simplification43.4%
(FPCore (m v) :precision binary64 (let* ((t_0 (/ m (/ v m)))) (if (<= m 1.0) (- t_0 m) (* m (- -1.0 t_0)))))
double code(double m, double v) {
double t_0 = m / (v / m);
double tmp;
if (m <= 1.0) {
tmp = t_0 - m;
} else {
tmp = m * (-1.0 - t_0);
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: t_0
real(8) :: tmp
t_0 = m / (v / m)
if (m <= 1.0d0) then
tmp = t_0 - m
else
tmp = m * ((-1.0d0) - t_0)
end if
code = tmp
end function
public static double code(double m, double v) {
double t_0 = m / (v / m);
double tmp;
if (m <= 1.0) {
tmp = t_0 - m;
} else {
tmp = m * (-1.0 - t_0);
}
return tmp;
}
def code(m, v): t_0 = m / (v / m) tmp = 0 if m <= 1.0: tmp = t_0 - m else: tmp = m * (-1.0 - t_0) return tmp
function code(m, v) t_0 = Float64(m / Float64(v / m)) tmp = 0.0 if (m <= 1.0) tmp = Float64(t_0 - m); else tmp = Float64(m * Float64(-1.0 - t_0)); end return tmp end
function tmp_2 = code(m, v) t_0 = m / (v / m); tmp = 0.0; if (m <= 1.0) tmp = t_0 - m; else tmp = m * (-1.0 - t_0); end tmp_2 = tmp; end
code[m_, v_] := Block[{t$95$0 = N[(m / N[(v / m), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[m, 1.0], N[(t$95$0 - m), $MachinePrecision], N[(m * N[(-1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{m}{\frac{v}{m}}\\
\mathbf{if}\;m \leq 1:\\
\;\;\;\;t\_0 - m\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - t\_0\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.7%
*-commutative99.7%
sub-neg99.7%
associate-/l*99.6%
metadata-eval99.6%
Simplified99.6%
associate-*r/99.7%
clear-num99.7%
Applied egg-rr99.7%
distribute-lft-in99.7%
un-div-inv99.8%
associate-/r*99.8%
Applied egg-rr99.8%
Taylor expanded in m around 0 97.7%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 99.9%
neg-mul-199.9%
+-commutative99.9%
sub-neg99.9%
div-sub99.9%
associate-*r/99.9%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Taylor expanded in m around inf 98.5%
associate-*r/98.5%
mul-1-neg98.5%
Simplified98.5%
Final simplification98.1%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (- (/ m (/ v m)) m) (* m (- -1.0 (* m (/ m v))))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (m / (v / m)) - m;
} else {
tmp = m * (-1.0 - (m * (m / v)));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = (m / (v / m)) - m
else
tmp = m * ((-1.0d0) - (m * (m / v)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (m / (v / m)) - m;
} else {
tmp = m * (-1.0 - (m * (m / v)));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = (m / (v / m)) - m else: tmp = m * (-1.0 - (m * (m / v))) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(Float64(m / Float64(v / m)) - m); else tmp = Float64(m * Float64(-1.0 - Float64(m * Float64(m / v)))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = (m / (v / m)) - m; else tmp = m * (-1.0 - (m * (m / v))); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(N[(m / N[(v / m), $MachinePrecision]), $MachinePrecision] - m), $MachinePrecision], N[(m * N[(-1.0 - N[(m * N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;\frac{m}{\frac{v}{m}} - m\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - m \cdot \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.7%
*-commutative99.7%
sub-neg99.7%
associate-/l*99.6%
metadata-eval99.6%
Simplified99.6%
associate-*r/99.7%
clear-num99.7%
Applied egg-rr99.7%
distribute-lft-in99.7%
un-div-inv99.8%
associate-/r*99.8%
Applied egg-rr99.8%
Taylor expanded in m around 0 97.7%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around inf 98.5%
neg-mul-198.5%
Simplified98.5%
Final simplification98.1%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (- (/ m (/ v m)) m) (* m (- -1.0 (/ m v)))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (m / (v / m)) - m;
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = (m / (v / m)) - m
else
tmp = m * ((-1.0d0) - (m / v))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = (m / (v / m)) - m;
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = (m / (v / m)) - m else: tmp = m * (-1.0 - (m / v)) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(Float64(m / Float64(v / m)) - m); else tmp = Float64(m * Float64(-1.0 - Float64(m / v))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = (m / (v / m)) - m; else tmp = m * (-1.0 - (m / v)); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(N[(m / N[(v / m), $MachinePrecision]), $MachinePrecision] - m), $MachinePrecision], N[(m * N[(-1.0 - N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;\frac{m}{\frac{v}{m}} - m\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.7%
*-commutative99.7%
sub-neg99.7%
associate-/l*99.6%
metadata-eval99.6%
Simplified99.6%
associate-*r/99.7%
clear-num99.7%
Applied egg-rr99.7%
distribute-lft-in99.7%
un-div-inv99.8%
associate-/r*99.8%
Applied egg-rr99.8%
Taylor expanded in m around 0 97.7%
if 1 < m Initial program 99.9%
Taylor expanded in m around 0 0.1%
frac-2neg0.1%
add-sqr-sqrt0.0%
neg-sub00.0%
sqrt-unprod79.8%
sqr-neg79.8%
sqrt-unprod79.2%
add-sqr-sqrt79.2%
div-sub79.2%
Applied egg-rr79.2%
div079.2%
neg-sub079.2%
distribute-neg-frac279.2%
Simplified79.2%
Final simplification88.9%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ -1.0 (/ m v))) (* m (- -1.0 (/ m v)))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((-1.0d0) + (m / v))
else
tmp = m * ((-1.0d0) - (m / v))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * (-1.0 + (m / v)) else: tmp = m * (-1.0 - (m / v)) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(-1.0 + Float64(m / v))); else tmp = Float64(m * Float64(-1.0 - Float64(m / v))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * (-1.0 + (m / v)); else tmp = m * (-1.0 - (m / v)); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(m * N[(-1.0 - N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.7%
Taylor expanded in m around 0 97.7%
if 1 < m Initial program 99.9%
Taylor expanded in m around 0 0.1%
frac-2neg0.1%
add-sqr-sqrt0.0%
neg-sub00.0%
sqrt-unprod79.8%
sqr-neg79.8%
sqrt-unprod79.2%
add-sqr-sqrt79.2%
div-sub79.2%
Applied egg-rr79.2%
div079.2%
neg-sub079.2%
distribute-neg-frac279.2%
Simplified79.2%
Final simplification88.8%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ -1.0 (/ m v))) (- m)))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = -m;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((-1.0d0) + (m / v))
else
tmp = -m
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = -m;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * (-1.0 + (m / v)) else: tmp = -m return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(-1.0 + Float64(m / v))); else tmp = Float64(-m); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * (-1.0 + (m / v)); else tmp = -m; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-m)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;-m\\
\end{array}
\end{array}
if m < 1Initial program 99.7%
Taylor expanded in m around 0 97.7%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 99.9%
neg-mul-199.9%
+-commutative99.9%
sub-neg99.9%
div-sub99.9%
associate-*r/99.9%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Taylor expanded in m around 0 5.7%
neg-mul-15.7%
Simplified5.7%
Final simplification53.9%
(FPCore (m v) :precision binary64 (* m (+ (/ m (/ v (- 1.0 m))) -1.0)))
double code(double m, double v) {
return m * ((m / (v / (1.0 - m))) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((m / (v / (1.0d0 - m))) + (-1.0d0))
end function
public static double code(double m, double v) {
return m * ((m / (v / (1.0 - m))) + -1.0);
}
def code(m, v): return m * ((m / (v / (1.0 - m))) + -1.0)
function code(m, v) return Float64(m * Float64(Float64(m / Float64(v / Float64(1.0 - m))) + -1.0)) end
function tmp = code(m, v) tmp = m * ((m / (v / (1.0 - m))) + -1.0); end
code[m_, v_] := N[(m * N[(N[(m / N[(v / N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(\frac{m}{\frac{v}{1 - m}} + -1\right)
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
associate-/l*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in m around 0 99.7%
neg-mul-199.7%
+-commutative99.7%
sub-neg99.7%
div-sub99.7%
associate-*r/99.8%
associate-*l/99.8%
associate-/r/99.8%
Simplified99.8%
(FPCore (m v) :precision binary64 (* m (+ -1.0 (* m (/ (- 1.0 m) v)))))
double code(double m, double v) {
return m * (-1.0 + (m * ((1.0 - m) / v)));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((-1.0d0) + (m * ((1.0d0 - m) / v)))
end function
public static double code(double m, double v) {
return m * (-1.0 + (m * ((1.0 - m) / v)));
}
def code(m, v): return m * (-1.0 + (m * ((1.0 - m) / v)))
function code(m, v) return Float64(m * Float64(-1.0 + Float64(m * Float64(Float64(1.0 - m) / v)))) end
function tmp = code(m, v) tmp = m * (-1.0 + (m * ((1.0 - m) / v))); end
code[m_, v_] := N[(m * N[(-1.0 + N[(m * N[(N[(1.0 - m), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(-1 + m \cdot \frac{1 - m}{v}\right)
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
associate-/l*99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (m v) :precision binary64 (- m))
double code(double m, double v) {
return -m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = -m
end function
public static double code(double m, double v) {
return -m;
}
def code(m, v): return -m
function code(m, v) return Float64(-m) end
function tmp = code(m, v) tmp = -m; end
code[m_, v_] := (-m)
\begin{array}{l}
\\
-m
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
associate-/l*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in m around 0 99.7%
neg-mul-199.7%
+-commutative99.7%
sub-neg99.7%
div-sub99.7%
associate-*r/99.8%
associate-*l/99.8%
associate-/r/99.8%
Simplified99.8%
Taylor expanded in m around 0 29.2%
neg-mul-129.2%
Simplified29.2%
(FPCore (m v) :precision binary64 m)
double code(double m, double v) {
return m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m
end function
public static double code(double m, double v) {
return m;
}
def code(m, v): return m
function code(m, v) return m end
function tmp = code(m, v) tmp = m; end
code[m_, v_] := m
\begin{array}{l}
\\
m
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
associate-/l*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in m around 0 29.2%
*-commutative29.2%
neg-mul-129.2%
neg-sub029.2%
sub-neg29.2%
add-sqr-sqrt0.0%
sqrt-unprod3.5%
sqr-neg3.5%
sqrt-unprod3.4%
add-sqr-sqrt3.4%
Applied egg-rr3.4%
+-lft-identity3.4%
Simplified3.4%
herbie shell --seed 2024150
(FPCore (m v)
:name "a parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) m))