
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (/ (* x-scale y-scale) (* a b)))) (/ (/ -4.0 t_0) t_0)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (x_45_scale * y_45_scale) / (a * b);
return (-4.0 / t_0) / t_0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = (x_45scale * y_45scale) / (a * b)
code = ((-4.0d0) / t_0) / t_0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (x_45_scale * y_45_scale) / (a * b);
return (-4.0 / t_0) / t_0;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (x_45_scale * y_45_scale) / (a * b) return (-4.0 / t_0) / t_0
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(x_45_scale * y_45_scale) / Float64(a * b)) return Float64(Float64(-4.0 / t_0) / t_0) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (x_45_scale * y_45_scale) / (a * b); tmp = (-4.0 / t_0) / t_0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(x$45$scale * y$45$scale), $MachinePrecision] / N[(a * b), $MachinePrecision]), $MachinePrecision]}, N[(N[(-4.0 / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x-scale \cdot y-scale}{a \cdot b}\\
\frac{\frac{-4}{t\_0}}{t\_0}
\end{array}
\end{array}
Initial program 23.5%
Simplified20.0%
Taylor expanded in angle around 0 49.5%
*-commutative49.5%
unpow249.5%
unpow249.5%
swap-sqr66.6%
unpow266.6%
*-commutative66.6%
unpow266.6%
unpow266.6%
swap-sqr83.7%
unpow283.7%
Simplified83.7%
clear-num83.7%
inv-pow83.7%
Applied egg-rr83.7%
unpow-183.7%
Simplified83.7%
unpow283.7%
Applied egg-rr83.7%
un-div-inv83.7%
add-sqr-sqrt83.6%
associate-/r*83.6%
sqrt-div83.7%
sqrt-pow162.7%
metadata-eval62.7%
pow162.7%
sqrt-prod30.7%
add-sqr-sqrt59.4%
sqrt-div59.4%
sqrt-pow159.4%
metadata-eval59.4%
pow159.4%
sqrt-prod47.1%
add-sqr-sqrt97.0%
Applied egg-rr97.0%
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ a x-scale) (/ b y-scale))))
(if (<= a 2.4e-163)
(*
-4.0
(* (* a b) (/ (/ (* b (/ a y-scale)) x-scale) (* x-scale y-scale))))
(* -4.0 (* t_0 t_0)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
double tmp;
if (a <= 2.4e-163) {
tmp = -4.0 * ((a * b) * (((b * (a / y_45_scale)) / x_45_scale) / (x_45_scale * y_45_scale)));
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (a / x_45scale) * (b / y_45scale)
if (a <= 2.4d-163) then
tmp = (-4.0d0) * ((a * b) * (((b * (a / y_45scale)) / x_45scale) / (x_45scale * y_45scale)))
else
tmp = (-4.0d0) * (t_0 * t_0)
end if
code = tmp
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
double tmp;
if (a <= 2.4e-163) {
tmp = -4.0 * ((a * b) * (((b * (a / y_45_scale)) / x_45_scale) / (x_45_scale * y_45_scale)));
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / x_45_scale) * (b / y_45_scale) tmp = 0 if a <= 2.4e-163: tmp = -4.0 * ((a * b) * (((b * (a / y_45_scale)) / x_45_scale) / (x_45_scale * y_45_scale))) else: tmp = -4.0 * (t_0 * t_0) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale)) tmp = 0.0 if (a <= 2.4e-163) tmp = Float64(-4.0 * Float64(Float64(a * b) * Float64(Float64(Float64(b * Float64(a / y_45_scale)) / x_45_scale) / Float64(x_45_scale * y_45_scale)))); else tmp = Float64(-4.0 * Float64(t_0 * t_0)); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / x_45_scale) * (b / y_45_scale); tmp = 0.0; if (a <= 2.4e-163) tmp = -4.0 * ((a * b) * (((b * (a / y_45_scale)) / x_45_scale) / (x_45_scale * y_45_scale))); else tmp = -4.0 * (t_0 * t_0); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 2.4e-163], N[(-4.0 * N[(N[(a * b), $MachinePrecision] * N[(N[(N[(b * N[(a / y$45$scale), $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a}{x-scale} \cdot \frac{b}{y-scale}\\
\mathbf{if}\;a \leq 2.4 \cdot 10^{-163}:\\
\;\;\;\;-4 \cdot \left(\left(a \cdot b\right) \cdot \frac{\frac{b \cdot \frac{a}{y-scale}}{x-scale}}{x-scale \cdot y-scale}\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t\_0 \cdot t\_0\right)\\
\end{array}
\end{array}
if a < 2.4000000000000001e-163Initial program 27.0%
Simplified22.5%
Taylor expanded in angle around 0 48.6%
*-commutative48.6%
unpow248.6%
unpow248.6%
swap-sqr67.2%
unpow267.2%
*-commutative67.2%
unpow267.2%
unpow267.2%
swap-sqr85.1%
unpow285.1%
Simplified85.1%
add-sqr-sqrt85.1%
pow285.1%
div-inv84.4%
pow-flip84.4%
metadata-eval84.4%
Applied egg-rr84.4%
sqrt-pow284.5%
pow284.5%
*-commutative84.5%
metadata-eval84.5%
pow184.5%
metadata-eval84.5%
pow-flip84.5%
associate-/r/85.1%
add-sqr-sqrt85.1%
associate-/r*85.0%
Applied egg-rr88.0%
associate-/r/88.0%
times-frac97.8%
associate-/r*95.4%
associate-/l*93.6%
associate-*l/93.1%
*-commutative93.1%
associate-*l/94.8%
Simplified94.8%
if 2.4000000000000001e-163 < a Initial program 18.1%
Simplified16.2%
Taylor expanded in angle around 0 50.8%
*-commutative50.8%
unpow250.8%
unpow250.8%
swap-sqr65.6%
unpow265.6%
*-commutative65.6%
unpow265.6%
unpow265.6%
swap-sqr81.5%
unpow281.5%
Simplified81.5%
add-cube-cbrt81.2%
pow381.2%
Applied egg-rr81.2%
pow-pow81.2%
pow-to-exp42.1%
metadata-eval42.1%
Applied egg-rr42.1%
exp-to-pow81.2%
Simplified81.2%
pow1/347.0%
pow-pow81.5%
metadata-eval81.5%
pow281.5%
pow281.5%
times-frac95.9%
times-frac91.2%
times-frac93.9%
Applied egg-rr93.9%
Final simplification94.4%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* (/ a x-scale) (/ b y-scale)))) (* -4.0 (* t_0 t_0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
return -4.0 * (t_0 * t_0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = (a / x_45scale) * (b / y_45scale)
code = (-4.0d0) * (t_0 * t_0)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
return -4.0 * (t_0 * t_0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / x_45_scale) * (b / y_45_scale) return -4.0 * (t_0 * t_0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale)) return Float64(-4.0 * Float64(t_0 * t_0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / x_45_scale) * (b / y_45_scale); tmp = -4.0 * (t_0 * t_0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a}{x-scale} \cdot \frac{b}{y-scale}\\
-4 \cdot \left(t\_0 \cdot t\_0\right)
\end{array}
\end{array}
Initial program 23.5%
Simplified20.0%
Taylor expanded in angle around 0 49.5%
*-commutative49.5%
unpow249.5%
unpow249.5%
swap-sqr66.6%
unpow266.6%
*-commutative66.6%
unpow266.6%
unpow266.6%
swap-sqr83.7%
unpow283.7%
Simplified83.7%
add-cube-cbrt83.3%
pow383.3%
Applied egg-rr83.3%
pow-pow83.4%
pow-to-exp38.9%
metadata-eval38.9%
Applied egg-rr38.9%
exp-to-pow83.4%
Simplified83.4%
pow1/343.2%
pow-pow83.7%
metadata-eval83.7%
pow283.7%
pow283.7%
times-frac97.0%
times-frac89.2%
times-frac91.4%
Applied egg-rr91.4%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 23.5%
Simplified20.0%
Taylor expanded in b around 0 24.3%
distribute-rgt-out24.3%
metadata-eval24.3%
mul0-rgt38.4%
Simplified38.4%
herbie shell --seed 2024150
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))