
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (* y 2.0) (- (* y (/ t z)) (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return x + ((y * 2.0) / ((y * (t / z)) - (2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * 2.0d0) / ((y * (t / z)) - (2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * 2.0) / ((y * (t / z)) - (2.0 * z)));
}
def code(x, y, z, t): return x + ((y * 2.0) / ((y * (t / z)) - (2.0 * z)))
function code(x, y, z, t) return Float64(x + Float64(Float64(y * 2.0) / Float64(Float64(y * Float64(t / z)) - Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = x + ((y * 2.0) / ((y * (t / z)) - (2.0 * z))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * 2.0), $MachinePrecision] / N[(N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot 2}{y \cdot \frac{t}{z} - 2 \cdot z}
\end{array}
Initial program 80.6%
Simplified88.0%
clear-num87.9%
un-div-inv88.0%
associate-*r*88.0%
*-commutative88.0%
associate-*l*88.0%
pow288.0%
Applied egg-rr88.0%
Taylor expanded in y around 0 95.2%
+-commutative95.2%
mul-1-neg95.2%
*-commutative95.2%
unsub-neg95.2%
*-commutative95.2%
associate-/l*97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -8500000000.0) (not (<= z 1.8e-6))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8500000000.0) || !(z <= 1.8e-6)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-8500000000.0d0)) .or. (.not. (z <= 1.8d-6))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8500000000.0) || !(z <= 1.8e-6)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -8500000000.0) or not (z <= 1.8e-6): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -8500000000.0) || !(z <= 1.8e-6)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -8500000000.0) || ~((z <= 1.8e-6))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -8500000000.0], N[Not[LessEqual[z, 1.8e-6]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8500000000 \lor \neg \left(z \leq 1.8 \cdot 10^{-6}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -8.5e9 or 1.79999999999999992e-6 < z Initial program 71.8%
Simplified88.7%
Taylor expanded in y around 0 93.4%
mul-1-neg93.4%
sub-neg93.4%
Simplified93.4%
if -8.5e9 < z < 1.79999999999999992e-6Initial program 90.7%
Simplified87.7%
Taylor expanded in y around inf 94.3%
metadata-eval94.3%
cancel-sign-sub-inv94.3%
associate-*r/94.3%
*-commutative94.3%
Simplified94.3%
Final simplification93.8%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1700000000000.0) (not (<= z 7e-40))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1700000000000.0) || !(z <= 7e-40)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1700000000000.0d0)) .or. (.not. (z <= 7d-40))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1700000000000.0) || !(z <= 7e-40)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1700000000000.0) or not (z <= 7e-40): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1700000000000.0) || !(z <= 7e-40)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1700000000000.0) || ~((z <= 7e-40))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1700000000000.0], N[Not[LessEqual[z, 7e-40]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1700000000000 \lor \neg \left(z \leq 7 \cdot 10^{-40}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.7e12 or 7.0000000000000003e-40 < z Initial program 73.2%
Simplified89.2%
Taylor expanded in y around 0 91.7%
mul-1-neg91.7%
sub-neg91.7%
Simplified91.7%
if -1.7e12 < z < 7.0000000000000003e-40Initial program 90.2%
Simplified86.9%
Taylor expanded in y around 0 78.1%
Final simplification85.7%
(FPCore (x y z t) :precision binary64 (if (<= x -1e-280) x (if (<= x 1.1e-258) (/ y (- z)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1e-280) {
tmp = x;
} else if (x <= 1.1e-258) {
tmp = y / -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-1d-280)) then
tmp = x
else if (x <= 1.1d-258) then
tmp = y / -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1e-280) {
tmp = x;
} else if (x <= 1.1e-258) {
tmp = y / -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -1e-280: tmp = x elif x <= 1.1e-258: tmp = y / -z else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -1e-280) tmp = x; elseif (x <= 1.1e-258) tmp = Float64(y / Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -1e-280) tmp = x; elseif (x <= 1.1e-258) tmp = y / -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -1e-280], x, If[LessEqual[x, 1.1e-258], N[(y / (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-280}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.1 \cdot 10^{-258}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9.9999999999999996e-281 or 1.10000000000000008e-258 < x Initial program 82.7%
Simplified90.5%
Taylor expanded in y around 0 80.0%
if -9.9999999999999996e-281 < x < 1.10000000000000008e-258Initial program 55.5%
Simplified61.0%
Taylor expanded in y around 0 66.1%
mul-1-neg66.1%
sub-neg66.1%
Simplified66.1%
Taylor expanded in x around 0 66.1%
mul-1-neg66.1%
distribute-frac-neg266.1%
Simplified66.1%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.6%
Simplified88.2%
Taylor expanded in y around 0 75.2%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024150
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))