
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ (- 1.0 z) (log z)) (* x 0.5)))
double code(double x, double y, double z) {
return fma(y, ((1.0 - z) + log(z)), (x * 0.5));
}
function code(x, y, z) return fma(y, Float64(Float64(1.0 - z) + log(z)), Float64(x * 0.5)) end
code[x_, y_, z_] := N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \left(1 - z\right) + \log z, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y z)
:precision binary64
(if (<= z 5.2e-126)
(* x (- 0.5 (* z (/ y x))))
(if (<= z 4.6e-50)
(* x (* (+ 1.0 (log z)) (/ y x)))
(fma y (- z) (* x 0.5)))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.2e-126) {
tmp = x * (0.5 - (z * (y / x)));
} else if (z <= 4.6e-50) {
tmp = x * ((1.0 + log(z)) * (y / x));
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 5.2e-126) tmp = Float64(x * Float64(0.5 - Float64(z * Float64(y / x)))); elseif (z <= 4.6e-50) tmp = Float64(x * Float64(Float64(1.0 + log(z)) * Float64(y / x))); else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 5.2e-126], N[(x * N[(0.5 - N[(z * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.6e-50], N[(x * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.2 \cdot 10^{-126}:\\
\;\;\;\;x \cdot \left(0.5 - z \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-50}:\\
\;\;\;\;x \cdot \left(\left(1 + \log z\right) \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 5.19999999999999998e-126Initial program 99.8%
Taylor expanded in z around inf 55.2%
associate-*r*55.2%
neg-mul-155.2%
Simplified55.2%
Taylor expanded in x around inf 56.4%
mul-1-neg56.4%
unsub-neg56.4%
*-commutative56.4%
associate-*r/56.8%
Simplified56.8%
if 5.19999999999999998e-126 < z < 4.60000000000000039e-50Initial program 99.8%
Taylor expanded in x around -inf 91.1%
mul-1-neg91.1%
*-commutative91.1%
distribute-rgt-neg-in91.1%
sub-neg91.1%
metadata-eval91.1%
+-commutative91.1%
mul-1-neg91.1%
unsub-neg91.1%
*-commutative91.1%
+-commutative91.1%
associate--l+91.1%
+-commutative91.1%
associate-/l*91.0%
+-commutative91.0%
Simplified91.0%
Taylor expanded in z around 0 91.0%
Taylor expanded in z around 0 91.1%
distribute-lft-in91.1%
associate-/l*90.9%
+-commutative90.9%
+-commutative90.9%
remove-double-neg90.9%
log-rec90.9%
mul-1-neg90.9%
associate-/l*91.0%
distribute-lft-in91.0%
Simplified91.0%
Taylor expanded in y around inf 64.7%
distribute-lft-in64.2%
associate-*r/64.2%
*-rgt-identity64.2%
associate-*r/64.2%
associate-*l/64.2%
*-rgt-identity64.2%
distribute-lft-in64.7%
*-commutative64.7%
Simplified64.7%
if 4.60000000000000039e-50 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in z around inf 92.9%
neg-mul-192.9%
Simplified92.9%
(FPCore (x y z) :precision binary64 (if (<= z 0.042) (+ (* x 0.5) (* y (+ 1.0 (log z)))) (fma y (- z) (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.042) {
tmp = (x * 0.5) + (y * (1.0 + log(z)));
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.042) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(1.0 + log(z)))); else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.042], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.042:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 0.0420000000000000026Initial program 99.8%
Taylor expanded in z around 0 99.3%
*-commutative99.3%
Simplified99.3%
if 0.0420000000000000026 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in z around inf 98.7%
neg-mul-198.7%
Simplified98.7%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (fma y (- z) (* x 0.5)))
double code(double x, double y, double z) {
return fma(y, -z, (x * 0.5));
}
function code(x, y, z) return fma(y, Float64(-z), Float64(x * 0.5)) end
code[x_, y_, z_] := N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, -z, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in z around inf 75.8%
neg-mul-175.8%
Simplified75.8%
(FPCore (x y z) :precision binary64 (if (<= z 1.95e+18) (* x 0.5) (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.95e+18) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.95d+18) then
tmp = x * 0.5d0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.95e+18) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.95e+18: tmp = x * 0.5 else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.95e+18) tmp = Float64(x * 0.5); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.95e+18) tmp = x * 0.5; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.95e+18], N[(x * 0.5), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.95 \cdot 10^{+18}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < 1.95e18Initial program 99.8%
Taylor expanded in z around inf 53.8%
associate-*r*53.8%
neg-mul-153.8%
Simplified53.8%
Taylor expanded in x around inf 51.9%
if 1.95e18 < z Initial program 100.0%
Taylor expanded in z around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in x around -inf 87.6%
mul-1-neg87.6%
sub-neg87.6%
associate-/l*78.8%
metadata-eval78.8%
Simplified78.8%
Taylor expanded in x around 0 74.4%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 75.8%
associate-*r*75.8%
neg-mul-175.8%
Simplified75.8%
distribute-lft-neg-out75.8%
unsub-neg75.8%
add-sqr-sqrt35.8%
sqrt-unprod48.8%
sqr-neg48.8%
sqrt-unprod17.1%
add-sqr-sqrt38.3%
*-commutative38.3%
add-sqr-sqrt17.1%
sqrt-unprod48.8%
sqr-neg48.8%
sqrt-unprod35.8%
add-sqr-sqrt75.8%
Applied egg-rr75.8%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 75.8%
associate-*r*75.8%
neg-mul-175.8%
Simplified75.8%
Taylor expanded in x around inf 39.6%
Final simplification39.6%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024150
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))