
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (* (* (+ 2.0 (* 2.0 (/ (/ 1.0 x) x))) (+ 1.0 (pow x -4.0))) (pow x -3.0)))
double code(double x) {
return ((2.0 + (2.0 * ((1.0 / x) / x))) * (1.0 + pow(x, -4.0))) * pow(x, -3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((2.0d0 + (2.0d0 * ((1.0d0 / x) / x))) * (1.0d0 + (x ** (-4.0d0)))) * (x ** (-3.0d0))
end function
public static double code(double x) {
return ((2.0 + (2.0 * ((1.0 / x) / x))) * (1.0 + Math.pow(x, -4.0))) * Math.pow(x, -3.0);
}
def code(x): return ((2.0 + (2.0 * ((1.0 / x) / x))) * (1.0 + math.pow(x, -4.0))) * math.pow(x, -3.0)
function code(x) return Float64(Float64(Float64(2.0 + Float64(2.0 * Float64(Float64(1.0 / x) / x))) * Float64(1.0 + (x ^ -4.0))) * (x ^ -3.0)) end
function tmp = code(x) tmp = ((2.0 + (2.0 * ((1.0 / x) / x))) * (1.0 + (x ^ -4.0))) * (x ^ -3.0); end
code[x_] := N[(N[(N[(2.0 + N[(2.0 * N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[Power[x, -4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(2 + 2 \cdot \frac{\frac{1}{x}}{x}\right) \cdot \left(1 + {x}^{-4}\right)\right) \cdot {x}^{-3}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around -inf 99.0%
mul-1-neg99.0%
distribute-neg-frac99.0%
Simplified99.0%
div-inv99.0%
div-inv99.0%
fma-define99.0%
+-commutative99.0%
div-inv99.0%
fma-define99.0%
pow-flip99.0%
metadata-eval99.0%
pow-flip99.0%
metadata-eval99.0%
+-commutative99.0%
div-inv99.0%
fma-define99.0%
pow-flip99.0%
metadata-eval99.0%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
fma-undefine99.5%
+-commutative99.5%
*-rgt-identity99.5%
distribute-lft-out99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
metadata-eval99.5%
pow-div99.5%
inv-pow99.5%
pow199.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ (+ 2.0 (/ 2.0 (* x x))) (pow x 3.0)))
double code(double x) {
return (2.0 + (2.0 / (x * x))) / pow(x, 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 + (2.0d0 / (x * x))) / (x ** 3.0d0)
end function
public static double code(double x) {
return (2.0 + (2.0 / (x * x))) / Math.pow(x, 3.0);
}
def code(x): return (2.0 + (2.0 / (x * x))) / math.pow(x, 3.0)
function code(x) return Float64(Float64(2.0 + Float64(2.0 / Float64(x * x))) / (x ^ 3.0)) end
function tmp = code(x) tmp = (2.0 + (2.0 / (x * x))) / (x ^ 3.0); end
code[x_] := N[(N[(2.0 + N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 + \frac{2}{x \cdot x}}{{x}^{3}}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around inf 98.7%
associate-*r/98.7%
metadata-eval98.7%
Simplified98.7%
unpow298.7%
Applied egg-rr98.7%
(FPCore (x) :precision binary64 (* 2.0 (pow x -3.0)))
double code(double x) {
return 2.0 * pow(x, -3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * (x ** (-3.0d0))
end function
public static double code(double x) {
return 2.0 * Math.pow(x, -3.0);
}
def code(x): return 2.0 * math.pow(x, -3.0)
function code(x) return Float64(2.0 * (x ^ -3.0)) end
function tmp = code(x) tmp = 2.0 * (x ^ -3.0); end
code[x_] := N[(2.0 * N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot {x}^{-3}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around -inf 99.0%
mul-1-neg99.0%
distribute-neg-frac99.0%
Simplified99.0%
div-inv99.0%
div-inv99.0%
fma-define99.0%
+-commutative99.0%
div-inv99.0%
fma-define99.0%
pow-flip99.0%
metadata-eval99.0%
pow-flip99.0%
metadata-eval99.0%
+-commutative99.0%
div-inv99.0%
fma-define99.0%
pow-flip99.0%
metadata-eval99.0%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
fma-undefine99.5%
+-commutative99.5%
*-rgt-identity99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in x around inf 98.5%
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ 1.0 x)) (/ (+ 1.0 (/ -2.0 x)) (- 1.0 x))))
double code(double x) {
return (1.0 / (1.0 + x)) + ((1.0 + (-2.0 / x)) / (1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (1.0d0 + x)) + ((1.0d0 + ((-2.0d0) / x)) / (1.0d0 - x))
end function
public static double code(double x) {
return (1.0 / (1.0 + x)) + ((1.0 + (-2.0 / x)) / (1.0 - x));
}
def code(x): return (1.0 / (1.0 + x)) + ((1.0 + (-2.0 / x)) / (1.0 - x))
function code(x) return Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(Float64(1.0 + Float64(-2.0 / x)) / Float64(1.0 - x))) end
function tmp = code(x) tmp = (1.0 / (1.0 + x)) + ((1.0 + (-2.0 / x)) / (1.0 - x)); end
code[x_] := N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 + N[(-2.0 / x), $MachinePrecision]), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x} + \frac{1 + \frac{-2}{x}}{1 - x}
\end{array}
Initial program 73.0%
Simplified73.0%
frac-2neg73.0%
metadata-eval73.0%
frac-add19.1%
*-commutative19.1%
neg-mul-119.1%
fma-define19.2%
+-commutative19.2%
distribute-neg-in19.2%
metadata-eval19.2%
sub-neg19.2%
+-commutative19.2%
distribute-neg-in19.2%
metadata-eval19.2%
sub-neg19.2%
Applied egg-rr19.2%
associate-/r*73.0%
fmm-undef72.6%
*-commutative72.6%
div-sub72.6%
+-rgt-identity72.6%
+-rgt-identity72.6%
*-commutative72.6%
*-lft-identity72.6%
associate-*l/72.6%
lft-mult-inverse72.6%
Simplified72.6%
Taylor expanded in x around 0 73.0%
div-sub73.0%
*-inverses73.0%
metadata-eval73.0%
associate-*r/73.0%
cancel-sign-sub-inv73.0%
metadata-eval73.0%
associate-*r/73.0%
metadata-eval73.0%
Simplified73.0%
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ 1.0 x)) (+ (/ -2.0 x) (/ 1.0 (+ x -1.0)))))
double code(double x) {
return (1.0 / (1.0 + x)) + ((-2.0 / x) + (1.0 / (x + -1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (1.0d0 + x)) + (((-2.0d0) / x) + (1.0d0 / (x + (-1.0d0))))
end function
public static double code(double x) {
return (1.0 / (1.0 + x)) + ((-2.0 / x) + (1.0 / (x + -1.0)));
}
def code(x): return (1.0 / (1.0 + x)) + ((-2.0 / x) + (1.0 / (x + -1.0)))
function code(x) return Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(Float64(-2.0 / x) + Float64(1.0 / Float64(x + -1.0)))) end
function tmp = code(x) tmp = (1.0 / (1.0 + x)) + ((-2.0 / x) + (1.0 / (x + -1.0))); end
code[x_] := N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(N[(-2.0 / x), $MachinePrecision] + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x} + \left(\frac{-2}{x} + \frac{1}{x + -1}\right)
\end{array}
Initial program 73.0%
Simplified73.0%
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x -1.0)) (- (/ 1.0 (+ 1.0 x)) (/ 2.0 x))))
double code(double x) {
return (1.0 / (x + -1.0)) + ((1.0 / (1.0 + x)) - (2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + (-1.0d0))) + ((1.0d0 / (1.0d0 + x)) - (2.0d0 / x))
end function
public static double code(double x) {
return (1.0 / (x + -1.0)) + ((1.0 / (1.0 + x)) - (2.0 / x));
}
def code(x): return (1.0 / (x + -1.0)) + ((1.0 / (1.0 + x)) - (2.0 / x))
function code(x) return Float64(Float64(1.0 / Float64(x + -1.0)) + Float64(Float64(1.0 / Float64(1.0 + x)) - Float64(2.0 / x))) end
function tmp = code(x) tmp = (1.0 / (x + -1.0)) + ((1.0 / (1.0 + x)) - (2.0 / x)); end
code[x_] := N[(N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + -1} + \left(\frac{1}{1 + x} - \frac{2}{x}\right)
\end{array}
Initial program 73.0%
Final simplification73.0%
(FPCore (x) :precision binary64 (+ (/ 1.0 x) (/ (+ (/ 1.0 x) -1.0) x)))
double code(double x) {
return (1.0 / x) + (((1.0 / x) + -1.0) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) + (((1.0d0 / x) + (-1.0d0)) / x)
end function
public static double code(double x) {
return (1.0 / x) + (((1.0 / x) + -1.0) / x);
}
def code(x): return (1.0 / x) + (((1.0 / x) + -1.0) / x)
function code(x) return Float64(Float64(1.0 / x) + Float64(Float64(Float64(1.0 / x) + -1.0) / x)) end
function tmp = code(x) tmp = (1.0 / x) + (((1.0 / x) + -1.0) / x); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] + N[(N[(N[(1.0 / x), $MachinePrecision] + -1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x} + \frac{\frac{1}{x} + -1}{x}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around inf 71.4%
Taylor expanded in x around inf 71.0%
Final simplification71.0%
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)))
double code(double x) {
return (1.0 / (1.0 + x)) + (-1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
end function
public static double code(double x) {
return (1.0 / (1.0 + x)) + (-1.0 / x);
}
def code(x): return (1.0 / (1.0 + x)) + (-1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (1.0 + x)) + (-1.0 / x); end
code[x_] := N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x} + \frac{-1}{x}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around inf 71.2%
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around 0 5.2%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 73.0%
Simplified73.0%
Taylor expanded in x around inf 71.4%
Taylor expanded in x around 0 3.3%
Taylor expanded in x around inf 3.3%
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2024150
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:alt
(! :herbie-platform default (/ 2 (* x (- (* x x) 1))))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))