
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (cos th) (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return a2 * (math.cos(th) / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6458.4%
Simplified58.4%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6458.5%
Applied egg-rr58.5%
associate-/r*N/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6458.5%
Applied egg-rr58.5%
Final simplification58.5%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) a2) (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return (cos(th) * a2) * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return (math.cos(th) * a2) * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(cos(th) * a2) * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * a2) * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6458.4%
Simplified58.4%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6458.5%
Applied egg-rr58.5%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
flip-+N/A
associate-*r/N/A
/-lowering-/.f64N/A
Applied egg-rr30.0%
Taylor expanded in a1 around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6458.5%
Simplified58.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 2e-32) (/ 1.0 (/ (sqrt 2.0) (* a2 a2))) (/ (* (+ (* a1 a1) (* a2 a2)) (+ 1.0 (* th (* th -0.5)))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 2e-32) {
tmp = 1.0 / (sqrt(2.0) / (a2 * a2));
} else {
tmp = (((a1 * a1) + (a2 * a2)) * (1.0 + (th * (th * -0.5)))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 2d-32) then
tmp = 1.0d0 / (sqrt(2.0d0) / (a2 * a2))
else
tmp = (((a1 * a1) + (a2 * a2)) * (1.0d0 + (th * (th * (-0.5d0))))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 2e-32) {
tmp = 1.0 / (Math.sqrt(2.0) / (a2 * a2));
} else {
tmp = (((a1 * a1) + (a2 * a2)) * (1.0 + (th * (th * -0.5)))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 2e-32: tmp = 1.0 / (math.sqrt(2.0) / (a2 * a2)) else: tmp = (((a1 * a1) + (a2 * a2)) * (1.0 + (th * (th * -0.5)))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 2e-32) tmp = Float64(1.0 / Float64(sqrt(2.0) / Float64(a2 * a2))); else tmp = Float64(Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(1.0 + Float64(th * Float64(th * -0.5)))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 2e-32) tmp = 1.0 / (sqrt(2.0) / (a2 * a2)); else tmp = (((a1 * a1) + (a2 * a2)) * (1.0 + (th * (th * -0.5)))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 2e-32], N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 2 \cdot 10^{-32}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{2}}{a2 \cdot a2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(1 + th \cdot \left(th \cdot -0.5\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 2.00000000000000011e-32Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6484.0%
Simplified84.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6484.1%
Applied egg-rr84.1%
Taylor expanded in th around 0
Simplified61.1%
if 2.00000000000000011e-32 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
+-lowering-+.f64N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6464.8%
Simplified64.8%
Final simplification63.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.6e+173) (/ 1.0 (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2)))) (/ (* (* a2 a2) (+ 1.0 (* -0.5 (* th th)))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.6e+173) {
tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
} else {
tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.6d+173) then
tmp = 1.0d0 / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
else
tmp = ((a2 * a2) * (1.0d0 + ((-0.5d0) * (th * th)))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.6e+173) {
tmp = 1.0 / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
} else {
tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.6e+173: tmp = 1.0 / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2))) else: tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.6e+173) tmp = Float64(1.0 / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))); else tmp = Float64(Float64(Float64(a2 * a2) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.6e+173) tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); else tmp = ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.6e+173], N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.6 \cdot 10^{+173}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 1.6000000000000001e173Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6465.5%
Simplified65.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6465.6%
Applied egg-rr65.6%
if 1.6000000000000001e173 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6470.4%
Simplified70.4%
Final simplification66.1%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.0%
Simplified66.0%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.1%
Applied egg-rr66.1%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
/-rgt-identityN/A
clear-numN/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
/-lowering-/.f64N/A
pow-lowering-pow.f6499.5%
Applied egg-rr99.5%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6466.1%
Simplified66.1%
Final simplification66.1%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (* a2 a2))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / (a2 * a2));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / (a2 * a2))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / (a2 * a2)); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{a2 \cdot a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6458.4%
Simplified58.4%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6458.5%
Applied egg-rr58.5%
Taylor expanded in th around 0
Simplified41.8%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.0%
Simplified66.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6441.8%
Simplified41.8%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.0%
Simplified66.0%
Taylor expanded in a1 around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6438.8%
Simplified38.8%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6438.8%
Applied egg-rr38.8%
Final simplification38.8%
herbie shell --seed 2024150
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))