
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.8%
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.8%
Simplified99.8%
(FPCore (B x) :precision binary64 (let* ((t_0 (- (/ 1.0 B) (/ x (tan B))))) (if (<= x -0.00092) t_0 (if (<= x 0.0062) (/ (- 1.0 x) (sin B)) t_0))))
double code(double B, double x) {
double t_0 = (1.0 / B) - (x / tan(B));
double tmp;
if (x <= -0.00092) {
tmp = t_0;
} else if (x <= 0.0062) {
tmp = (1.0 - x) / sin(B);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / b) - (x / tan(b))
if (x <= (-0.00092d0)) then
tmp = t_0
else if (x <= 0.0062d0) then
tmp = (1.0d0 - x) / sin(b)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = (1.0 / B) - (x / Math.tan(B));
double tmp;
if (x <= -0.00092) {
tmp = t_0;
} else if (x <= 0.0062) {
tmp = (1.0 - x) / Math.sin(B);
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = (1.0 / B) - (x / math.tan(B)) tmp = 0 if x <= -0.00092: tmp = t_0 elif x <= 0.0062: tmp = (1.0 - x) / math.sin(B) else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(Float64(1.0 / B) - Float64(x / tan(B))) tmp = 0.0 if (x <= -0.00092) tmp = t_0; elseif (x <= 0.0062) tmp = Float64(Float64(1.0 - x) / sin(B)); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = (1.0 / B) - (x / tan(B)); tmp = 0.0; if (x <= -0.00092) tmp = t_0; elseif (x <= 0.0062) tmp = (1.0 - x) / sin(B); else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(N[(1.0 / B), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.00092], t$95$0, If[LessEqual[x, 0.0062], N[(N[(1.0 - x), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{B} - \frac{x}{\tan B}\\
\mathbf{if}\;x \leq -0.00092:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.0062:\\
\;\;\;\;\frac{1 - x}{\sin B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.2000000000000003e-4 or 0.00619999999999999978 < x Initial program 99.7%
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.8%
Simplified99.8%
Taylor expanded in B around 0
/-lowering-/.f6498.0%
Simplified98.0%
if -9.2000000000000003e-4 < x < 0.00619999999999999978Initial program 99.9%
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.9%
Simplified99.9%
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.9%
Applied egg-rr99.9%
*-commutativeN/A
tan-quotN/A
clear-numN/A
associate-/l*N/A
sub-divN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sin-lowering-sin.f6499.9%
Applied egg-rr99.9%
Taylor expanded in B around 0
--lowering--.f6499.2%
Simplified99.2%
(FPCore (B x)
:precision binary64
(if (<= B 0.18)
(/
(+ 1.0 (- (* B (* B (+ 0.16666666666666666 (* x 0.3333333333333333)))) x))
B)
(/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 0.18) {
tmp = (1.0 + ((B * (B * (0.16666666666666666 + (x * 0.3333333333333333)))) - x)) / B;
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 0.18d0) then
tmp = (1.0d0 + ((b * (b * (0.16666666666666666d0 + (x * 0.3333333333333333d0)))) - x)) / b
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 0.18) {
tmp = (1.0 + ((B * (B * (0.16666666666666666 + (x * 0.3333333333333333)))) - x)) / B;
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 0.18: tmp = (1.0 + ((B * (B * (0.16666666666666666 + (x * 0.3333333333333333)))) - x)) / B else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 0.18) tmp = Float64(Float64(1.0 + Float64(Float64(B * Float64(B * Float64(0.16666666666666666 + Float64(x * 0.3333333333333333)))) - x)) / B); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 0.18) tmp = (1.0 + ((B * (B * (0.16666666666666666 + (x * 0.3333333333333333)))) - x)) / B; else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 0.18], N[(N[(1.0 + N[(N[(B * N[(B * N[(0.16666666666666666 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] / B), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 0.18:\\
\;\;\;\;\frac{1 + \left(B \cdot \left(B \cdot \left(0.16666666666666666 + x \cdot 0.3333333333333333\right)\right) - x\right)}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 0.17999999999999999Initial program 99.9%
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.9%
Simplified99.9%
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.9%
Applied egg-rr99.9%
Taylor expanded in B around 0
/-lowering-/.f64N/A
associate--l+N/A
+-lowering-+.f64N/A
--lowering--.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6466.7%
Simplified66.7%
if 0.17999999999999999 < B Initial program 99.6%
Taylor expanded in x around 0
/-lowering-/.f64N/A
sin-lowering-sin.f6448.7%
Simplified48.7%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) (sin B)))
double code(double B, double x) {
return (1.0 - x) / sin(B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / sin(b)
end function
public static double code(double B, double x) {
return (1.0 - x) / Math.sin(B);
}
def code(B, x): return (1.0 - x) / math.sin(B)
function code(B, x) return Float64(Float64(1.0 - x) / sin(B)) end
function tmp = code(B, x) tmp = (1.0 - x) / sin(B); end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\sin B}
\end{array}
Initial program 99.8%
+-commutativeN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.8%
Simplified99.8%
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
tan-lowering-tan.f6499.8%
Applied egg-rr99.8%
*-commutativeN/A
tan-quotN/A
clear-numN/A
associate-/l*N/A
sub-divN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sin-lowering-sin.f6499.8%
Applied egg-rr99.8%
Taylor expanded in B around 0
--lowering--.f6477.0%
Simplified77.0%
(FPCore (B x) :precision binary64 (let* ((t_0 (- 0.0 (/ x B)))) (if (<= x -1.0) t_0 (if (<= x 1.0) (/ 1.0 B) t_0))))
double code(double B, double x) {
double t_0 = 0.0 - (x / B);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 0.0d0 - (x / b)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 / b
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 0.0 - (x / B);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = 0.0 - (x / B) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = 1.0 / B else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(0.0 - Float64(x / B)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 / B); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = 0.0 - (x / B); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 / B; else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(0.0 - N[(x / B), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(1.0 / B), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0 - \frac{x}{B}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\frac{1}{B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 99.7%
Taylor expanded in B around 0
/-lowering-/.f64N/A
--lowering--.f6449.6%
Simplified49.6%
Taylor expanded in x around inf
associate-*r/N/A
mul-1-negN/A
/-lowering-/.f64N/A
neg-sub0N/A
--lowering--.f6448.2%
Simplified48.2%
sub0-negN/A
neg-lowering-neg.f6448.2%
Applied egg-rr48.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in B around 0
/-lowering-/.f64N/A
--lowering--.f6447.2%
Simplified47.2%
Taylor expanded in x around 0
/-lowering-/.f6444.3%
Simplified44.3%
Final simplification46.2%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.8%
Taylor expanded in B around 0
/-lowering-/.f64N/A
--lowering--.f6448.4%
Simplified48.4%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.8%
Taylor expanded in B around 0
/-lowering-/.f64N/A
--lowering--.f6448.4%
Simplified48.4%
Taylor expanded in x around 0
/-lowering-/.f6423.9%
Simplified23.9%
herbie shell --seed 2024150
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))