
Time bar (total: 16.7s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.5s | 3739× | 1 | valid |
| 1.1s | 4517× | 0 | valid |
ival-pow: 520.0ms (26.7% of total)ival-cos: 508.0ms (26.1% of total)ival-sin: 331.0ms (17% of total)ival-mult: 270.0ms (13.9% of total)ival-div: 112.0ms (5.8% of total)backward-pass: 69.0ms (3.5% of total)ival-add: 61.0ms (3.1% of total)ival-pi: 56.0ms (2.9% of total)const: 19.0ms (1% of total)| 2× | egg-herbie |
| 1934× | fma-define |
| 1876× | fnmadd-define |
| 1568× | sum5-define |
| 1066× | sum3-define |
| 944× | sum4-define |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 213 |
| 2 | 370 | 213 |
| 3 | 1374 | 213 |
| 4 | 2702 | 213 |
| 5 | 5390 | 213 |
| 6 | 7988 | 213 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 51 | 21 |
| 3 | 83 | 21 |
| 4 | 84 | 21 |
| 0 | 84 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* angle (cos (/ (* a (PI)) 180))) 2) (pow (* b (sin (/ (* a (PI)) 180))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (* b 1/180)))) 2) (pow (* angle (sin (* (PI) (* b 1/180)))) 2)) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 130 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 130 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 88 | (9.208133063084635e+153 4.070160397182086e+178 1.4192323074243458e-6) | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 66 | (2.4929121907564484e+183 4.914997982466189e+176 2.035555938833193e-263) | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 110.0ms | 254× | 1 | valid |
| 37.0ms | 256× | 0 | valid |
| 5.0ms | 2× | 2 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-cos: 23.0ms (22.7% of total)ival-sin: 23.0ms (22.7% of total)ival-mult: 18.0ms (17.8% of total)ival-pow: 16.0ms (15.8% of total)backward-pass: 7.0ms (6.9% of total)ival-div: 7.0ms (6.9% of total)ival-pi: 4.0ms (3.9% of total)ival-add: 4.0ms (3.9% of total)const: 1.0ms (1% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 166 |
| 1 | 38 | 166 |
| 2 | 66 | 166 |
| 3 | 97 | 166 |
| 0 | 97 | 166 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 55.2% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.2% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.6% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 101.0ms | 127× | 1 | valid |
| 31.0ms | 128× | 0 | valid |
| 2.0ms | 1× | 2 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-mult: 21.0ms (22.4% of total)ival-cos: 19.0ms (20.3% of total)ival-sin: 19.0ms (20.3% of total)ival-pow: 16.0ms (17.1% of total)ival-div: 8.0ms (8.5% of total)backward-pass: 6.0ms (6.4% of total)ival-add: 3.0ms (3.2% of total)ival-pi: 2.0ms (2.1% of total)const: 1.0ms (1.1% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* b (sin (* (PI) (/ angle 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* b (sin (/ (* (PI) angle) 180)))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
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#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
72 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | b | @ | 0 | (* b (sin (* (PI) (/ angle 180)))) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | batch-egg-rewrite |
| 3956× | *-lowering-*.f32 |
| 3956× | *-lowering-*.f64 |
| 1852× | sum3-define |
| 1534× | +-lowering-+.f64 |
| 1534× | +-lowering-+.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 128 |
| 1 | 135 | 128 |
| 2 | 608 | 128 |
| 3 | 5835 | 128 |
| 0 | 8067 | 128 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(* b (sin (* (PI) (/ angle 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* b (sin (/ (* (PI) angle) 180))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))))) |
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
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(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) #s(literal 1 binary64))) |
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 a a)) |
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(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) |
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(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
| 1× | egg-herbie |
| 5152× | *-lowering-*.f32 |
| 5152× | *-lowering-*.f64 |
| 3648× | +-lowering-+.f64 |
| 3648× | +-lowering-+.f32 |
| 1044× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 3890 |
| 1 | 629 | 3862 |
| 2 | 2728 | 3810 |
| 3 | 5554 | 3810 |
| 4 | 6174 | 3810 |
| 5 | 6499 | 3810 |
| 6 | 7545 | 3810 |
| 0 | 8116 | 3810 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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a |
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1 |
#s(literal 1 binary64) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
Compiled 27801 to 1411 computations (94.9% saved)
46 alts after pruning (46 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 764 | 46 | 810 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 766 | 46 | 812 |
| Status | Accuracy | Program |
|---|---|---|
| 75.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 9.0% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) | |
| 13.8% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) | |
| 9.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 80.1% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.7% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 73.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| ▶ | 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 80.1% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 32.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 32.7% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) | |
| 65.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 56.1% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 55.7% | (*.f64 a a) |
Compiled 3514 to 1946 computations (44.6% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12928 | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 12928 | (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12928 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 384 | (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 384 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6080 | (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6080 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 2896× | *-lowering-*.f32 |
| 2896× | *-lowering-*.f64 |
| 2254× | sum4-define |
| 1954× | sum3-define |
| 1456× | sum5-define |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 45 | 382 |
| 1 | 87 | 382 |
| 2 | 213 | 382 |
| 3 | 583 | 382 |
| 4 | 1481 | 381 |
| 5 | 2018 | 381 |
| 6 | 2600 | 381 |
| 7 | 5830 | 381 |
| 0 | 8113 | 381 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(* b (sin (* (* (PI) angle) 1/180))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (PI) angle) |
1/180 |
(* a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* 1/180 (* b (* angle (PI)))) 2) |
(* 1/180 (* b (* angle (PI)))) |
1/180 |
(* b (* angle (PI))) |
b |
(* angle (PI)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
b |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
1 |
(/ 180 angle) |
(/ angle 180) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
b |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
(/ (sqrt (PI)) 180) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (* (PI) angle) 1/180))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (* (PI) angle) 1/180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/180 |
#s(literal 1/180 binary64) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64)))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* 1/180 (* b (* angle (PI)))) 2) |
(*.f64 b (*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) #s(literal 1/32400 binary64))))) |
(* 1/180 (* b (* angle (PI)))) |
(/.f64 (*.f64 b (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* b (* angle (PI))) |
(*.f64 b (*.f64 (PI.f64) angle)) |
b |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 55.2% | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.4% | (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.2% | (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 55.2% | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
| ✓ | accuracy | 55.2% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 54.6% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 207.0ms | 127× | 1 | valid |
| 64.0ms | 128× | 0 | valid |
| 3.0ms | 1× | 2 | valid |
Compiled 436 to 46 computations (89.4% saved)
ival-mult: 43.0ms (23.3% of total)ival-pow: 35.0ms (18.9% of total)ival-sin: 28.0ms (15.1% of total)ival-cos: 22.0ms (11.9% of total)ival-div: 17.0ms (9.2% of total)backward-pass: 12.0ms (6.5% of total)ival-add: 9.0ms (4.9% of total)...c/correct-round.rkt:119:19: 8.0ms (4.3% of total)ival-sqrt: 7.0ms (3.8% of total)ival-sub: 2.0ms (1.1% of total)ival-pi: 2.0ms (1.1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* a a)> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2))> |
#<alt (pow (* 1/180 (* b (* angle (PI)))) 2)> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2))> |
#<alt (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)> |
#<alt (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))> |
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2))> |
#<alt (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)> |
#<alt (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))))> |
#<alt (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))> |
#<alt (sin (* (* (PI) angle) 1/180))> |
#<alt (* (* (PI) angle) 1/180)> |
#<alt (* (PI) (/ angle 180))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* angle (PI))> |
#<alt (* (PI) angle)> |
#<alt (/ (+ (PI) 1) (/ 180 angle))> |
#<alt (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))> |
#<alt (sqrt (PI))> |
#<alt (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
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#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
132 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 9.0ms | angle | @ | inf | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
| 3.0ms | angle | @ | inf | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
| 1.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 4634× | *-lowering-*.f32 |
| 4634× | *-lowering-*.f64 |
| 2278× | /-lowering-/.f32 |
| 2278× | /-lowering-/.f64 |
| 1702× | --lowering--.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 45 | 279 |
| 1 | 263 | 264 |
| 2 | 2192 | 236 |
| 0 | 9627 | 236 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(* a a) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(pow (* 1/180 (* b (* angle (PI)))) 2) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)) |
(pow (* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(* b (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (PI) (/ angle 180)) |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* angle (PI)) |
(* (PI) angle) |
(/ (+ (PI) 1) (/ 180 angle)) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(sqrt (PI)) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b)))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 #s(literal 1/180 binary64) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b #s(literal 1/180 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (pow.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))) |
(*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle b)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b #s(literal 1/180 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) |
(*.f64 (pow.f64 (*.f64 (*.f64 b #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (*.f64 (PI.f64) (*.f64 angle b))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (PI.f64) angle)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
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(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) b) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
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(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
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(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) b) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
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(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))) |
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
| 1× | egg-herbie |
| 6178× | *-lowering-*.f32 |
| 6178× | *-lowering-*.f64 |
| 2364× | +-lowering-+.f64 |
| 2364× | +-lowering-+.f32 |
| 1860× | sum4-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 373 | 7840 |
| 1 | 1290 | 7688 |
| 2 | 5548 | 7433 |
| 0 | 8307 | 7433 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3 binary64)) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/3 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) #s(literal 2/45 binary64)))))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) #s(literal -1/3 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 8 binary64)) #s(literal -1/315 binary64)) (*.f64 angle angle)))))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(*.f64 b (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 angle (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) #s(literal -1/180 binary64))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64)))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 b (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
Compiled 104443 to 5358 computations (94.9% saved)
85 alts after pruning (83 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2802 | 59 | 2861 |
| Fresh | 17 | 24 | 41 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2822 | 85 | 2907 |
| Status | Accuracy | Program |
|---|---|---|
| 9.0% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) | |
| 9.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) | |
| 10.6% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) | |
| ▶ | 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| 80.1% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
| 54.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 74.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 80.1% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 65.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 36.5% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 56.1% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.1% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 55.7% | (*.f64 a a) |
| 53.9% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 6818 to 3714 computations (45.5% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 192 | (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
| ✓ | cost-diff | 13056 | (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13056 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 384 | (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 384 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) |
| ✓ | cost-diff | 256 | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| ✓ | cost-diff | 256 | (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
| ✓ | cost-diff | 512 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 1152 | (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 1152 | (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 1152 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 1152 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 3352× | *-lowering-*.f32 |
| 3352× | *-lowering-*.f64 |
| 2166× | fma-lowering-fma.f32 |
| 2166× | fma-lowering-fma.f64 |
| 2076× | sum3-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 976 |
| 1 | 176 | 968 |
| 2 | 550 | 629 |
| 3 | 1848 | 609 |
| 4 | 6251 | 609 |
| 0 | 8022 | 609 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) |
a |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(+ (* (PI) (PI)) -1) |
(* (PI) (PI)) |
(PI) |
-1 |
(/ angle 180) |
angle |
180 |
(* (+ (PI) -1) angle) |
(+ (PI) -1) |
(* (+ (PI) -1) 180) |
2 |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(* b (sin (* (* (PI) angle) 1/180))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (PI) angle) |
1/180 |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* b b) |
b |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(* (PI) (PI)) |
(PI) |
1/32400 |
(/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))) |
1 |
(/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) |
(* a a) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))) |
(cos (* 2 (/ (* (PI) angle) -180))) |
(* 2 (/ (* (PI) angle) -180)) |
2 |
(/ (* (PI) angle) -180) |
(* (PI) angle) |
(PI) |
angle |
-180 |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(* b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
180 |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2) |
(* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) |
b |
(sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180))) |
(- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)) |
(* (/ angle 180) (+ (PI) 1)) |
(/ angle 180) |
(+ (PI) 1) |
1 |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(* b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) |
(*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 angle (+.f64 (PI.f64) #s(literal 0 binary64)))) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) |
(+ (* (PI) (PI)) -1) |
(+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
-1 |
#s(literal -1 binary64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(* (+ (PI) -1) angle) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(+ (PI) -1) |
(+.f64 (PI.f64) #s(literal -1 binary64)) |
(* (+ (PI) -1) 180) |
(*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (sin (* (* (PI) angle) 1/180))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* (PI) angle) 1/180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/180 |
#s(literal 1/180 binary64) |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle b))))) |
(* b b) |
(*.f64 b b) |
b |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
1/32400 |
#s(literal 1/32400 binary64) |
(/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))))) |
1 |
#s(literal 1 binary64) |
(/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) |
(* a a) |
(*.f64 a a) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(cos (* 2 (/ (* (PI) angle) -180))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(* 2 (/ (* (PI) angle) -180)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ (* (PI) angle) -180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
-180 |
#s(literal -180 binary64) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) |
(* b b) |
(*.f64 b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (/ angle 180) (+ (PI) 1)) |
(/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(sqrt.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) |
(* b b) |
(*.f64 b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 76.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 58.0% | (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 55.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
| ✓ | accuracy | 99.4% | (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.2% | (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 89.8% | (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | accuracy | 76.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 55.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 55.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.3% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 98.4% | (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 76.6% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) |
| ✓ | accuracy | 99.3% | (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.2% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) |
| 459.0ms | 223× | 1 | valid |
| 77.0ms | 29× | 2 | valid |
| 3.0ms | 4× | 0 | valid |
Compiled 831 to 68 computations (91.8% saved)
ival-mult: 110.0ms (29.2% of total)ival-pow: 63.0ms (16.7% of total)ival-cos: 61.0ms (16.2% of total)backward-pass: 41.0ms (10.9% of total)ival-div: 28.0ms (7.4% of total)ival-sin: 22.0ms (5.8% of total)ival-add: 21.0ms (5.6% of total)...c/correct-round.rkt:119:19: 17.0ms (4.5% of total)ival-sub: 8.0ms (2.1% of total)ival-pi: 3.0ms (0.8% of total)const: 2.0ms (0.5% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2))> |
#<alt (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2)> |
#<alt (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180))))> |
#<alt (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))> |
#<alt (* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))> |
#<alt (* b b)> |
#<alt (* (* angle angle) (* (* (PI) (PI)) 1/32400))> |
#<alt (* angle angle)> |
#<alt (/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))))> |
#<alt (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))> |
#<alt (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))> |
#<alt (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2))> |
#<alt (pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2)> |
#<alt (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180))))> |
#<alt (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2))> |
#<alt (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)> |
#<alt (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2)> |
#<alt (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))> |
#<alt (sin (* (* (PI) angle) 1/180))> |
#<alt (* (+ (* (PI) (PI)) -1) (/ angle 180))> |
#<alt (* (+ (PI) -1) angle)> |
#<alt (* (* (PI) (PI)) 1/32400)> |
#<alt (PI)> |
#<alt (cos (* 2 (/ (* (PI) angle) -180)))> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180))> |
#<alt (* (/ angle 180) (+ (PI) 1))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 90 (/ (* (pow angle 2) (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (PI)))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* 90 (/ (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (PI))) (* 90 (/ (* (pow angle 2) (* b (- (* -1/347128758144000000000 (pow (PI) 8)) (* -1/194400 (* (pow (PI) 2) (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) (PI)))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt (* angle (- (PI) 1))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt (cos (* -1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
150 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | -inf | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 3.0ms | angle | @ | 0 | (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
| 2.0ms | a | @ | -inf | (/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))) |
| 2.0ms | a | @ | 0 | (/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 1× | batch-egg-rewrite |
| 3056× | *-lowering-*.f32 |
| 3056× | *-lowering-*.f64 |
| 1520× | fmsub-define |
| 1518× | fmm-def |
| 1404× | fma-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 476 |
| 1 | 438 | 385 |
| 2 | 3808 | 365 |
| 0 | 8381 | 365 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) 2) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180)))) |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (* (+ (PI) -1) angle)) (* (+ (PI) -1) 180))) |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* b b) |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
(/ 1 (/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))) |
(/ 1 (+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(+ (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2)) |
(pow (* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) 2) |
(* b (sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)))) |
(sin (- (* (/ angle 180) (+ (PI) 1)) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(sin (* (* (PI) angle) 1/180)) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(* (+ (PI) -1) angle) |
(* (* (PI) (PI)) 1/32400) |
(PI) |
(cos (* 2 (/ (* (PI) angle) -180))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(cos (/ (* (PI) angle) 180)) |
(- (* (/ angle 180) (+ (PI) 1)) (/ angle 180)) |
(* (/ angle 180) (+ (PI) 1)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(fma.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
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(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
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(*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
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(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle angle)) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(pow.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (*.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
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(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
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(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) b) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) |
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(sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) |
(PI.f64) |
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(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
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(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
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(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64))) |
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(pow.f64 (/.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal -1 binary64)) |
(*.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 angle #s(literal 180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))))) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)) |
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 3 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (-.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64))) |
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64))) |
(/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 180 binary64) (/.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (/.f64 #s(literal 1/180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
| 1× | egg-herbie |
| 6824× | *-lowering-*.f32 |
| 6824× | *-lowering-*.f64 |
| 3778× | +-lowering-+.f64 |
| 3778× | +-lowering-+.f32 |
| 1796× | fma-lowering-fma.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 704 | 13338 |
| 1 | 2490 | 12830 |
| 0 | 8748 | 12830 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 2))) (pow (- (PI) 1) 2))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6)))))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
a |
(+ a (* -1/64800 (/ (* a (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 2))) (pow (- (PI) 1) 2)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* a (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 4))) (pow (- (PI) 1) 4)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* a (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 6))) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (* a (pow (- (pow (PI) 2) (PI)) 4)) (pow (- (PI) 1) 4)))))))) |
(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
1 |
(+ 1 (* -1/64800 (/ (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (pow (PI) 2) (PI)) 2) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 4)) (pow (- (PI) 1) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (pow (PI) 2) (PI)) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* (pow angle 2) (pow (- (pow (PI) 2) (PI)) 6)) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4)))))))) |
(cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* -1 (* (pow a 2) (+ (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ (* (pow a 2) (- (/ (* (pow a 2) (* (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) (+ (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2) (+ (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* -1 (/ (* (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) (+ (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) |
(/ (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) (pow a 2)) |
(/ (- (+ (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (pow a 2)) |
(/ (- (+ (* -1 (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 4)))) (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))))) (pow a 2)) |
(/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) |
(/ (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) (pow a 2)) |
(/ (- (+ (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (pow a 2)) |
(/ (- (+ (* -1 (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 4)))) (/ 1 (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))))) (pow a 2)) |
(/ 1 (pow a 2)) |
(+ (* -1 (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4)))))) (/ 1 (pow a 2))) |
(+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1 (/ (* (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4))))) (pow a 2))) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 4))) (* 1/3149280000 (/ (pow (PI) 4) (pow a 2))))))) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4)))))) (/ 1 (pow a 2))) |
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1 (/ (* (+ (* -1 (/ (* (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4))))) (pow a 2))) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 4))) (* 1/3149280000 (/ (pow (PI) 4) (pow a 2))))) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))) (+ (* -1 (/ (* (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4)))) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))) (pow a 2))) (+ (* -1/765275040000000 (/ (pow (PI) 6) (pow a 2))) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 4)))))))) (+ (* -1 (/ (* (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4))))) (pow a 2))) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 4))) (* 1/3149280000 (/ (pow (PI) 4) (pow a 2))))))) (+ (* -1/32400 (/ (pow (PI) 2) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 4)))))) (/ 1 (pow a 2))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))) |
(+ (* (pow b 2) (- (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))))) (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))))) |
(+ (* (pow b 2) (- (+ (* -1 (/ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))))) (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))))) |
(+ (* (pow b 2) (- (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (* (pow b 2) (- (/ (* (pow b 2) (* (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (- (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))))))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2))) (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))))))) (* 1/2 (/ 1 (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)))))) (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))))) |
(/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(/ (+ (* -1 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)) |
(/ (- (+ (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (pow b 2)) |
(/ (- (+ (* -1 (/ (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (pow b 2)) |
(/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(/ (+ (* -1 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)) |
(/ (- (+ (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (pow b 2)) |
(/ (- (+ (* -1 (/ (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (pow b 2)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 90 (/ (* (pow angle 2) (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (PI))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* 90 (/ (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (PI))) (* 90 (/ (* (pow angle 2) (* b (- (* -1/347128758144000000000 (pow (PI) 8)) (* -1/194400 (* (pow (PI) 2) (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) (PI))))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
(* angle (- (PI) 1)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
(cos (* -1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (/.f64 #s(literal -1/32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (/.f64 #s(literal -1/32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (/.f64 (pow.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 4 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (pow (PI) 2) (PI)) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (pow (PI) 2) (PI)) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (pow (PI) 2) (PI)) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (/.f64 #s(literal -1/32400 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (/.f64 (pow.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 4 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (/.f64 (pow.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 6 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
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(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
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(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
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a |
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(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
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(* a (cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1))))) |
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(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (* angle (- (PI) 1))) (- (PI) 1))))) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (/ (- (* angle (pow (PI) 2)) (* angle (PI))) (- (PI) 1)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* -1 (* (pow a 2) (+ (* 1/2 (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (* 1/2 (/ (cos (* -1/90 (* angle (PI)))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
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(/ (- (+ (* -1 (/ (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (pow b 2)) |
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(/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(/ (+ (* -1 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)) |
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(/ (- (+ (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (pow b 2)) |
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(/ (- (+ (* -1 (/ (* (pow a 6) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 3)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (* -1 (/ (* (pow a 4) (pow (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))) 2)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (pow b 2)) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))) (pow a 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
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(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 b b) (*.f64 angle angle))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
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(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal 2/45 binary64) (*.f64 b b))))))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal 2/45 binary64) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 8 binary64)) #s(literal -1/315 binary64)) (*.f64 angle angle)))))))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(*.f64 b (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 #s(literal -1/6 binary64) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 b #s(literal 1/120 binary64))))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle (*.f64 angle (*.f64 b (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)))))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 b #s(literal 1/120 binary64))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (-.f64 (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64))))) #s(literal 1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64))) (*.f64 #s(literal 1/120 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))))) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
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(* 1/180 (* angle (* b (PI)))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 90 (/ (* (pow angle 2) (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (PI))))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* 90 (/ (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (PI))) (* 90 (/ (* (pow angle 2) (* b (- (* -1/347128758144000000000 (pow (PI) 8)) (* -1/194400 (* (pow (PI) 2) (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) (PI))))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/180 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* angle (- (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(cos (* -1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
Compiled 68144 to 6315 computations (90.7% saved)
116 alts after pruning (113 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1772 | 53 | 1825 |
| Fresh | 18 | 60 | 78 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1794 | 116 | 1910 |
| Status | Accuracy | Program |
|---|---|---|
| 9.0% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) | |
| 14.3% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) | |
| 12.9% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) | |
| 9.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) | |
| 10.4% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))) | |
| 69.0% | (/.f64 #s(literal 1 binary64) (pow.f64 (pow.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) | |
| 28.0% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 56.1% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) | |
| 13.8% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 65.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) | |
| 57.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) | |
| 63.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 64.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 48.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 63.7% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 63.9% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 49.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 28.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 56.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) | |
| ▶ | 55.6% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
| 67.4% | (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)))) | |
| 80.1% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) angle) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) | |
| ▶ | 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
| 74.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 69.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
| 79.7% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) | |
| 75.0% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 69.3% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 75.1% | (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 40.3% | (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) | |
| 38.4% | (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 28.0% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) | |
| 36.5% | (*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 56.1% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) | |
| 56.1% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) | |
| ✓ | 55.7% | (*.f64 a a) |
| 67.4% | (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal 1 binary64))) | |
| 53.9% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 9196 to 5421 computations (41.1% saved)
| 1× | egg-herbie |
Found 19 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12928 | (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64))) |
| ✓ | cost-diff | 12928 | (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 19008 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 192 | (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13056 | (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 19520 | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (/.f64 #s(literal 1 binary64) (*.f64 a a)) |
| ✓ | cost-diff | 256 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
| ✓ | cost-diff | 1280 | (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 1280 | (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 1280 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 1280 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 3984× | *-lowering-*.f32 |
| 3984× | *-lowering-*.f64 |
| 2098× | /-lowering-/.f32 |
| 2098× | /-lowering-/.f64 |
| 1648× | fma-lowering-fma.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 644 |
| 1 | 167 | 608 |
| 2 | 520 | 557 |
| 3 | 2056 | 473 |
| 4 | 6312 | 473 |
| 0 | 8339 | 473 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) |
a |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(+ (* (PI) (PI)) -1) |
(* (PI) (PI)) |
(PI) |
-1 |
(/ angle 180) |
angle |
180 |
(/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1)) |
(* (+ (* (PI) (PI)) -1) angle) |
(+ (PI) 1) |
1 |
(* (+ (PI) -1) 180) |
(+ (PI) -1) |
2 |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(* b (sin (* (* (PI) angle) 1/180))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(* (* (PI) angle) 1/180) |
(* (PI) angle) |
1/180 |
(/ 1 (/ 1 (* a a))) |
1 |
(/ 1 (* a a)) |
(* a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b)))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b))) |
(* (* b (/ (PI) (/ 180 angle))) 1/180) |
(* b (/ (PI) (/ 180 angle))) |
b |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
1/180 |
(* (PI) (* angle b)) |
(* angle b) |
(+ (pow (* a 1) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(pow (* a 1) 2) |
(* a 1) |
a |
1 |
2 |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(* b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(+ (pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) |
(* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) |
a |
(cos (/ (exp (* (log (* (PI) angle)) 1)) 180)) |
(/ (exp (* (log (* (PI) angle)) 1)) 180) |
(exp (* (log (* (PI) angle)) 1)) |
(* (log (* (PI) angle)) 1) |
(log (* (PI) angle)) |
(* (PI) angle) |
(PI) |
angle |
1 |
180 |
2 |
(pow (* 1/180 (* b (* angle (PI)))) 2) |
(* 1/180 (* b (* angle (PI)))) |
1/180 |
(* b (* angle (PI))) |
b |
(* angle (PI)) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) |
(*.f64 a (cos.f64 (*.f64 angle (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64)) #s(literal 1/180 binary64))))) |
a |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180))) |
(cos.f64 (*.f64 angle (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64)) #s(literal 1/180 binary64)))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)) |
(*.f64 angle (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64)) #s(literal 1/180 binary64))) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) |
(*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) |
(+ (* (PI) (PI)) -1) |
(+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
-1 |
#s(literal -1 binary64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1)) |
(*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* (+ (* (PI) (PI)) -1) angle) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
(* (+ (PI) -1) 180) |
(+.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -180 binary64)) |
(+ (PI) -1) |
(+.f64 (PI.f64) #s(literal -1 binary64)) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* (PI) angle) 1/180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (* (* (PI) angle) 1/180))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (* (* (PI) angle) 1/180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (* (PI) angle) 1/180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/180 |
#s(literal 1/180 binary64) |
(/ 1 (/ 1 (* a a))) |
(*.f64 a a) |
1 |
#s(literal 1 binary64) |
(/ 1 (* a a)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (* b (/ (PI) (/ 180 angle))) 1/180) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(* b (/ (PI) (/ 180 angle))) |
(*.f64 angle (/.f64 (*.f64 (PI.f64) b) #s(literal 180 binary64))) |
b |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
1/180 |
#s(literal 1/180 binary64) |
(* (PI) (* angle b)) |
(*.f64 (PI.f64) (*.f64 angle b)) |
(* angle b) |
(*.f64 angle b) |
(+ (pow (* a 1) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(pow (* a 1) 2) |
(*.f64 a a) |
(* a 1) |
a |
a |
1 |
#s(literal 1 binary64) |
2 |
#s(literal 2 binary64) |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(sqrt.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* b b) |
(*.f64 b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(+ (pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (exp (* (log (* (PI) angle)) 1)) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (exp (* (log (* (PI) angle)) 1)) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(exp (* (log (* (PI) angle)) 1)) |
(*.f64 (PI.f64) angle) |
(* (log (* (PI) angle)) 1) |
(log.f64 (*.f64 (PI.f64) angle)) |
(log (* (PI) angle)) |
(log.f64 (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
1 |
#s(literal 1 binary64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* 1/180 (* b (* angle (PI)))) 2) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* 1/180 (* b (* angle (PI)))) |
(*.f64 angle (/.f64 (*.f64 (PI.f64) b) #s(literal 180 binary64))) |
1/180 |
#s(literal 1/180 binary64) |
(* b (* angle (PI))) |
(*.f64 (PI.f64) (*.f64 angle b)) |
b |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
Found 19 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.6% | (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)) |
| ✓ | accuracy | 91.1% | (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64))) |
| ✓ | accuracy | 89.8% | (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | accuracy | 76.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 58.0% | (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 55.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) (*.f64 angle b)) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.3% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
| ✓ | accuracy | 99.3% | (/.f64 #s(literal 1 binary64) (*.f64 a a)) |
| ✓ | accuracy | 99.3% | (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.2% | (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) |
| ✓ | accuracy | 55.2% | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 54.6% | (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))) |
| 465.0ms | 223× | 1 | valid |
| 103.0ms | 29× | 2 | valid |
| 3.0ms | 4× | 0 | valid |
Compiled 692 to 70 computations (89.9% saved)
ival-mult: 99.0ms (25.8% of total)ival-pow: 75.0ms (19.6% of total)ival-cos: 47.0ms (12.3% of total)backward-pass: 45.0ms (11.7% of total)ival-div: 31.0ms (8.1% of total)ival-add: 30.0ms (7.8% of total)ival-log: 12.0ms (3.1% of total)ival-sin: 12.0ms (3.1% of total)ival-exp: 11.0ms (2.9% of total)...c/correct-round.rkt:119:19: 10.0ms (2.6% of total)ival-sub: 5.0ms (1.3% of total)ival-pi: 3.0ms (0.8% of total)const: 2.0ms (0.5% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2))> |
#<alt (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2)> |
#<alt (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180))))> |
#<alt (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))> |
#<alt (/ 1 (/ 1 (* a a)))> |
#<alt (/ 1 (* a a))> |
#<alt (* a a)> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b))))> |
#<alt (* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b)))> |
#<alt (* (* b (/ (PI) (/ 180 angle))) 1/180)> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (+ (pow (* a 1) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2))> |
#<alt (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)> |
#<alt (pow (* a 1) 2)> |
#<alt (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2)> |
#<alt (+ (pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2))> |
#<alt (pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2)> |
#<alt (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180)))> |
#<alt (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))> |
#<alt (sin (* (* (PI) angle) 1/180))> |
#<alt (* (+ (* (PI) (PI)) -1) angle)> |
#<alt (* (+ (* (PI) (PI)) -1) (/ angle 180))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* (PI) (* angle b))> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))> |
#<alt (exp (* (log (* (PI) angle)) 1))> |
#<alt (/ (exp (* (log (* (PI) angle)) 1)) 180)> |
#<alt (* angle (PI))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2))) (pow (- (PI) 1) 2))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6)))))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2))) (pow (- (PI) 1) 2))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4))) (pow (- (PI) 1) 4))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6))) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4)) (pow (- (PI) 1) 4))))))))> |
#<alt (* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt (* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4)) (pow (- (PI) 1) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6)) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))))))> |
#<alt (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))> |
#<alt (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))> |
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#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* angle (- (pow (PI) 2) 1))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
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#<alt (* angle (* b (PI)))> |
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#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt (* angle (* b (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
153 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | 0 | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 3.0ms | angle | @ | 0 | (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
| 1× | batch-egg-rewrite |
| 2926× | *-lowering-*.f32 |
| 2926× | *-lowering-*.f64 |
| 2262× | fma-lowering-fma.f32 |
| 2262× | fma-lowering-fma.f64 |
| 1498× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 409 |
| 1 | 422 | 311 |
| 2 | 3567 | 304 |
| 0 | 8473 | 304 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) |
(pow (* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) 2) |
(* a (cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180)))) |
(cos (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) 180) (/ (* (+ (* (PI) (PI)) -1) angle) (+ (PI) 1))) (* (+ (PI) -1) 180))) |
(/ 1 (/ 1 (* a a))) |
(/ 1 (* a a)) |
(* a a) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b)))) |
(* (* (* b (/ (PI) (/ 180 angle))) 1/180) (* (PI) (* angle b))) |
(* (* b (/ (PI) (/ 180 angle))) 1/180) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(+ (pow (* a 1) 2) (pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2)) |
(pow (pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) 2) |
(pow (* a 1) 2) |
(pow (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) 1/2) |
(+ (pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) (pow (* 1/180 (* b (* angle (PI)))) 2)) |
(pow (* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) 2) |
(* a (cos (/ (exp (* (log (* (PI) angle)) 1)) 180))) |
(cos (/ (exp (* (log (* (PI) angle)) 1)) 180)) |
(sin (* (* (PI) angle) 1/180)) |
(* (+ (* (PI) (PI)) -1) angle) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(cos (/ (* (PI) angle) 180)) |
(/ (PI) (/ 180 angle)) |
(/ (* (PI) angle) 180) |
(* (PI) (* angle b)) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(exp (* (log (* (PI) angle)) 1)) |
(/ (exp (* (log (* (PI) angle)) 1)) 180) |
(* angle (PI)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(fma.f64 a (*.f64 (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 a (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 3/4 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) a) (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))))))) |
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(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1 binary64)) #s(literal 2 binary64))) |
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(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 a)) #s(literal -1 binary64)) #s(literal 1 binary64))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1 binary64)) |
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(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) #s(literal -1 binary64)) |
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(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
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(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(exp.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a)) |
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(fma.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 a)) #s(literal -1 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 a)) #s(literal -1 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 (*.f64 #s(literal -1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) |
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(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) |
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(fma.f64 a a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
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(fma.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a)) |
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a)) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a)) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a)) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 a a)) |
(fma.f64 (*.f64 a a) #s(literal 1 binary64) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 3/4 binary64)) (*.f64 a a)) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 a a)) |
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a a)) |
(fma.f64 (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 3/4 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)))))) |
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(pow.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)))))) |
(*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 b b))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))) |
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(sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) |
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(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
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(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1 binary64)) #s(literal 2 binary64))) |
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(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
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(fma.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 angle b)) (PI.f64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
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(fma.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) (PI.f64))) angle) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) (PI.f64))) b) angle (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle)))) |
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(fma.f64 (*.f64 (/.f64 b (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (/.f64 b (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/180 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
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(/.f64 (+.f64 (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (+.f64 (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))))) (neg.f64 (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (+.f64 (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 (PI.f64) angle)) (*.f64 b (*.f64 (PI.f64) angle))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 a)) #s(literal -1 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) a) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
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(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) #s(literal 1/4 binary64)) |
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(+.f64 (*.f64 angle #s(literal -1 binary64)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (-.f64 #s(literal 0 binary64) angle)) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) angle (-.f64 #s(literal 0 binary64) angle)) |
(fma.f64 #s(literal -1 binary64) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) |
(fma.f64 angle (*.f64 (PI.f64) (PI.f64)) (*.f64 angle #s(literal -1 binary64))) |
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(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) angle) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
(/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) |
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(*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
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(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal -1 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal -1 binary64))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) angle) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 180 binary64))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal -180 binary64))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal 180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) |
(/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal -180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (*.f64 #s(literal -180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
(/.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 angle #s(literal 180 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle)) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 1/180 binary64)) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
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(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (log.f64 angle)))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle)) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64)))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
| 1× | egg-herbie |
| 6414× | *-lowering-*.f32 |
| 6414× | *-lowering-*.f64 |
| 1508× | +-lowering-+.f64 |
| 1508× | +-lowering-+.f32 |
| 1338× | sum3-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 420 | 9983 |
| 1 | 1414 | 9674 |
| 2 | 5937 | 9559 |
| 0 | 8058 | 9559 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2))) (pow (- (PI) 1) 2))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6)))))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
a |
(+ a (* -1/64800 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2))) (pow (- (PI) 1) 2)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4))) (pow (- (PI) 1) 4)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* a (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6))) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (* a (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4)) (pow (- (PI) 1) 4)))))))) |
(* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
1 |
(+ 1 (* -1/64800 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2) (pow (- (PI) 1) 2))) (* 1/25194240000 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4)) (pow (- (PI) 1) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (/ (* (pow angle 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6)) (pow (- (PI) 1) 6))) (* 1/25194240000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))) |
(cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(/ 1 (pow a 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* 1/32400 (* angle (* b (PI)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 90 (/ (* (pow angle 2) (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (PI))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* 90 (/ (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (PI))) (* 90 (/ (* (pow angle 2) (* b (- (* -1/347128758144000000000 (pow (PI) 8)) (* -1/194400 (* (pow (PI) 2) (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) (PI))))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* angle (- (pow (PI) 2) 1)) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (/.f64 (pow.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 4 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (pow.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 (/.f64 (pow.f64 (+.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 6 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64))) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b (*.f64 angle angle)) b))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
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(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4)))))))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 2)) (pow (- (PI) 1) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6))) (* -1/12244400640000000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 6) (pow (- (PI) 1) 6)))))) (* (pow a 2) (+ (* 1/12597120000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))) (* 1/4199040000 (/ (pow (- (+ (/ 1 (+ 1 (PI))) (pow (PI) 2)) (+ 1 (/ (pow (PI) 2) (+ 1 (PI))))) 4) (pow (- (PI) 1) 4))))))))) (pow a 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (+ (* angle (pow (PI) 2)) (/ angle (+ 1 (PI)))) (+ angle (/ (* angle (pow (PI) 2)) (+ 1 (PI))))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (+.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (+.f64 angle (/.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
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(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1))))) |
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a |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(cos (* 1/180 (/ (- (* angle (- (pow (PI) 2) 1)) (/ (* angle (- (pow (PI) 2) 1)) (+ 1 (PI)))) (- (PI) 1)))) |
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(/ 1 (pow a 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
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(pow a 2) |
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(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* angle (* b (PI)))) |
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(* 1/32400 (* angle (* b (PI)))) |
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(* 1/32400 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 (*.f64 b (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (pow a 2) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) (pow a 2)) |
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(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b (*.f64 angle angle)) b)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (neg.f64 b)) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (neg.f64 b)) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (neg.f64 b)) |
(* -1 (* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (neg.f64 b)) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 90 (/ (* (pow angle 2) (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (PI))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) (/.f64 (*.f64 (*.f64 #s(literal 90 binary64) (*.f64 b (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle)) (PI.f64)))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* 90 (/ (* b (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (PI))) (* 90 (/ (* (pow angle 2) (* b (- (* -1/347128758144000000000 (pow (PI) 8)) (* -1/194400 (* (pow (PI) 2) (- (* 1/765275040000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) (PI))))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 90 binary64)) (+.f64 (/.f64 (*.f64 b (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (PI.f64)) (/.f64 (*.f64 b (*.f64 (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 (*.f64 #s(literal 1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle))) (PI.f64))))))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* b (sqrt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 b (sqrt.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 a (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
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1 |
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1 |
#s(literal 1 binary64) |
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(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b (*.f64 angle angle)) b)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
Compiled 45656 to 3522 computations (92.3% saved)
137 alts after pruning (134 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1426 | 46 | 1472 |
| Fresh | 20 | 88 | 108 |
| Picked | 4 | 1 | 5 |
| Done | 1 | 2 | 3 |
| Total | 1451 | 137 | 1588 |
| Status | Accuracy | Program |
|---|---|---|
| 47.5% | (pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) | |
| 9.0% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) | |
| 14.3% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) | |
| 13.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) | |
| 9.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) | |
| 12.4% | (/.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))))) | |
| 9.9% | (/.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))))) | |
| 55.6% | (/.f64 a (/.f64 #s(literal 1 binary64) a)) | |
| 69.0% | (/.f64 #s(literal 1 binary64) (pow.f64 (pow.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) | |
| 55.6% | (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) | |
| 28.0% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 56.1% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) | |
| 55.6% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) | |
| 13.8% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 65.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 63.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 64.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 48.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) | |
| 64.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 63.9% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 49.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 28.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 56.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) | |
| 55.5% | (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) | |
| 67.4% | (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)))) | |
| 80.1% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) angle) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 69.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)) (log.f64 angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.8% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) | |
| 56.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 63.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 74.9% | (+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 80.1% | (+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) | |
| 75.1% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 75.0% | (+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) | |
| 64.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 69.3% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 69.3% | (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 68.8% | (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) | |
| 75.1% | (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) | |
| 63.9% | (+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 70.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 44.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) | |
| 62.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) | |
| 62.3% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 38.4% | (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) | |
| 40.3% | (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) | |
| 38.4% | (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 36.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 28.0% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) | |
| 36.5% | (*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 56.2% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 56.1% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 46.1% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) | |
| 56.2% | (*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) | |
| 56.1% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) | |
| ✓ | 55.7% | (*.f64 a a) |
| 67.4% | (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal 1 binary64))) | |
| 53.9% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 12338 to 4308 computations (65.1% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 76.0ms | a |
| 61.0ms | angle |
| 60.0ms | b |
| 59.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 58.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (pow.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 53.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 52.0ms | angle |
| 39.0ms | a |
| 38.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
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(+.f64 (pow.f64 (*.f64 (cos.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 39.0ms | a |
| 38.0ms | b |
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 36.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (pow.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 59.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 42.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 39.0ms | angle |
| 38.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 35.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| Outputs |
|---|
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 41.0ms | a |
| 30.0ms | b |
| 27.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 27.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.1% | 1 | a |
| 80.1% | 1 | angle |
| 80.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.1% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 23.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 22.0ms | angle |
| 21.0ms | a |
| 21.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 20.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.1% | 1 | a |
| 80.1% | 1 | b |
| 80.1% | 1 | angle |
| 80.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal -1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))) #s(literal 1/32400 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 23.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 21.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 21.0ms | angle |
| 21.0ms | b |
| 20.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.8% | 1 | a |
| 79.8% | 1 | b |
| 79.8% | 1 | angle |
| 79.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle b)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
3 calls:
| 11.0ms | angle |
| 11.0ms | a |
| 11.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.1% | 1 | a |
| 78.2% | 2 | b |
| 80.3% | 2 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a)) |
1 calls:
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.8% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
| Outputs |
|---|
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
2 calls:
| 8.0ms | b |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.0% | 2 | b |
| 74.6% | 1 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b (*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 b b)))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) a) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) #s(literal -1/2 binary64)) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) |
1 calls:
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.5% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
3 calls:
| 6.0ms | a |
| 4.0ms | angle |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.9% | 1 | angle |
| 73.2% | 2 | a |
| 74.2% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
3 calls:
| 4.0ms | angle |
| 4.0ms | a |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.8% | 2 | angle |
| 63.0% | 2 | a |
| 68.2% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b) |
1 calls:
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.1% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.0% | 2 | b |
Compiled 4 to 3 computations (25% saved)
Total -0.1b remaining (-0.5%)
Threshold costs -0.1b (-0.5%)
| Inputs |
|---|
(*.f64 a a) |
(/.f64 a (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) a)) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) a))) |
| Outputs |
|---|
(*.f64 a a) |
3 calls:
| 2.0ms | b |
| 2.0ms | a |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.7% | 1 | angle |
| 55.7% | 1 | a |
| 55.7% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 117255.08413958021 | 1907352065061.6816 |
| 27.0ms | 144× | 0 | valid |
Compiled 516 to 353 computations (31.6% saved)
ival-sin: 9.0ms (40.1% of total)ival-cos: 4.0ms (17.8% of total)ival-mult: 3.0ms (13.4% of total)ival-pow: 3.0ms (13.4% of total)ival-pi: 1.0ms (4.5% of total)ival-div: 1.0ms (4.5% of total)ival-add: 1.0ms (4.5% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 8.0ms | 1.6863313379386749e-9 | 1.4192323074243458e-6 |
| 7.0ms | 48× | 0 | valid |
Compiled 165 to 119 computations (27.9% saved)
ival-pow: 2.0ms (40.4% of total)ival-mult: 1.0ms (20.2% of total)ival-sin: 1.0ms (20.2% of total)ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.1473316075835655e-50 | 5.505428633140039e-50 |
| 14.0ms | 46× | 1 | valid |
| 5.0ms | 50× | 0 | valid |
Compiled 276 to 200 computations (27.5% saved)
ival-mult: 3.0ms (19.7% of total)ival-pow: 3.0ms (19.7% of total)ival-cos: 3.0ms (19.7% of total)ival-sin: 2.0ms (13.2% of total)ival-div: 1.0ms (6.6% of total)ival-pi: 1.0ms (6.6% of total)backward-pass: 1.0ms (6.6% of total)ival-add: 1.0ms (6.6% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.1473316075835655e-50 | 5.505428633140039e-50 |
| 16.0ms | 49× | 1 | valid |
| 5.0ms | 47× | 0 | valid |
Compiled 210 to 146 computations (30.5% saved)
ival-mult: 3.0ms (17.8% of total)ival-pow: 3.0ms (17.8% of total)ival-cos: 3.0ms (17.8% of total)ival-sin: 3.0ms (17.8% of total)backward-pass: 2.0ms (11.9% of total)ival-div: 1.0ms (5.9% of total)ival-pi: 1.0ms (5.9% of total)ival-add: 1.0ms (5.9% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.1473316075835655e-50 | 5.505428633140039e-50 |
| 14.0ms | 47× | 1 | valid |
| 5.0ms | 49× | 0 | valid |
Compiled 198 to 134 computations (32.3% saved)
ival-mult: 3.0ms (19.9% of total)ival-pow: 3.0ms (19.9% of total)ival-cos: 3.0ms (19.9% of total)ival-sin: 2.0ms (13.2% of total)ival-div: 1.0ms (6.6% of total)ival-pi: 1.0ms (6.6% of total)backward-pass: 1.0ms (6.6% of total)ival-add: 1.0ms (6.6% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 41.0ms | 1.188736844999891e+158 | 1.4689162850816926e+163 |
| 27.0ms | 72× | 1 | valid |
| 9.0ms | 72× | 0 | valid |
Compiled 246 to 173 computations (29.7% saved)
ival-sin: 7.0ms (24.3% of total)ival-mult: 5.0ms (17.4% of total)ival-pow: 5.0ms (17.4% of total)ival-cos: 5.0ms (17.4% of total)backward-pass: 3.0ms (10.4% of total)ival-div: 2.0ms (6.9% of total)ival-pi: 1.0ms (3.5% of total)ival-add: 1.0ms (3.5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 1.4689162850816926e+163 | 3.633696681979942e+165 |
| 20.0ms | 53× | 1 | valid |
| 9.0ms | 59× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-sin: 6.0ms (25% of total)ival-div: 4.0ms (16.7% of total)ival-mult: 4.0ms (16.7% of total)ival-cos: 4.0ms (16.7% of total)ival-pow: 3.0ms (12.5% of total)backward-pass: 1.0ms (4.2% of total)ival-pi: 1.0ms (4.2% of total)ival-add: 1.0ms (4.2% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 32.0ms | 1.4689162850816926e+163 | 3.633696681979942e+165 |
| 21.0ms | 53× | 1 | valid |
| 7.0ms | 59× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-cos: 5.0ms (23.8% of total)ival-sin: 5.0ms (23.8% of total)ival-mult: 4.0ms (19% of total)ival-pow: 3.0ms (14.3% of total)ival-div: 1.0ms (4.8% of total)backward-pass: 1.0ms (4.8% of total)ival-pi: 1.0ms (4.8% of total)ival-add: 1.0ms (4.8% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 136× | *-commutative_binary64 |
| 66× | +-commutative_binary64 |
| 28× | sub-neg_binary64 |
| 22× | neg-sub0_binary64 |
| 22× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 153 | 449 |
| 1 | 244 | 449 |
| 2 | 267 | 449 |
| 3 | 297 | 449 |
| 4 | 317 | 449 |
| 5 | 335 | 449 |
| 6 | 338 | 449 |
| 7 | 339 | 449 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 angle #s(literal 96000000 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) |
(if (<=.f64 angle #s(literal 4722366482869645/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) |
(if (<=.f64 b #s(literal 4001867083405173/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 5054990000090745/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 6318737500113431/210624583337114373395836055367340864637790190801098222508621955072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 120000000000000004100266764118928932664426762441874405279271661127777989121912443312081522615867375807621344147206328779641115728277059190687688743049062514688 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 15000000000000000666084352333533984464135659045685668323918128783305517123123838365583162730180643415620224462836302428879126640568820662505808396606125347839148032 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b)) |
(if (<=.f64 b #s(literal 17000000000000000541784231609766779397036709364563604294669579415150888840888568370568873724108729537490024422080090854885491694756637961177334376447528450641625088 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (-.f64 #s(literal -1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a)) |
(if (<=.f64 angle #s(literal 96000000 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) |
(if (<=.f64 angle #s(literal 96000000 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 angle #s(literal 4722366482869645/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b)))) (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 a a))) |
(if (<=.f64 angle #s(literal 4722366482869645/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (PI.f64) (*.f64 angle b)))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 b #s(literal 4001867083405173/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 4001867083405173/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 5054990000090745/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 5054990000090745/105312291668557186697918027683670432318895095400549111254310977536 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (PI.f64) (*.f64 angle b))))) |
(if (<=.f64 b #s(literal 6318737500113431/210624583337114373395836055367340864637790190801098222508621955072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 6318737500113431/210624583337114373395836055367340864637790190801098222508621955072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 120000000000000004100266764118928932664426762441874405279271661127777989121912443312081522615867375807621344147206328779641115728277059190687688743049062514688 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 120000000000000004100266764118928932664426762441874405279271661127777989121912443312081522615867375807621344147206328779641115728277059190687688743049062514688 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 15000000000000000666084352333533984464135659045685668323918128783305517123123838365583162730180643415620224462836302428879126640568820662505808396606125347839148032 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) b)) |
(if (<=.f64 b #s(literal 15000000000000000666084352333533984464135659045685668323918128783305517123123838365583162730180643415620224462836302428879126640568820662505808396606125347839148032 binary64)) (*.f64 a a) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))) |
(if (<=.f64 b #s(literal 17000000000000000541784231609766779397036709364563604294669579415150888840888568370568873724108729537490024422080090854885491694756637961177334376447528450641625088 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
| 6824× | *-lowering-*.f32 |
| 6824× | *-lowering-*.f64 |
| 6414× | *-lowering-*.f32 |
| 6414× | *-lowering-*.f64 |
| 6178× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 704 | 13338 |
| 1 | 2490 | 12830 |
| 0 | 8748 | 12830 |
| 0 | 373 | 7840 |
| 1 | 1290 | 7688 |
| 2 | 5548 | 7433 |
| 0 | 8307 | 7433 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 51 | 21 |
| 3 | 83 | 21 |
| 4 | 84 | 21 |
| 0 | 84 | 21 |
| 0 | 69 | 409 |
| 1 | 422 | 311 |
| 2 | 3567 | 304 |
| 0 | 8473 | 304 |
| 0 | 45 | 279 |
| 1 | 263 | 264 |
| 2 | 2192 | 236 |
| 0 | 9627 | 236 |
| 0 | 67 | 476 |
| 1 | 438 | 385 |
| 2 | 3808 | 365 |
| 0 | 8381 | 365 |
| 0 | 420 | 9983 |
| 1 | 1414 | 9674 |
| 2 | 5937 | 9559 |
| 0 | 8058 | 9559 |
| 0 | 188 | 3890 |
| 1 | 629 | 3862 |
| 2 | 2728 | 3810 |
| 3 | 5554 | 3810 |
| 4 | 6174 | 3810 |
| 5 | 6499 | 3810 |
| 6 | 7545 | 3810 |
| 0 | 8116 | 3810 |
| 0 | 24 | 128 |
| 1 | 135 | 128 |
| 2 | 608 | 128 |
| 3 | 5835 | 128 |
| 0 | 8067 | 128 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1245 to 733 computations (41.1% saved)
(abs b)
(abs a)
Compiled 4344 to 2122 computations (51.2% saved)
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