
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y (* y 2.0) (+ (* x x) (* y y))))
double code(double x, double y) {
return fma(y, (y * 2.0), ((x * x) + (y * y)));
}
function code(x, y) return fma(y, Float64(y * 2.0), Float64(Float64(x * x) + Float64(y * y))) end
code[x_, y_] := N[(y * N[(y * 2.0), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y \cdot 2, x \cdot x + y \cdot y\right)
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
distribute-lft-outN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
associate-*r*N/A
*-commutativeN/A
metadata-evalN/A
distribute-rgt1-inN/A
count-2N/A
associate-+l+N/A
+-commutativeN/A
distribute-lft-outN/A
fma-defineN/A
fma-lowering-fma.f64N/A
count-2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* y y) (+ (* x x) (* y y)))))
double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((y * y) + ((x * x) + (y * y)))
end function
public static double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
def code(x, y): return (y * y) + ((y * y) + ((x * x) + (y * y)))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(y * y)))) end
function tmp = code(x, y) tmp = (y * y) + ((y * y) + ((x * x) + (y * y))); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(y \cdot y + \left(x \cdot x + y \cdot y\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 5e-89) (* x x) (* (* y y) 3.0)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 5e-89) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 5d-89) then
tmp = x * x
else
tmp = (y * y) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 5e-89) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 5e-89: tmp = x * x else: tmp = (y * y) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 5e-89) tmp = Float64(x * x); else tmp = Float64(Float64(y * y) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 5e-89) tmp = x * x; else tmp = (y * y) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 5e-89], N[(x * x), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 5 \cdot 10^{-89}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 y y) < 4.99999999999999967e-89Initial program 100.0%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
distribute-lft-outN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6489.4%
Simplified89.4%
if 4.99999999999999967e-89 < (*.f64 y y) Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
distribute-lft-outN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.7%
Simplified80.7%
Final simplification84.6%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
distribute-lft-outN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
distribute-lft-outN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6460.2%
Simplified60.2%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024150
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (* y (+ y (+ y y)))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))