
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 99.6%
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y x) -3.8e+31) (* y x) (if (<= (* y x) 0.058) (* z t) (* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -3.8e+31) {
tmp = y * x;
} else if ((y * x) <= 0.058) {
tmp = z * t;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-3.8d+31)) then
tmp = y * x
else if ((y * x) <= 0.058d0) then
tmp = z * t
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -3.8e+31) {
tmp = y * x;
} else if ((y * x) <= 0.058) {
tmp = z * t;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -3.8e+31: tmp = y * x elif (y * x) <= 0.058: tmp = z * t else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -3.8e+31) tmp = Float64(y * x); elseif (Float64(y * x) <= 0.058) tmp = Float64(z * t); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -3.8e+31) tmp = y * x; elseif ((y * x) <= 0.058) tmp = z * t; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -3.8e+31], N[(y * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 0.058], N[(z * t), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -3.8 \cdot 10^{+31}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 0.058:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -3.8000000000000001e31 or 0.0580000000000000029 < (*.f64 x y) Initial program 99.2%
Taylor expanded in x around inf
*-lowering-*.f6487.5%
Simplified87.5%
if -3.8000000000000001e31 < (*.f64 x y) < 0.0580000000000000029Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6480.9%
Simplified80.9%
Final simplification84.3%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* y x)))
double code(double x, double y, double z, double t) {
return (z * t) + (y * x);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (y * x)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (y * x);
}
def code(x, y, z, t): return (z * t) + (y * x)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(y * x)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (y * x); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + y \cdot x
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
*-lowering-*.f6447.0%
Simplified47.0%
Final simplification47.0%
herbie shell --seed 2024150
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))