
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* x y) y x))
double code(double x, double y) {
return fma((x * y), y, x);
}
function code(x, y) return fma(Float64(x * y), y, x) end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot y, y, x\right)
\end{array}
Initial program 95.2%
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 5e+209) (* x (+ (* y y) 1.0)) (/ y (/ 1.0 (* x y)))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 5e+209) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y / (1.0 / (x * y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 5d+209) then
tmp = x * ((y * y) + 1.0d0)
else
tmp = y / (1.0d0 / (x * y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 5e+209) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y / (1.0 / (x * y));
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 5e+209: tmp = x * ((y * y) + 1.0) else: tmp = y / (1.0 / (x * y)) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 5e+209) tmp = Float64(x * Float64(Float64(y * y) + 1.0)); else tmp = Float64(y / Float64(1.0 / Float64(x * y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 5e+209) tmp = x * ((y * y) + 1.0); else tmp = y / (1.0 / (x * y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 5e+209], N[(x * N[(N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(y / N[(1.0 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 5 \cdot 10^{+209}:\\
\;\;\;\;x \cdot \left(y \cdot y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{1}{x \cdot y}}\\
\end{array}
\end{array}
if (*.f64 y y) < 4.99999999999999964e209Initial program 99.9%
if 4.99999999999999964e209 < (*.f64 y y) Initial program 84.1%
Taylor expanded in y around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6484.1%
Simplified84.1%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
*-commutativeN/A
remove-double-divN/A
associate-/r/N/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
/-lowering-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 2e+26) (* x (+ (* y y) 1.0)) (* y (* x y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 2e+26) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y * (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 2d+26) then
tmp = x * ((y * y) + 1.0d0)
else
tmp = y * (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 2e+26) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y * (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 2e+26: tmp = x * ((y * y) + 1.0) else: tmp = y * (x * y) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 2e+26) tmp = Float64(x * Float64(Float64(y * y) + 1.0)); else tmp = Float64(y * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 2e+26) tmp = x * ((y * y) + 1.0); else tmp = y * (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 2e+26], N[(x * N[(N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 2 \cdot 10^{+26}:\\
\;\;\;\;x \cdot \left(y \cdot y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 2.0000000000000001e26Initial program 100.0%
if 2.0000000000000001e26 < (*.f64 y y) Initial program 90.2%
Taylor expanded in y around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6490.2%
Simplified90.2%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 0.04) x (* y (* x y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 0.04) {
tmp = x;
} else {
tmp = y * (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 0.04d0) then
tmp = x
else
tmp = y * (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 0.04) {
tmp = x;
} else {
tmp = y * (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 0.04: tmp = x else: tmp = y * (x * y) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 0.04) tmp = x; else tmp = Float64(y * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 0.04) tmp = x; else tmp = y * (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 0.04], x, N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 0.04:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 0.0400000000000000008Initial program 100.0%
Taylor expanded in y around 0
Simplified98.8%
if 0.0400000000000000008 < (*.f64 y y) Initial program 90.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.8%
Simplified89.8%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.0%
Applied egg-rr99.0%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= y 1.0) x (* x (* y y))))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x;
} else {
tmp = x * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = x
else
tmp = x * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x;
} else {
tmp = x * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = x else: tmp = x * (y * y) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = x; else tmp = Float64(x * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = x; else tmp = x * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], x, N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if y < 1Initial program 98.0%
Taylor expanded in y around 0
Simplified67.5%
if 1 < y Initial program 87.4%
Taylor expanded in y around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6486.8%
Simplified86.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.2%
Taylor expanded in y around 0
Simplified51.0%
(FPCore (x y) :precision binary64 (+ x (* (* x y) y)))
double code(double x, double y) {
return x + ((x * y) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x * y) * y)
end function
public static double code(double x, double y) {
return x + ((x * y) * y);
}
def code(x, y): return x + ((x * y) * y)
function code(x, y) return Float64(x + Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = x + ((x * y) * y); end
code[x_, y_] := N[(x + N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(x \cdot y\right) \cdot y
\end{array}
herbie shell --seed 2024150
(FPCore (x y)
:name "Numeric.Integration.TanhSinh:everywhere from integration-0.2.1"
:precision binary64
:alt
(! :herbie-platform default (+ x (* (* x y) y)))
(* x (+ 1.0 (* y y))))