
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)) (t_1 (* z (* x y))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 5e+300) (* x (- 1.0 (- z (* y z)))) t_1))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * (x * y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= 5e+300) {
tmp = x * (1.0 - (z - (y * z)));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * (x * y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= 5e+300) {
tmp = x * (1.0 - (z - (y * z)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z t_1 = z * (x * y) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= 5e+300: tmp = x * (1.0 - (z - (y * z))) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) t_1 = Float64(z * Float64(x * y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= 5e+300) tmp = Float64(x * Float64(1.0 - Float64(z - Float64(y * z)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; t_1 = z * (x * y); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= 5e+300) tmp = x * (1.0 - (z - (y * z))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, 5e+300], N[(x * N[(1.0 - N[(z - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
t_1 := z \cdot \left(x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;x \cdot \left(1 - \left(z - y \cdot z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0 or 5.00000000000000026e300 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 63.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6463.8%
Simplified63.8%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 5.00000000000000026e300Initial program 99.9%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)) (t_1 (* z (* x y))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 5e+300) (* x (+ 1.0 (* z (+ y -1.0)))) t_1))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * (x * y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= 5e+300) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * (x * y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= 5e+300) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z t_1 = z * (x * y) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= 5e+300: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) t_1 = Float64(z * Float64(x * y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= 5e+300) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; t_1 = z * (x * y); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= 5e+300) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, 5e+300], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
t_1 := z \cdot \left(x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+300}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0 or 5.00000000000000026e300 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 63.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6463.8%
Simplified63.8%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 5.00000000000000026e300Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y -6.8e+119) (* y (* x z)) (if (<= y 1.3e+36) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e+119) {
tmp = y * (x * z);
} else if (y <= 1.3e+36) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.8d+119)) then
tmp = y * (x * z)
else if (y <= 1.3d+36) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e+119) {
tmp = y * (x * z);
} else if (y <= 1.3e+36) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.8e+119: tmp = y * (x * z) elif y <= 1.3e+36: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.8e+119) tmp = Float64(y * Float64(x * z)); elseif (y <= 1.3e+36) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.8e+119) tmp = y * (x * z); elseif (y <= 1.3e+36) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.8e+119], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.3e+36], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+119}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -6.80000000000000027e119Initial program 78.2%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6470.9%
Simplified70.9%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.4%
Applied egg-rr88.4%
if -6.80000000000000027e119 < y < 1.3000000000000001e36Initial program 99.4%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6494.4%
Simplified94.4%
if 1.3000000000000001e36 < y Initial program 90.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6472.0%
Simplified72.0%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.1%
Applied egg-rr81.1%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* x y)))) (if (<= y -1.1e+120) t_0 (if (<= y 3.8e+36) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (x * y);
double tmp;
if (y <= -1.1e+120) {
tmp = t_0;
} else if (y <= 3.8e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (x * y)
if (y <= (-1.1d+120)) then
tmp = t_0
else if (y <= 3.8d+36) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (x * y);
double tmp;
if (y <= -1.1e+120) {
tmp = t_0;
} else if (y <= 3.8e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (x * y) tmp = 0 if y <= -1.1e+120: tmp = t_0 elif y <= 3.8e+36: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(x * y)) tmp = 0.0 if (y <= -1.1e+120) tmp = t_0; elseif (y <= 3.8e+36) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (x * y); tmp = 0.0; if (y <= -1.1e+120) tmp = t_0; elseif (y <= 3.8e+36) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+120], t$95$0, If[LessEqual[y, 3.8e+36], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+120}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.1000000000000001e120 or 3.80000000000000025e36 < y Initial program 85.3%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6471.5%
Simplified71.5%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6482.6%
Applied egg-rr82.6%
if -1.1000000000000001e120 < y < 3.80000000000000025e36Initial program 99.4%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6494.4%
Simplified94.4%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (* y z)))) (if (<= y -4.8e+119) t_0 (if (<= y 1.8e+36) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -4.8e+119) {
tmp = t_0;
} else if (y <= 1.8e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if (y <= (-4.8d+119)) then
tmp = t_0
else if (y <= 1.8d+36) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -4.8e+119) {
tmp = t_0;
} else if (y <= 1.8e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if y <= -4.8e+119: tmp = t_0 elif y <= 1.8e+36: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (y <= -4.8e+119) tmp = t_0; elseif (y <= 1.8e+36) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if (y <= -4.8e+119) tmp = t_0; elseif (y <= 1.8e+36) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+119], t$95$0, If[LessEqual[y, 1.8e+36], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.8e119 or 1.7999999999999999e36 < y Initial program 85.3%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6471.5%
Simplified71.5%
if -4.8e119 < y < 1.7999999999999999e36Initial program 99.4%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6494.4%
Simplified94.4%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (* y z)))) (if (<= z -1.45e-19) t_0 (if (<= z 1.7e-24) x t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (z <= -1.45e-19) {
tmp = t_0;
} else if (z <= 1.7e-24) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if (z <= (-1.45d-19)) then
tmp = t_0
else if (z <= 1.7d-24) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (z <= -1.45e-19) {
tmp = t_0;
} else if (z <= 1.7e-24) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if z <= -1.45e-19: tmp = t_0 elif z <= 1.7e-24: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -1.45e-19) tmp = t_0; elseif (z <= 1.7e-24) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if (z <= -1.45e-19) tmp = t_0; elseif (z <= 1.7e-24) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.45e-19], t$95$0, If[LessEqual[z, 1.7e-24], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -1.45 \cdot 10^{-19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.45e-19 or 1.69999999999999996e-24 < z Initial program 89.9%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6441.5%
Simplified41.5%
if -1.45e-19 < z < 1.69999999999999996e-24Initial program 99.9%
Taylor expanded in z around 0
Simplified81.6%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (if (<= x 6.8e-74) (+ x (* z (* x (+ y -1.0)))) (* x (- 1.0 (- z (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= 6.8e-74) {
tmp = x + (z * (x * (y + -1.0)));
} else {
tmp = x * (1.0 - (z - (y * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 6.8d-74) then
tmp = x + (z * (x * (y + (-1.0d0))))
else
tmp = x * (1.0d0 - (z - (y * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 6.8e-74) {
tmp = x + (z * (x * (y + -1.0)));
} else {
tmp = x * (1.0 - (z - (y * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 6.8e-74: tmp = x + (z * (x * (y + -1.0))) else: tmp = x * (1.0 - (z - (y * z))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 6.8e-74) tmp = Float64(x + Float64(z * Float64(x * Float64(y + -1.0)))); else tmp = Float64(x * Float64(1.0 - Float64(z - Float64(y * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 6.8e-74) tmp = x + (z * (x * (y + -1.0))); else tmp = x * (1.0 - (z - (y * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 6.8e-74], N[(x + N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.8 \cdot 10^{-74}:\\
\;\;\;\;x + z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \left(z - y \cdot z\right)\right)\\
\end{array}
\end{array}
if x < 6.8000000000000001e-74Initial program 91.9%
sub-negN/A
distribute-rgt-inN/A
fma-defineN/A
distribute-lft-neg-outN/A
fmm-undefN/A
*-lft-identityN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6491.9%
Applied egg-rr91.9%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6496.6%
Applied egg-rr96.6%
if 6.8000000000000001e-74 < x Initial program 99.9%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Final simplification97.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.4%
Taylor expanded in z around 0
Simplified38.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024150
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))