
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a b) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) / 3.0);
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) / 3.0)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) / 3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
cos-lowering-cos.f6475.0%
Simplified75.0%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6475.1%
Applied egg-rr75.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* b 3.0))) (t_2 (* 2.0 (sqrt x))) (t_3 (- t_2 t_1))) (if (<= t_1 -1e-125) t_3 (if (<= t_1 5e-101) (* t_2 (cos y)) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -1e-125) {
tmp = t_3;
} else if (t_1 <= 5e-101) {
tmp = t_2 * cos(y);
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (b * 3.0d0)
t_2 = 2.0d0 * sqrt(x)
t_3 = t_2 - t_1
if (t_1 <= (-1d-125)) then
tmp = t_3
else if (t_1 <= 5d-101) then
tmp = t_2 * cos(y)
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -1e-125) {
tmp = t_3;
} else if (t_1 <= 5e-101) {
tmp = t_2 * Math.cos(y);
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) t_2 = 2.0 * math.sqrt(x) t_3 = t_2 - t_1 tmp = 0 if t_1 <= -1e-125: tmp = t_3 elif t_1 <= 5e-101: tmp = t_2 * math.cos(y) else: tmp = t_3 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(t_2 - t_1) tmp = 0.0 if (t_1 <= -1e-125) tmp = t_3; elseif (t_1 <= 5e-101) tmp = Float64(t_2 * cos(y)); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); t_2 = 2.0 * sqrt(x); t_3 = t_2 - t_1; tmp = 0.0; if (t_1 <= -1e-125) tmp = t_3; elseif (t_1 <= 5e-101) tmp = t_2 * cos(y); else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-125], t$95$3, If[LessEqual[t$95$1, 5e-101], N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t\_2 - t\_1\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-125}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-101}:\\
\;\;\;\;t\_2 \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000001e-125 or 5.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 77.8%
Taylor expanded in z around 0
cos-lowering-cos.f6486.1%
Simplified86.1%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6481.5%
Simplified81.5%
if -1.00000000000000001e-125 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000001e-101Initial program 50.7%
Taylor expanded in z around 0
cos-lowering-cos.f6453.1%
Simplified53.1%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6453.1%
Simplified53.1%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
cos-lowering-cos.f6475.0%
Simplified75.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (* b 3.0) -1e+101)
t_1
(if (<= (* b 3.0) 1e+195) (/ (/ a b) -3.0) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if ((b * 3.0) <= -1e+101) {
tmp = t_1;
} else if ((b * 3.0) <= 1e+195) {
tmp = (a / b) / -3.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if ((b * 3.0d0) <= (-1d+101)) then
tmp = t_1
else if ((b * 3.0d0) <= 1d+195) then
tmp = (a / b) / (-3.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if ((b * 3.0) <= -1e+101) {
tmp = t_1;
} else if ((b * 3.0) <= 1e+195) {
tmp = (a / b) / -3.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if (b * 3.0) <= -1e+101: tmp = t_1 elif (b * 3.0) <= 1e+195: tmp = (a / b) / -3.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(b * 3.0) <= -1e+101) tmp = t_1; elseif (Float64(b * 3.0) <= 1e+195) tmp = Float64(Float64(a / b) / -3.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if ((b * 3.0) <= -1e+101) tmp = t_1; elseif ((b * 3.0) <= 1e+195) tmp = (a / b) / -3.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(b * 3.0), $MachinePrecision], -1e+101], t$95$1, If[LessEqual[N[(b * 3.0), $MachinePrecision], 1e+195], N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;b \cdot 3 \leq -1 \cdot 10^{+101}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;b \cdot 3 \leq 10^{+195}:\\
\;\;\;\;\frac{\frac{a}{b}}{-3}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 b #s(literal 3 binary64)) < -9.9999999999999998e100 or 9.99999999999999977e194 < (*.f64 b #s(literal 3 binary64)) Initial program 64.0%
Taylor expanded in z around 0
cos-lowering-cos.f6465.3%
Simplified65.3%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6453.8%
Simplified53.8%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6430.6%
Simplified30.6%
if -9.9999999999999998e100 < (*.f64 b #s(literal 3 binary64)) < 9.99999999999999977e194Initial program 70.6%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6461.5%
Simplified61.5%
associate-/l*N/A
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-eval61.7%
Applied egg-rr61.7%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{b \cdot 3}
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
cos-lowering-cos.f6475.0%
Simplified75.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6464.9%
Simplified64.9%
(FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) / (-3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
def code(x, y, z, t, a, b): return (a / b) / -3.0
function code(x, y, z, t, a, b) return Float64(Float64(a / b) / -3.0) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) / -3.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{b}}{-3}
\end{array}
Initial program 68.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6448.0%
Simplified48.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-eval48.1%
Applied egg-rr48.1%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 68.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6448.0%
Simplified48.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.9%
Applied egg-rr47.9%
*-commutativeN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
div-invN/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval48.1%
Applied egg-rr48.1%
(FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 / (b / a); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 68.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6448.0%
Simplified48.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.9%
Applied egg-rr47.9%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6448.0%
Applied egg-rr48.0%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 68.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6448.0%
Simplified48.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.9%
Applied egg-rr47.9%
Final simplification47.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024150
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))