
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- 0.0 z))))
(if (<= y -4.3e+119)
t_0
(if (<= y -0.175)
(* x (cos y))
(if (<= y 0.82)
(+ x (* y (- (* y (+ (* x -0.5) (* z (* y 0.16666666666666666)))) z)))
t_0)))))
double code(double x, double y, double z) {
double t_0 = sin(y) * (0.0 - z);
double tmp;
if (y <= -4.3e+119) {
tmp = t_0;
} else if (y <= -0.175) {
tmp = x * cos(y);
} else if (y <= 0.82) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * (0.0d0 - z)
if (y <= (-4.3d+119)) then
tmp = t_0
else if (y <= (-0.175d0)) then
tmp = x * cos(y)
else if (y <= 0.82d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (z * (y * 0.16666666666666666d0)))) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * (0.0 - z);
double tmp;
if (y <= -4.3e+119) {
tmp = t_0;
} else if (y <= -0.175) {
tmp = x * Math.cos(y);
} else if (y <= 0.82) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * (0.0 - z) tmp = 0 if y <= -4.3e+119: tmp = t_0 elif y <= -0.175: tmp = x * math.cos(y) elif y <= 0.82: tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(0.0 - z)) tmp = 0.0 if (y <= -4.3e+119) tmp = t_0; elseif (y <= -0.175) tmp = Float64(x * cos(y)); elseif (y <= 0.82) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(z * Float64(y * 0.16666666666666666)))) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * (0.0 - z); tmp = 0.0; if (y <= -4.3e+119) tmp = t_0; elseif (y <= -0.175) tmp = x * cos(y); elseif (y <= 0.82) tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * N[(0.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.3e+119], t$95$0, If[LessEqual[y, -0.175], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.82], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(z * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(0 - z\right)\\
\mathbf{if}\;y \leq -4.3 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.175:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 0.82:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + z \cdot \left(y \cdot 0.16666666666666666\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.30000000000000032e119 or 0.819999999999999951 < y Initial program 99.7%
flip--N/A
div-invN/A
difference-of-squaresN/A
fmm-defN/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Applied egg-rr99.5%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6458.7%
Simplified58.7%
sub0-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6458.7%
Applied egg-rr58.7%
if -4.30000000000000032e119 < y < -0.17499999999999999Initial program 99.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6461.9%
Simplified61.9%
if -0.17499999999999999 < y < 0.819999999999999951Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.4%
Simplified99.4%
Final simplification80.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -5.8e+66) t_0 (if (<= x 9e+97) (- x (* z (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -5.8e+66) {
tmp = t_0;
} else if (x <= 9e+97) {
tmp = x - (z * sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-5.8d+66)) then
tmp = t_0
else if (x <= 9d+97) then
tmp = x - (z * sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -5.8e+66) {
tmp = t_0;
} else if (x <= 9e+97) {
tmp = x - (z * Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -5.8e+66: tmp = t_0 elif x <= 9e+97: tmp = x - (z * math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -5.8e+66) tmp = t_0; elseif (x <= 9e+97) tmp = Float64(x - Float64(z * sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -5.8e+66) tmp = t_0; elseif (x <= 9e+97) tmp = x - (z * sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.8e+66], t$95$0, If[LessEqual[x, 9e+97], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -5.8 \cdot 10^{+66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9 \cdot 10^{+97}:\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.79999999999999972e66 or 8.99999999999999952e97 < x Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6487.9%
Simplified87.9%
if -5.79999999999999972e66 < x < 8.99999999999999952e97Initial program 99.9%
Taylor expanded in y around 0
Simplified89.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.13)
t_0
(if (<= y 0.00095)
(+ x (* y (- (* y (+ (* x -0.5) (* z (* y 0.16666666666666666)))) z)))
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.13) {
tmp = t_0;
} else if (y <= 0.00095) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.13d0)) then
tmp = t_0
else if (y <= 0.00095d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (z * (y * 0.16666666666666666d0)))) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.13) {
tmp = t_0;
} else if (y <= 0.00095) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.13: tmp = t_0 elif y <= 0.00095: tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.13) tmp = t_0; elseif (y <= 0.00095) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(z * Float64(y * 0.16666666666666666)))) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.13) tmp = t_0; elseif (y <= 0.00095) tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.13], t$95$0, If[LessEqual[y, 0.00095], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(z * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.13:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.00095:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + z \cdot \left(y \cdot 0.16666666666666666\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.13 or 9.49999999999999998e-4 < y Initial program 99.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6447.8%
Simplified47.8%
if -0.13 < y < 9.49999999999999998e-4Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 0.0 (* y z)))) (if (<= z -1.9e+171) t_0 (if (<= z 1.08e+96) x t_0))))
double code(double x, double y, double z) {
double t_0 = 0.0 - (y * z);
double tmp;
if (z <= -1.9e+171) {
tmp = t_0;
} else if (z <= 1.08e+96) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 0.0d0 - (y * z)
if (z <= (-1.9d+171)) then
tmp = t_0
else if (z <= 1.08d+96) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 0.0 - (y * z);
double tmp;
if (z <= -1.9e+171) {
tmp = t_0;
} else if (z <= 1.08e+96) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 0.0 - (y * z) tmp = 0 if z <= -1.9e+171: tmp = t_0 elif z <= 1.08e+96: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(0.0 - Float64(y * z)) tmp = 0.0 if (z <= -1.9e+171) tmp = t_0; elseif (z <= 1.08e+96) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 0.0 - (y * z); tmp = 0.0; if (z <= -1.9e+171) tmp = t_0; elseif (z <= 1.08e+96) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.9e+171], t$95$0, If[LessEqual[z, 1.08e+96], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0 - y \cdot z\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{+96}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.9000000000000001e171 or 1.08e96 < z Initial program 99.8%
flip--N/A
div-invN/A
difference-of-squaresN/A
fmm-defN/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Applied egg-rr99.6%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6481.4%
Simplified81.4%
sub0-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6481.4%
Applied egg-rr81.4%
Taylor expanded in y around 0
*-commutativeN/A
*-lowering-*.f6433.2%
Simplified33.2%
if -1.9000000000000001e171 < z < 1.08e96Initial program 99.8%
Taylor expanded in y around 0
Simplified47.4%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6453.5%
Simplified53.5%
Final simplification53.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified37.9%
herbie shell --seed 2024150
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))