
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
exp-lowering-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3295.4%
Simplified95.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(+ 2.0 (+ (/ 0.6666666666666666 (* v v)) (/ 1.3333333333333333 v)))
(*
u
(-
(-
(*
u
(-
(+ (/ 2.6666666666666665 v) (/ 8.0 (* v v)))
(/ (* u 4.0) (* v v))))
(+ (/ 4.0 v) (/ 4.666666666666667 (* v v))))
2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((2.0f + ((0.6666666666666666f / (v * v)) + (1.3333333333333333f / v))) + (u * (((u * (((2.6666666666666665f / v) + (8.0f / (v * v))) - ((u * 4.0f) / (v * v)))) - ((4.0f / v) + (4.666666666666667f / (v * v)))) - 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((2.0e0 + ((0.6666666666666666e0 / (v * v)) + (1.3333333333333333e0 / v))) + (u * (((u * (((2.6666666666666665e0 / v) + (8.0e0 / (v * v))) - ((u * 4.0e0) / (v * v)))) - ((4.0e0 / v) + (4.666666666666667e0 / (v * v)))) - 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(1.3333333333333333) / v))) + Float32(u * Float32(Float32(Float32(u * Float32(Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v))) - Float32(Float32(u * Float32(4.0)) / Float32(v * v)))) - Float32(Float32(Float32(4.0) / v) + Float32(Float32(4.666666666666667) / Float32(v * v)))) - Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((single(2.0) + ((single(0.6666666666666666) / (v * v)) + (single(1.3333333333333333) / v))) + (u * (((u * (((single(2.6666666666666665) / v) + (single(8.0) / (v * v))) - ((u * single(4.0)) / (v * v)))) - ((single(4.0) / v) + (single(4.666666666666667) / (v * v)))) - single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(2 + \left(\frac{0.6666666666666666}{v \cdot v} + \frac{1.3333333333333333}{v}\right)\right) + u \cdot \left(\left(u \cdot \left(\left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - \frac{u \cdot 4}{v \cdot v}\right) - \left(\frac{4}{v} + \frac{4.666666666666667}{v \cdot v}\right)\right) - 2\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in v around -inf
Simplified72.8%
Taylor expanded in u around 0
Simplified72.8%
Final simplification92.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(*
u
(-
(-
(* u (+ (/ 2.6666666666666665 v) (/ 8.0 (* v v))))
(+ (/ 4.0 v) (/ 4.666666666666667 (* v v))))
2.0))
(+ 2.0 (+ (/ 0.6666666666666666 (* v v)) (/ 1.3333333333333333 v)))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((u * (((u * ((2.6666666666666665f / v) + (8.0f / (v * v)))) - ((4.0f / v) + (4.666666666666667f / (v * v)))) - 2.0f)) + (2.0f + ((0.6666666666666666f / (v * v)) + (1.3333333333333333f / v))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((u * (((u * ((2.6666666666666665e0 / v) + (8.0e0 / (v * v)))) - ((4.0e0 / v) + (4.666666666666667e0 / (v * v)))) - 2.0e0)) + (2.0e0 + ((0.6666666666666666e0 / (v * v)) + (1.3333333333333333e0 / v))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(u * Float32(Float32(Float32(u * Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v)))) - Float32(Float32(Float32(4.0) / v) + Float32(Float32(4.666666666666667) / Float32(v * v)))) - Float32(2.0))) + Float32(Float32(2.0) + Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(1.3333333333333333) / v))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((u * (((u * ((single(2.6666666666666665) / v) + (single(8.0) / (v * v)))) - ((single(4.0) / v) + (single(4.666666666666667) / (v * v)))) - single(2.0))) + (single(2.0) + ((single(0.6666666666666666) / (v * v)) + (single(1.3333333333333333) / v))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(u \cdot \left(\left(u \cdot \left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - \left(\frac{4}{v} + \frac{4.666666666666667}{v \cdot v}\right)\right) - 2\right) + \left(2 + \left(\frac{0.6666666666666666}{v \cdot v} + \frac{1.3333333333333333}{v}\right)\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in v around -inf
Simplified72.8%
Taylor expanded in u around 0
Simplified69.8%
Final simplification92.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(*
u
(+
2.0
(+
(+ (/ 2.0 v) (/ 1.3333333333333333 (* v v)))
(*
u
(+
(/ (* u 2.6666666666666665) (* v v))
(+ (/ -2.0 v) (/ -4.0 (* v v))))))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + (((2.0f / v) + (1.3333333333333333f / (v * v))) + (u * (((u * 2.6666666666666665f) / (v * v)) + ((-2.0f / v) + (-4.0f / (v * v)))))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + (((2.0e0 / v) + (1.3333333333333333e0 / (v * v))) + (u * (((u * 2.6666666666666665e0) / (v * v)) + (((-2.0e0) / v) + ((-4.0e0) / (v * v)))))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(2.0) / v) + Float32(Float32(1.3333333333333333) / Float32(v * v))) + Float32(u * Float32(Float32(Float32(u * Float32(2.6666666666666665)) / Float32(v * v)) + Float32(Float32(Float32(-2.0) / v) + Float32(Float32(-4.0) / Float32(v * v)))))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * (single(2.0) + (((single(2.0) / v) + (single(1.3333333333333333) / (v * v))) + (u * (((u * single(2.6666666666666665)) / (v * v)) + ((single(-2.0) / v) + (single(-4.0) / (v * v)))))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\left(\frac{2}{v} + \frac{1.3333333333333333}{v \cdot v}\right) + u \cdot \left(\frac{u \cdot 2.6666666666666665}{v \cdot v} + \left(\frac{-2}{v} + \frac{-4}{v \cdot v}\right)\right)\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in v around inf
Simplified68.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified68.8%
Final simplification92.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
(-
(/ (+ 1.3333333333333333 (+ (/ 0.6666666666666666 v) (* u -4.0))) v)
(* u 2.0))
-2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((((1.3333333333333333f + ((0.6666666666666666f / v) + (u * -4.0f))) / v) - (u * 2.0f)) - -2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((((1.3333333333333333e0 + ((0.6666666666666666e0 / v) + (u * (-4.0e0)))) / v) - (u * 2.0e0)) - (-2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(0.6666666666666666) / v) + Float32(u * Float32(-4.0)))) / v) - Float32(u * Float32(2.0))) - Float32(-2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((((single(1.3333333333333333) + ((single(0.6666666666666666) / v) + (u * single(-4.0)))) / v) - (u * single(2.0))) - single(-2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{\left(\frac{1.3333333333333333 + \left(\frac{0.6666666666666666}{v} + u \cdot -4\right)}{v} - u \cdot 2\right) - -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in u around 0
Simplified70.3%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f32N/A
Simplified68.6%
Taylor expanded in v around inf
/-lowering-/.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3268.2%
Simplified68.2%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
Simplified67.3%
Final simplification92.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/ (- (- (/ (+ 1.3333333333333333 (* u -4.0)) v) (* u 2.0)) -2.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((((1.3333333333333333f + (u * -4.0f)) / v) - (u * 2.0f)) - -2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((((1.3333333333333333e0 + (u * (-4.0e0))) / v) - (u * 2.0e0)) - (-2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(u * Float32(-4.0))) / v) - Float32(u * Float32(2.0))) - Float32(-2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((((single(1.3333333333333333) + (u * single(-4.0))) / v) - (u * single(2.0))) - single(-2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{\left(\frac{1.3333333333333333 + u \cdot -4}{v} - u \cdot 2\right) - -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in u around 0
Simplified70.3%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f32N/A
Simplified68.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
Simplified65.3%
Final simplification92.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ (/ 1.3333333333333333 (* v v)) (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((1.3333333333333333f / (v * v)) + (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((1.3333333333333333e0 / (v * v)) + (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(1.3333333333333333) / (v * v)) + (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{1.3333333333333333}{v \cdot v} + \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.5%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in v around inf
Simplified68.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
unpow2N/A
*-lowering-*.f3261.4%
Simplified61.4%
Final simplification91.6%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Simplified93.8%
if 0.200000003 < v Initial program 94.6%
Taylor expanded in u around 0
Simplified76.4%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3263.4%
Simplified63.4%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Simplified93.8%
if 0.200000003 < v Initial program 94.6%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified63.4%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3260.7%
Simplified60.7%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Simplified93.8%
if 0.200000003 < v Initial program 94.6%
Taylor expanded in u around 0
Simplified76.4%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3252.5%
Simplified52.5%
Taylor expanded in u around inf
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3252.5%
Simplified52.5%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0
Simplified93.8%
if 0.200000003 < v Initial program 94.6%
Taylor expanded in u around 0
Simplified76.4%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3252.5%
Simplified52.5%
Final simplification90.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Simplified86.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Simplified6.3%
herbie shell --seed 2024150
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))