
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.001500000013038516) (* u2 (sqrt (* (/ u1 (- 1.0 u1)) 39.47841760436263))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.001500000013038516f) {
tmp = u2 * sqrtf(((u1 / (1.0f - u1)) * 39.47841760436263f));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.001500000013038516e0) then
tmp = u2 * sqrt(((u1 / (1.0e0 - u1)) * 39.47841760436263e0))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.001500000013038516)) tmp = Float32(u2 * sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.001500000013038516)) tmp = u2 * sqrt(((u1 / (single(1.0) - u1)) * single(39.47841760436263))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.001500000013038516:\\
\;\;\;\;u2 \cdot \sqrt{\frac{u1}{1 - u1} \cdot 39.47841760436263}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00150000001Initial program 98.6%
Taylor expanded in u2 around 0 98.1%
associate-*r*98.4%
Simplified98.4%
add-sqr-sqrt97.9%
sqrt-unprod98.4%
*-commutative98.4%
*-commutative98.4%
swap-sqr98.1%
add-sqr-sqrt98.3%
metadata-eval98.8%
Applied egg-rr98.8%
if 0.00150000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
Taylor expanded in u1 around 0 84.5%
+-commutative84.5%
Simplified84.5%
Final simplification93.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.012000000104308128) (* u2 (sqrt (* (/ u1 (- 1.0 u1)) 39.47841760436263))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.012000000104308128f) {
tmp = u2 * sqrtf(((u1 / (1.0f - u1)) * 39.47841760436263f));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.012000000104308128e0) then
tmp = u2 * sqrt(((u1 / (1.0e0 - u1)) * 39.47841760436263e0))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.012000000104308128)) tmp = Float32(u2 * sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.012000000104308128)) tmp = u2 * sqrt(((u1 / (single(1.0) - u1)) * single(39.47841760436263))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.012000000104308128:\\
\;\;\;\;u2 \cdot \sqrt{\frac{u1}{1 - u1} \cdot 39.47841760436263}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0120000001Initial program 98.6%
Taylor expanded in u2 around 0 96.5%
associate-*r*96.7%
Simplified96.7%
add-sqr-sqrt96.3%
sqrt-unprod96.7%
*-commutative96.7%
*-commutative96.7%
swap-sqr96.5%
add-sqr-sqrt96.7%
metadata-eval97.1%
Applied egg-rr97.1%
if 0.0120000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 72.3%
Final simplification90.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (* (/ u1 (- 1.0 u1)) 39.47841760436263))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf(((u1 / (1.0f - u1)) * 39.47841760436263f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt(((u1 / (1.0e0 - u1)) * 39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt(((u1 / (single(1.0) - u1)) * single(39.47841760436263))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{\frac{u1}{1 - u1} \cdot 39.47841760436263}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
associate-*r*81.4%
Simplified81.4%
add-sqr-sqrt81.1%
sqrt-unprod81.4%
*-commutative81.4%
*-commutative81.4%
swap-sqr81.2%
add-sqr-sqrt81.4%
metadata-eval81.7%
Applied egg-rr81.7%
Final simplification81.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative86.3%
Simplified73.6%
Final simplification73.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
associate-*r*81.4%
Simplified81.4%
Taylor expanded in u1 around 0 64.9%
*-commutative64.9%
Simplified64.9%
Final simplification64.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative73.6%
distribute-lft-in73.6%
*-rgt-identity73.6%
fma-define73.6%
Simplified73.6%
Taylor expanded in u1 around 0 64.9%
*-commutative64.9%
associate-*l*64.9%
*-commutative64.9%
Simplified64.9%
Final simplification64.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 64.9%
Final simplification64.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (* u1 (+ 1.0 (/ 0.5 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 * (1.0f + (0.5f / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 * (1.0e0 + (0.5e0 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 * (single(1.0) + (single(0.5) / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 \cdot \left(1 + \frac{0.5}{u1}\right)\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative73.6%
distribute-lft-in73.6%
*-rgt-identity73.6%
fma-define73.6%
Simplified73.6%
Taylor expanded in u1 around inf 20.2%
associate-*r/20.2%
metadata-eval20.2%
Simplified20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 (+ u2 (* 0.5 (/ u2 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * (u2 + (0.5f * (u2 / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * (u2 + (0.5e0 * (u2 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * Float32(u2 + Float32(Float32(0.5) * Float32(u2 / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * (u2 + (single(0.5) * (u2 / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot \left(u2 + 0.5 \cdot \frac{u2}{u1}\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative73.6%
distribute-lft-in73.6%
*-rgt-identity73.6%
fma-define73.6%
Simplified73.6%
Taylor expanded in u1 around inf 20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative73.6%
distribute-lft-in73.6%
*-rgt-identity73.6%
fma-define73.6%
Simplified73.6%
Taylor expanded in u1 around inf 19.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u1 u2) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u1 * u2) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u1 * u2) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u1 * u2) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u1 * u2) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u1 \cdot u2\right) \cdot -6.28318530718
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.6%
+-commutative73.6%
distribute-lft-in73.6%
*-rgt-identity73.6%
fma-define73.6%
Simplified73.6%
Taylor expanded in u1 around -inf 4.9%
Final simplification4.9%
herbie shell --seed 2024150
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))