
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))) (+ 1.0 (* v (/ 1.0 (/ t_0 (pow t_0 2.0)))))))
float code(float u, float v) {
float t_0 = logf((u + ((1.0f - u) * expf((-2.0f / v)))));
return 1.0f + (v * (1.0f / (t_0 / powf(t_0, 2.0f))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
t_0 = log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))
code = 1.0e0 + (v * (1.0e0 / (t_0 / (t_0 ** 2.0e0))))
end function
function code(u, v) t_0 = log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))) return Float32(Float32(1.0) + Float32(v * Float32(Float32(1.0) / Float32(t_0 / (t_0 ^ Float32(2.0)))))) end
function tmp = code(u, v) t_0 = log((u + ((single(1.0) - u) * exp((single(-2.0) / v))))); tmp = single(1.0) + (v * (single(1.0) / (t_0 / (t_0 ^ single(2.0))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)\\
1 + v \cdot \frac{1}{\frac{t\_0}{{t\_0}^{2}}}
\end{array}
\end{array}
Initial program 99.5%
flip-+N/A
div-invN/A
difference-of-squaresN/A
associate-*l*N/A
log-prodN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
Applied egg-rr99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (/ 1.0 (/ 1.0 (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))))
float code(float u, float v) {
return 1.0f + (v * (1.0f / (1.0f / logf((u + ((1.0f - u) * expf((-2.0f / v))))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * (1.0e0 / (1.0e0 / log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * Float32(Float32(1.0) / Float32(Float32(1.0) / log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * (single(1.0) / (single(1.0) / log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))))); end
\begin{array}{l}
\\
1 + v \cdot \frac{1}{\frac{1}{\log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)}}
\end{array}
Initial program 99.5%
flip-+N/A
div-invN/A
difference-of-squaresN/A
associate-*l*N/A
log-prodN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
Applied egg-rr99.5%
Taylor expanded in v around 0
/-lowering-/.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f32N/A
--lowering--.f3299.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.20000000298023224)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(+ t_1 (* t_0 (* t_0 -96.0)))
(* (- 1.0 u) (* (- 1.0 u) (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((t_1 + (t_0 * (t_0 * -96.0f))) + ((1.0f - u) * ((1.0f - u) * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(t_1 + Float32(t_0 * Float32(t_0 * Float32(-96.0)))) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(\left(t\_1 + t\_0 \cdot \left(t\_0 \cdot -96\right)\right) + \left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in u around inf
*-commutativeN/A
+-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
*-lowering-*.f32N/A
expm1-defineN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
neg-lowering-neg.f3299.7%
Simplified99.7%
if 0.200000003 < v Initial program 91.1%
Taylor expanded in v around -inf
Simplified84.9%
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
Applied egg-rr84.9%
Final simplification98.9%
(FPCore (u v) :precision binary32 (+ 1.0 (/ v (/ 1.0 (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))))))
float code(float u, float v) {
return 1.0f + (v / (1.0f / logf((u + ((1.0f - u) * expf((-2.0f / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v / (1.0e0 / log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v / Float32(Float32(1.0) / log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v / (single(1.0) / log((u + ((single(1.0) - u) * exp((single(-2.0) / v))))))); end
\begin{array}{l}
\\
1 + \frac{v}{\frac{1}{\log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)}}
\end{array}
Initial program 99.5%
flip-+N/A
div-invN/A
difference-of-squaresN/A
associate-*l*N/A
log-prodN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
Applied egg-rr99.5%
Taylor expanded in v around 0
/-lowering-/.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f32N/A
--lowering--.f3299.5%
Simplified99.5%
un-div-invN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f32N/A
--lowering--.f3299.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u)))
(t_1 (* (- 1.0 u) t_0))
(t_2 (+ (* -4.0 t_0) (* (- 1.0 u) 4.0))))
(+
1.0
(*
v
(/
1.0
(*
v
(+
(/
(+
(/ (* -0.03125 (* t_2 t_2)) (* v t_1))
(+
(/
(*
0.041666666666666664
(+ (* t_0 -24.0) (+ (* (- 1.0 u) 8.0) (* 16.0 t_1))))
(* v t_0))
(* 0.125 (/ t_2 (* (- 1.0 u) (+ u -1.0))))))
v)
(/ 0.5 (+ u -1.0)))))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * t_0;
float t_2 = (-4.0f * t_0) + ((1.0f - u) * 4.0f);
return 1.0f + (v * (1.0f / (v * (((((-0.03125f * (t_2 * t_2)) / (v * t_1)) + (((0.041666666666666664f * ((t_0 * -24.0f) + (((1.0f - u) * 8.0f) + (16.0f * t_1)))) / (v * t_0)) + (0.125f * (t_2 / ((1.0f - u) * (u + -1.0f)))))) / v) + (0.5f / (u + -1.0f))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: t_2
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * t_0
t_2 = ((-4.0e0) * t_0) + ((1.0e0 - u) * 4.0e0)
code = 1.0e0 + (v * (1.0e0 / (v * ((((((-0.03125e0) * (t_2 * t_2)) / (v * t_1)) + (((0.041666666666666664e0 * ((t_0 * (-24.0e0)) + (((1.0e0 - u) * 8.0e0) + (16.0e0 * t_1)))) / (v * t_0)) + (0.125e0 * (t_2 / ((1.0e0 - u) * (u + (-1.0e0))))))) / v) + (0.5e0 / (u + (-1.0e0)))))))
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * t_0) t_2 = Float32(Float32(Float32(-4.0) * t_0) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) return Float32(Float32(1.0) + Float32(v * Float32(Float32(1.0) / Float32(v * Float32(Float32(Float32(Float32(Float32(Float32(-0.03125) * Float32(t_2 * t_2)) / Float32(v * t_1)) + Float32(Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(t_0 * Float32(-24.0)) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(Float32(16.0) * t_1)))) / Float32(v * t_0)) + Float32(Float32(0.125) * Float32(t_2 / Float32(Float32(Float32(1.0) - u) * Float32(u + Float32(-1.0))))))) / v) + Float32(Float32(0.5) / Float32(u + Float32(-1.0)))))))) end
function tmp = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * t_0; t_2 = (single(-4.0) * t_0) + ((single(1.0) - u) * single(4.0)); tmp = single(1.0) + (v * (single(1.0) / (v * (((((single(-0.03125) * (t_2 * t_2)) / (v * t_1)) + (((single(0.041666666666666664) * ((t_0 * single(-24.0)) + (((single(1.0) - u) * single(8.0)) + (single(16.0) * t_1)))) / (v * t_0)) + (single(0.125) * (t_2 / ((single(1.0) - u) * (u + single(-1.0))))))) / v) + (single(0.5) / (u + single(-1.0))))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot t\_0\\
t_2 := -4 \cdot t\_0 + \left(1 - u\right) \cdot 4\\
1 + v \cdot \frac{1}{v \cdot \left(\frac{\frac{-0.03125 \cdot \left(t\_2 \cdot t\_2\right)}{v \cdot t\_1} + \left(\frac{0.041666666666666664 \cdot \left(t\_0 \cdot -24 + \left(\left(1 - u\right) \cdot 8 + 16 \cdot t\_1\right)\right)}{v \cdot t\_0} + 0.125 \cdot \frac{t\_2}{\left(1 - u\right) \cdot \left(u + -1\right)}\right)}{v} + \frac{0.5}{u + -1}\right)}
\end{array}
\end{array}
Initial program 99.5%
flip-+N/A
div-invN/A
difference-of-squaresN/A
associate-*l*N/A
log-prodN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
flip-+N/A
clear-numN/A
/-lowering-/.f32N/A
Applied egg-rr99.5%
Taylor expanded in v around -inf
Simplified92.8%
Final simplification92.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(+ t_1 (* t_0 (* t_0 -96.0)))
(* (- 1.0 u) (* (- 1.0 u) (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((t_1 + (t_0 * (t_0 * -96.0f))) + ((1.0f - u) * ((1.0f - u) * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * (t_1 + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * ((t_1 + (t_0 * (t_0 * (-96.0e0)))) + ((1.0e0 - u) * ((1.0e0 - u) * ((-112.0e0) + ((1.0e0 - u) * 192.0e0)))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(t_1 + Float32(t_0 * Float32(t_0 * Float32(-96.0)))) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (t_1 + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((t_1 + (t_0 * (t_0 * single(-96.0)))) + ((single(1.0) - u) * ((single(1.0) - u) * (single(-112.0) + ((single(1.0) - u) * single(192.0))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(\left(t\_1 + t\_0 \cdot \left(t\_0 \cdot -96\right)\right) + \left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
Applied egg-rr81.3%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(+ (/ 0.6666666666666666 (* v v)) (+ 2.0 (/ 1.3333333333333333 v)))
(*
u
(-
(-
(-
(*
u
(-
(+ (/ 2.6666666666666665 v) (/ 8.0 (* v v)))
(* 4.0 (/ u (* v v)))))
(/ 4.666666666666667 (* v v)))
(/ 4.0 v))
2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * (((0.6666666666666666f / (v * v)) + (2.0f + (1.3333333333333333f / v))) + (u * ((((u * (((2.6666666666666665f / v) + (8.0f / (v * v))) - (4.0f * (u / (v * v))))) - (4.666666666666667f / (v * v))) - (4.0f / v)) - 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * (((0.6666666666666666e0 / (v * v)) + (2.0e0 + (1.3333333333333333e0 / v))) + (u * ((((u * (((2.6666666666666665e0 / v) + (8.0e0 / (v * v))) - (4.0e0 * (u / (v * v))))) - (4.666666666666667e0 / (v * v))) - (4.0e0 / v)) - 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v))) + Float32(u * Float32(Float32(Float32(Float32(u * Float32(Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v))) - Float32(Float32(4.0) * Float32(u / Float32(v * v))))) - Float32(Float32(4.666666666666667) / Float32(v * v))) - Float32(Float32(4.0) / v)) - Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * (((single(0.6666666666666666) / (v * v)) + (single(2.0) + (single(1.3333333333333333) / v))) + (u * ((((u * (((single(2.6666666666666665) / v) + (single(8.0) / (v * v))) - (single(4.0) * (u / (v * v))))) - (single(4.666666666666667) / (v * v))) - (single(4.0) / v)) - single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(\frac{0.6666666666666666}{v \cdot v} + \left(2 + \frac{1.3333333333333333}{v}\right)\right) + u \cdot \left(\left(\left(u \cdot \left(\left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - 4 \cdot \frac{u}{v \cdot v}\right) - \frac{4.666666666666667}{v \cdot v}\right) - \frac{4}{v}\right) - 2\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
Simplified81.3%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(+ (/ 0.6666666666666666 (* v v)) (+ 2.0 (/ 1.3333333333333333 v)))
(*
u
(-
(-
(* u (+ (/ 2.6666666666666665 v) (/ 8.0 (* v v))))
(+ (/ 4.0 v) (/ 4.666666666666667 (* v v))))
2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * (((0.6666666666666666f / (v * v)) + (2.0f + (1.3333333333333333f / v))) + (u * (((u * ((2.6666666666666665f / v) + (8.0f / (v * v)))) - ((4.0f / v) + (4.666666666666667f / (v * v)))) - 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * (((0.6666666666666666e0 / (v * v)) + (2.0e0 + (1.3333333333333333e0 / v))) + (u * (((u * ((2.6666666666666665e0 / v) + (8.0e0 / (v * v)))) - ((4.0e0 / v) + (4.666666666666667e0 / (v * v)))) - 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v))) + Float32(u * Float32(Float32(Float32(u * Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v)))) - Float32(Float32(Float32(4.0) / v) + Float32(Float32(4.666666666666667) / Float32(v * v)))) - Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * (((single(0.6666666666666666) / (v * v)) + (single(2.0) + (single(1.3333333333333333) / v))) + (u * (((u * ((single(2.6666666666666665) / v) + (single(8.0) / (v * v)))) - ((single(4.0) / v) + (single(4.666666666666667) / (v * v)))) - single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(\frac{0.6666666666666666}{v \cdot v} + \left(2 + \frac{1.3333333333333333}{v}\right)\right) + u \cdot \left(\left(u \cdot \left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - \left(\frac{4}{v} + \frac{4.666666666666667}{v \cdot v}\right)\right) - 2\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
Simplified80.2%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* v (* v v))))
(if (<= v 0.10000000149011612)
1.0
(+
(*
u
(+
(-
2.0
(* u (+ (/ 2.0 v) (+ (/ 4.0 (* v v)) (/ 4.666666666666667 t_0)))))
(+
(/ 2.0 v)
(+ (/ 1.3333333333333333 (* v v)) (/ 0.6666666666666666 t_0)))))
-1.0))))
float code(float u, float v) {
float t_0 = v * (v * v);
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * ((2.0f - (u * ((2.0f / v) + ((4.0f / (v * v)) + (4.666666666666667f / t_0))))) + ((2.0f / v) + ((1.3333333333333333f / (v * v)) + (0.6666666666666666f / t_0))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = v * (v * v)
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * ((2.0e0 - (u * ((2.0e0 / v) + ((4.0e0 / (v * v)) + (4.666666666666667e0 / t_0))))) + ((2.0e0 / v) + ((1.3333333333333333e0 / (v * v)) + (0.6666666666666666e0 / t_0))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(v * Float32(v * v)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(Float32(2.0) - Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(Float32(4.0) / Float32(v * v)) + Float32(Float32(4.666666666666667) / t_0))))) + Float32(Float32(Float32(2.0) / v) + Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(0.6666666666666666) / t_0))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = v * (v * v); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * ((single(2.0) - (u * ((single(2.0) / v) + ((single(4.0) / (v * v)) + (single(4.666666666666667) / t_0))))) + ((single(2.0) / v) + ((single(1.3333333333333333) / (v * v)) + (single(0.6666666666666666) / t_0))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := v \cdot \left(v \cdot v\right)\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 - u \cdot \left(\frac{2}{v} + \left(\frac{4}{v \cdot v} + \frac{4.666666666666667}{t\_0}\right)\right)\right) + \left(\frac{2}{v} + \left(\frac{1.3333333333333333}{v \cdot v} + \frac{0.6666666666666666}{t\_0}\right)\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
Simplified77.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(-
(+ (/ 0.6666666666666666 (* v v)) (+ 2.0 (/ 1.3333333333333333 v)))
(* u (+ 2.0 (+ (/ 4.0 v) (/ 4.666666666666667 (* v v)))))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * (((0.6666666666666666f / (v * v)) + (2.0f + (1.3333333333333333f / v))) - (u * (2.0f + ((4.0f / v) + (4.666666666666667f / (v * v))))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * (((0.6666666666666666e0 / (v * v)) + (2.0e0 + (1.3333333333333333e0 / v))) - (u * (2.0e0 + ((4.0e0 / v) + (4.666666666666667e0 / (v * v))))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v))) - Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(4.0) / v) + Float32(Float32(4.666666666666667) / Float32(v * v))))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * (((single(0.6666666666666666) / (v * v)) + (single(2.0) + (single(1.3333333333333333) / v))) - (u * (single(2.0) + ((single(4.0) / v) + (single(4.666666666666667) / (v * v))))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(\frac{0.6666666666666666}{v \cdot v} + \left(2 + \frac{1.3333333333333333}{v}\right)\right) - u \cdot \left(2 + \left(\frac{4}{v} + \frac{4.666666666666667}{v \cdot v}\right)\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
--lowering--.f32N/A
Simplified77.3%
Final simplification93.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(+
(/ (* (- 1.0 u) (* u 1.3333333333333333)) v)
(* (+ (* (- 1.0 u) -4.0) 4.0) (* -0.5 (+ u -1.0))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + (((((1.0f - u) * (u * 1.3333333333333333f)) / v) + ((((1.0f - u) * -4.0f) + 4.0f) * (-0.5f * (u + -1.0f)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + (((((1.0e0 - u) * (u * 1.3333333333333333e0)) / v) + ((((1.0e0 - u) * (-4.0e0)) + 4.0e0) * ((-0.5e0) * (u + (-1.0e0))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(u * Float32(1.3333333333333333))) / v) + Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(-4.0)) + Float32(4.0)) * Float32(Float32(-0.5) * Float32(u + Float32(-1.0))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + (((((single(1.0) - u) * (u * single(1.3333333333333333))) / v) + ((((single(1.0) - u) * single(-4.0)) + single(4.0)) * (single(-0.5) * (u + single(-1.0))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{\frac{\left(1 - u\right) \cdot \left(u \cdot 1.3333333333333333\right)}{v} + \left(\left(1 - u\right) \cdot -4 + 4\right) \cdot \left(-0.5 \cdot \left(u + -1\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Applied egg-rr80.6%
Taylor expanded in u around 0
*-commutativeN/A
*-lowering-*.f3276.1%
Simplified76.1%
Taylor expanded in v around inf
associate-*r/N/A
/-lowering-/.f32N/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-lowering-*.f32N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f32N/A
--lowering--.f3275.9%
Simplified75.9%
Final simplification93.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(+
(/ (* u (+ 1.3333333333333333 (/ 0.6666666666666666 v))) v)
(* (+ (* (- 1.0 u) -4.0) 4.0) (* -0.5 (+ u -1.0))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + ((((u * (1.3333333333333333f + (0.6666666666666666f / v))) / v) + ((((1.0f - u) * -4.0f) + 4.0f) * (-0.5f * (u + -1.0f)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + ((((u * (1.3333333333333333e0 + (0.6666666666666666e0 / v))) / v) + ((((1.0e0 - u) * (-4.0e0)) + 4.0e0) * ((-0.5e0) * (u + (-1.0e0))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(Float32(Float32(u * Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v))) / v) + Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(-4.0)) + Float32(4.0)) * Float32(Float32(-0.5) * Float32(u + Float32(-1.0))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + ((((u * (single(1.3333333333333333) + (single(0.6666666666666666) / v))) / v) + ((((single(1.0) - u) * single(-4.0)) + single(4.0)) * (single(-0.5) * (u + single(-1.0))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{\frac{u \cdot \left(1.3333333333333333 + \frac{0.6666666666666666}{v}\right)}{v} + \left(\left(1 - u\right) \cdot -4 + 4\right) \cdot \left(-0.5 \cdot \left(u + -1\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Applied egg-rr80.6%
Taylor expanded in u around 0
/-lowering-/.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3275.4%
Simplified75.4%
Final simplification93.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(* u (+ (/ 0.6666666666666666 (* v v)) (+ 2.0 (/ 1.3333333333333333 v))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((0.6666666666666666f / (v * v)) + (2.0f + (1.3333333333333333f / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((0.6666666666666666e0 / (v * v)) + (2.0e0 + (1.3333333333333333e0 / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((single(0.6666666666666666) / (v * v)) + (single(2.0) + (single(1.3333333333333333) / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\frac{0.6666666666666666}{v \cdot v} + \left(2 + \frac{1.3333333333333333}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
associate-*r/N/A
/-lowering-/.f32N/A
Simplified72.2%
Final simplification93.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+ 2.0 (+ (/ 0.6666666666666666 (* v v)) (/ 1.3333333333333333 v)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((0.6666666666666666f / (v * v)) + (1.3333333333333333f / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((0.6666666666666666e0 / (v * v)) + (1.3333333333333333e0 / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(0.6666666666666666) / Float32(v * v)) + Float32(Float32(1.3333333333333333) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(0.6666666666666666) / (v * v)) + (single(1.3333333333333333) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{0.6666666666666666}{v \cdot v} + \frac{1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
associate-*r/N/A
/-lowering-/.f32N/A
Simplified72.2%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified72.1%
Final simplification93.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(-
(* (- 1.0 u) -2.0)
(/ (+ (* u -2.0) (/ (* u -1.3333333333333333) v)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) - (((u * -2.0f) + ((u * -1.3333333333333333f) / v)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) - (((u * (-2.0e0)) + ((u * (-1.3333333333333333e0)) / v)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u * Float32(-1.3333333333333333)) / v)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) - (((u * single(-2.0)) + ((u * single(-1.3333333333333333)) / v)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 - \frac{u \cdot -2 + \frac{u \cdot -1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around -inf
Simplified81.3%
Taylor expanded in u around 0
associate-*r/N/A
/-lowering-/.f32N/A
Simplified72.2%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3271.5%
Simplified71.5%
Final simplification93.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (+ -2.0 (* u (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (u * (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (u * (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (u * (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + u \cdot \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified69.4%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3270.1%
Simplified70.1%
Final simplification93.2%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.6%
if 0.100000001 < v Initial program 91.7%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified69.4%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3270.1%
Simplified70.1%
Final simplification93.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Simplified89.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Simplified5.7%
herbie shell --seed 2024149
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))