
(FPCore (a b) :precision binary64 (* (+ a b) (+ a b)))
double code(double a, double b) {
return (a + b) * (a + b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a + b) * (a + b)
end function
public static double code(double a, double b) {
return (a + b) * (a + b);
}
def code(a, b): return (a + b) * (a + b)
function code(a, b) return Float64(Float64(a + b) * Float64(a + b)) end
function tmp = code(a, b) tmp = (a + b) * (a + b); end
code[a_, b_] := N[(N[(a + b), $MachinePrecision] * N[(a + b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a + b\right) \cdot \left(a + b\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (* (+ a b) (+ a b)))
double code(double a, double b) {
return (a + b) * (a + b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a + b) * (a + b)
end function
public static double code(double a, double b) {
return (a + b) * (a + b);
}
def code(a, b): return (a + b) * (a + b)
function code(a, b) return Float64(Float64(a + b) * Float64(a + b)) end
function tmp = code(a, b) tmp = (a + b) * (a + b); end
code[a_, b_] := N[(N[(a + b), $MachinePrecision] * N[(a + b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a + b\right) \cdot \left(a + b\right)
\end{array}
NOTE: a and b should be sorted in increasing order before calling this function. (FPCore (a b) :precision binary64 (+ (* a (+ b (+ b a))) (* b b)))
assert(a < b);
double code(double a, double b) {
return (a * (b + (b + a))) + (b * b);
}
NOTE: a and b should be sorted in increasing order before calling this function.
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * (b + (b + a))) + (b * b)
end function
assert a < b;
public static double code(double a, double b) {
return (a * (b + (b + a))) + (b * b);
}
[a, b] = sort([a, b]) def code(a, b): return (a * (b + (b + a))) + (b * b)
a, b = sort([a, b]) function code(a, b) return Float64(Float64(a * Float64(b + Float64(b + a))) + Float64(b * b)) end
a, b = num2cell(sort([a, b])){:}
function tmp = code(a, b)
tmp = (a * (b + (b + a))) + (b * b);
end
NOTE: a and b should be sorted in increasing order before calling this function. code[a_, b_] := N[(N[(a * N[(b + N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a, b] = \mathsf{sort}([a, b])\\
\\
a \cdot \left(b + \left(b + a\right)\right) + b \cdot b
\end{array}
Initial program 100.0%
distribute-rgt-inN/A
distribute-rgt-inN/A
associate-+r+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
distribute-lft-outN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
NOTE: a and b should be sorted in increasing order before calling this function. (FPCore (a b) :precision binary64 (* (+ b a) (+ b a)))
assert(a < b);
double code(double a, double b) {
return (b + a) * (b + a);
}
NOTE: a and b should be sorted in increasing order before calling this function.
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b + a) * (b + a)
end function
assert a < b;
public static double code(double a, double b) {
return (b + a) * (b + a);
}
[a, b] = sort([a, b]) def code(a, b): return (b + a) * (b + a)
a, b = sort([a, b]) function code(a, b) return Float64(Float64(b + a) * Float64(b + a)) end
a, b = num2cell(sort([a, b])){:}
function tmp = code(a, b)
tmp = (b + a) * (b + a);
end
NOTE: a and b should be sorted in increasing order before calling this function. code[a_, b_] := N[(N[(b + a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a, b] = \mathsf{sort}([a, b])\\
\\
\left(b + a\right) \cdot \left(b + a\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
NOTE: a and b should be sorted in increasing order before calling this function. (FPCore (a b) :precision binary64 (* b (+ b (* a 2.0))))
assert(a < b);
double code(double a, double b) {
return b * (b + (a * 2.0));
}
NOTE: a and b should be sorted in increasing order before calling this function.
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * (b + (a * 2.0d0))
end function
assert a < b;
public static double code(double a, double b) {
return b * (b + (a * 2.0));
}
[a, b] = sort([a, b]) def code(a, b): return b * (b + (a * 2.0))
a, b = sort([a, b]) function code(a, b) return Float64(b * Float64(b + Float64(a * 2.0))) end
a, b = num2cell(sort([a, b])){:}
function tmp = code(a, b)
tmp = b * (b + (a * 2.0));
end
NOTE: a and b should be sorted in increasing order before calling this function. code[a_, b_] := N[(b * N[(b + N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a, b] = \mathsf{sort}([a, b])\\
\\
b \cdot \left(b + a \cdot 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in a around 0
fma-defineN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
associate-*l/N/A
fma-defineN/A
associate-*l*N/A
*-lft-identityN/A
distribute-rgt-inN/A
+-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
*-lowering-*.f645.1%
Simplified5.1%
Final simplification5.1%
NOTE: a and b should be sorted in increasing order before calling this function. (FPCore (a b) :precision binary64 (* b (+ b a)))
assert(a < b);
double code(double a, double b) {
return b * (b + a);
}
NOTE: a and b should be sorted in increasing order before calling this function.
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * (b + a)
end function
assert a < b;
public static double code(double a, double b) {
return b * (b + a);
}
[a, b] = sort([a, b]) def code(a, b): return b * (b + a)
a, b = sort([a, b]) function code(a, b) return Float64(b * Float64(b + a)) end
a, b = num2cell(sort([a, b])){:}
function tmp = code(a, b)
tmp = b * (b + a);
end
NOTE: a and b should be sorted in increasing order before calling this function. code[a_, b_] := N[(b * N[(b + a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a, b] = \mathsf{sort}([a, b])\\
\\
b \cdot \left(b + a\right)
\end{array}
Initial program 100.0%
Taylor expanded in a around 0
Simplified5.1%
Final simplification5.1%
NOTE: a and b should be sorted in increasing order before calling this function. (FPCore (a b) :precision binary64 (* b b))
assert(a < b);
double code(double a, double b) {
return b * b;
}
NOTE: a and b should be sorted in increasing order before calling this function.
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * b
end function
assert a < b;
public static double code(double a, double b) {
return b * b;
}
[a, b] = sort([a, b]) def code(a, b): return b * b
a, b = sort([a, b]) function code(a, b) return Float64(b * b) end
a, b = num2cell(sort([a, b])){:}
function tmp = code(a, b)
tmp = b * b;
end
NOTE: a and b should be sorted in increasing order before calling this function. code[a_, b_] := N[(b * b), $MachinePrecision]
\begin{array}{l}
[a, b] = \mathsf{sort}([a, b])\\
\\
b \cdot b
\end{array}
Initial program 100.0%
Taylor expanded in a around 0
unpow2N/A
*-lowering-*.f644.0%
Simplified4.0%
(FPCore (a b) :precision binary64 (+ (+ (+ (* b a) (* b b)) (* b a)) (* a a)))
double code(double a, double b) {
return (((b * a) + (b * b)) + (b * a)) + (a * a);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (((b * a) + (b * b)) + (b * a)) + (a * a)
end function
public static double code(double a, double b) {
return (((b * a) + (b * b)) + (b * a)) + (a * a);
}
def code(a, b): return (((b * a) + (b * b)) + (b * a)) + (a * a)
function code(a, b) return Float64(Float64(Float64(Float64(b * a) + Float64(b * b)) + Float64(b * a)) + Float64(a * a)) end
function tmp = code(a, b) tmp = (((b * a) + (b * b)) + (b * a)) + (a * a); end
code[a_, b_] := N[(N[(N[(N[(b * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(b * a), $MachinePrecision]), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(b \cdot a + b \cdot b\right) + b \cdot a\right) + a \cdot a
\end{array}
herbie shell --seed 2024149
(FPCore (a b)
:name "Expression 4, p15"
:precision binary64
:pre (and (and (<= 5.0 a) (<= a 10.0)) (and (<= 0.0 b) (<= b 0.001)))
:alt
(! :herbie-platform default (+ (+ (+ (* b a) (* b b)) (* b a)) (* a a)))
(* (+ a b) (+ a b)))