
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (pow (+ 1.0 x) 0.5) (sqrt x))))
double code(double x) {
return 1.0 / (pow((1.0 + x), 0.5) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((1.0d0 + x) ** 0.5d0) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.pow((1.0 + x), 0.5) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.pow((1.0 + x), 0.5) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64((Float64(1.0 + x) ^ 0.5) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (((1.0 + x) ^ 0.5) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Power[N[(1.0 + x), $MachinePrecision], 0.5], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{{\left(1 + x\right)}^{0.5} + \sqrt{x}}
\end{array}
Initial program 50.2%
flip--N/A
/-lowering-/.f64N/A
rem-square-sqrtN/A
rem-square-sqrtN/A
associate--l+N/A
metadata-evalN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
metadata-evalN/A
*-rgt-identityN/A
--lowering--.f64N/A
+-lowering-+.f64N/A
pow1/2N/A
pow-lowering-pow.f64N/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f6451.5%
Applied egg-rr51.5%
Taylor expanded in x around 0
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 4e-5) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 4e-5) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 4d-5) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 4e-5) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 4e-5: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 4e-5) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 4e-5) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-5], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-5}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 4.00000000000000033e-5Initial program 5.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6499.2%
Simplified99.2%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval99.4%
Applied egg-rr99.4%
if 4.00000000000000033e-5 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.6%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x 1.3) (- (+ 1.0 (* x (+ 0.5 (* x (+ -0.125 (* x 0.0625)))))) (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * (-0.125 + (x * 0.0625)))))) - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * ((-0.125d0) + (x * 0.0625d0)))))) - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * (-0.125 + (x * 0.0625)))))) - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.3: tmp = (1.0 + (x * (0.5 + (x * (-0.125 + (x * 0.0625)))))) - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * Float64(-0.125 + Float64(x * 0.0625)))))) - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.3) tmp = (1.0 + (x * (0.5 + (x * (-0.125 + (x * 0.0625)))))) - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * N[(-0.125 + N[(x * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.3:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot \left(-0.125 + x \cdot 0.0625\right)\right)\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1.30000000000000004Initial program 100.0%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6499.7%
Simplified99.7%
if 1.30000000000000004 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval97.5%
Applied egg-rr97.5%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (+ 1.0 (* x (+ 0.5 (* x -0.125)))) (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * (-0.125d0))))) - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * -0.125)))) - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot -0.125\right)\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1.19999999999999996Initial program 100.0%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6499.6%
Simplified99.6%
if 1.19999999999999996 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval97.5%
Applied egg-rr97.5%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (- 1.0 (+ (sqrt x) (* x -0.5))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 - (sqrt(x) + (x * -0.5));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 - (sqrt(x) + (x * (-0.5d0)))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 - (Math.sqrt(x) + (x * -0.5));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 - (math.sqrt(x) + (x * -0.5)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 - Float64(sqrt(x) + Float64(x * -0.5))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 - (sqrt(x) + (x * -0.5)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 - N[(N[Sqrt[x], $MachinePrecision] + N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 - \left(\sqrt{x} + x \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
--lowering--.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f6499.5%
Simplified99.5%
associate-+l-N/A
--lowering--.f64N/A
*-commutativeN/A
cancel-sign-sub-invN/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-evalN/A
*-lowering-*.f6499.5%
Applied egg-rr99.5%
if 1 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval97.5%
Applied egg-rr97.5%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ (- 1.0 (sqrt x)) (* x 0.5)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 - sqrt(x)) + (x * 0.5);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (1.0d0 - sqrt(x)) + (x * 0.5d0)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 - Math.sqrt(x)) + (x * 0.5);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (1.0 - math.sqrt(x)) + (x * 0.5) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(1.0 - sqrt(x)) + Float64(x * 0.5)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (1.0 - sqrt(x)) + (x * 0.5); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\left(1 - \sqrt{x}\right) + x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
--lowering--.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f6499.5%
Simplified99.5%
if 1 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval97.5%
Applied egg-rr97.5%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0
--lowering--.f64N/A
sqrt-lowering-sqrt.f6499.0%
Simplified99.0%
if 0.35999999999999999 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
*-commutativeN/A
*-lowering-*.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval97.5%
Applied egg-rr97.5%
Final simplification98.2%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (/ 0.5 (sqrt x))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 / sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 / sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 / Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 / math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 / sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 / sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\sqrt{x}}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0
--lowering--.f64N/A
sqrt-lowering-sqrt.f6499.0%
Simplified99.0%
if 0.35999999999999999 < x Initial program 7.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.3%
Simplified97.3%
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6497.1%
Applied egg-rr97.1%
(FPCore (x) :precision binary64 (- 1.0 (sqrt x)))
double code(double x) {
return 1.0 - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - sqrt(x)
end function
public static double code(double x) {
return 1.0 - Math.sqrt(x);
}
def code(x): return 1.0 - math.sqrt(x)
function code(x) return Float64(1.0 - sqrt(x)) end
function tmp = code(x) tmp = 1.0 - sqrt(x); end
code[x_] := N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{x}
\end{array}
Initial program 50.2%
Taylor expanded in x around 0
--lowering--.f64N/A
sqrt-lowering-sqrt.f6446.5%
Simplified46.5%
(FPCore (x) :precision binary64 (* -0.125 (* x x)))
double code(double x) {
return -0.125 * (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-0.125d0) * (x * x)
end function
public static double code(double x) {
return -0.125 * (x * x);
}
def code(x): return -0.125 * (x * x)
function code(x) return Float64(-0.125 * Float64(x * x)) end
function tmp = code(x) tmp = -0.125 * (x * x); end
code[x_] := N[(-0.125 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot \left(x \cdot x\right)
\end{array}
Initial program 50.2%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6446.5%
Simplified46.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f641.8%
Simplified1.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024149
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))