
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 2e+255)
(/ (/ 1.0 (* x_m (+ 1.0 (* z z)))) y_m)
(/ (/ (/ 1.0 y_m) z) (* z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+255) {
tmp = (1.0 / (x_m * (1.0 + (z * z)))) / y_m;
} else {
tmp = ((1.0 / y_m) / z) / (z * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+255) then
tmp = (1.0d0 / (x_m * (1.0d0 + (z * z)))) / y_m
else
tmp = ((1.0d0 / y_m) / z) / (z * x_m)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+255) {
tmp = (1.0 / (x_m * (1.0 + (z * z)))) / y_m;
} else {
tmp = ((1.0 / y_m) / z) / (z * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e+255: tmp = (1.0 / (x_m * (1.0 + (z * z)))) / y_m else: tmp = ((1.0 / y_m) / z) / (z * x_m) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+255) tmp = Float64(Float64(1.0 / Float64(x_m * Float64(1.0 + Float64(z * z)))) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / z) / Float64(z * x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e+255)
tmp = (1.0 / (x_m * (1.0 + (z * z)))) / y_m;
else
tmp = ((1.0 / y_m) / z) / (z * x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+255], N[(N[(1.0 / N[(x$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+255}:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot \left(1 + z \cdot z\right)}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z}}{z \cdot x\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1.99999999999999998e255Initial program 97.5%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6496.4%
Simplified96.4%
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
clear-numN/A
/-lowering-/.f64N/A
div-invN/A
clear-numN/A
/-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6497.5%
Applied egg-rr97.5%
if 1.99999999999999998e255 < (*.f64 z z) Initial program 74.4%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6474.4%
Simplified74.4%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.2%
Applied egg-rr97.2%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6476.7%
Simplified76.7%
associate-/r*N/A
*-commutativeN/A
associate-*r*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6497.7%
Applied egg-rr97.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (fma (* z (* z x_m)) y_m (* x_m y_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / fma((z * (z * x_m)), y_m, (x_m * y_m))));
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / fma(Float64(z * Float64(z * x_m)), y_m, Float64(x_m * y_m))))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] * y$95$m + N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{\mathsf{fma}\left(z \cdot \left(z \cdot x\_m\right), y\_m, x\_m \cdot y\_m\right)}\right)
\end{array}
Initial program 90.0%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6489.2%
Simplified89.2%
associate-*r*N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
associate-*r*N/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.1%
Applied egg-rr95.1%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6496.2%
Applied egg-rr96.2%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.4%
Applied egg-rr94.4%
Final simplification94.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 2e+255)
(/ (/ 1.0 y_m) (* x_m (+ 1.0 (* z z))))
(/ (/ (/ 1.0 y_m) z) (* z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+255) {
tmp = (1.0 / y_m) / (x_m * (1.0 + (z * z)));
} else {
tmp = ((1.0 / y_m) / z) / (z * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+255) then
tmp = (1.0d0 / y_m) / (x_m * (1.0d0 + (z * z)))
else
tmp = ((1.0d0 / y_m) / z) / (z * x_m)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+255) {
tmp = (1.0 / y_m) / (x_m * (1.0 + (z * z)));
} else {
tmp = ((1.0 / y_m) / z) / (z * x_m);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e+255: tmp = (1.0 / y_m) / (x_m * (1.0 + (z * z))) else: tmp = ((1.0 / y_m) / z) / (z * x_m) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+255) tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(Float64(1.0 / y_m) / z) / Float64(z * x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e+255)
tmp = (1.0 / y_m) / (x_m * (1.0 + (z * z)));
else
tmp = ((1.0 / y_m) / z) / (z * x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+255], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+255}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z}}{z \cdot x\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1.99999999999999998e255Initial program 97.5%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6496.4%
Simplified96.4%
associate-/r*N/A
clear-numN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
div-invN/A
clear-numN/A
/-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6497.4%
Applied egg-rr97.4%
if 1.99999999999999998e255 < (*.f64 z z) Initial program 74.4%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6474.4%
Simplified74.4%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.2%
Applied egg-rr97.2%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6476.7%
Simplified76.7%
associate-/r*N/A
*-commutativeN/A
associate-*r*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6497.7%
Applied egg-rr97.7%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 1e+35)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z z))))
(/ (/ 1.0 (* z (* z x_m))) y_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+35) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z * z)))
else
tmp = (1.0d0 / (z * (z * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 1e+35: tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z))) else: tmp = (1.0 / (z * (z * x_m))) / y_m return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e+35) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(1.0 / Float64(z * Float64(z * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 1e+35)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
else
tmp = (1.0 / (z * (z * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+35], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+35}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z \cdot \left(z \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 9.9999999999999997e34Initial program 99.7%
if 9.9999999999999997e34 < (*.f64 z z) Initial program 79.4%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6479.0%
Simplified79.0%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.7%
Applied egg-rr93.7%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.6%
Simplified80.6%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.6%
Applied egg-rr90.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 1e+35)
(/ 1.0 (* x_m (+ y_m (* y_m (* z z)))))
(/ (/ 1.0 (* z (* z x_m))) y_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = 1.0 / (x_m * (y_m + (y_m * (z * z))));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+35) then
tmp = 1.0d0 / (x_m * (y_m + (y_m * (z * z))))
else
tmp = (1.0d0 / (z * (z * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = 1.0 / (x_m * (y_m + (y_m * (z * z))));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 1e+35: tmp = 1.0 / (x_m * (y_m + (y_m * (z * z)))) else: tmp = (1.0 / (z * (z * x_m))) / y_m return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e+35) tmp = Float64(1.0 / Float64(x_m * Float64(y_m + Float64(y_m * Float64(z * z))))); else tmp = Float64(Float64(1.0 / Float64(z * Float64(z * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 1e+35)
tmp = 1.0 / (x_m * (y_m + (y_m * (z * z))));
else
tmp = (1.0 / (z * (z * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+35], N[(1.0 / N[(x$95$m * N[(y$95$m + N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+35}:\\
\;\;\;\;\frac{1}{x\_m \cdot \left(y\_m + y\_m \cdot \left(z \cdot z\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z \cdot \left(z \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 9.9999999999999997e34Initial program 99.7%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6498.5%
Simplified98.5%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6498.6%
Applied egg-rr98.6%
if 9.9999999999999997e34 < (*.f64 z z) Initial program 79.4%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6479.0%
Simplified79.0%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.7%
Applied egg-rr93.7%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.6%
Simplified80.6%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.6%
Applied egg-rr90.6%
Final simplification94.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 1e+35)
(/ 1.0 (* x_m (* y_m (+ 1.0 (* z z)))))
(/ (/ 1.0 (* z (* z x_m))) y_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = 1.0 / (x_m * (y_m * (1.0 + (z * z))));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+35) then
tmp = 1.0d0 / (x_m * (y_m * (1.0d0 + (z * z))))
else
tmp = (1.0d0 / (z * (z * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+35) {
tmp = 1.0 / (x_m * (y_m * (1.0 + (z * z))));
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 1e+35: tmp = 1.0 / (x_m * (y_m * (1.0 + (z * z)))) else: tmp = (1.0 / (z * (z * x_m))) / y_m return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e+35) tmp = Float64(1.0 / Float64(x_m * Float64(y_m * Float64(1.0 + Float64(z * z))))); else tmp = Float64(Float64(1.0 / Float64(z * Float64(z * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 1e+35)
tmp = 1.0 / (x_m * (y_m * (1.0 + (z * z))));
else
tmp = (1.0 / (z * (z * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+35], N[(1.0 / N[(x$95$m * N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+35}:\\
\;\;\;\;\frac{1}{x\_m \cdot \left(y\_m \cdot \left(1 + z \cdot z\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z \cdot \left(z \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 9.9999999999999997e34Initial program 99.7%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6498.5%
Simplified98.5%
if 9.9999999999999997e34 < (*.f64 z z) Initial program 79.4%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6479.0%
Simplified79.0%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.7%
Applied egg-rr93.7%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.6%
Simplified80.6%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.6%
Applied egg-rr90.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 0.001)
(/ (/ 1.0 x_m) y_m)
(/ (/ 1.0 (* z (* z x_m))) y_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 0.001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 0.001d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = (1.0d0 / (z * (z * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 0.001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / (z * (z * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 0.001: tmp = (1.0 / x_m) / y_m else: tmp = (1.0 / (z * (z * x_m))) / y_m return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 0.001) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(1.0 / Float64(z * Float64(z * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 0.001)
tmp = (1.0 / x_m) / y_m;
else
tmp = (1.0 / (z * (z * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 0.001], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 0.001:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z \cdot \left(z \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1e-3Initial program 99.7%
Taylor expanded in z around 0
Simplified98.7%
if 1e-3 < (*.f64 z z) Initial program 80.3%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6480.0%
Simplified80.0%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.0%
Applied egg-rr94.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.8%
Simplified80.8%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.4%
Applied egg-rr90.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 0.001)
(/ (/ 1.0 x_m) y_m)
(/ (/ 1.0 y_m) (* z (* z x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 0.001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 0.001d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = (1.0d0 / y_m) / (z * (z * x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 0.001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 0.001: tmp = (1.0 / x_m) / y_m else: tmp = (1.0 / y_m) / (z * (z * x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 0.001) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(1.0 / y_m) / Float64(z * Float64(z * x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 0.001)
tmp = (1.0 / x_m) / y_m;
else
tmp = (1.0 / y_m) / (z * (z * x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 0.001], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 0.001:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot \left(z \cdot x\_m\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1e-3Initial program 99.7%
Taylor expanded in z around 0
Simplified98.7%
if 1e-3 < (*.f64 z z) Initial program 80.3%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6480.0%
Simplified80.0%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.0%
Applied egg-rr94.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.8%
Simplified80.8%
associate-/r*N/A
associate-*r*N/A
*-commutativeN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.4%
Applied egg-rr90.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= z 0.135) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* y_m (* x_m (* z z))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 0.135) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (y_m * (x_m * (z * z)));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.135d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / (y_m * (x_m * (z * z)))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 0.135) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (y_m * (x_m * (z * z)));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 0.135: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / (y_m * (x_m * (z * z))) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 0.135) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(y_m * Float64(x_m * Float64(z * z)))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 0.135)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / (y_m * (x_m * (z * z)));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 0.135], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(x$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 0.135:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(x\_m \cdot \left(z \cdot z\right)\right)}\\
\end{array}\right)
\end{array}
if z < 0.13500000000000001Initial program 92.8%
Taylor expanded in z around 0
Simplified71.6%
if 0.13500000000000001 < z Initial program 79.7%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6478.9%
Simplified78.9%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6496.4%
Applied egg-rr96.4%
Taylor expanded in z around inf
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.9%
Simplified80.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= z 0.135) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* x_m (* y_m (* z z))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 0.135) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (y_m * (z * z)));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.135d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / (x_m * (y_m * (z * z)))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 0.135) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (y_m * (z * z)));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 0.135: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / (x_m * (y_m * (z * z))) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 0.135) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(x_m * Float64(y_m * Float64(z * z)))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 0.135)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / (x_m * (y_m * (z * z)));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 0.135], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 0.135:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m \cdot \left(y\_m \cdot \left(z \cdot z\right)\right)}\\
\end{array}\right)
\end{array}
if z < 0.13500000000000001Initial program 92.8%
Taylor expanded in z around 0
Simplified71.6%
if 0.13500000000000001 < z Initial program 79.7%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6478.9%
Simplified78.9%
Taylor expanded in z around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6477.4%
Simplified77.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) y_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((1.0d0 / x_m) / y_m))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / x_m) / y_m))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / y_m))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / x_m) / y_m));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
\end{array}
Initial program 90.0%
Taylor expanded in z around 0
Simplified60.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* x_m y_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (1.0d0 / (x_m * y_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (1.0 / (x_m * y_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(x_m * y_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (1.0 / (x_m * y_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{x\_m \cdot y\_m}\right)
\end{array}
Initial program 90.0%
associate-/l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6489.2%
Simplified89.2%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6459.9%
Simplified59.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024149
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))