
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x)
:precision binary64
(/
(/
(+
(/ (+ 0.5 (* x 0.125)) (pow x 1.5))
(/ (* -0.5 (- (/ 1.0 x) x)) (/ (+ x 1.0) (sqrt x))))
x)
x))
double code(double x) {
return ((((0.5 + (x * 0.125)) / pow(x, 1.5)) + ((-0.5 * ((1.0 / x) - x)) / ((x + 1.0) / sqrt(x)))) / x) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((((0.5d0 + (x * 0.125d0)) / (x ** 1.5d0)) + (((-0.5d0) * ((1.0d0 / x) - x)) / ((x + 1.0d0) / sqrt(x)))) / x) / x
end function
public static double code(double x) {
return ((((0.5 + (x * 0.125)) / Math.pow(x, 1.5)) + ((-0.5 * ((1.0 / x) - x)) / ((x + 1.0) / Math.sqrt(x)))) / x) / x;
}
def code(x): return ((((0.5 + (x * 0.125)) / math.pow(x, 1.5)) + ((-0.5 * ((1.0 / x) - x)) / ((x + 1.0) / math.sqrt(x)))) / x) / x
function code(x) return Float64(Float64(Float64(Float64(Float64(0.5 + Float64(x * 0.125)) / (x ^ 1.5)) + Float64(Float64(-0.5 * Float64(Float64(1.0 / x) - x)) / Float64(Float64(x + 1.0) / sqrt(x)))) / x) / x) end
function tmp = code(x) tmp = ((((0.5 + (x * 0.125)) / (x ^ 1.5)) + ((-0.5 * ((1.0 / x) - x)) / ((x + 1.0) / sqrt(x)))) / x) / x; end
code[x_] := N[(N[(N[(N[(N[(0.5 + N[(x * 0.125), $MachinePrecision]), $MachinePrecision] / N[Power[x, 1.5], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.5 * N[(N[(1.0 / x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{0.5 + x \cdot 0.125}{{x}^{1.5}} + \frac{-0.5 \cdot \left(\frac{1}{x} - x\right)}{\frac{x + 1}{\sqrt{x}}}}{x}}{x}
\end{array}
Initial program 41.5%
Taylor expanded in x around inf
Simplified84.5%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (x) :precision binary64 (* 0.5 (pow x -1.5)))
double code(double x) {
return 0.5 * pow(x, -1.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-1.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -1.5);
}
def code(x): return 0.5 * math.pow(x, -1.5)
function code(x) return Float64(0.5 * (x ^ -1.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -1.5); end
code[x_] := N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-1.5}
\end{array}
Initial program 41.5%
Taylor expanded in x around inf
Simplified84.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6483.7%
Simplified83.7%
associate-/l*N/A
clear-numN/A
pow2N/A
pow1/2N/A
pow-divN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-eval98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 41.5%
Taylor expanded in x around inf
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6428.8%
Simplified28.8%
metadata-evalN/A
sqrt-divN/A
+-inverses39.4%
Applied egg-rr39.4%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024149
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))