
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (if (<= a_m 1.05e+232) (* -4.0 (pow (/ a_m (* x-scale (/ y-scale b))) 2.0)) (* -4.0 (pow (* (/ a_m x-scale) (/ b y-scale)) 2.0))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 1.05e+232) {
tmp = -4.0 * pow((a_m / (x_45_scale * (y_45_scale / b))), 2.0);
} else {
tmp = -4.0 * pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0);
}
return tmp;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: tmp
if (a_m <= 1.05d+232) then
tmp = (-4.0d0) * ((a_m / (x_45scale * (y_45scale / b))) ** 2.0d0)
else
tmp = (-4.0d0) * (((a_m / x_45scale) * (b / y_45scale)) ** 2.0d0)
end if
code = tmp
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 1.05e+232) {
tmp = -4.0 * Math.pow((a_m / (x_45_scale * (y_45_scale / b))), 2.0);
} else {
tmp = -4.0 * Math.pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0);
}
return tmp;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): tmp = 0 if a_m <= 1.05e+232: tmp = -4.0 * math.pow((a_m / (x_45_scale * (y_45_scale / b))), 2.0) else: tmp = -4.0 * math.pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0) return tmp
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0 if (a_m <= 1.05e+232) tmp = Float64(-4.0 * (Float64(a_m / Float64(x_45_scale * Float64(y_45_scale / b))) ^ 2.0)); else tmp = Float64(-4.0 * (Float64(Float64(a_m / x_45_scale) * Float64(b / y_45_scale)) ^ 2.0)); end return tmp end
a_m = abs(a); function tmp_2 = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; if (a_m <= 1.05e+232) tmp = -4.0 * ((a_m / (x_45_scale * (y_45_scale / b))) ^ 2.0); else tmp = -4.0 * (((a_m / x_45_scale) * (b / y_45_scale)) ^ 2.0); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := If[LessEqual[a$95$m, 1.05e+232], N[(-4.0 * N[Power[N[(a$95$m / N[(x$45$scale * N[(y$45$scale / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(a$95$m / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
\mathbf{if}\;a\_m \leq 1.05 \cdot 10^{+232}:\\
\;\;\;\;-4 \cdot {\left(\frac{a\_m}{x-scale \cdot \frac{y-scale}{b}}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{a\_m}{x-scale} \cdot \frac{b}{y-scale}\right)}^{2}\\
\end{array}
\end{array}
if a < 1.04999999999999996e232Initial program 29.8%
Simplified24.1%
Taylor expanded in angle around 0 45.0%
*-commutative45.0%
unpow245.0%
unpow245.0%
swap-sqr58.0%
unpow258.0%
*-commutative58.0%
unpow258.0%
unpow258.0%
swap-sqr76.5%
unpow276.5%
Simplified76.5%
add-sqr-sqrt76.5%
pow276.5%
div-inv76.5%
*-commutative76.5%
pow-flip77.0%
*-commutative77.0%
metadata-eval77.0%
Applied egg-rr77.0%
Taylor expanded in a around 0 93.5%
associate-/l*94.9%
*-commutative94.9%
associate-/r*93.9%
Simplified93.9%
clear-num93.9%
un-div-inv93.9%
div-inv93.9%
clear-num94.1%
Applied egg-rr94.1%
if 1.04999999999999996e232 < a Initial program 0.0%
Simplified0.0%
Taylor expanded in angle around 0 40.0%
*-commutative40.0%
unpow240.0%
unpow240.0%
swap-sqr63.9%
unpow263.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
add-sqr-sqrt75.8%
pow275.8%
div-inv75.8%
*-commutative75.8%
pow-flip75.8%
*-commutative75.8%
metadata-eval75.8%
Applied egg-rr75.8%
Taylor expanded in a around 0 92.1%
times-frac99.8%
Simplified99.8%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (if (<= a_m 1.75e+232) (* -4.0 (pow (* a_m (/ (/ b y-scale) x-scale)) 2.0)) (* -4.0 (pow (* (/ a_m x-scale) (/ b y-scale)) 2.0))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 1.75e+232) {
tmp = -4.0 * pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0);
} else {
tmp = -4.0 * pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0);
}
return tmp;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: tmp
if (a_m <= 1.75d+232) then
tmp = (-4.0d0) * ((a_m * ((b / y_45scale) / x_45scale)) ** 2.0d0)
else
tmp = (-4.0d0) * (((a_m / x_45scale) * (b / y_45scale)) ** 2.0d0)
end if
code = tmp
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (a_m <= 1.75e+232) {
tmp = -4.0 * Math.pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0);
} else {
tmp = -4.0 * Math.pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0);
}
return tmp;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): tmp = 0 if a_m <= 1.75e+232: tmp = -4.0 * math.pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0) else: tmp = -4.0 * math.pow(((a_m / x_45_scale) * (b / y_45_scale)), 2.0) return tmp
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0 if (a_m <= 1.75e+232) tmp = Float64(-4.0 * (Float64(a_m * Float64(Float64(b / y_45_scale) / x_45_scale)) ^ 2.0)); else tmp = Float64(-4.0 * (Float64(Float64(a_m / x_45_scale) * Float64(b / y_45_scale)) ^ 2.0)); end return tmp end
a_m = abs(a); function tmp_2 = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; if (a_m <= 1.75e+232) tmp = -4.0 * ((a_m * ((b / y_45_scale) / x_45_scale)) ^ 2.0); else tmp = -4.0 * (((a_m / x_45_scale) * (b / y_45_scale)) ^ 2.0); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := If[LessEqual[a$95$m, 1.75e+232], N[(-4.0 * N[Power[N[(a$95$m * N[(N[(b / y$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(a$95$m / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
\mathbf{if}\;a\_m \leq 1.75 \cdot 10^{+232}:\\
\;\;\;\;-4 \cdot {\left(a\_m \cdot \frac{\frac{b}{y-scale}}{x-scale}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{a\_m}{x-scale} \cdot \frac{b}{y-scale}\right)}^{2}\\
\end{array}
\end{array}
if a < 1.75000000000000006e232Initial program 29.8%
Simplified24.1%
Taylor expanded in angle around 0 45.0%
*-commutative45.0%
unpow245.0%
unpow245.0%
swap-sqr58.0%
unpow258.0%
*-commutative58.0%
unpow258.0%
unpow258.0%
swap-sqr76.5%
unpow276.5%
Simplified76.5%
add-sqr-sqrt76.5%
pow276.5%
div-inv76.5%
*-commutative76.5%
pow-flip77.0%
*-commutative77.0%
metadata-eval77.0%
Applied egg-rr77.0%
Taylor expanded in a around 0 93.5%
associate-/l*94.9%
*-commutative94.9%
associate-/r*93.9%
Simplified93.9%
if 1.75000000000000006e232 < a Initial program 0.0%
Simplified0.0%
Taylor expanded in angle around 0 40.0%
*-commutative40.0%
unpow240.0%
unpow240.0%
swap-sqr63.9%
unpow263.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
add-sqr-sqrt75.8%
pow275.8%
div-inv75.8%
*-commutative75.8%
pow-flip75.8%
*-commutative75.8%
metadata-eval75.8%
Applied egg-rr75.8%
Taylor expanded in a around 0 92.1%
times-frac99.8%
Simplified99.8%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* -4.0 (pow (* a_m (/ (/ b y-scale) x-scale)) 2.0)))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0);
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * ((a_m * ((b / y_45scale) / x_45scale)) ** 2.0d0)
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * Math.pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0);
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return -4.0 * math.pow((a_m * ((b / y_45_scale) / x_45_scale)), 2.0)
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * (Float64(a_m * Float64(Float64(b / y_45_scale) / x_45_scale)) ^ 2.0)) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * ((a_m * ((b / y_45_scale) / x_45_scale)) ^ 2.0); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[Power[N[(a$95$m * N[(N[(b / y$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
-4 \cdot {\left(a\_m \cdot \frac{\frac{b}{y-scale}}{x-scale}\right)}^{2}
\end{array}
Initial program 26.9%
Simplified21.7%
Taylor expanded in angle around 0 44.5%
*-commutative44.5%
unpow244.5%
unpow244.5%
swap-sqr58.6%
unpow258.6%
*-commutative58.6%
unpow258.6%
unpow258.6%
swap-sqr76.5%
unpow276.5%
Simplified76.5%
add-sqr-sqrt76.5%
pow276.5%
div-inv76.5%
*-commutative76.5%
pow-flip76.9%
*-commutative76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Taylor expanded in a around 0 93.4%
associate-/l*94.3%
*-commutative94.3%
associate-/r*93.8%
Simplified93.8%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* -4.0 (* (* a_m (/ (* a_m b) (* x-scale y-scale))) (/ b (* x-scale y-scale)))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a_m * ((a_m * b) / (x_45_scale * y_45_scale))) * (b / (x_45_scale * y_45_scale)));
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * ((a_m * ((a_m * b) / (x_45scale * y_45scale))) * (b / (x_45scale * y_45scale)))
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a_m * ((a_m * b) / (x_45_scale * y_45_scale))) * (b / (x_45_scale * y_45_scale)));
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return -4.0 * ((a_m * ((a_m * b) / (x_45_scale * y_45_scale))) * (b / (x_45_scale * y_45_scale)))
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(a_m * Float64(Float64(a_m * b) / Float64(x_45_scale * y_45_scale))) * Float64(b / Float64(x_45_scale * y_45_scale)))) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * ((a_m * ((a_m * b) / (x_45_scale * y_45_scale))) * (b / (x_45_scale * y_45_scale))); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(a$95$m * N[(N[(a$95$m * b), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(b / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
-4 \cdot \left(\left(a\_m \cdot \frac{a\_m \cdot b}{x-scale \cdot y-scale}\right) \cdot \frac{b}{x-scale \cdot y-scale}\right)
\end{array}
Initial program 26.9%
Simplified21.7%
Taylor expanded in angle around 0 44.5%
*-commutative44.5%
unpow244.5%
unpow244.5%
swap-sqr58.6%
unpow258.6%
*-commutative58.6%
unpow258.6%
unpow258.6%
swap-sqr76.5%
unpow276.5%
Simplified76.5%
add-sqr-sqrt76.5%
pow276.5%
div-inv76.5%
*-commutative76.5%
pow-flip76.9%
*-commutative76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Taylor expanded in a around 0 93.4%
associate-/l*94.3%
*-commutative94.3%
associate-/r*93.8%
Simplified93.8%
unpow293.8%
associate-*r*89.5%
associate-*r/87.6%
*-un-lft-identity87.6%
times-frac89.5%
associate-/l/87.5%
times-frac86.6%
*-un-lft-identity86.6%
*-commutative86.6%
associate-/l/89.5%
*-commutative89.5%
Applied egg-rr89.5%
Final simplification89.5%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 0.0)
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return 0.0
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return 0.0 end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
a_m = \left|a\right|
\\
0
\end{array}
Initial program 26.9%
Simplified21.7%
Taylor expanded in b around 0 20.8%
distribute-rgt-out20.8%
metadata-eval20.8%
mul0-rgt35.6%
Simplified35.6%
herbie shell --seed 2024148
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))