
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.0%
remove-double-neg98.0%
distribute-rgt-neg-out98.0%
neg-sub098.0%
neg-sub098.0%
*-commutative98.0%
distribute-lft-neg-in98.0%
remove-double-neg98.0%
distribute-rgt-out--98.0%
*-lft-identity98.0%
associate-+l-98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -3.9e+161)
(* x z)
(if (<= x -6e+102)
t_0
(if (<= x -2.6e-18)
(* x z)
(if (<= x 0.165) y (if (<= x 1.06e+131) (* x z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.9e+161) {
tmp = x * z;
} else if (x <= -6e+102) {
tmp = t_0;
} else if (x <= -2.6e-18) {
tmp = x * z;
} else if (x <= 0.165) {
tmp = y;
} else if (x <= 1.06e+131) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-3.9d+161)) then
tmp = x * z
else if (x <= (-6d+102)) then
tmp = t_0
else if (x <= (-2.6d-18)) then
tmp = x * z
else if (x <= 0.165d0) then
tmp = y
else if (x <= 1.06d+131) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.9e+161) {
tmp = x * z;
} else if (x <= -6e+102) {
tmp = t_0;
} else if (x <= -2.6e-18) {
tmp = x * z;
} else if (x <= 0.165) {
tmp = y;
} else if (x <= 1.06e+131) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -3.9e+161: tmp = x * z elif x <= -6e+102: tmp = t_0 elif x <= -2.6e-18: tmp = x * z elif x <= 0.165: tmp = y elif x <= 1.06e+131: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -3.9e+161) tmp = Float64(x * z); elseif (x <= -6e+102) tmp = t_0; elseif (x <= -2.6e-18) tmp = Float64(x * z); elseif (x <= 0.165) tmp = y; elseif (x <= 1.06e+131) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -3.9e+161) tmp = x * z; elseif (x <= -6e+102) tmp = t_0; elseif (x <= -2.6e-18) tmp = x * z; elseif (x <= 0.165) tmp = y; elseif (x <= 1.06e+131) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -3.9e+161], N[(x * z), $MachinePrecision], If[LessEqual[x, -6e+102], t$95$0, If[LessEqual[x, -2.6e-18], N[(x * z), $MachinePrecision], If[LessEqual[x, 0.165], y, If[LessEqual[x, 1.06e+131], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -3.9 \cdot 10^{+161}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -6 \cdot 10^{+102}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -2.6 \cdot 10^{-18}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 0.165:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.06 \cdot 10^{+131}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.9000000000000002e161 or -5.9999999999999996e102 < x < -2.6e-18 or 0.165000000000000008 < x < 1.0599999999999999e131Initial program 96.3%
Taylor expanded in y around 0 63.1%
if -3.9000000000000002e161 < x < -5.9999999999999996e102 or 1.0599999999999999e131 < x Initial program 95.6%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 69.8%
mul-1-neg69.8%
*-commutative69.8%
distribute-rgt-neg-in69.8%
Simplified69.8%
if -2.6e-18 < x < 0.165000000000000008Initial program 100.0%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around inf 75.7%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -800000000.0) (not (<= x 0.75))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -800000000.0) || !(x <= 0.75)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-800000000.0d0)) .or. (.not. (x <= 0.75d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -800000000.0) || !(x <= 0.75)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -800000000.0) or not (x <= 0.75): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -800000000.0) || !(x <= 0.75)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -800000000.0) || ~((x <= 0.75))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -800000000.0], N[Not[LessEqual[x, 0.75]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -800000000 \lor \neg \left(x \leq 0.75\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -8e8 or 0.75 < x Initial program 95.9%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
sub-neg98.9%
Simplified98.9%
if -8e8 < x < 0.75Initial program 100.0%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e-5) (not (<= x 0.75))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-5) || !(x <= 0.75)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d-5)) .or. (.not. (x <= 0.75d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-5) || !(x <= 0.75)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e-5) or not (x <= 0.75): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e-5) || !(x <= 0.75)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e-5) || ~((x <= 0.75))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e-5], N[Not[LessEqual[x, 0.75]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{-5} \lor \neg \left(x \leq 0.75\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -9.5000000000000005e-5 or 0.75 < x Initial program 96.0%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
sub-neg99.0%
Simplified99.0%
if -9.5000000000000005e-5 < x < 0.75Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 76.0%
*-commutative76.0%
Simplified76.0%
Taylor expanded in y around 0 76.0%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.5e-18) (not (<= x 0.165))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e-18) || !(x <= 0.165)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.5d-18)) .or. (.not. (x <= 0.165d0))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e-18) || !(x <= 0.165)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.5e-18) or not (x <= 0.165): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.5e-18) || !(x <= 0.165)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.5e-18) || ~((x <= 0.165))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.5e-18], N[Not[LessEqual[x, 0.165]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{-18} \lor \neg \left(x \leq 0.165\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -7.50000000000000015e-18 or 0.165000000000000008 < x Initial program 96.1%
Taylor expanded in x around inf 98.1%
mul-1-neg98.1%
sub-neg98.1%
Simplified98.1%
if -7.50000000000000015e-18 < x < 0.165000000000000008Initial program 100.0%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around inf 75.7%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e-15) (not (<= x 0.165))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-15) || !(x <= 0.165)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d-15)) .or. (.not. (x <= 0.165d0))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-15) || !(x <= 0.165)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e-15) or not (x <= 0.165): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e-15) || !(x <= 0.165)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e-15) || ~((x <= 0.165))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e-15], N[Not[LessEqual[x, 0.165]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-15} \lor \neg \left(x \leq 0.165\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.25e-15 or 0.165000000000000008 < x Initial program 96.1%
Taylor expanded in y around 0 53.9%
if -1.25e-15 < x < 0.165000000000000008Initial program 100.0%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around inf 75.7%
Final simplification64.9%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 77.4%
Taylor expanded in y around inf 40.0%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024148
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))