
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 0.3333333333333333 (* z t))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) (/ a (* 3.0 b))) 2e+180)
(fma
2.0
(* (sqrt x) (fma (cos y) (cos t_1) (* (sin y) (sin t_1))))
(* a (/ -0.3333333333333333 b)))
(- t_2 (* 0.3333333333333333 (/ a b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 0.3333333333333333 * (z * t);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - (a / (3.0 * b))) <= 2e+180) {
tmp = fma(2.0, (sqrt(x) * fma(cos(y), cos(t_1), (sin(y) * sin(t_1)))), (a * (-0.3333333333333333 / b)));
} else {
tmp = t_2 - (0.3333333333333333 * (a / b));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(0.3333333333333333 * Float64(z * t)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(3.0 * b))) <= 2e+180) tmp = fma(2.0, Float64(sqrt(x) * fma(cos(y), cos(t_1), Float64(sin(y) * sin(t_1)))), Float64(a * Float64(-0.3333333333333333 / b))); else tmp = Float64(t_2 - Float64(0.3333333333333333 * Float64(a / b))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+180], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 0.3333333333333333 \cdot \left(z \cdot t\right)\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 2 \cdot 10^{+180}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right), a \cdot \frac{-0.3333333333333333}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 - 0.3333333333333333 \cdot \frac{a}{b}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2e180Initial program 77.4%
Simplified77.2%
Applied egg-rr77.6%
Simplified79.6%
if 2e180 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 53.2%
*-commutative53.2%
*-commutative53.2%
*-commutative53.2%
*-commutative53.2%
associate-/l*53.2%
*-commutative53.2%
Simplified53.2%
Taylor expanded in z around 0 79.3%
associate-*r*79.3%
*-commutative79.3%
*-commutative79.3%
Simplified79.3%
Taylor expanded in y around 0 80.6%
Final simplification79.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (* t -0.3333333333333333))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) (/ a (* 3.0 b))) 2e+180)
(fma
2.0
(* (sqrt x) (- (* (cos y) (cos t_1)) (* (sin y) (sin t_1))))
(* a (/ -0.3333333333333333 b)))
(- t_2 (* 0.3333333333333333 (/ a b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t * -0.3333333333333333);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - (a / (3.0 * b))) <= 2e+180) {
tmp = fma(2.0, (sqrt(x) * ((cos(y) * cos(t_1)) - (sin(y) * sin(t_1)))), (a * (-0.3333333333333333 / b)));
} else {
tmp = t_2 - (0.3333333333333333 * (a / b));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t * -0.3333333333333333)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(3.0 * b))) <= 2e+180) tmp = fma(2.0, Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_1)) - Float64(sin(y) * sin(t_1)))), Float64(a * Float64(-0.3333333333333333 / b))); else tmp = Float64(t_2 - Float64(0.3333333333333333 * Float64(a / b))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+180], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(t \cdot -0.3333333333333333\right)\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 2 \cdot 10^{+180}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \left(\cos y \cdot \cos t\_1 - \sin y \cdot \sin t\_1\right), a \cdot \frac{-0.3333333333333333}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 - 0.3333333333333333 \cdot \frac{a}{b}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2e180Initial program 77.4%
Simplified77.2%
fma-undefine77.2%
cos-sum79.0%
Applied egg-rr79.0%
if 2e180 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 53.2%
*-commutative53.2%
*-commutative53.2%
*-commutative53.2%
*-commutative53.2%
associate-/l*53.2%
*-commutative53.2%
Simplified53.2%
Taylor expanded in z around 0 79.3%
associate-*r*79.3%
*-commutative79.3%
*-commutative79.3%
Simplified79.3%
Taylor expanded in y around 0 80.6%
Final simplification79.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= a -6.2e-204) (not (<= a 1.65e-140))) (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))) (* 2.0 (* (sqrt x) (cos (+ y (* (* z t) -0.3333333333333333)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -6.2e-204) || !(a <= 1.65e-140)) {
tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
} else {
tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-6.2d-204)) .or. (.not. (a <= 1.65d-140))) then
tmp = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((z * t) * (-0.3333333333333333d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -6.2e-204) || !(a <= 1.65e-140)) {
tmp = (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + ((z * t) * -0.3333333333333333))));
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a <= -6.2e-204) or not (a <= 1.65e-140): tmp = (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + ((z * t) * -0.3333333333333333)))) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -6.2e-204) || !(a <= 1.65e-140)) tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(Float64(z * t) * -0.3333333333333333))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a <= -6.2e-204) || ~((a <= 1.65e-140))) tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b)); else tmp = 2.0 * (sqrt(x) * cos((y + ((z * t) * -0.3333333333333333)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -6.2e-204], N[Not[LessEqual[a, 1.65e-140]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -6.2 \cdot 10^{-204} \lor \neg \left(a \leq 1.65 \cdot 10^{-140}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)\right)\\
\end{array}
\end{array}
if a < -6.1999999999999998e-204 or 1.64999999999999994e-140 < a Initial program 74.8%
*-commutative74.8%
*-commutative74.8%
*-commutative74.8%
*-commutative74.8%
associate-/l*74.5%
*-commutative74.5%
Simplified74.5%
Taylor expanded in z around 0 83.0%
associate-*r*83.0%
*-commutative83.0%
*-commutative83.0%
Simplified83.0%
Taylor expanded in y around 0 76.0%
if -6.1999999999999998e-204 < a < 1.64999999999999994e-140Initial program 62.5%
Simplified61.7%
Taylor expanded in x around inf 54.1%
Final simplification70.2%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
associate-/l*71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in z around 0 77.4%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
Simplified77.4%
Final simplification77.4%
(FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* 2.0 (* (sqrt x) (cos y)))))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (2.0d0 * (sqrt(x) * cos(y)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (Math.sqrt(x) * Math.cos(y)));
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (2.0 * (math.sqrt(x) * math.cos(y)))
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(2.0 * Float64(sqrt(x) * cos(y)))) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)
\end{array}
Initial program 71.6%
Simplified71.4%
Taylor expanded in z around 0 77.4%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
associate-/l*71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in z around 0 77.4%
associate-*r*77.4%
*-commutative77.4%
*-commutative77.4%
Simplified77.4%
Taylor expanded in y around 0 65.9%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
*-commutative71.6%
associate-/l*71.3%
*-commutative71.3%
Simplified71.3%
add-cube-cbrt70.8%
pow370.8%
Applied egg-rr70.9%
Taylor expanded in a around inf 50.8%
*-commutative50.8%
metadata-eval50.8%
metadata-eval50.8%
times-frac50.9%
*-rgt-identity50.9%
metadata-eval50.9%
Simplified50.9%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 71.6%
Simplified71.4%
Taylor expanded in a around inf 50.8%
associate-*r/50.8%
*-commutative50.8%
associate-*r/50.9%
Simplified50.9%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 71.6%
Simplified71.4%
Taylor expanded in a around inf 50.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024148
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))