
Time bar (total: 16.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.6s | 3641× | 1 | valid |
| 1.0s | 4615× | 0 | valid |
ival-mult: 524.0ms (24.9% of total)ival-sin: 362.0ms (17.2% of total)ival-cos: 322.0ms (15.3% of total)ival-pi: 285.0ms (13.5% of total)ival-pow: 276.0ms (13.1% of total)ival-add: 121.0ms (5.7% of total)ival-div: 115.0ms (5.5% of total)backward-pass: 85.0ms (4% of total)const: 19.0ms (0.9% of total)| 2× | egg-herbie |
| 1934× | fma-define |
| 1876× | fnmadd-define |
| 1568× | sum5-define |
| 1066× | sum3-define |
| 944× | sum4-define |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 213 |
| 2 | 370 | 213 |
| 3 | 1374 | 213 |
| 4 | 2702 | 213 |
| 5 | 5390 | 213 |
| 6 | 7988 | 213 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 51 | 21 |
| 3 | 83 | 21 |
| 4 | 84 | 21 |
| 0 | 84 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* angle (cos (/ (* a (PI)) 180))) 2) (pow (* b (sin (/ (* a (PI)) 180))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (* b 1/180)))) 2) (pow (* angle (sin (* (PI) (* b 1/180)))) 2)) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 132 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 131 | 0 | - | 1 | (2.564258069835056e+291 1818769742720110.0 13065.80986677937) | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 68 | (4.8725347093700903e+55 4.289535286132182e+148 4.997088406604391e+36) | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 72 | (4.8725347093700903e+55 4.289535286132182e+148 4.997088406604391e+36) | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 123.0ms | 250× | 1 | valid |
| 47.0ms | 260× | 0 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-cos: 25.0ms (21.1% of total)ival-pow: 25.0ms (21.1% of total)ival-sin: 23.0ms (19.4% of total)ival-mult: 22.0ms (18.6% of total)backward-pass: 7.0ms (5.9% of total)ival-div: 7.0ms (5.9% of total)ival-pi: 4.0ms (3.4% of total)ival-add: 4.0ms (3.4% of total)const: 1.0ms (0.8% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 166 |
| 1 | 38 | 166 |
| 2 | 66 | 166 |
| 3 | 97 | 166 |
| 0 | 97 | 166 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 55.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 55.3% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.4% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 55.9% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 55.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 103.0ms | 125× | 1 | valid |
| 39.0ms | 130× | 0 | valid |
| 2.0ms | 1× | 2 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-sin: 25.0ms (24.8% of total)ival-cos: 21.0ms (20.8% of total)ival-mult: 19.0ms (18.8% of total)ival-pow: 17.0ms (16.8% of total)backward-pass: 6.0ms (5.9% of total)ival-div: 6.0ms (5.9% of total)ival-add: 5.0ms (5% of total)ival-pi: 2.0ms (2% of total)const: 1.0ms (1% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* b (sin (* (PI) (/ angle 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (* (PI) angle)> |
#<alt (/ (* (PI) angle) 180)> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
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#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
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#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
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#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
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#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
69 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | 0 | (pow (* a (cos (* (PI) (/ angle 180)))) 2) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | batch-egg-rewrite |
| 3956× | *-lowering-*.f32 |
| 3956× | *-lowering-*.f64 |
| 1852× | sum3-define |
| 1534× | +-lowering-+.f64 |
| 1534× | +-lowering-+.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 123 |
| 1 | 135 | 123 |
| 2 | 608 | 123 |
| 3 | 5835 | 123 |
| 0 | 8067 | 123 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(* b (sin (* (PI) (/ angle 180)))) |
(sin (/ (* (PI) angle) 180)) |
(* (PI) angle) |
(/ (* (PI) angle) 180) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))))) |
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
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(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) #s(literal 1 binary64))) |
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 a a)) |
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(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) |
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(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) |
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(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
| 1× | egg-herbie |
| 5152× | *-lowering-*.f32 |
| 5152× | *-lowering-*.f64 |
| 3648× | +-lowering-+.f64 |
| 3648× | +-lowering-+.f32 |
| 1044× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 3672 |
| 1 | 629 | 3644 |
| 2 | 2728 | 3599 |
| 3 | 5554 | 3599 |
| 4 | 6174 | 3599 |
| 5 | 6499 | 3599 |
| 6 | 7545 | 3599 |
| 0 | 8116 | 3599 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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a |
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1 |
#s(literal 1 binary64) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
Compiled 28894 to 1668 computations (94.2% saved)
51 alts after pruning (51 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 803 | 51 | 854 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 805 | 51 | 856 |
| Status | Accuracy | Program |
|---|---|---|
| 71.1% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 58.3% | (/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 12.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) | |
| 3.0% | (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) | |
| 12.6% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))))) | |
| 61.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 78.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 78.7% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 39.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 28.8% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) | |
| 61.7% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 53.2% | (*.f64 a a) |
Compiled 3260 to 2116 computations (35.1% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 13056 | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 13056 | (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 13056 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13056 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 6592 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) |
| ✓ | cost-diff | 6592 | (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) |
| ✓ | cost-diff | 6592 | (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6592 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 280× | *-lowering-*.f32 |
| 280× | *-lowering-*.f64 |
| 210× | associate-*r* |
| 170× | /-lowering-/.f32 |
| 170× | /-lowering-/.f64 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 349 |
| 1 | 84 | 348 |
| 2 | 190 | 348 |
| 3 | 330 | 348 |
| 4 | 461 | 348 |
| 5 | 624 | 348 |
| 6 | 769 | 348 |
| 7 | 793 | 348 |
| 8 | 798 | 348 |
| 0 | 798 | 348 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(* a a) |
a |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(* a a) |
a |
(+ (pow (* a (cos (/ (PI) (/ 180 angle)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (/ (PI) (/ 180 angle)))) 2) |
(* a (cos (/ (PI) (/ 180 angle)))) |
a |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(/ angle 180) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2) |
(* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) |
b |
(sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1))) |
(* 1/180 (pow (/ 1 (* (PI) angle)) -1)) |
1/180 |
(pow (/ 1 (* (PI) angle)) -1) |
(/ 1 (* (PI) angle)) |
1 |
-1 |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
a |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) 180) |
(sqrt (PI)) |
(PI) |
180 |
(/ (sqrt (PI)) (/ 1 angle)) |
(/ 1 angle) |
1 |
angle |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
| Outputs |
|---|
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (/ (PI) (/ 180 angle)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (PI) (/ 180 angle)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (PI) (/ 180 angle)))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (PI) (/ angle 180)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* 1/180 (pow (/ 1 (* (PI) angle)) -1)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
1/180 |
#s(literal 1/180 binary64) |
(pow (/ 1 (* (PI) angle)) -1) |
(*.f64 (PI.f64) angle) |
(/ 1 (* (PI) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
-1 |
#s(literal -1 binary64) |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ (sqrt (PI)) (/ 1 angle)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.4% | (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 55.9% | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 55.3% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
| ✓ | accuracy | 55.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 55.3% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.0% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 55.9% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 55.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 55.3% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| 200.0ms | 124× | 1 | valid |
| 76.0ms | 130× | 0 | valid |
| 9.0ms | 2× | 2 | valid |
Compiled 411 to 47 computations (88.6% saved)
ival-sin: 37.0ms (19.3% of total)ival-mult: 34.0ms (17.7% of total)ival-pow: 32.0ms (16.7% of total)ival-cos: 29.0ms (15.1% of total)ival-div: 23.0ms (12% of total)backward-pass: 15.0ms (7.8% of total)...c/correct-round.rkt:119:19: 8.0ms (4.2% of total)ival-add: 7.0ms (3.7% of total)ival-sqrt: 3.0ms (1.6% of total)ival-pi: 2.0ms (1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (* a a)> |
#<alt (pow (* b (sin (/ (* (PI) angle) 180))) 2)> |
#<alt (* b (sin (/ (* (PI) angle) 180)))> |
#<alt (+ (pow (* a (cos (/ (PI) (/ 180 angle)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (/ (PI) (/ 180 angle)))) 2)> |
#<alt (* a (cos (/ (PI) (/ 180 angle))))> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2))> |
#<alt (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2)> |
#<alt (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1))))> |
#<alt (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))> |
#<alt (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2)> |
#<alt (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))))> |
#<alt (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (* (PI) angle)> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (* 1/180 (pow (/ 1 (* (PI) angle)) -1))> |
#<alt (/ 1 (* (PI) angle))> |
#<alt (sqrt (PI))> |
#<alt (/ (sqrt (PI)) (/ 1 angle))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
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#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
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#<alt (pow a 2)> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt a> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (pow a 2)> |
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#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
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#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
126 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | b | @ | inf | (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2) |
| 3.0ms | angle | @ | 0 | (/ 1 (* (PI) angle)) |
| 1.0ms | angle | @ | 0 | (/ (sqrt (PI)) (/ 1 angle)) |
| 0.0ms | angle | @ | 0 | (pow (* b (sin (/ (* (PI) angle) 180))) 2) |
| 0.0ms | a | @ | 0 | (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 1× | batch-egg-rewrite |
| 3562× | *-lowering-*.f32 |
| 3562× | *-lowering-*.f64 |
| 2460× | /-lowering-/.f32 |
| 2460× | /-lowering-/.f64 |
| 1620× | +-lowering-+.f64 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 230 |
| 1 | 262 | 220 |
| 2 | 1494 | 220 |
| 0 | 8594 | 220 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(* a a) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
(+ (pow (* a (cos (/ (PI) (/ 180 angle)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (/ (PI) (/ 180 angle)))) 2) |
(* a (cos (/ (PI) (/ 180 angle)))) |
(cos (/ (PI) (/ 180 angle))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2)) |
(pow (* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) 2) |
(* b (sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1)))) |
(sin (* 1/180 (pow (/ 1 (* (PI) angle)) -1))) |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(sin (/ (* (PI) angle) 180)) |
(* (PI) angle) |
(/ (* (PI) angle) 180) |
(sin (* (PI) (/ angle 180))) |
(/ (PI) (/ 180 angle)) |
(* (PI) (/ angle 180)) |
(cos (/ (* (PI) angle) 180)) |
(* 1/180 (pow (/ 1 (* (PI) angle)) -1)) |
(/ 1 (* (PI) angle)) |
(sqrt (PI)) |
(/ (sqrt (PI)) (/ 1 angle)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
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(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
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(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
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(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
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(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
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(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
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(exp.f64 (log.f64 (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
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(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) |
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(/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64))) |
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(/.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64))) |
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(/.f64 (*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))))) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal 1 binary64))) |
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(*.f64 #s(literal -1 binary64) (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
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(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1 binary64)) |
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(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 (pow.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
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(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
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(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))) |
(/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64)))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
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(/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) |
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(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
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(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) |
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(/.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) #s(literal 1 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))) #s(literal -1/2 binary64))) |
| 1× | egg-herbie |
| 5184× | *-lowering-*.f32 |
| 5184× | *-lowering-*.f64 |
| 4450× | +-lowering-+.f64 |
| 4450× | +-lowering-+.f32 |
| 1036× | sum5-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 226 | 6736 |
| 1 | 763 | 6656 |
| 2 | 3284 | 6568 |
| 3 | 7283 | 6514 |
| 0 | 8100 | 6514 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (* angle (PI))) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
Compiled 75959 to 5985 computations (92.1% saved)
83 alts after pruning (81 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2482 | 62 | 2544 |
| Fresh | 27 | 19 | 46 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2512 | 83 | 2595 |
| Status | Accuracy | Program |
|---|---|---|
| 58.3% | (/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 12.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) | |
| 12.4% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))) | |
| 12.5% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))))) | |
| 61.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) | |
| 61.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 78.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (exp.f64 (log.f64 angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (/.f64 (pow.f64 angle #s(literal -1/2 binary64)) (PI.f64)) (/.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal 1 binary64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 78.7% | (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 61.6% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) | |
| 78.7% | (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 73.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 73.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| ▶ | 78.3% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| 76.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| ▶ | 59.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 39.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) | |
| 39.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 57.2% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) | |
| 63.4% | (+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 62.4% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 53.2% | (*.f64 a a) |
| 51.6% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 4523 to 3129 computations (30.8% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
| ✓ | cost-diff | 0 | (exp.f64 #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 448 | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | cost-diff | 448 | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (*.f64 angle angle)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 384 | (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 384 | (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 384 | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 2562× | *-lowering-*.f32 |
| 2562× | *-lowering-*.f64 |
| 2422× | fnmadd-define |
| 1832× | sum5-define |
| 1790× | +-lowering-+.f64 |
Useful iterations: 5 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 503 |
| 1 | 109 | 484 |
| 2 | 256 | 484 |
| 3 | 621 | 465 |
| 4 | 1261 | 426 |
| 5 | 1432 | 388 |
| 6 | 1900 | 388 |
| 7 | 6533 | 388 |
| 0 | 8265 | 388 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* a a) (pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2)) |
(* a a) |
a |
(pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2) |
(* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) |
b |
(sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180))) |
(- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)) |
(/ (+ 1 (PI)) (/ 180 angle)) |
(+ 1 (PI)) |
1 |
(PI) |
(/ 180 angle) |
180 |
angle |
(/ angle 180) |
2 |
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))) |
(* a a) |
a |
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)) |
(* (* b b) (* angle angle)) |
(* b b) |
b |
(* angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(* (PI) (PI)) |
(PI) |
1/32400 |
(+ (* a a) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(* a a) |
a |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(+ (pow (* a (cos (/ angle (/ 180 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (/ angle (/ 180 (PI))))) 2) |
(* a (cos (/ angle (/ 180 (PI))))) |
a |
(cos (/ angle (/ 180 (PI)))) |
(/ angle (/ 180 (PI))) |
angle |
(/ 180 (PI)) |
180 |
(PI) |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(/ angle 180) |
(+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) |
(exp 2) |
2 |
(log (* a (cos (/ (* (PI) angle) -180)))) |
(* a (cos (/ (* (PI) angle) -180))) |
a |
(cos (/ (* (PI) angle) -180)) |
(/ (* (PI) angle) -180) |
(* (PI) angle) |
(PI) |
angle |
-180 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
180 |
| Outputs |
|---|
(+ (* a a) (pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) |
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ (+ 1 (PI)) (/ 180 angle)) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) |
(+ 1 (PI)) |
(+.f64 #s(literal 1 binary64) (PI.f64)) |
1 |
#s(literal 1 binary64) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
2 |
#s(literal 2 binary64) |
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))) |
(* a a) |
(*.f64 a a) |
a |
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)) |
(*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))) |
(* (* b b) (* angle angle)) |
(*.f64 (*.f64 b b) (*.f64 angle angle)) |
(* b b) |
(*.f64 b b) |
b |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
1/32400 |
#s(literal 1/32400 binary64) |
(+ (* a a) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ (PI) (/ 180 angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(+ (pow (* a (cos (/ angle (/ 180 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ angle (/ 180 (PI))))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (cos (/ angle (/ 180 (PI))))) |
(*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(cos (/ angle (/ 180 (PI)))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ angle (/ 180 (PI))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
angle |
(/ 180 (PI)) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (PI) (/ angle 180)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(exp 2) |
(exp.f64 #s(literal 2 binary64)) |
2 |
#s(literal 2 binary64) |
(log (* a (cos (/ (* (PI) angle) -180)))) |
(log.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(* a (cos (/ (* (PI) angle) -180))) |
(*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(cos (/ (* (PI) angle) -180)) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ (* (PI) angle) -180) |
(/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
-180 |
#s(literal -180 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ (* (PI) angle) 180) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
180 |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 97.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
| ✓ | accuracy | 80.8% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
| ✓ | accuracy | 80.1% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 72.4% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 80.8% | (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
| ✓ | accuracy | 80.1% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 72.4% | (PI.f64) |
| ✓ | accuracy | 99.1% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 97.5% | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | accuracy | 80.1% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 72.4% | (PI.f64) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 98.9% | (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 79.8% | (*.f64 (*.f64 b b) (*.f64 angle angle)) |
| ✓ | accuracy | 72.4% | (PI.f64) |
| ✓ | accuracy | 99.6% | (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.1% | (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 80.1% | (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 72.4% | (PI.f64) |
| 134.0ms | 65× | 1 | invalid |
| 110.0ms | 127× | 0 | valid |
| 103.0ms | 51× | 1 | valid |
| 35.0ms | 5× | 2 | valid |
| 6.0ms | 8× | 0 | invalid |
Compiled 440 to 55 computations (87.5% saved)
ival-sin: 78.0ms (27.8% of total)ival-mult: 51.0ms (18.2% of total)ival-pow: 48.0ms (17.1% of total)ival-cos: 25.0ms (8.9% of total)ival-div: 24.0ms (8.6% of total)backward-pass: 17.0ms (6.1% of total)ival-add: 11.0ms (3.9% of total)ival-exp: 9.0ms (3.2% of total)ival-log: 6.0ms (2.1% of total)...c/correct-round.rkt:119:19: 6.0ms (2.1% of total)ival-sub: 2.0ms (0.7% of total)ival-pi: 2.0ms (0.7% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (+ (* a a) (pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2))> |
#<alt (pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2)> |
#<alt (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180))))> |
#<alt (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))> |
#<alt (+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))> |
#<alt (* a a)> |
#<alt (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))> |
#<alt (* (* b b) (* angle angle))> |
#<alt (+ (* a a) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b))> |
#<alt (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)> |
#<alt (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))> |
#<alt (+ (pow (* a (cos (/ angle (/ 180 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (/ angle (/ 180 (PI))))) 2)> |
#<alt (* a (cos (/ angle (/ 180 (PI)))))> |
#<alt (cos (/ angle (/ 180 (PI))))> |
#<alt (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180)))))> |
#<alt (exp 2)> |
#<alt (log (* a (cos (/ (* (PI) angle) -180))))> |
#<alt (PI)> |
#<alt (/ (+ 1 (PI)) (/ 180 angle))> |
#<alt (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180))> |
#<alt (* (* (PI) (PI)) 1/32400)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (cos (/ (* (PI) angle) -180))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))> |
#<alt (* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180)))> |
#<alt (* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180))))> |
#<alt (* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))> |
#<alt (* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))> |
#<alt (* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))> |
#<alt (* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))> |
#<alt (* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))> |
#<alt (* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))> |
#<alt (pow a 2)> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))> |
#<alt (pow a 2)> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow angle 2) (pow b 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))> |
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#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
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#<alt (* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))> |
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#<alt (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow angle 2) (* b (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))> |
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#<alt (pow a 2)> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
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#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
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#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
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#<alt (+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
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#<alt (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI))))))))> |
#<alt (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI))))))))> |
#<alt (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI))))))))> |
#<alt (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI))))))))> |
#<alt (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))> |
#<alt (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))> |
#<alt (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))> |
#<alt (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))> |
#<alt (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))> |
#<alt (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))> |
#<alt (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))> |
#<alt (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (+ (log a) (log (cos (* -1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (cos (* -1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (cos (* -1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (cos (* -1/180 (* angle (PI))))))> |
#<alt (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (log a)> |
#<alt (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))> |
#<alt (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
138 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 56.0ms | a | @ | 0 | (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 45.0ms | angle | @ | inf | (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 44.0ms | a | @ | -inf | (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 16.0ms | angle | @ | -inf | (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 11.0ms | b | @ | 0 | (+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 1× | batch-egg-rewrite |
| 5738× | *-lowering-*.f32 |
| 5738× | *-lowering-*.f64 |
| 2968× | /-lowering-/.f32 |
| 2968× | /-lowering-/.f64 |
| 2244× | --lowering--.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 325 |
| 1 | 323 | 290 |
| 2 | 2455 | 238 |
| 0 | 11711 | 238 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* a a) (pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2)) |
(pow (* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) 2) |
(* b (sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)))) |
(sin (- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180))) |
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))) |
(* a a) |
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)) |
(* (* b b) (* angle angle)) |
(+ (* a a) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(+ (pow (* a (cos (/ angle (/ 180 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (/ angle (/ 180 (PI))))) 2) |
(* a (cos (/ angle (/ 180 (PI))))) |
(cos (/ angle (/ 180 (PI)))) |
(+ (pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (exp 2) (log (* a (cos (/ (* (PI) angle) -180))))) |
(exp 2) |
(log (* a (cos (/ (* (PI) angle) -180)))) |
(PI) |
(/ (+ 1 (PI)) (/ 180 angle)) |
(- (/ (+ 1 (PI)) (/ 180 angle)) (/ angle 180)) |
(* (* (PI) (PI)) 1/32400) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(sin (/ (* (PI) angle) 180)) |
(cos (/ (* (PI) angle) -180)) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a)) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (*.f64 a a)) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a a)) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a)) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a a)) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
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(*.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) |
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(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a)) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (*.f64 a a)) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a a)) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a)) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a a)) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
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(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))))) |
(*.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 b (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
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(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 #s(literal 2 binary64)) |
(log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(+.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 a)) |
(+.f64 (log.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) (log.f64 (/.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
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(pow.f64 (/.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (*.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 angle #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 7354× | *-lowering-*.f32 |
| 7354× | *-lowering-*.f64 |
| 2420× | +-lowering-+.f64 |
| 2420× | +-lowering-+.f32 |
| 1488× | associate-*r* |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 460 | 8199 |
| 1 | 1589 | 7997 |
| 2 | 6989 | 7721 |
| 0 | 8539 | 7721 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(pow a 2) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow angle 2) (pow b 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow angle 2) (* b (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(log a) |
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 b (*.f64 b (*.f64 angle angle)))) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 4 binary64)))))) |
(+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 4 binary64)) #s(literal -1/3 binary64)) (*.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 angle angle))))))) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* (pow angle 2) (+ (* -1/3 (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 b (*.f64 b (*.f64 angle angle)))) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 4 binary64))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 4 binary64)) #s(literal -1/3 binary64)) (*.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* -1/3 (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow b 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 b b) #s(literal -1/3 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 8 binary64)) #s(literal -1/315 binary64)) (*.f64 angle angle))))))))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* b (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) b))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 b (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 5 binary64))))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* b (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 b (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 b (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 b (*.f64 angle angle))) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 7 binary64))) (*.f64 b (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 5 binary64)))))))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* b (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 b (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 5 binary64)))))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (*.f64 (*.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal -1/180 binary64)) #s(literal 5 binary64))))))) #s(literal -1/180 binary64)))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow angle 2) (pow b 2)) |
(*.f64 b (*.f64 b (*.f64 angle angle))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle))))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) b) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow angle 2) (* b (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 b (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/64800 binary64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/64800 binary64))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/388800 binary64))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/204073344000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))))))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64))) |
(exp (* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/388800 binary64))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/204073344000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log a) (log (cos (* -1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(log a) |
(log.f64 a) |
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 (log.f64 a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/64800 binary64))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+.f64 (log.f64 a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64)))))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(+.f64 (log.f64 a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64)))))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(log (* a (cos (* -1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/64800 binary64))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
Compiled 79388 to 7504 computations (90.5% saved)
114 alts after pruning (109 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2459 | 61 | 2520 |
| Fresh | 28 | 48 | 76 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 2 | 2 |
| Total | 2489 | 114 | 2603 |
| Status | Accuracy | Program |
|---|---|---|
| 12.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) | |
| 12.9% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) | |
| 12.8% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) | |
| 61.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) | |
| 61.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 78.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (exp.f64 (log.f64 angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 77.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 61.6% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) | |
| 64.3% | (+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 73.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 59.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) | |
| 73.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) angle)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 32.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) | |
| 71.3% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) | |
| 73.5% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) | |
| 57.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 68.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) | |
| 71.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) | |
| 76.1% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| ▶ | 74.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| 74.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1/180 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 75.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 74.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 76.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) b)) | |
| 76.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) b)) | |
| 76.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) b)) | |
| 76.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) b)) | |
| 71.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) b)) | |
| 76.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 77.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| ✓ | 59.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 48.2% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) | |
| 71.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 72.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 59.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) | |
| 63.4% | (+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 62.4% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 7.2% | (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 31.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 53.2% | (*.f64 a a) |
| 51.6% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 6720 to 4316 computations (35.8% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 13056 | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 13056 | (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 13056 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 19136 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 512 | (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 512 | (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | cost-diff | 512 | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | cost-diff | 512 | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| ✓ | cost-diff | 128 | (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | cost-diff | 128 | (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 128 | (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
| ✓ | cost-diff | 0 | (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 3640× | *-lowering-*.f32 |
| 3640× | *-lowering-*.f64 |
| 1890× | /-lowering-/.f32 |
| 1890× | /-lowering-/.f64 |
| 1690× | sum4-define |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 677 |
| 1 | 159 | 663 |
| 2 | 475 | 579 |
| 3 | 1606 | 570 |
| 4 | 5075 | 569 |
| 0 | 8017 | 569 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)) |
(* a a) |
a |
(pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) |
b |
(- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180)))) |
(* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) |
(sin (/ (+ 1 (PI)) (/ 180 angle))) |
(/ (+ 1 (PI)) (/ 180 angle)) |
(+ 1 (PI)) |
1 |
(PI) |
(/ 180 angle) |
180 |
angle |
(cos (/ angle 180)) |
(/ angle 180) |
(* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))) |
(cos (/ (+ 1 (PI)) (/ 180 angle))) |
(sin (/ angle 180)) |
2 |
(* (* b b) (* 1/32400 (* (PI) (* (PI) (* angle angle))))) |
(* b b) |
b |
(* 1/32400 (* (PI) (* (PI) (* angle angle)))) |
1/32400 |
(* (PI) (* (PI) (* angle angle))) |
(PI) |
(* (PI) (* angle angle)) |
(* angle angle) |
angle |
(+ (* a a) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) |
(* a a) |
a |
(pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(* b (sin (/ (/ (PI) 180) (/ 1 angle)))) |
b |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/ (PI) 180) |
(PI) |
180 |
(/ 1 angle) |
1 |
angle |
2 |
(+ (* a a) (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(* a a) |
a |
(* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b) |
(* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) |
(* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) |
b |
(sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180))) |
(/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)) |
(- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) |
(* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) |
(* (- 1 (* (PI) (PI))) (/ angle 180)) |
(- 1 (* (PI) (PI))) |
1 |
(* (PI) (PI)) |
(PI) |
(/ angle 180) |
angle |
180 |
(* (- 1 (PI)) angle) |
(- 1 (PI)) |
(* (- 1 (PI)) 180) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (* 1/180 (* angle (PI)))) 2)) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
a |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/ (sqrt (PI)) 180) |
(sqrt (PI)) |
(PI) |
180 |
(/ (sqrt (PI)) (/ 1 angle)) |
(/ 1 angle) |
1 |
angle |
2 |
(pow (* b (* 1/180 (* angle (PI)))) 2) |
(* b (* 1/180 (* angle (PI)))) |
b |
(* 1/180 (* angle (PI))) |
1/180 |
(* angle (PI)) |
| Outputs |
|---|
(+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) |
(*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
b |
(- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) |
(*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) |
(sin (/ (+ 1 (PI)) (/ 180 angle))) |
(sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/ (+ 1 (PI)) (/ 180 angle)) |
(/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ 1 (PI)) |
(+.f64 #s(literal 1 binary64) (PI.f64)) |
1 |
#s(literal 1 binary64) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(cos (/ angle 180)) |
(cos.f64 (/.f64 angle #s(literal 180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))) |
(*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) |
(cos (/ (+ 1 (PI)) (/ 180 angle))) |
(cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(sin (/ angle 180)) |
(sin.f64 (/.f64 angle #s(literal 180 binary64))) |
2 |
#s(literal 2 binary64) |
(* (* b b) (* 1/32400 (* (PI) (* (PI) (* angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* b b) |
(*.f64 b b) |
b |
(* 1/32400 (* (PI) (* (PI) (* angle angle)))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
1/32400 |
#s(literal 1/32400 binary64) |
(* (PI) (* (PI) (* angle angle))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) |
(PI) |
(PI.f64) |
(* (PI) (* angle angle)) |
(*.f64 (PI.f64) (*.f64 angle angle)) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(+ (* a a) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (/ (/ (PI) 180) (/ 1 angle)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (PI) 180) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(+ (* a a) (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(+.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(* a a) |
(*.f64 a a) |
a |
(* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b) |
(*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64)))))))) |
(* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) |
(*.f64 b (sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64)))))))) |
b |
(sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64))))))) |
(/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)) |
(*.f64 angle (+.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64)))))) |
(- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) |
(*.f64 angle (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) |
(*.f64 angle (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* (- 1 (* (PI) (PI))) (/ angle 180)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(- 1 (* (PI) (PI))) |
(-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(* (- 1 (PI)) angle) |
(*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64))) |
(- 1 (PI)) |
(-.f64 #s(literal 1 binary64) (PI.f64)) |
(* (- 1 (PI)) 180) |
(+.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal -180 binary64))) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (* 1/180 (* angle (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ (sqrt (PI)) (/ 1 angle)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(pow (* b (* 1/180 (* angle (PI)))) 2) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* b (* 1/180 (* angle (PI)))) |
(/.f64 (*.f64 angle (*.f64 b (PI.f64))) #s(literal 180 binary64)) |
b |
(* 1/180 (* angle (PI))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.4% | (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 99.2% | (PI.f64) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 56.7% | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 99.0% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 97.5% | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | accuracy | 55.9% | (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 55.9% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 99.7% | (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 99.6% | (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 99.2% | (PI.f64) |
| ✓ | accuracy | 55.9% | (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 angle angle)) |
| ✓ | accuracy | 99.2% | (PI.f64) |
| ✓ | accuracy | 74.1% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
| ✓ | accuracy | 58.4% | (cos.f64 (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 57.9% | (sin.f64 (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 56.6% | (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 56.3% | (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
| 257.0ms | 119× | 1 | valid |
| 120.0ms | 130× | 0 | valid |
| 31.0ms | 5× | 2 | valid |
| 17.0ms | 2× | 5 | exit |
Compiled 705 to 66 computations (90.6% saved)
ival-mult: 78.0ms (27.3% of total)ival-sin: 67.0ms (23.5% of total)ival-cos: 33.0ms (11.6% of total)ival-div: 28.0ms (9.8% of total)backward-pass: 19.0ms (6.7% of total)ival-pow: 17.0ms (6% of total)ival-sub: 15.0ms (5.3% of total)...c/correct-round.rkt:119:19: 13.0ms (4.6% of total)ival-add: 10.0ms (3.5% of total)ival-sqrt: 3.0ms (1.1% of total)ival-pi: 2.0ms (0.7% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2))> |
#<alt (* a a)> |
#<alt (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)> |
#<alt (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180)))))> |
#<alt (* (* b b) (* 1/32400 (* (PI) (* (PI) (* angle angle)))))> |
#<alt (* b b)> |
#<alt (* 1/32400 (* (PI) (* (PI) (* angle angle))))> |
#<alt (* (PI) (* (PI) (* angle angle)))> |
#<alt (+ (* a a) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2))> |
#<alt (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)> |
#<alt (* b (sin (/ (/ (PI) 180) (/ 1 angle))))> |
#<alt (sin (/ (/ (PI) 180) (/ 1 angle)))> |
#<alt (+ (* a a) (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b))> |
#<alt (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b)> |
#<alt (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle))))> |
#<alt (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180))))> |
#<alt (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2)> |
#<alt (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))))> |
#<alt (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))> |
#<alt (cos (/ (+ 1 (PI)) (/ 180 angle)))> |
#<alt (sin (/ (+ 1 (PI)) (/ 180 angle)))> |
#<alt (sin (/ angle 180))> |
#<alt (cos (/ angle 180))> |
#<alt (PI)> |
#<alt (* (PI) (* angle angle))> |
#<alt (/ (/ (PI) 180) (/ 1 angle))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (sqrt (PI))> |
#<alt (/ (sqrt (PI)) (/ 1 angle))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))> |
#<alt (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/30855889612800000000 (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 3)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 5)) (+ (* -1/4407984230400000000 (+ 1 (PI))) (* -1/30855889612800000000 (pow (+ 1 (PI)) 7)))))) (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 4)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 2)) (* -1/4407984230400000000 (pow (+ 1 (PI)) 6))))))) (* 2 (* (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2)))))))))) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
#<alt (* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (* 1/180 (* angle (+ 1 (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI)))))> |
#<alt (* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5)))))))> |
#<alt (* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5))))))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (* 1/180 angle)> |
#<alt (* angle (+ 1/180 (* -1/34992000 (pow angle 2))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))> |
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt (sin (* 1/180 angle))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (/ (* angle (- (PI) (pow (PI) 2))) (- 1 (PI))))> |
#<alt (* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI))))))> |
#<alt (* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5)))))))> |
#<alt (* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* 1/22674816000000 (/ (pow (- (PI) (pow (PI) 2)) 5) (pow (- 1 (PI)) 5)))))))))> |
#<alt (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))> |
#<alt (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
#<alt (* angle (sqrt (PI)))> |
144 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | (+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)) |
| 3.0ms | angle | @ | 0 | (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b) |
| 2.0ms | a | @ | 0 | (+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)) |
| 2.0ms | angle | @ | 0 | (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) |
| 2.0ms | a | @ | 0 | (+ (* a a) (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b)) |
| 1× | batch-egg-rewrite |
| 3158× | *-lowering-*.f32 |
| 3158× | *-lowering-*.f64 |
| 2196× | fma-lowering-fma.f32 |
| 2196× | fma-lowering-fma.f64 |
| 1590× | fma-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 475 |
| 1 | 381 | 346 |
| 2 | 3183 | 316 |
| 0 | 8768 | 316 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* a a) (pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2)) |
(* a a) |
(pow (* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* b (- (* (sin (/ (+ 1 (PI)) (/ 180 angle))) (cos (/ angle 180))) (* (cos (/ (+ 1 (PI)) (/ 180 angle))) (sin (/ angle 180))))) |
(* (* b b) (* 1/32400 (* (PI) (* (PI) (* angle angle))))) |
(* b b) |
(* 1/32400 (* (PI) (* (PI) (* angle angle)))) |
(* (PI) (* (PI) (* angle angle))) |
(+ (* a a) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) |
(pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(* b (sin (/ (/ (PI) 180) (/ 1 angle)))) |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(+ (* a a) (* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(* (* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) b) |
(* (* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) (sin (/ (PI) (/ 180 angle)))) |
(* b (sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180)))) |
(+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (* 1/180 (* angle (PI)))) 2)) |
(pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) |
(* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) |
(cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) |
(cos (/ (+ 1 (PI)) (/ 180 angle))) |
(sin (/ (+ 1 (PI)) (/ 180 angle))) |
(sin (/ angle 180)) |
(cos (/ angle 180)) |
(PI) |
(* (PI) (* angle angle)) |
(/ (/ (PI) 180) (/ 1 angle)) |
(sin (/ (PI) (/ 180 angle))) |
(sin (/ (- (* (* (- 1 (* (PI) (PI))) (/ angle 180)) 180) (* (- 1 (PI)) angle)) (* (- 1 (PI)) 180))) |
(/ (PI) (/ 180 angle)) |
(sqrt (PI)) |
(/ (sqrt (PI)) (/ 1 angle)) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a))))) |
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
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(cos.f64 (/.f64 angle #s(literal 180 binary64))) |
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(PI.f64) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
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(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) #s(literal 180 binary64))) |
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle)) #s(literal -180 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (*.f64 (*.f64 (*.f64 angle angle) angle) #s(literal 1/5832000 binary64))) (+.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64))) |
(exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) |
(neg.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
| 1× | egg-herbie |
| 8582× | *-lowering-*.f32 |
| 8582× | *-lowering-*.f64 |
| 3070× | +-lowering-+.f64 |
| 3070× | +-lowering-+.f32 |
| 1854× | associate-*r* |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 597 | 11410 |
| 1 | 2065 | 11331 |
| 0 | 8481 | 11331 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/30855889612800000000 (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 3)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 5)) (+ (* -1/4407984230400000000 (+ 1 (PI))) (* -1/30855889612800000000 (pow (+ 1 (PI)) 7)))))) (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 4)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 2)) (* -1/4407984230400000000 (pow (+ 1 (PI)) 6))))))) (* 2 (* (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2)))))))))) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (* b (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* b (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))) (* (pow angle 2) (* b (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))))))) |
(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* b (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))) (* (pow angle 2) (+ (* b (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* b (- (+ 1/30855889612800000000 (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 3)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 5)) (+ (* -1/4407984230400000000 (+ 1 (PI))) (* -1/30855889612800000000 (pow (+ 1 (PI)) 7)))))) (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 4)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 2)) (* -1/4407984230400000000 (pow (+ 1 (PI)) 6))))))))))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(pow a 2) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(pow a 2) |
(+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 5) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (+ (* -1/5554060130304000000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* -1/5554060130304000000000 (/ (* (pow (PI) 7) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3)))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* 1/32400 (/ (* (pow angle 2) (* b (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))) (* (pow angle 2) (* b (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))) (* (pow angle 2) (+ (* b (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3)))))) (* (pow angle 2) (* b (+ (* -1/793437161472000000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 5) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (+ (* -1/5554060130304000000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* -1/5554060130304000000000 (/ (* (pow (PI) 7) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* 1/180 (/ (* angle (* b (- (PI) (pow (PI) 2)))) (- 1 (PI)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 3))) (pow (- 1 (PI)) 3))) (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))))) |
(* angle (+ (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* 1/22674816000000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 5))) (pow (- 1 (PI)) 5))))))) |
(* angle (+ (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 7))) (pow (- 1 (PI)) 7))) (* 1/22674816000000 (/ (* b (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))))))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4))))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI))))) |
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5))))))) |
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5)))))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(* 1/180 angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
(sin (* 1/180 angle)) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (/ (* angle (- (PI) (pow (PI) 2))) (- 1 (PI)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))))) |
(* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))))))) |
(* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* 1/22674816000000 (/ (pow (- (PI) (pow (PI) 2)) 5) (pow (- 1 (PI)) 5))))))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) |
(+ (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (+.f64 (+.f64 #s(literal 1/4534963200000 binary64) (*.f64 #s(literal 1/4534963200000 binary64) (PI.f64))) (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))) (+.f64 #s(literal 1/22674816000000 binary64) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64)))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 angle angle)))))))) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) (pow a 2)) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2)))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (+.f64 (+.f64 #s(literal 1/4534963200000 binary64) (*.f64 #s(literal 1/4534963200000 binary64) (PI.f64))) (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))) (+.f64 #s(literal 1/22674816000000 binary64) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64)))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* (pow angle 2) (+ (* 2 (* (pow b 2) (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ 1/30855889612800000000 (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 3)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 5)) (+ (* -1/4407984230400000000 (+ 1 (PI))) (* -1/30855889612800000000 (pow (+ 1 (PI)) 7)))))) (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 4)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 2)) (* -1/4407984230400000000 (pow (+ 1 (PI)) 6))))))) (* 2 (* (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2)))))))))) (* (pow b 2) (+ (* 2 (* (- (* 1/180 (+ 1 (PI))) 1/180) (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))) (pow (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2))) 2))))))) (* (pow b 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 #s(literal -1/17496000 binary64) (*.f64 #s(literal -1/11664000 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/11664000 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))) (+.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (+.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (+.f64 (+.f64 #s(literal 1/4534963200000 binary64) (*.f64 #s(literal 1/4534963200000 binary64) (PI.f64))) (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))) (+.f64 #s(literal 1/22674816000000 binary64) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 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#s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/881596846080000000 binary64)) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal -1/1469328076800000000 binary64)) (+.f64 #s(literal -1/4407984230400000000 binary64) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (PI.f64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64)))))))) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal -1/881596846080000000 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/1469328076800000000 binary64))) (*.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 6 binary64))))))) (*.f64 (+.f64 (+.f64 (*.f64 #s(literal 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binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2267481600000 binary64)))))))))))))))))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
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(* (pow b 2) (pow (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle)))) 2)) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* angle (* b (- (* 1/180 (+ 1 (PI))) 1/180))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) angle)) |
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(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* b (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))) (* (pow angle 2) (* b (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2))))))))))) |
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(* angle (+ (* b (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* b (- (+ 1/34992000 (+ (* -1/11664000 (+ 1 (PI))) (* -1/34992000 (pow (+ 1 (PI)) 3)))) (* -1/11664000 (pow (+ 1 (PI)) 2)))) (* (pow angle 2) (+ (* b (- (+ (* 1/22674816000000 (pow (+ 1 (PI)) 5)) (+ (* 1/4534963200000 (+ 1 (PI))) (* 1/2267481600000 (pow (+ 1 (PI)) 3)))) (+ 1/22674816000000 (+ (* 1/4534963200000 (pow (+ 1 (PI)) 4)) (* 1/2267481600000 (pow (+ 1 (PI)) 2)))))) (* (pow angle 2) (* b (- (+ 1/30855889612800000000 (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 3)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 5)) (+ (* -1/4407984230400000000 (+ 1 (PI))) (* -1/30855889612800000000 (pow (+ 1 (PI)) 7)))))) (+ (* -1/881596846080000000 (pow (+ 1 (PI)) 4)) (+ (* -1/1469328076800000000 (pow (+ 1 (PI)) 2)) (* -1/4407984230400000000 (pow (+ 1 (PI)) 6))))))))))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* b (- (* (cos (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))) (* (cos (* 1/180 (* angle (+ 1 (PI))))) (sin (* 1/180 angle))))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(pow a 2) |
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
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(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
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(pow a 2) |
(*.f64 a a) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
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(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2)) |
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle angle)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) b)) angle) angle)))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 b (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ 1 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
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(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
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(* (pow b 2) (+ (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) (/ (pow a 2) (pow b 2)))) |
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(pow a 2) |
(*.f64 a a) |
(+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
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(+ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) (pow a 2)) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b (PI.f64)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 #s(literal 1 binary64) (PI.f64))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal -1/6298560000 binary64)) (+.f64 (*.f64 (PI.f64) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6298560000 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (/.f64 (*.f64 #s(literal 1/1224440064000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal 1/4081466880000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 5) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (+ (* -1/5554060130304000000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* -1/5554060130304000000000 (/ (* (pow (PI) 7) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) (* (pow b 2) (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3)))))))) (* (pow b 2) (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6298560000 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 b b))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 #s(literal 1/1224440064000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal 1/4081466880000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 (+.f64 (*.f64 #s(literal -1/5554060130304000000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 7 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64)))) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal -1/793437161472000000000 binary64) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (*.f64 angle angle)))))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
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(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* 1/32400 (/ (* (pow angle 2) (* b (* (PI) (- (PI) (pow (PI) 2))))) (- 1 (PI)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (-.f64 #s(literal 1 binary64) (PI.f64))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))) |
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(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))) (* (pow angle 2) (* b (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 b (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6298560000 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) b)) (*.f64 b (*.f64 (+.f64 (/.f64 (*.f64 #s(literal 1/1224440064000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal 1/4081466880000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))))) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* b (* (PI) (- (PI) (pow (PI) 2)))) (- 1 (PI)))) (* (pow angle 2) (+ (* b (+ (* -1/6298560000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* -1/6298560000 (/ (* (pow (PI) 3) (- (PI) (pow (PI) 2))) (- 1 (PI)))))) (* (pow angle 2) (+ (* b (+ (* 1/4081466880000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* 1/4081466880000000 (/ (* (pow (PI) 5) (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* 1/1224440064000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3)))))) (* (pow angle 2) (* b (+ (* -1/793437161472000000000 (/ (* (pow (PI) 3) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))) (+ (* -1/793437161472000000000 (/ (* (pow (PI) 5) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (+ (* -1/5554060130304000000000 (/ (* (PI) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* -1/5554060130304000000000 (/ (* (pow (PI) 7) (- (PI) (pow (PI) 2))) (- 1 (PI))))))))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 b (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/6298560000 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))) b)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (+.f64 (/.f64 (*.f64 #s(literal 1/1224440064000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal 1/4081466880000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 (+.f64 (*.f64 #s(literal -1/5554060130304000000000 binary64) (+.f64 (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 7 binary64)) (/.f64 (PI.f64) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64)))) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal -1/793437161472000000000 binary64) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 b (*.f64 angle angle))))))))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (* (sin (* 1/180 (* angle (PI)))) (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
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(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
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(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* 1/180 (/ (* angle (* b (- (PI) (pow (PI) 2)))) (- 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (/.f64 b (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 3))) (pow (- 1 (PI)) 3))) (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))))) |
(*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) b)) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))))) |
(* angle (+ (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* 1/22674816000000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 5))) (pow (- 1 (PI)) 5))))))) |
(*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) b)) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))))))) |
(* angle (+ (* 1/180 (/ (* b (- (PI) (pow (PI) 2))) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* b (pow (- (PI) (pow (PI) 2)) 7))) (pow (- 1 (PI)) 7))) (* 1/22674816000000 (/ (* b (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))))))))) |
(*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) b) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) b)) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 7 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))))))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* b (sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI)))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI))))) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5))))))) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5)))))))) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64))))))))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(sin (* 1/180 (* angle (+ 1 (PI))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* angle (+ 1/180 (* -1/34992000 (pow angle 2)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (+.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000)))) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (+.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 angle (+.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))))))))) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(sin (* 1/180 angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64))))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64)))))))) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* (pow angle 2) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (/ (* angle (- (PI) (pow (PI) 2))) (- 1 (PI)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 3)) (pow (- 1 (PI)) 3))) (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 5)) (pow (- 1 (PI)) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64)) (/.f64 (*.f64 angle angle) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (/ (- (PI) (pow (PI) 2)) (- 1 (PI)))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (- (PI) (pow (PI) 2)) 3) (pow (- 1 (PI)) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (- (PI) (pow (PI) 2)) 7)) (pow (- 1 (PI)) 7))) (* 1/22674816000000 (/ (pow (- (PI) (pow (PI) 2)) 5) (pow (- 1 (PI)) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64)) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 7 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64))) (/.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 5 binary64))) (pow.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (PI)) (* angle (pow (PI) 2))) (- 1 (PI))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(sin (* 1/180 (/ (- (* angle (- 1 (pow (PI) 2))) (* angle (- 1 (PI)))) (- 1 (PI))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
Compiled 64811 to 6815 computations (89.5% saved)
144 alts after pruning (136 fresh and 8 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1799 | 50 | 1849 |
| Fresh | 18 | 86 | 104 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 5 | 5 |
| Total | 1819 | 144 | 1963 |
| Status | Accuracy | Program |
|---|---|---|
| 12.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) | |
| 10.0% | (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) | |
| 12.9% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) | |
| 12.8% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) | |
| 61.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) | |
| 61.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 73.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (exp.f64 (log.f64 angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 77.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.6% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) | |
| 61.3% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 61.6% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) | |
| 61.5% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (fma.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))) | |
| 73.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 36.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (pow.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))))) #s(literal 2 binary64))) | |
| 64.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.2% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 59.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) angle)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 32.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 73.5% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) | |
| 57.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 74.2% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 76.1% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 74.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 70.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) b)) | |
| 72.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (/.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) b)) | |
| 74.5% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) b)) | |
| 66.5% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) | |
| 76.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 1 binary64) (PI.f64)))) (neg.f64 (/.f64 angle #s(literal 180 binary64)))))) b)) | |
| 58.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) b)) | |
| 74.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1/180 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (-.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 75.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 74.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 76.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) b)) | |
| 76.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) b)) | |
| 76.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) b)) | |
| 76.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) b)) | |
| 71.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) b)) | |
| 76.6% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 77.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 75.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (-.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -180 binary64)))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| ✓ | 59.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 71.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 64.9% | (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) | |
| 58.6% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 58.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 7.2% | (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) | |
| 36.9% | (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) | |
| 39.2% | (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) | |
| 39.1% | (*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| 31.5% | (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) | |
| 40.6% | (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.8% | (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) | |
| 31.5% | (*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 34.4% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 31.5% | (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) | |
| 31.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) | |
| ✓ | 31.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
| 37.2% | (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 angle angle))))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 52.6% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 53.2% | (*.f64 a a) |
| 51.6% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 11312 to 4233 computations (62.6% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) b)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (pow.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
6 calls:
| 91.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 69.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.0ms | b |
| 61.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.2% | 1 | a |
| 79.2% | 1 | b |
| 79.2% | 1 | angle |
| 79.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (-.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (/.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) b)) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 74.0ms | angle |
| 51.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 49.0ms | a |
| 45.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 45.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 1 | b |
| 79.1% | 1 | angle |
| 79.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.1% | 1 | a |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 17.0ms | b |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | a |
| 16.0ms | angle |
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 1 | b |
| 79.1% | 1 | angle |
| 79.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.1% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
5 calls:
| 39.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 26.0ms | angle |
| 16.0ms | b |
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 15.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 1 | b |
| 79.1% | 1 | angle |
| 79.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.1% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
5 calls:
| 16.0ms | angle |
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | a |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 1 | b |
| 79.1% | 1 | angle |
| 79.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.1% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | b |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | a |
| 13.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 1 | angle |
| 79.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.0% | 1 | a |
| 79.0% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 12.0ms | a |
| 12.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 1 | angle |
| 79.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.0% | 1 | a |
| 79.0% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) b)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
5 calls:
| 13.0ms | b |
| 13.0ms | angle |
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.6% | 2 | b |
| 73.5% | 1 | a |
| 79.1% | 2 | angle |
| 79.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b)) |
3 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 2 | angle |
| 79.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
3 calls:
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 2 | angle |
| 79.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b angle))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64))))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 b (*.f64 b (*.f64 angle angle))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))) |
(*.f64 (*.f64 b b) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) |
4 calls:
| 13.0ms | b |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.7% | 2 | b |
| 73.5% | 1 | angle |
| 73.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b angle)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 5.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.1% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b #s(literal 1/180 binary64))) (*.f64 (PI.f64) angle)) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
5 calls:
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | b |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | a |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 2 | a |
| 55.1% | 2 | angle |
| 55.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.3% | 2 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.3% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
(*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle angle))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 angle angle))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
2 calls:
| 3.0ms | a |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.0% | 2 | a |
| 62.8% | 2 | b |
Compiled 8 to 6 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 a a) |
| Outputs |
|---|
(*.f64 a a) |
3 calls:
| 1.0ms | b |
| 1.0ms | angle |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 53.2% | 1 | angle |
| 53.2% | 1 | a |
| 53.2% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.461959248997062e-16 | 1.6511005284762937e-11 |
Compiled 28 to 20 computations (28.6% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.461959248997062e-16 | 1.6511005284762937e-11 |
Compiled 28 to 20 computations (28.6% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.461959248997062e-16 | 1.6511005284762937e-11 |
Compiled 28 to 20 computations (28.6% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 40.0ms | 1.5714411632670746e-86 | 1.0574017222025346e-77 |
| 26.0ms | 71× | 1 | valid |
| 8.0ms | 73× | 0 | valid |
Compiled 282 to 182 computations (35.5% saved)
ival-cos: 6.0ms (21.8% of total)ival-sin: 6.0ms (21.8% of total)ival-mult: 5.0ms (18.2% of total)ival-pow: 5.0ms (18.2% of total)ival-div: 2.0ms (7.3% of total)ival-pi: 1.0ms (3.6% of total)backward-pass: 1.0ms (3.6% of total)ival-add: 1.0ms (3.6% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 38.0ms | 1.5714411632670746e-86 | 1.0574017222025346e-77 |
| 23.0ms | 64× | 1 | valid |
| 10.0ms | 80× | 0 | valid |
Compiled 282 to 191 computations (32.3% saved)
ival-mult: 6.0ms (23% of total)ival-cos: 5.0ms (19.2% of total)ival-pow: 5.0ms (19.2% of total)ival-sin: 5.0ms (19.2% of total)ival-div: 2.0ms (7.7% of total)ival-pi: 1.0ms (3.8% of total)backward-pass: 1.0ms (3.8% of total)ival-add: 1.0ms (3.8% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 6.696112034685569e+127 | 9.881998657399387e+129 |
| 16.0ms | 43× | 1 | valid |
| 9.0ms | 69× | 0 | valid |
Compiled 212 to 125 computations (41% saved)
ival-sin: 4.0ms (21.3% of total)ival-cos: 4.0ms (21.3% of total)ival-mult: 3.0ms (16% of total)ival-pow: 3.0ms (16% of total)ival-div: 1.0ms (5.3% of total)backward-pass: 1.0ms (5.3% of total)ival-pi: 1.0ms (5.3% of total)ival-add: 1.0ms (5.3% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 6.794398175680983e+146 | 4.289535286132182e+148 |
| 23.0ms | 56× | 1 | valid |
| 9.0ms | 56× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-sin: 6.0ms (24.7% of total)ival-cos: 6.0ms (24.7% of total)ival-mult: 4.0ms (16.5% of total)ival-pow: 4.0ms (16.5% of total)ival-div: 1.0ms (4.1% of total)backward-pass: 1.0ms (4.1% of total)ival-pi: 1.0ms (4.1% of total)ival-add: 1.0ms (4.1% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 6.794398175680983e+146 | 4.289535286132182e+148 |
| 27.0ms | 61× | 1 | valid |
| 6.0ms | 51× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-sin: 9.0ms (32.6% of total)ival-mult: 5.0ms (18.1% of total)ival-cos: 5.0ms (18.1% of total)ival-pow: 4.0ms (14.5% of total)ival-div: 1.0ms (3.6% of total)backward-pass: 1.0ms (3.6% of total)ival-pi: 1.0ms (3.6% of total)ival-add: 1.0ms (3.6% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 41.0ms | 6.794398175680983e+146 | 4.289535286132182e+148 |
| 28.0ms | 65× | 1 | valid |
| 9.0ms | 47× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-sin: 9.0ms (29.3% of total)ival-cos: 6.0ms (19.5% of total)ival-div: 5.0ms (16.3% of total)ival-mult: 4.0ms (13% of total)ival-pow: 4.0ms (13% of total)backward-pass: 1.0ms (3.3% of total)ival-pi: 1.0ms (3.3% of total)ival-add: 1.0ms (3.3% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 114× | *-commutative_binary64 |
| 60× | +-commutative_binary64 |
| 32× | sub-neg_binary64 |
| 22× | neg-sub0_binary64 |
| 22× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 133 | 403 |
| 1 | 213 | 403 |
| 2 | 250 | 403 |
| 3 | 272 | 403 |
| 4 | 288 | 403 |
| 5 | 293 | 403 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(if (<=.f64 b #s(literal 5873964348782503/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle)))) |
(if (<=.f64 b #s(literal 2306865998794583/17087896287367280659160173649356416916821636178853222159576332862577757806245124400183696695492608 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 1900000000000000027395960112885145574971964928880082036047978650538016972955823056111490089652506054185972145965668508595019317248 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(if (<=.f64 b #s(literal 1899999999999999851722610316510263723482060718894407841508097471010244997988888340009701274168171051807542515590560648250970520464892019918583627776 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(if (<=.f64 b #s(literal 12500000000000000612209082189381507244652837544134298609313029682377103294917309452015394115590955797413913308518878459525667911483282315213778452480 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b)) |
(if (<=.f64 b #s(literal 15000000000000000734650898627257808693583405052961158331175635618852523953900771342418472938709146956896695970222654151430801493779938778256534142976 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) b) b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 b angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2028240960365167/5070602400912917605986812821504 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 b angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(if (<=.f64 b #s(literal 5873964348782503/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle)) (*.f64 b angle)))) |
(if (<=.f64 b #s(literal 5873964348782503/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b angle))))) |
(if (<=.f64 b #s(literal 2306865998794583/17087896287367280659160173649356416916821636178853222159576332862577757806245124400183696695492608 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 b angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 2306865998794583/17087896287367280659160173649356416916821636178853222159576332862577757806245124400183696695492608 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 angle (*.f64 b angle)))))) |
(if (<=.f64 b #s(literal 1900000000000000027395960112885145574971964928880082036047978650538016972955823056111490089652506054185972145965668508595019317248 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(if (<=.f64 b #s(literal 1899999999999999851722610316510263723482060718894407841508097471010244997988888340009701274168171051807542515590560648250970520464892019918583627776 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(if (<=.f64 b #s(literal 1899999999999999851722610316510263723482060718894407841508097471010244997988888340009701274168171051807542515590560648250970520464892019918583627776 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))) |
(if (<=.f64 b #s(literal 12500000000000000612209082189381507244652837544134298609313029682377103294917309452015394115590955797413913308518878459525667911483282315213778452480 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) b)) |
(if (<=.f64 b #s(literal 12500000000000000612209082189381507244652837544134298609313029682377103294917309452015394115590955797413913308518878459525667911483282315213778452480 binary64)) (*.f64 a a) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(if (<=.f64 b #s(literal 15000000000000000734650898627257808693583405052961158331175635618852523953900771342418472938709146956896695970222654151430801493779938778256534142976 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(*.f64 a a) |
| 8582× | *-lowering-*.f32 |
| 8582× | *-lowering-*.f64 |
| 7354× | *-lowering-*.f32 |
| 7354× | *-lowering-*.f64 |
| 5738× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 230 |
| 1 | 262 | 220 |
| 2 | 1494 | 220 |
| 0 | 8594 | 220 |
| 0 | 65 | 475 |
| 1 | 381 | 346 |
| 2 | 3183 | 316 |
| 0 | 8768 | 316 |
| 0 | 597 | 11410 |
| 1 | 2065 | 11331 |
| 0 | 8481 | 11331 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 51 | 21 |
| 3 | 83 | 21 |
| 4 | 84 | 21 |
| 0 | 84 | 21 |
| 0 | 460 | 8199 |
| 1 | 1589 | 7997 |
| 2 | 6989 | 7721 |
| 0 | 8539 | 7721 |
| 0 | 54 | 325 |
| 1 | 323 | 290 |
| 2 | 2455 | 238 |
| 0 | 11711 | 238 |
| 0 | 226 | 6736 |
| 1 | 763 | 6656 |
| 2 | 3284 | 6568 |
| 3 | 7283 | 6514 |
| 0 | 8100 | 6514 |
| 0 | 188 | 3672 |
| 1 | 629 | 3644 |
| 2 | 2728 | 3599 |
| 3 | 5554 | 3599 |
| 4 | 6174 | 3599 |
| 5 | 6499 | 3599 |
| 6 | 7545 | 3599 |
| 0 | 8116 | 3599 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1270 to 790 computations (37.8% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1316 to 584 computations (55.6% saved)
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