
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (* (pow a 3.0) (+ a 4.0)))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 3.0) * (a + 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 3.0) * (a + 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 3.0) * (a + 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 3.0) * Float64(a + 4.0)); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 3.0) * (a + 4.0); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 3.0], $MachinePrecision] * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{3} \cdot \left(a + 4\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
associate--l+0.0%
+-commutative0.0%
+-commutative0.0%
sub-neg0.0%
associate-+l+0.0%
+-commutative0.0%
fma-define0.0%
Simplified15.9%
Taylor expanded in a around inf 93.2%
associate-*r/93.2%
metadata-eval93.2%
Simplified93.2%
Taylor expanded in a around 0 93.2%
Final simplification98.0%
(FPCore (a b) :precision binary64 (if (<= a -4200000.0) (* (pow a 4.0) (+ 1.0 (/ 4.0 a))) (if (<= a 8.8e+42) (+ (+ (* (* b b) 4.0) (pow b 4.0)) -1.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -4200000.0) {
tmp = pow(a, 4.0) * (1.0 + (4.0 / a));
} else if (a <= 8.8e+42) {
tmp = (((b * b) * 4.0) + pow(b, 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-4200000.0d0)) then
tmp = (a ** 4.0d0) * (1.0d0 + (4.0d0 / a))
else if (a <= 8.8d+42) then
tmp = (((b * b) * 4.0d0) + (b ** 4.0d0)) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -4200000.0) {
tmp = Math.pow(a, 4.0) * (1.0 + (4.0 / a));
} else if (a <= 8.8e+42) {
tmp = (((b * b) * 4.0) + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -4200000.0: tmp = math.pow(a, 4.0) * (1.0 + (4.0 / a)) elif a <= 8.8e+42: tmp = (((b * b) * 4.0) + math.pow(b, 4.0)) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -4200000.0) tmp = Float64((a ^ 4.0) * Float64(1.0 + Float64(4.0 / a))); elseif (a <= 8.8e+42) tmp = Float64(Float64(Float64(Float64(b * b) * 4.0) + (b ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -4200000.0) tmp = (a ^ 4.0) * (1.0 + (4.0 / a)); elseif (a <= 8.8e+42) tmp = (((b * b) * 4.0) + (b ^ 4.0)) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -4200000.0], N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(4.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 8.8e+42], N[(N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4200000:\\
\;\;\;\;{a}^{4} \cdot \left(1 + \frac{4}{a}\right)\\
\mathbf{elif}\;a \leq 8.8 \cdot 10^{+42}:\\
\;\;\;\;\left(\left(b \cdot b\right) \cdot 4 + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -4.2e6Initial program 27.5%
associate--l+27.5%
+-commutative27.5%
+-commutative27.5%
sub-neg27.5%
associate-+l+27.5%
+-commutative27.5%
fma-define27.5%
Simplified27.5%
Taylor expanded in a around inf 94.8%
associate-*r/94.8%
metadata-eval94.8%
Simplified94.8%
if -4.2e6 < a < 8.8000000000000005e42Initial program 98.4%
associate--l+98.4%
+-commutative98.4%
+-commutative98.4%
sub-neg98.4%
associate-+l+98.4%
+-commutative98.4%
fma-define98.4%
Simplified98.4%
Taylor expanded in a around 0 100.0%
unpow2100.0%
Applied egg-rr100.0%
if 8.8000000000000005e42 < a Initial program 63.6%
associate--l+63.6%
+-commutative63.6%
+-commutative63.6%
sub-neg63.6%
associate-+l+63.6%
+-commutative63.6%
fma-define63.6%
Simplified83.6%
Taylor expanded in a around inf 94.9%
associate-*r/94.9%
metadata-eval94.9%
Simplified94.9%
Taylor expanded in a around inf 94.9%
Final simplification97.6%
(FPCore (a b) :precision binary64 (if (<= a -2050000.0) (* (pow a 4.0) (+ 1.0 (/ 4.0 a))) (if (<= a 9.5e+28) (+ (* (* b b) 4.0) -1.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -2050000.0) {
tmp = pow(a, 4.0) * (1.0 + (4.0 / a));
} else if (a <= 9.5e+28) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2050000.0d0)) then
tmp = (a ** 4.0d0) * (1.0d0 + (4.0d0 / a))
else if (a <= 9.5d+28) then
tmp = ((b * b) * 4.0d0) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2050000.0) {
tmp = Math.pow(a, 4.0) * (1.0 + (4.0 / a));
} else if (a <= 9.5e+28) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2050000.0: tmp = math.pow(a, 4.0) * (1.0 + (4.0 / a)) elif a <= 9.5e+28: tmp = ((b * b) * 4.0) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2050000.0) tmp = Float64((a ^ 4.0) * Float64(1.0 + Float64(4.0 / a))); elseif (a <= 9.5e+28) tmp = Float64(Float64(Float64(b * b) * 4.0) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2050000.0) tmp = (a ^ 4.0) * (1.0 + (4.0 / a)); elseif (a <= 9.5e+28) tmp = ((b * b) * 4.0) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2050000.0], N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(4.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 9.5e+28], N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2050000:\\
\;\;\;\;{a}^{4} \cdot \left(1 + \frac{4}{a}\right)\\
\mathbf{elif}\;a \leq 9.5 \cdot 10^{+28}:\\
\;\;\;\;\left(b \cdot b\right) \cdot 4 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.05e6Initial program 27.5%
associate--l+27.5%
+-commutative27.5%
+-commutative27.5%
sub-neg27.5%
associate-+l+27.5%
+-commutative27.5%
fma-define27.5%
Simplified27.5%
Taylor expanded in a around inf 94.8%
associate-*r/94.8%
metadata-eval94.8%
Simplified94.8%
if -2.05e6 < a < 9.49999999999999927e28Initial program 98.4%
associate--l+98.4%
+-commutative98.4%
+-commutative98.4%
sub-neg98.4%
associate-+l+98.4%
+-commutative98.4%
fma-define98.4%
Simplified98.4%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 77.8%
unpow2100.0%
Applied egg-rr77.8%
if 9.49999999999999927e28 < a Initial program 64.2%
associate--l+64.2%
+-commutative64.2%
+-commutative64.2%
sub-neg64.2%
associate-+l+64.2%
+-commutative64.2%
fma-define64.2%
Simplified83.9%
Taylor expanded in a around inf 93.3%
associate-*r/93.3%
metadata-eval93.3%
Simplified93.3%
Taylor expanded in a around inf 93.3%
Final simplification85.5%
(FPCore (a b) :precision binary64 (if (or (<= a -180.0) (not (<= a 9.5e+26))) (pow a 4.0) (+ (* (* b b) 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -180.0) || !(a <= 9.5e+26)) {
tmp = pow(a, 4.0);
} else {
tmp = ((b * b) * 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-180.0d0)) .or. (.not. (a <= 9.5d+26))) then
tmp = a ** 4.0d0
else
tmp = ((b * b) * 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -180.0) || !(a <= 9.5e+26)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = ((b * b) * 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -180.0) or not (a <= 9.5e+26): tmp = math.pow(a, 4.0) else: tmp = ((b * b) * 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -180.0) || !(a <= 9.5e+26)) tmp = a ^ 4.0; else tmp = Float64(Float64(Float64(b * b) * 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -180.0) || ~((a <= 9.5e+26))) tmp = a ^ 4.0; else tmp = ((b * b) * 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -180.0], N[Not[LessEqual[a, 9.5e+26]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -180 \lor \neg \left(a \leq 9.5 \cdot 10^{+26}\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot b\right) \cdot 4 + -1\\
\end{array}
\end{array}
if a < -180 or 9.50000000000000054e26 < a Initial program 44.5%
associate--l+44.5%
+-commutative44.5%
+-commutative44.5%
sub-neg44.5%
associate-+l+44.5%
+-commutative44.5%
fma-define44.5%
Simplified53.6%
Taylor expanded in a around inf 94.1%
associate-*r/94.1%
metadata-eval94.1%
Simplified94.1%
Taylor expanded in a around inf 93.8%
if -180 < a < 9.50000000000000054e26Initial program 98.4%
associate--l+98.4%
+-commutative98.4%
+-commutative98.4%
sub-neg98.4%
associate-+l+98.4%
+-commutative98.4%
fma-define98.4%
Simplified98.4%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 77.8%
unpow2100.0%
Applied egg-rr77.8%
Final simplification85.4%
(FPCore (a b) :precision binary64 (if (<= a -95000.0) (* (pow a 3.0) (+ a 4.0)) (if (<= a 9.5e+26) (+ (* (* b b) 4.0) -1.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -95000.0) {
tmp = pow(a, 3.0) * (a + 4.0);
} else if (a <= 9.5e+26) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-95000.0d0)) then
tmp = (a ** 3.0d0) * (a + 4.0d0)
else if (a <= 9.5d+26) then
tmp = ((b * b) * 4.0d0) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -95000.0) {
tmp = Math.pow(a, 3.0) * (a + 4.0);
} else if (a <= 9.5e+26) {
tmp = ((b * b) * 4.0) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -95000.0: tmp = math.pow(a, 3.0) * (a + 4.0) elif a <= 9.5e+26: tmp = ((b * b) * 4.0) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -95000.0) tmp = Float64((a ^ 3.0) * Float64(a + 4.0)); elseif (a <= 9.5e+26) tmp = Float64(Float64(Float64(b * b) * 4.0) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -95000.0) tmp = (a ^ 3.0) * (a + 4.0); elseif (a <= 9.5e+26) tmp = ((b * b) * 4.0) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -95000.0], N[(N[Power[a, 3.0], $MachinePrecision] * N[(a + 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 9.5e+26], N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -95000:\\
\;\;\;\;{a}^{3} \cdot \left(a + 4\right)\\
\mathbf{elif}\;a \leq 9.5 \cdot 10^{+26}:\\
\;\;\;\;\left(b \cdot b\right) \cdot 4 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -95000Initial program 27.5%
associate--l+27.5%
+-commutative27.5%
+-commutative27.5%
sub-neg27.5%
associate-+l+27.5%
+-commutative27.5%
fma-define27.5%
Simplified27.5%
Taylor expanded in a around inf 94.8%
associate-*r/94.8%
metadata-eval94.8%
Simplified94.8%
Taylor expanded in a around 0 94.8%
if -95000 < a < 9.50000000000000054e26Initial program 98.4%
associate--l+98.4%
+-commutative98.4%
+-commutative98.4%
sub-neg98.4%
associate-+l+98.4%
+-commutative98.4%
fma-define98.4%
Simplified98.4%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 77.8%
unpow2100.0%
Applied egg-rr77.8%
if 9.50000000000000054e26 < a Initial program 64.2%
associate--l+64.2%
+-commutative64.2%
+-commutative64.2%
sub-neg64.2%
associate-+l+64.2%
+-commutative64.2%
fma-define64.2%
Simplified83.9%
Taylor expanded in a around inf 93.3%
associate-*r/93.3%
metadata-eval93.3%
Simplified93.3%
Taylor expanded in a around inf 93.3%
Final simplification85.5%
(FPCore (a b) :precision binary64 (+ (* (* b b) 4.0) -1.0))
double code(double a, double b) {
return ((b * b) * 4.0) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((b * b) * 4.0d0) + (-1.0d0)
end function
public static double code(double a, double b) {
return ((b * b) * 4.0) + -1.0;
}
def code(a, b): return ((b * b) * 4.0) + -1.0
function code(a, b) return Float64(Float64(Float64(b * b) * 4.0) + -1.0) end
function tmp = code(a, b) tmp = ((b * b) * 4.0) + -1.0; end
code[a_, b_] := N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(b \cdot b\right) \cdot 4 + -1
\end{array}
Initial program 72.9%
associate--l+72.9%
+-commutative72.9%
+-commutative72.9%
sub-neg72.9%
associate-+l+72.9%
+-commutative72.9%
fma-define72.9%
Simplified77.2%
Taylor expanded in a around 0 69.3%
Taylor expanded in b around 0 51.7%
unpow269.3%
Applied egg-rr51.7%
Final simplification51.7%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 72.9%
associate--l+72.9%
+-commutative72.9%
+-commutative72.9%
sub-neg72.9%
associate-+l+72.9%
+-commutative72.9%
fma-define72.9%
Simplified77.2%
Taylor expanded in a around 0 69.3%
Taylor expanded in b around 0 28.6%
herbie shell --seed 2024146
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))