
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right), 1\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-define99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
fma-undefine99.8%
Applied egg-rr99.8%
*-un-lft-identity99.8%
exp-prod99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf(((-2.0f / v) + log1pf(-u))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right)
\end{array}
Initial program 99.8%
add-exp-log99.8%
*-commutative99.8%
log-prod99.7%
add-log-exp99.8%
sub-neg99.8%
log1p-define99.8%
Applied egg-rr99.8%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-define99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
fma-undefine99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* u (* (exp (/ -2.0 v)) (+ (/ 1.0 u) -1.0))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (u * (expf((-2.0f / v)) * ((1.0f / u) + -1.0f))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (u * (exp(((-2.0e0) / v)) * ((1.0e0 / u) + (-1.0e0)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(u * Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(Float32(1.0) / u) + Float32(-1.0)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (u * (exp((single(-2.0) / v)) * ((single(1.0) / u) + single(-1.0))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + u \cdot \left(e^{\frac{-2}{v}} \cdot \left(\frac{1}{u} + -1\right)\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in u around inf 99.7%
Taylor expanded in v around 0 99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.8%
Taylor expanded in u around 0 97.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-define99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in u around -inf 99.8%
mul-1-neg99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
+-commutative99.8%
associate--l+99.8%
mul-1-neg99.8%
distribute-neg-frac299.8%
expm1-define99.8%
Simplified99.8%
Taylor expanded in v around 0 88.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-define99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in u around 0 4.6%
herbie shell --seed 2024146
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))