
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y 4.9e-89) (/ x 2.0) (/ y 2.0)))
double code(double x, double y) {
double tmp;
if (y <= 4.9e-89) {
tmp = x / 2.0;
} else {
tmp = y / 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.9d-89) then
tmp = x / 2.0d0
else
tmp = y / 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.9e-89) {
tmp = x / 2.0;
} else {
tmp = y / 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.9e-89: tmp = x / 2.0 else: tmp = y / 2.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 4.9e-89) tmp = Float64(x / 2.0); else tmp = Float64(y / 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.9e-89) tmp = x / 2.0; else tmp = y / 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.9e-89], N[(x / 2.0), $MachinePrecision], N[(y / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.9 \cdot 10^{-89}:\\
\;\;\;\;\frac{x}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{2}\\
\end{array}
\end{array}
if y < 4.9e-89Initial program 100.0%
Taylor expanded in x around inf 57.6%
if 4.9e-89 < y Initial program 100.0%
Taylor expanded in x around 0 66.8%
(FPCore (x y) :precision binary64 (/ x 2.0))
double code(double x, double y) {
return x / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / 2.0d0
end function
public static double code(double x, double y) {
return x / 2.0;
}
def code(x, y): return x / 2.0
function code(x, y) return Float64(x / 2.0) end
function tmp = code(x, y) tmp = x / 2.0; end
code[x_, y_] := N[(x / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2}
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.6%
herbie shell --seed 2024146
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, A"
:precision binary64
(/ (+ x y) 2.0))