
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z): return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z) return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z))) end
function tmp = code(x, y, z) tmp = sqrt((((x * x) + (y * y)) + (z * z))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z): return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z) return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z))) end
function tmp = code(x, y, z) tmp = sqrt((((x * x) + (y * y)) + (z * z))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (hypot (hypot x y) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return hypot(hypot(x, y), z);
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.hypot(Math.hypot(x, y), z);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.hypot(math.hypot(x, y), z)
x, y, z = sort([x, y, z]) function code(x, y, z) return hypot(hypot(x, y), z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = hypot(hypot(x, y), z);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] ^ 2 + z ^ 2], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{hypot}\left(\mathsf{hypot}\left(x, y\right), z\right)
\end{array}
Initial program 35.9%
add-sqr-sqrt35.9%
hypot-define51.9%
hypot-define100.0%
Applied egg-rr100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (hypot y z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return hypot(y, z);
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.hypot(y, z);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.hypot(y, z)
x, y, z = sort([x, y, z]) function code(x, y, z) return hypot(y, z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = hypot(y, z);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[y ^ 2 + z ^ 2], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{hypot}\left(y, z\right)
\end{array}
Initial program 35.9%
Taylor expanded in x around 0 29.5%
unpow229.5%
unpow229.5%
hypot-undefine74.1%
Simplified74.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 z)
assert(x < y && y < z);
double code(double x, double y, double z) {
return z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return z
x, y, z = sort([x, y, z]) function code(x, y, z) return z end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := z
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z
\end{array}
Initial program 35.9%
Taylor expanded in z around inf 18.5%
(FPCore (x y z) :precision binary64 (if (< z -6.396479394109776e+136) (- z) (if (< z 7.320293694404182e+117) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z;
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y)));
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y)))
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z;
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y)));
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(-z); elseif (z < 7.320293694404182e+117) tmp = sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z; elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], (-z), If[Less[z, 7.320293694404182e+117], N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
herbie shell --seed 2024146
(FPCore (x y z)
:name "FRP.Yampa.Vector3:vector3Rho from Yampa-0.10.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z -63964793941097760000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- z) (if (< z 7320293694404182000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
(sqrt (+ (+ (* x x) (* y y)) (* z z))))