
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (if (<= y 4e-6) x (/ y (/ y x))))
double code(double x, double y) {
double tmp;
if (y <= 4e-6) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d-6) then
tmp = x
else
tmp = y / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4e-6) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4e-6: tmp = x else: tmp = y / (y / x) return tmp
function code(x, y) tmp = 0.0 if (y <= 4e-6) tmp = x; else tmp = Float64(y / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4e-6) tmp = x; else tmp = y / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4e-6], x, N[(y / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-6}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{y}{x}}\\
\end{array}
\end{array}
if y < 3.99999999999999982e-6Initial program 99.9%
Taylor expanded in y around 0 66.8%
if 3.99999999999999982e-6 < y Initial program 99.6%
associate-*r/99.6%
Simplified99.6%
Taylor expanded in y around 0 4.7%
*-commutative4.7%
associate-/l*35.0%
Applied egg-rr35.0%
clear-num37.3%
div-inv37.3%
Applied egg-rr37.3%
(FPCore (x y) :precision binary64 (if (<= x 2e-82) (* y (/ x y)) x))
double code(double x, double y) {
double tmp;
if (x <= 2e-82) {
tmp = y * (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2d-82) then
tmp = y * (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2e-82) {
tmp = y * (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2e-82: tmp = y * (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= 2e-82) tmp = Float64(y * Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2e-82) tmp = y * (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2e-82], N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2 \cdot 10^{-82}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < 2e-82Initial program 99.9%
associate-*r/86.0%
Simplified86.0%
Taylor expanded in y around 0 38.2%
*-commutative38.2%
associate-/l*59.6%
Applied egg-rr59.6%
if 2e-82 < x Initial program 99.7%
Taylor expanded in y around 0 51.0%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.8%
herbie shell --seed 2024146
(FPCore (x y)
:name "Linear.Quaternion:$cexp from linear-1.19.1.3"
:precision binary64
(* x (/ (sin y) y)))