
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (/ (cos x) (/ y (sinh y))))
double code(double x, double y) {
return cos(x) / (y / sinh(y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) / (y / sinh(y))
end function
public static double code(double x, double y) {
return Math.cos(x) / (y / Math.sinh(y));
}
def code(x, y): return math.cos(x) / (y / math.sinh(y))
function code(x, y) return Float64(cos(x) / Float64(y / sinh(y))) end
function tmp = code(x, y) tmp = cos(x) / (y / sinh(y)); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] / N[(y / N[Sinh[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos x}{\frac{y}{\sinh y}}
\end{array}
Initial program 100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y 43000.0) (cos x) (/ (sinh y) y)))
double code(double x, double y) {
double tmp;
if (y <= 43000.0) {
tmp = cos(x);
} else {
tmp = sinh(y) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 43000.0d0) then
tmp = cos(x)
else
tmp = sinh(y) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 43000.0) {
tmp = Math.cos(x);
} else {
tmp = Math.sinh(y) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 43000.0: tmp = math.cos(x) else: tmp = math.sinh(y) / y return tmp
function code(x, y) tmp = 0.0 if (y <= 43000.0) tmp = cos(x); else tmp = Float64(sinh(y) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 43000.0) tmp = cos(x); else tmp = sinh(y) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 43000.0], N[Cos[x], $MachinePrecision], N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 43000:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;\frac{\sinh y}{y}\\
\end{array}
\end{array}
if y < 43000Initial program 100.0%
Taylor expanded in y around 0 66.3%
if 43000 < y Initial program 100.0%
Taylor expanded in x around 0 75.4%
*-un-lft-identity75.4%
add-log-exp75.4%
*-un-lft-identity75.4%
log-prod75.4%
metadata-eval75.4%
add-log-exp75.4%
Applied egg-rr75.4%
+-lft-identity75.4%
Simplified75.4%
(FPCore (x y) :precision binary64 (if (<= y 640.0) (cos x) (+ 1.0 (* (* x x) -0.5))))
double code(double x, double y) {
double tmp;
if (y <= 640.0) {
tmp = cos(x);
} else {
tmp = 1.0 + ((x * x) * -0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 640.0d0) then
tmp = cos(x)
else
tmp = 1.0d0 + ((x * x) * (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 640.0) {
tmp = Math.cos(x);
} else {
tmp = 1.0 + ((x * x) * -0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 640.0: tmp = math.cos(x) else: tmp = 1.0 + ((x * x) * -0.5) return tmp
function code(x, y) tmp = 0.0 if (y <= 640.0) tmp = cos(x); else tmp = Float64(1.0 + Float64(Float64(x * x) * -0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 640.0) tmp = cos(x); else tmp = 1.0 + ((x * x) * -0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 640.0], N[Cos[x], $MachinePrecision], N[(1.0 + N[(N[(x * x), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 640:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;1 + \left(x \cdot x\right) \cdot -0.5\\
\end{array}
\end{array}
if y < 640Initial program 100.0%
Taylor expanded in y around 0 66.3%
if 640 < y Initial program 100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 15.3%
*-commutative15.3%
Simplified15.3%
unpow215.3%
Applied egg-rr15.3%
(FPCore (x y) :precision binary64 (if (<= y 1.8e-10) 1.0 (+ 1.0 (* (* x x) -0.5))))
double code(double x, double y) {
double tmp;
if (y <= 1.8e-10) {
tmp = 1.0;
} else {
tmp = 1.0 + ((x * x) * -0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.8d-10) then
tmp = 1.0d0
else
tmp = 1.0d0 + ((x * x) * (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.8e-10) {
tmp = 1.0;
} else {
tmp = 1.0 + ((x * x) * -0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.8e-10: tmp = 1.0 else: tmp = 1.0 + ((x * x) * -0.5) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.8e-10) tmp = 1.0; else tmp = Float64(1.0 + Float64(Float64(x * x) * -0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.8e-10) tmp = 1.0; else tmp = 1.0 + ((x * x) * -0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.8e-10], 1.0, N[(1.0 + N[(N[(x * x), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.8 \cdot 10^{-10}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(x \cdot x\right) \cdot -0.5\\
\end{array}
\end{array}
if y < 1.8e-10Initial program 100.0%
Taylor expanded in x around 0 56.3%
Taylor expanded in y around 0 32.0%
if 1.8e-10 < y Initial program 100.0%
Taylor expanded in y around 0 8.0%
Taylor expanded in x around 0 17.7%
*-commutative17.7%
Simplified17.7%
unpow217.7%
Applied egg-rr17.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 60.8%
Taylor expanded in y around 0 25.2%
herbie shell --seed 2024146
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))