
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 4e+305)
(/ t_1 a)
(if (<= t_1 INFINITY)
(+ (* x (/ y a)) (* z (/ -1.0 (/ a t))))
(/ (* t (- (* x (/ y t)) z)) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= 4e+305) {
tmp = t_1 / a;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * (y / a)) + (z * (-1.0 / (a / t)));
} else {
tmp = (t * ((x * (y / t)) - z)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= 4e+305) {
tmp = t_1 / a;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x * (y / a)) + (z * (-1.0 / (a / t)));
} else {
tmp = (t * ((x * (y / t)) - z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= 4e+305: tmp = t_1 / a elif t_1 <= math.inf: tmp = (x * (y / a)) + (z * (-1.0 / (a / t))) else: tmp = (t * ((x * (y / t)) - z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= 4e+305) tmp = Float64(t_1 / a); elseif (t_1 <= Inf) tmp = Float64(Float64(x * Float64(y / a)) + Float64(z * Float64(-1.0 / Float64(a / t)))); else tmp = Float64(Float64(t * Float64(Float64(x * Float64(y / t)) - z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= 4e+305)
tmp = t_1 / a;
elseif (t_1 <= Inf)
tmp = (x * (y / a)) + (z * (-1.0 / (a / t)));
else
tmp = (t * ((x * (y / t)) - z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+305], N[(t$95$1 / a), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] + N[(z * N[(-1.0 / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+305}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{y}{a} + z \cdot \frac{-1}{\frac{a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot \left(x \cdot \frac{y}{t} - z\right)}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 3.9999999999999998e305Initial program 96.8%
if 3.9999999999999998e305 < (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 57.8%
div-sub52.8%
associate-/l*57.3%
associate-/l*89.8%
Applied egg-rr89.8%
clear-num89.8%
inv-pow89.8%
Applied egg-rr89.8%
unpow-189.8%
Simplified89.8%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in t around inf 66.7%
associate-/l*100.0%
Simplified100.0%
Final simplification96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 4e+305)
(/ t_1 a)
(if (<= t_1 INFINITY)
(- (* x (/ y a)) (* z (/ t a)))
(/ (* t (- (* x (/ y t)) z)) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= 4e+305) {
tmp = t_1 / a;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = (t * ((x * (y / t)) - z)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= 4e+305) {
tmp = t_1 / a;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = (t * ((x * (y / t)) - z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= 4e+305: tmp = t_1 / a elif t_1 <= math.inf: tmp = (x * (y / a)) - (z * (t / a)) else: tmp = (t * ((x * (y / t)) - z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= 4e+305) tmp = Float64(t_1 / a); elseif (t_1 <= Inf) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z * Float64(t / a))); else tmp = Float64(Float64(t * Float64(Float64(x * Float64(y / t)) - z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= 4e+305)
tmp = t_1 / a;
elseif (t_1 <= Inf)
tmp = (x * (y / a)) - (z * (t / a));
else
tmp = (t * ((x * (y / t)) - z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+305], N[(t$95$1 / a), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+305}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot \left(x \cdot \frac{y}{t} - z\right)}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 3.9999999999999998e305Initial program 96.8%
if 3.9999999999999998e305 < (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 57.8%
div-sub52.8%
associate-/l*57.3%
associate-/l*89.8%
Applied egg-rr89.8%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in t around inf 66.7%
associate-/l*100.0%
Simplified100.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ y a))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 4e+305)
(/ t_2 a)
(if (<= t_2 INFINITY) (- t_1 (* z (/ t a))) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= 4e+305) {
tmp = t_2 / a;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1 - (z * (t / a));
} else {
tmp = t_1;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= 4e+305) {
tmp = t_2 / a;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1 - (z * (t / a));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * (y / a) t_2 = (x * y) - (z * t) tmp = 0 if t_2 <= 4e+305: tmp = t_2 / a elif t_2 <= math.inf: tmp = t_1 - (z * (t / a)) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(y / a)) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= 4e+305) tmp = Float64(t_2 / a); elseif (t_2 <= Inf) tmp = Float64(t_1 - Float64(z * Float64(t / a))); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * (y / a);
t_2 = (x * y) - (z * t);
tmp = 0.0;
if (t_2 <= 4e+305)
tmp = t_2 / a;
elseif (t_2 <= Inf)
tmp = t_1 - (z * (t / a));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 4e+305], N[(t$95$2 / a), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(t$95$1 - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{a}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq 4 \cdot 10^{+305}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1 - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 3.9999999999999998e305Initial program 96.8%
if 3.9999999999999998e305 < (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 57.8%
div-sub52.8%
associate-/l*57.3%
associate-/l*89.8%
Applied egg-rr89.8%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around inf 66.7%
associate-*r/66.7%
Simplified66.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+169) (/ 1.0 (/ (/ a x) y)) (if (<= (* x y) 4e-103) (/ (* z t) (- a)) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = 1.0 / ((a / x) / y);
} else if ((x * y) <= 4e-103) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+169)) then
tmp = 1.0d0 / ((a / x) / y)
else if ((x * y) <= 4d-103) then
tmp = (z * t) / -a
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = 1.0 / ((a / x) / y);
} else if ((x * y) <= 4e-103) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+169: tmp = 1.0 / ((a / x) / y) elif (x * y) <= 4e-103: tmp = (z * t) / -a else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+169) tmp = Float64(1.0 / Float64(Float64(a / x) / y)); elseif (Float64(x * y) <= 4e-103) tmp = Float64(Float64(z * t) / Float64(-a)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+169)
tmp = 1.0 / ((a / x) / y);
elseif ((x * y) <= 4e-103)
tmp = (z * t) / -a;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+169], N[(1.0 / N[(N[(a / x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e-103], N[(N[(z * t), $MachinePrecision] / (-a)), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+169}:\\
\;\;\;\;\frac{1}{\frac{\frac{a}{x}}{y}}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-103}:\\
\;\;\;\;\frac{z \cdot t}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e169Initial program 82.5%
Taylor expanded in t around inf 77.9%
associate-/l*80.5%
Simplified80.5%
div-inv80.5%
fma-neg80.5%
Applied egg-rr80.5%
Taylor expanded in t around 0 85.0%
*-commutative85.0%
associate-*r/92.1%
Simplified92.1%
associate-*r/85.0%
clear-num85.0%
*-commutative85.0%
associate-/r*92.1%
Applied egg-rr92.1%
if -1.99999999999999987e169 < (*.f64 x y) < 3.99999999999999983e-103Initial program 95.6%
Taylor expanded in x around 0 80.1%
mul-1-neg80.1%
*-commutative80.1%
distribute-rgt-neg-in80.1%
Simplified80.1%
if 3.99999999999999983e-103 < (*.f64 x y) Initial program 88.5%
Taylor expanded in x around inf 67.3%
Final simplification78.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+169) (* y (/ x a)) (if (<= (* x y) 4e-103) (/ (* z t) (- a)) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = y * (x / a);
} else if ((x * y) <= 4e-103) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+169)) then
tmp = y * (x / a)
else if ((x * y) <= 4d-103) then
tmp = (z * t) / -a
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = y * (x / a);
} else if ((x * y) <= 4e-103) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+169: tmp = y * (x / a) elif (x * y) <= 4e-103: tmp = (z * t) / -a else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+169) tmp = Float64(y * Float64(x / a)); elseif (Float64(x * y) <= 4e-103) tmp = Float64(Float64(z * t) / Float64(-a)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+169)
tmp = y * (x / a);
elseif ((x * y) <= 4e-103)
tmp = (z * t) / -a;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+169], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e-103], N[(N[(z * t), $MachinePrecision] / (-a)), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+169}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-103}:\\
\;\;\;\;\frac{z \cdot t}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e169Initial program 82.5%
Taylor expanded in t around inf 77.9%
associate-/l*80.5%
Simplified80.5%
div-inv80.5%
fma-neg80.5%
Applied egg-rr80.5%
Taylor expanded in t around 0 85.0%
*-commutative85.0%
associate-*r/92.1%
Simplified92.1%
if -1.99999999999999987e169 < (*.f64 x y) < 3.99999999999999983e-103Initial program 95.6%
Taylor expanded in x around 0 80.1%
mul-1-neg80.1%
*-commutative80.1%
distribute-rgt-neg-in80.1%
Simplified80.1%
if 3.99999999999999983e-103 < (*.f64 x y) Initial program 88.5%
Taylor expanded in x around inf 67.3%
Final simplification78.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+169) (* y (/ x a)) (if (<= (* x y) 5e-116) (* (- t) (/ z a)) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = y * (x / a);
} else if ((x * y) <= 5e-116) {
tmp = -t * (z / a);
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+169)) then
tmp = y * (x / a)
else if ((x * y) <= 5d-116) then
tmp = -t * (z / a)
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+169) {
tmp = y * (x / a);
} else if ((x * y) <= 5e-116) {
tmp = -t * (z / a);
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+169: tmp = y * (x / a) elif (x * y) <= 5e-116: tmp = -t * (z / a) else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+169) tmp = Float64(y * Float64(x / a)); elseif (Float64(x * y) <= 5e-116) tmp = Float64(Float64(-t) * Float64(z / a)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+169)
tmp = y * (x / a);
elseif ((x * y) <= 5e-116)
tmp = -t * (z / a);
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+169], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-116], N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+169}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-116}:\\
\;\;\;\;\left(-t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e169Initial program 82.5%
Taylor expanded in t around inf 77.9%
associate-/l*80.5%
Simplified80.5%
div-inv80.5%
fma-neg80.5%
Applied egg-rr80.5%
Taylor expanded in t around 0 85.0%
*-commutative85.0%
associate-*r/92.1%
Simplified92.1%
if -1.99999999999999987e169 < (*.f64 x y) < 5.0000000000000003e-116Initial program 95.6%
Taylor expanded in x around 0 80.0%
mul-1-neg80.0%
associate-/l*77.7%
distribute-rgt-neg-in77.7%
distribute-neg-frac277.7%
Simplified77.7%
if 5.0000000000000003e-116 < (*.f64 x y) Initial program 88.7%
Taylor expanded in x around inf 66.6%
Final simplification76.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) (- INFINITY)) (* (- t) (/ z a)) (/ (- (* x y) (* z t)) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -t * (z / a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -Double.POSITIVE_INFINITY) {
tmp = -t * (z / a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -math.inf: tmp = -t * (z / a) else: tmp = ((x * y) - (z * t)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(-t) * Float64(z / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -Inf)
tmp = -t * (z / a);
else
tmp = ((x * y) - (z * t)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\left(-t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 36.5%
Taylor expanded in x around 0 43.1%
mul-1-neg43.1%
associate-/l*80.3%
distribute-rgt-neg-in80.3%
distribute-neg-frac280.3%
Simplified80.3%
if -inf.0 < (*.f64 z t) Initial program 94.9%
Final simplification94.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 91.5%
Taylor expanded in t around inf 87.8%
associate-/l*83.8%
Simplified83.8%
div-inv83.8%
fma-neg83.8%
Applied egg-rr83.8%
Taylor expanded in t around 0 46.7%
*-commutative46.7%
associate-*r/47.5%
Simplified47.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 91.5%
Taylor expanded in x around inf 46.7%
associate-*r/44.9%
Simplified44.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024146
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))