
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.8e-103) (not (<= z 7.5e-19))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.8e-103) || !(z <= 7.5e-19)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.8d-103)) .or. (.not. (z <= 7.5d-19))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.8e-103) || !(z <= 7.5e-19)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.8e-103) or not (z <= 7.5e-19): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.8e-103) || !(z <= 7.5e-19)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.8e-103) || ~((z <= 7.5e-19))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.8e-103], N[Not[LessEqual[z, 7.5e-19]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{-103} \lor \neg \left(z \leq 7.5 \cdot 10^{-19}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.8000000000000001e-103 or 7.49999999999999957e-19 < z Initial program 99.8%
Taylor expanded in y around 0 84.0%
Taylor expanded in x around 0 84.0%
if -3.8000000000000001e-103 < z < 7.49999999999999957e-19Initial program 99.8%
Taylor expanded in x around inf 92.8%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.12e+110) (not (<= z 2.8e-7))) (* z (- (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e+110) || !(z <= 2.8e-7)) {
tmp = z * -sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.12d+110)) .or. (.not. (z <= 2.8d-7))) then
tmp = z * -sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e+110) || !(z <= 2.8e-7)) {
tmp = z * -Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.12e+110) or not (z <= 2.8e-7): tmp = z * -math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.12e+110) || !(z <= 2.8e-7)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.12e+110) || ~((z <= 2.8e-7))) tmp = z * -sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.12e+110], N[Not[LessEqual[z, 2.8e-7]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{+110} \lor \neg \left(z \leq 2.8 \cdot 10^{-7}\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.1200000000000001e110 or 2.80000000000000019e-7 < z Initial program 99.8%
Taylor expanded in x around 0 72.5%
neg-mul-172.5%
*-commutative72.5%
distribute-rgt-neg-in72.5%
Simplified72.5%
if -1.1200000000000001e110 < z < 2.80000000000000019e-7Initial program 99.8%
Taylor expanded in x around inf 82.5%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0152) (not (<= y 50000000000.0))) (* x (cos y)) (+ x (* y (- (* -0.5 (* y x)) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0152) || !(y <= 50000000000.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0152d0)) .or. (.not. (y <= 50000000000.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (((-0.5d0) * (y * x)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0152) || !(y <= 50000000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((-0.5 * (y * x)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0152) or not (y <= 50000000000.0): tmp = x * math.cos(y) else: tmp = x + (y * ((-0.5 * (y * x)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0152) || !(y <= 50000000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(-0.5 * Float64(y * x)) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0152) || ~((y <= 50000000000.0))) tmp = x * cos(y); else tmp = x + (y * ((-0.5 * (y * x)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0152], N[Not[LessEqual[y, 50000000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(-0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0152 \lor \neg \left(y \leq 50000000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(-0.5 \cdot \left(y \cdot x\right) - z\right)\\
\end{array}
\end{array}
if y < -0.0152 or 5e10 < y Initial program 99.6%
Taylor expanded in x around inf 52.6%
if -0.0152 < y < 5e10Initial program 100.0%
Taylor expanded in y around 0 98.4%
sub-neg98.4%
+-commutative98.4%
neg-mul-198.4%
neg-mul-198.4%
+-commutative98.4%
sub-neg98.4%
*-commutative98.4%
Simplified98.4%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.4e+125) (not (<= z 3.1e+170))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.4e+125) || !(z <= 3.1e+170)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.4d+125)) .or. (.not. (z <= 3.1d+170))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.4e+125) || !(z <= 3.1e+170)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.4e+125) or not (z <= 3.1e+170): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.4e+125) || !(z <= 3.1e+170)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.4e+125) || ~((z <= 3.1e+170))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.4e+125], N[Not[LessEqual[z, 3.1e+170]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.4 \cdot 10^{+125} \lor \neg \left(z \leq 3.1 \cdot 10^{+170}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -8.4000000000000003e125 or 3.1e170 < z Initial program 99.9%
Taylor expanded in y around 0 48.0%
mul-1-neg48.0%
unsub-neg48.0%
*-commutative48.0%
Simplified48.0%
Taylor expanded in x around 0 38.4%
mul-1-neg38.4%
*-commutative38.4%
distribute-rgt-neg-in38.4%
Simplified38.4%
if -8.4000000000000003e125 < z < 3.1e170Initial program 99.8%
Taylor expanded in y around 0 43.6%
Final simplification42.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 47.9%
mul-1-neg47.9%
unsub-neg47.9%
*-commutative47.9%
Simplified47.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 36.6%
herbie shell --seed 2024146
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))