
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (* z z) (+ z 1.0))) 0.0)
(/ (/ x_m (+ z 1.0)) (/ z (/ y_m z)))
(/ (* (/ x_m z) (/ y_m (+ z 1.0))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 0.0) {
tmp = (x_m / (z + 1.0)) / (z / (y_m / z));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z * z) * (z + 1.0d0))) <= 0.0d0) then
tmp = (x_m / (z + 1.0d0)) / (z / (y_m / z))
else
tmp = ((x_m / z) * (y_m / (z + 1.0d0))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 0.0) {
tmp = (x_m / (z + 1.0)) / (z / (y_m / z));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z * z) * (z + 1.0))) <= 0.0: tmp = (x_m / (z + 1.0)) / (z / (y_m / z)) else: tmp = ((x_m / z) * (y_m / (z + 1.0))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) <= 0.0) tmp = Float64(Float64(x_m / Float64(z + 1.0)) / Float64(z / Float64(y_m / z))); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / Float64(z + 1.0))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 0.0)
tmp = (x_m / (z + 1.0)) / (z / (y_m / z));
else
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / N[(z / N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)} \leq 0:\\
\;\;\;\;\frac{\frac{x\_m}{z + 1}}{\frac{z}{\frac{y\_m}{z}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 0.0Initial program 89.7%
*-commutative89.7%
associate-/l*91.7%
sqr-neg91.7%
associate-/r*92.1%
sqr-neg92.1%
Simplified92.1%
associate-/r*92.7%
div-inv92.7%
Applied egg-rr92.7%
associate-*r/94.1%
associate-*r*95.8%
*-commutative95.8%
associate-*l/94.3%
*-commutative94.3%
associate-*l/94.9%
associate-*l/94.9%
associate-*r/94.5%
associate-*l*95.2%
clear-num95.2%
div-inv95.3%
frac-times96.5%
*-un-lft-identity96.5%
Applied egg-rr96.5%
*-commutative96.5%
clear-num96.5%
un-div-inv96.5%
Applied egg-rr96.5%
if 0.0 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 67.6%
*-commutative67.6%
associate-/l*69.9%
sqr-neg69.9%
associate-/r*75.0%
sqr-neg75.0%
Simplified75.0%
associate-*r/77.7%
*-commutative77.7%
associate-*r/78.6%
associate-/r*90.8%
associate-*l/97.8%
Applied egg-rr97.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (/ x_m (+ z 1.0))) (t_1 (/ (* x_m y_m) (* (* z z) (+ z 1.0)))))
(*
y_s
(*
x_s
(if (<= t_1 4e-44)
(* t_0 (/ y_m (* z z)))
(if (<= t_1 INFINITY)
(* y_m (/ (/ (/ x_m z) z) (+ z 1.0)))
(* (/ y_m z) (/ t_0 z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = x_m / (z + 1.0);
double t_1 = (x_m * y_m) / ((z * z) * (z + 1.0));
double tmp;
if (t_1 <= 4e-44) {
tmp = t_0 * (y_m / (z * z));
} else if (t_1 <= ((double) INFINITY)) {
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * (x_s * tmp);
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = x_m / (z + 1.0);
double t_1 = (x_m * y_m) / ((z * z) * (z + 1.0));
double tmp;
if (t_1 <= 4e-44) {
tmp = t_0 * (y_m / (z * z));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = x_m / (z + 1.0) t_1 = (x_m * y_m) / ((z * z) * (z + 1.0)) tmp = 0 if t_1 <= 4e-44: tmp = t_0 * (y_m / (z * z)) elif t_1 <= math.inf: tmp = y_m * (((x_m / z) / z) / (z + 1.0)) else: tmp = (y_m / z) * (t_0 / z) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(x_m / Float64(z + 1.0)) t_1 = Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) tmp = 0.0 if (t_1 <= 4e-44) tmp = Float64(t_0 * Float64(y_m / Float64(z * z))); elseif (t_1 <= Inf) tmp = Float64(y_m * Float64(Float64(Float64(x_m / z) / z) / Float64(z + 1.0))); else tmp = Float64(Float64(y_m / z) * Float64(t_0 / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = x_m / (z + 1.0);
t_1 = (x_m * y_m) / ((z * z) * (z + 1.0));
tmp = 0.0;
if (t_1 <= 4e-44)
tmp = t_0 * (y_m / (z * z));
elseif (t_1 <= Inf)
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
else
tmp = (y_m / z) * (t_0 / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$1, 4e-44], N[(t$95$0 * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(y$95$m * N[(N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(t$95$0 / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{x\_m}{z + 1}\\
t_1 := \frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)}\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-44}:\\
\;\;\;\;t\_0 \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;y\_m \cdot \frac{\frac{\frac{x\_m}{z}}{z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{t\_0}{z}\\
\end{array}\right)
\end{array}
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 3.99999999999999981e-44Initial program 90.5%
*-commutative90.5%
sqr-neg90.5%
times-frac95.2%
sqr-neg95.2%
Simplified95.2%
if 3.99999999999999981e-44 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < +inf.0Initial program 89.2%
*-commutative89.2%
associate-/l*94.4%
sqr-neg94.4%
associate-/r*94.5%
sqr-neg94.5%
Simplified94.5%
associate-/r*96.4%
div-inv96.4%
Applied egg-rr96.4%
un-div-inv96.4%
Applied egg-rr96.4%
if +inf.0 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 0.0%
*-commutative0.0%
frac-times38.2%
associate-*l/28.9%
times-frac99.4%
Applied egg-rr99.4%
Final simplification95.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (* z z) (+ z 1.0))) 2e-309)
(/ (/ x_m (+ z 1.0)) (* z (/ z y_m)))
(/ (* (/ x_m z) (/ y_m (+ z 1.0))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309) {
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z * z) * (z + 1.0d0))) <= 2d-309) then
tmp = (x_m / (z + 1.0d0)) / (z * (z / y_m))
else
tmp = ((x_m / z) * (y_m / (z + 1.0d0))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309) {
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309: tmp = (x_m / (z + 1.0)) / (z * (z / y_m)) else: tmp = ((x_m / z) * (y_m / (z + 1.0))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) <= 2e-309) tmp = Float64(Float64(x_m / Float64(z + 1.0)) / Float64(z * Float64(z / y_m))); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / Float64(z + 1.0))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309)
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
else
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-309], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)} \leq 2 \cdot 10^{-309}:\\
\;\;\;\;\frac{\frac{x\_m}{z + 1}}{z \cdot \frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 1.9999999999999988e-309Initial program 89.7%
*-commutative89.7%
associate-/l*91.8%
sqr-neg91.8%
associate-/r*92.1%
sqr-neg92.1%
Simplified92.1%
associate-/r*92.7%
div-inv92.7%
Applied egg-rr92.7%
associate-*r/94.1%
associate-*r*95.8%
*-commutative95.8%
associate-*l/94.3%
*-commutative94.3%
associate-*l/94.9%
associate-*l/94.9%
associate-*r/94.5%
associate-*l*95.2%
clear-num95.2%
div-inv95.3%
frac-times96.5%
*-un-lft-identity96.5%
Applied egg-rr96.5%
if 1.9999999999999988e-309 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 67.3%
*-commutative67.3%
associate-/l*69.6%
sqr-neg69.6%
associate-/r*74.7%
sqr-neg74.7%
Simplified74.7%
associate-*r/77.4%
*-commutative77.4%
associate-*r/78.4%
associate-/r*90.7%
associate-*l/97.7%
Applied egg-rr97.7%
Final simplification97.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (* z z) (+ z 1.0))) 2e-309)
(* (/ x_m (+ z 1.0)) (/ y_m (* z z)))
(/ (* (/ x_m z) (/ y_m (+ z 1.0))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309) {
tmp = (x_m / (z + 1.0)) * (y_m / (z * z));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z * z) * (z + 1.0d0))) <= 2d-309) then
tmp = (x_m / (z + 1.0d0)) * (y_m / (z * z))
else
tmp = ((x_m / z) * (y_m / (z + 1.0d0))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309) {
tmp = (x_m / (z + 1.0)) * (y_m / (z * z));
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309: tmp = (x_m / (z + 1.0)) * (y_m / (z * z)) else: tmp = ((x_m / z) * (y_m / (z + 1.0))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) <= 2e-309) tmp = Float64(Float64(x_m / Float64(z + 1.0)) * Float64(y_m / Float64(z * z))); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / Float64(z + 1.0))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-309)
tmp = (x_m / (z + 1.0)) * (y_m / (z * z));
else
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-309], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)} \leq 2 \cdot 10^{-309}:\\
\;\;\;\;\frac{x\_m}{z + 1} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 1.9999999999999988e-309Initial program 89.7%
*-commutative89.7%
sqr-neg89.7%
times-frac94.8%
sqr-neg94.8%
Simplified94.8%
if 1.9999999999999988e-309 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 67.3%
*-commutative67.3%
associate-/l*69.6%
sqr-neg69.6%
associate-/r*74.7%
sqr-neg74.7%
Simplified74.7%
associate-*r/77.4%
*-commutative77.4%
associate-*r/78.4%
associate-/r*90.7%
associate-*l/97.7%
Applied egg-rr97.7%
Final simplification95.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.5e+31)
(* (/ x_m z) (/ (/ y_m z) z))
(if (<= z -3e-123)
(* y_m (/ (/ x_m (* z z)) (+ z 1.0)))
(if (<= z 1.0)
(/ (* y_m (/ x_m z)) z)
(/ (/ x_m z) (* z (/ z y_m)))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.5e+31) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= -3e-123) {
tmp = y_m * ((x_m / (z * z)) / (z + 1.0));
} else if (z <= 1.0) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.5d+31)) then
tmp = (x_m / z) * ((y_m / z) / z)
else if (z <= (-3d-123)) then
tmp = y_m * ((x_m / (z * z)) / (z + 1.0d0))
else if (z <= 1.0d0) then
tmp = (y_m * (x_m / z)) / z
else
tmp = (x_m / z) / (z * (z / y_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.5e+31) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= -3e-123) {
tmp = y_m * ((x_m / (z * z)) / (z + 1.0));
} else if (z <= 1.0) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.5e+31: tmp = (x_m / z) * ((y_m / z) / z) elif z <= -3e-123: tmp = y_m * ((x_m / (z * z)) / (z + 1.0)) elif z <= 1.0: tmp = (y_m * (x_m / z)) / z else: tmp = (x_m / z) / (z * (z / y_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.5e+31) tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); elseif (z <= -3e-123) tmp = Float64(y_m * Float64(Float64(x_m / Float64(z * z)) / Float64(z + 1.0))); elseif (z <= 1.0) tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); else tmp = Float64(Float64(x_m / z) / Float64(z * Float64(z / y_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.5e+31)
tmp = (x_m / z) * ((y_m / z) / z);
elseif (z <= -3e-123)
tmp = y_m * ((x_m / (z * z)) / (z + 1.0));
elseif (z <= 1.0)
tmp = (y_m * (x_m / z)) / z;
else
tmp = (x_m / z) / (z * (z / y_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.5e+31], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -3e-123], N[(y$95$m * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+31}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq -3 \cdot 10^{-123}:\\
\;\;\;\;y\_m \cdot \frac{\frac{x\_m}{z \cdot z}}{z + 1}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z \cdot \frac{z}{y\_m}}\\
\end{array}\right)
\end{array}
if z < -1.49999999999999995e31Initial program 79.4%
Taylor expanded in z around inf 79.4%
associate-/r*79.7%
frac-times96.1%
associate-/l*95.5%
Applied egg-rr95.5%
if -1.49999999999999995e31 < z < -2.99999999999999984e-123Initial program 83.8%
*-commutative83.8%
associate-/l*93.8%
sqr-neg93.8%
associate-/r*93.9%
sqr-neg93.9%
Simplified93.9%
if -2.99999999999999984e-123 < z < 1Initial program 80.6%
*-commutative80.6%
associate-/l*82.0%
sqr-neg82.0%
associate-/r*82.0%
sqr-neg82.0%
Simplified82.0%
associate-*r/82.0%
*-commutative82.0%
associate-*r/82.0%
associate-/r*87.8%
associate-*l/96.3%
Applied egg-rr96.3%
Taylor expanded in z around 0 95.7%
if 1 < z Initial program 83.0%
*-commutative83.0%
associate-/l*80.1%
sqr-neg80.1%
associate-/r*84.9%
sqr-neg84.9%
Simplified84.9%
associate-/r*86.0%
div-inv86.1%
Applied egg-rr86.1%
associate-*r/98.4%
associate-*r*94.9%
*-commutative94.9%
associate-*l/87.3%
*-commutative87.3%
associate-*l/95.7%
associate-*l/95.6%
associate-*r/98.9%
associate-*l*98.3%
clear-num98.3%
div-inv98.4%
frac-times99.0%
*-un-lft-identity99.0%
Applied egg-rr99.0%
Taylor expanded in z around inf 97.3%
Final simplification95.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.7e+25)
(* (/ x_m z) (/ (/ y_m z) z))
(if (<= z 2.65e+14)
(* y_m (/ (/ (/ x_m z) z) (+ z 1.0)))
(/ (/ x_m z) (* z (/ z y_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.7e+25) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= 2.65e+14) {
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.7d+25)) then
tmp = (x_m / z) * ((y_m / z) / z)
else if (z <= 2.65d+14) then
tmp = y_m * (((x_m / z) / z) / (z + 1.0d0))
else
tmp = (x_m / z) / (z * (z / y_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.7e+25) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= 2.65e+14) {
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.7e+25: tmp = (x_m / z) * ((y_m / z) / z) elif z <= 2.65e+14: tmp = y_m * (((x_m / z) / z) / (z + 1.0)) else: tmp = (x_m / z) / (z * (z / y_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.7e+25) tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); elseif (z <= 2.65e+14) tmp = Float64(y_m * Float64(Float64(Float64(x_m / z) / z) / Float64(z + 1.0))); else tmp = Float64(Float64(x_m / z) / Float64(z * Float64(z / y_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.7e+25)
tmp = (x_m / z) * ((y_m / z) / z);
elseif (z <= 2.65e+14)
tmp = y_m * (((x_m / z) / z) / (z + 1.0));
else
tmp = (x_m / z) / (z * (z / y_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.7e+25], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.65e+14], N[(y$95$m * N[(N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{+25}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 2.65 \cdot 10^{+14}:\\
\;\;\;\;y\_m \cdot \frac{\frac{\frac{x\_m}{z}}{z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z \cdot \frac{z}{y\_m}}\\
\end{array}\right)
\end{array}
if z < -1.69999999999999992e25Initial program 78.1%
Taylor expanded in z around inf 78.1%
associate-/r*78.3%
frac-times96.2%
associate-/l*95.6%
Applied egg-rr95.6%
if -1.69999999999999992e25 < z < 2.65e14Initial program 82.3%
*-commutative82.3%
associate-/l*85.0%
sqr-neg85.0%
associate-/r*85.1%
sqr-neg85.1%
Simplified85.1%
associate-/r*89.4%
div-inv89.4%
Applied egg-rr89.4%
un-div-inv89.4%
Applied egg-rr89.4%
if 2.65e14 < z Initial program 82.3%
*-commutative82.3%
associate-/l*79.2%
sqr-neg79.2%
associate-/r*84.3%
sqr-neg84.3%
Simplified84.3%
associate-/r*85.4%
div-inv85.5%
Applied egg-rr85.5%
associate-*r/98.4%
associate-*r*94.7%
*-commutative94.7%
associate-*l/86.8%
*-commutative86.8%
associate-*l/95.5%
associate-*l/95.4%
associate-*r/98.9%
associate-*l*98.3%
clear-num98.2%
div-inv98.3%
frac-times99.0%
*-un-lft-identity99.0%
Applied egg-rr99.0%
Taylor expanded in z around inf 99.0%
Final simplification93.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x_m z) (/ (/ y_m z) z))
(/ y_m (* z (/ z x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * ((y_m / z) / z);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / z) * ((y_m / z) / z)
else
tmp = y_m / (z * (z / x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * ((y_m / z) / z);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / z) * ((y_m / z) / z) else: tmp = y_m / (z * (z / x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); else tmp = Float64(y_m / Float64(z * Float64(z / x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / z) * ((y_m / z) / z);
else
tmp = y_m / (z * (z / x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x\_m}}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 81.6%
Taylor expanded in z around inf 79.3%
associate-/r*81.6%
frac-times95.5%
associate-/l*95.3%
Applied egg-rr95.3%
if -1 < z < 1Initial program 81.2%
Taylor expanded in z around 0 80.3%
*-rgt-identity80.3%
*-commutative80.3%
times-frac93.9%
Applied egg-rr93.9%
*-commutative93.9%
clear-num93.8%
frac-times88.4%
*-un-lft-identity88.4%
Applied egg-rr88.4%
Final simplification91.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(* (/ x_m z) (/ (/ y_m z) z))
(if (<= z 1.0) (/ y_m (* z (/ z x_m))) (/ (/ x_m z) (* z (/ z y_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= 1.0) {
tmp = y_m / (z * (z / x_m));
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / z) * ((y_m / z) / z)
else if (z <= 1.0d0) then
tmp = y_m / (z * (z / x_m))
else
tmp = (x_m / z) / (z * (z / y_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * ((y_m / z) / z);
} else if (z <= 1.0) {
tmp = y_m / (z * (z / x_m));
} else {
tmp = (x_m / z) / (z * (z / y_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = (x_m / z) * ((y_m / z) / z) elif z <= 1.0: tmp = y_m / (z * (z / x_m)) else: tmp = (x_m / z) / (z * (z / y_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / z) * Float64(Float64(y_m / z) / z)); elseif (z <= 1.0) tmp = Float64(y_m / Float64(z * Float64(z / x_m))); else tmp = Float64(Float64(x_m / z) / Float64(z * Float64(z / y_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / z) * ((y_m / z) / z);
elseif (z <= 1.0)
tmp = y_m / (z * (z / x_m));
else
tmp = (x_m / z) / (z * (z / y_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(y$95$m / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z \cdot \frac{z}{y\_m}}\\
\end{array}\right)
\end{array}
if z < -1Initial program 79.9%
Taylor expanded in z around inf 76.8%
associate-/r*77.1%
frac-times93.4%
associate-/l*92.9%
Applied egg-rr92.9%
if -1 < z < 1Initial program 81.2%
Taylor expanded in z around 0 80.3%
*-rgt-identity80.3%
*-commutative80.3%
times-frac93.9%
Applied egg-rr93.9%
*-commutative93.9%
clear-num93.8%
frac-times88.4%
*-un-lft-identity88.4%
Applied egg-rr88.4%
if 1 < z Initial program 83.0%
*-commutative83.0%
associate-/l*80.1%
sqr-neg80.1%
associate-/r*84.9%
sqr-neg84.9%
Simplified84.9%
associate-/r*86.0%
div-inv86.1%
Applied egg-rr86.1%
associate-*r/98.4%
associate-*r*94.9%
*-commutative94.9%
associate-*l/87.3%
*-commutative87.3%
associate-*l/95.7%
associate-*l/95.6%
associate-*r/98.9%
associate-*l*98.3%
clear-num98.3%
div-inv98.4%
frac-times99.0%
*-un-lft-identity99.0%
Applied egg-rr99.0%
Taylor expanded in z around inf 97.3%
Final simplification91.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ y_m z) (/ (/ x_m (+ z 1.0)) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0d0)) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(y_m / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\right)\right)
\end{array}
Initial program 81.4%
*-commutative81.4%
frac-times89.9%
associate-*l/85.5%
times-frac95.4%
Applied egg-rr95.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ y_m (* z (/ z x_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m / (z * (z / x_m))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m / (z * (z / x_m))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m / (z * (z / x_m))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m / (z * (z / x_m))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m / Float64(z * Float64(z / x_m))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m / (z * (z / x_m))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{y\_m}{z \cdot \frac{z}{x\_m}}\right)
\end{array}
Initial program 81.4%
Taylor expanded in z around 0 67.9%
*-rgt-identity67.9%
*-commutative67.9%
times-frac72.4%
Applied egg-rr72.4%
*-commutative72.4%
clear-num72.7%
frac-times73.0%
*-un-lft-identity73.0%
Applied egg-rr73.0%
Final simplification73.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* y_m (/ (/ x_m z) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m * ((x_m / z) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m * ((x_m / z) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(x_m / z) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m * ((x_m / z) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{\frac{x\_m}{z}}{z}\right)\right)
\end{array}
Initial program 81.4%
*-commutative81.4%
associate-/l*83.6%
sqr-neg83.6%
associate-/r*85.7%
sqr-neg85.7%
Simplified85.7%
associate-*r/87.6%
*-commutative87.6%
associate-*r/87.5%
associate-/r*92.5%
associate-*l/96.2%
Applied egg-rr96.2%
Taylor expanded in z around 0 72.3%
*-commutative72.3%
associate-/l*72.4%
Applied egg-rr72.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* x_m (/ (/ y_m z) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (x_m * ((y_m / z) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (x_m * ((y_m / z) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (x_m * ((y_m / z) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (x_m * ((y_m / z) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(x_m * Float64(Float64(y_m / z) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (x_m * ((y_m / z) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(x$95$m * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot \frac{\frac{y\_m}{z}}{z}\right)\right)
\end{array}
Initial program 81.4%
*-commutative81.4%
associate-/l*83.6%
sqr-neg83.6%
associate-/r*85.7%
sqr-neg85.7%
Simplified85.7%
associate-*r/87.6%
*-commutative87.6%
associate-*r/87.5%
associate-/r*92.5%
associate-*l/96.2%
Applied egg-rr96.2%
Taylor expanded in z around 0 67.7%
associate-/l*71.6%
associate-/l*73.4%
Applied egg-rr73.4%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024146
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))