
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (- x y))))
double code(double x, double y) {
return 2.0 * (x * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x - y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x - y));
}
def code(x, y): return 2.0 * (x * (x - y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x - y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x - y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x - y\right)\right)
\end{array}
Initial program 96.1%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -122000.0) (not (<= x 2.9e+47))) (* 2.0 (* x x)) (* y (* x -2.0))))
double code(double x, double y) {
double tmp;
if ((x <= -122000.0) || !(x <= 2.9e+47)) {
tmp = 2.0 * (x * x);
} else {
tmp = y * (x * -2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-122000.0d0)) .or. (.not. (x <= 2.9d+47))) then
tmp = 2.0d0 * (x * x)
else
tmp = y * (x * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -122000.0) || !(x <= 2.9e+47)) {
tmp = 2.0 * (x * x);
} else {
tmp = y * (x * -2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -122000.0) or not (x <= 2.9e+47): tmp = 2.0 * (x * x) else: tmp = y * (x * -2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -122000.0) || !(x <= 2.9e+47)) tmp = Float64(2.0 * Float64(x * x)); else tmp = Float64(y * Float64(x * -2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -122000.0) || ~((x <= 2.9e+47))) tmp = 2.0 * (x * x); else tmp = y * (x * -2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -122000.0], N[Not[LessEqual[x, 2.9e+47]], $MachinePrecision]], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -122000 \lor \neg \left(x \leq 2.9 \cdot 10^{+47}\right):\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot -2\right)\\
\end{array}
\end{array}
if x < -122000 or 2.8999999999999998e47 < x Initial program 91.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 84.1%
if -122000 < x < 2.8999999999999998e47Initial program 100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 88.3%
associate-*r*88.3%
*-commutative88.3%
Simplified88.3%
Final simplification86.4%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 96.1%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 58.8%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024146
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))