
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ sin2phi (- alphay)) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((sin2phi / -alphay) / alphay) - (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(sin2phi / Float32(-alphay)) / alphay) - Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{-alphay}}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
neg-mul-159.9%
associate-/r*59.9%
remove-double-neg59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
metadata-eval59.9%
/-rgt-identity59.9%
sub-neg59.9%
log1p-define98.4%
Simplified98.4%
associate-/r*98.6%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (- (/ (/ cos2phi alphax) alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (-((cos2phi / alphax) / alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(-Float32(Float32(cos2phi / alphax) / alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\left(-\frac{\frac{cos2phi}{alphax}}{alphax}\right) - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
sub-neg59.9%
log1p-define98.4%
neg-sub098.4%
associate--r+98.4%
neg-sub098.4%
associate-/r*98.5%
distribute-neg-frac298.5%
Simplified98.5%
Final simplification98.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))))) (+ (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 59.9%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
associate-/r*98.6%
div-inv98.3%
Applied egg-rr93.2%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified93.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.9%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 1.9999999949504854e-6)
(/ u0 (+ t_0 (/ (/ cos2phi alphax) alphax)))
(*
(* alphay alphay)
(/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) sin2phi)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 1.9999999949504854e-6f) {
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax));
} else {
tmp = (alphay * alphay) * ((u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / sin2phi);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 1.9999999949504854e-6) then
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax))
else
tmp = (alphay * alphay) * ((u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / sin2phi)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(1.9999999949504854e-6)) tmp = Float32(u0 / Float32(t_0 + Float32(Float32(cos2phi / alphax) / alphax))); else tmp = Float32(Float32(alphay * alphay) * Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / sin2phi)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(1.9999999949504854e-6)) tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax)); else tmp = (alphay * alphay) * ((u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / sin2phi); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 1.9999999949504854 \cdot 10^{-6}:\\
\;\;\;\;\frac{u0}{t\_0 + \frac{\frac{cos2phi}{alphax}}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;\left(alphay \cdot alphay\right) \cdot \frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{sin2phi}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 1.99999999e-6Initial program 51.9%
distribute-frac-neg51.9%
distribute-neg-frac251.9%
sub-neg51.9%
log1p-define98.8%
neg-sub098.8%
associate--r+98.8%
neg-sub098.8%
associate-/r*98.8%
distribute-neg-frac298.8%
Simplified98.8%
Taylor expanded in u0 around 0 75.8%
mul-1-neg75.8%
Simplified75.8%
if 1.99999999e-6 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 64.8%
distribute-frac-neg64.8%
distribute-neg-frac264.8%
sub-neg64.8%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Taylor expanded in cos2phi around 0 63.1%
mul-1-neg63.1%
associate-/l*63.1%
distribute-rgt-neg-in63.1%
distribute-neg-frac263.1%
sub-neg63.1%
log1p-define94.8%
Simplified94.8%
pow294.8%
Applied egg-rr94.8%
Taylor expanded in u0 around 0 89.0%
Final simplification84.1%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 100.0)
(/ u0 (+ t_0 (/ (/ cos2phi alphax) alphax)))
(* (* alphay alphay) (* u0 (+ (* 0.5 (/ u0 sin2phi)) (/ 1.0 sin2phi)))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 100.0f) {
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax));
} else {
tmp = (alphay * alphay) * (u0 * ((0.5f * (u0 / sin2phi)) + (1.0f / sin2phi)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 100.0e0) then
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax))
else
tmp = (alphay * alphay) * (u0 * ((0.5e0 * (u0 / sin2phi)) + (1.0e0 / sin2phi)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(100.0)) tmp = Float32(u0 / Float32(t_0 + Float32(Float32(cos2phi / alphax) / alphax))); else tmp = Float32(Float32(alphay * alphay) * Float32(u0 * Float32(Float32(Float32(0.5) * Float32(u0 / sin2phi)) + Float32(Float32(1.0) / sin2phi)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(100.0)) tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax)); else tmp = (alphay * alphay) * (u0 * ((single(0.5) * (u0 / sin2phi)) + (single(1.0) / sin2phi))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 100:\\
\;\;\;\;\frac{u0}{t\_0 + \frac{\frac{cos2phi}{alphax}}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;\left(alphay \cdot alphay\right) \cdot \left(u0 \cdot \left(0.5 \cdot \frac{u0}{sin2phi} + \frac{1}{sin2phi}\right)\right)\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 100Initial program 53.3%
distribute-frac-neg53.3%
distribute-neg-frac253.3%
sub-neg53.3%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
Taylor expanded in u0 around 0 74.9%
mul-1-neg74.9%
Simplified74.9%
if 100 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 65.4%
distribute-frac-neg65.4%
distribute-neg-frac265.4%
sub-neg65.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Taylor expanded in cos2phi around 0 64.8%
mul-1-neg64.8%
associate-/l*64.8%
distribute-rgt-neg-in64.8%
distribute-neg-frac264.8%
sub-neg64.8%
log1p-define97.0%
Simplified97.0%
pow297.0%
Applied egg-rr97.0%
Taylor expanded in u0 around 0 89.0%
Final simplification82.6%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 100.0)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(* (* alphay alphay) (* u0 (+ (* 0.5 (/ u0 sin2phi)) (/ 1.0 sin2phi)))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 100.0f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = (alphay * alphay) * (u0 * ((0.5f * (u0 / sin2phi)) + (1.0f / sin2phi)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 100.0e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = (alphay * alphay) * (u0 * ((0.5e0 * (u0 / sin2phi)) + (1.0e0 / sin2phi)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(100.0)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(alphay * alphay) * Float32(u0 * Float32(Float32(Float32(0.5) * Float32(u0 / sin2phi)) + Float32(Float32(1.0) / sin2phi)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(100.0)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = (alphay * alphay) * (u0 * ((single(0.5) * (u0 / sin2phi)) + (single(1.0) / sin2phi))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 100:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\left(alphay \cdot alphay\right) \cdot \left(u0 \cdot \left(0.5 \cdot \frac{u0}{sin2phi} + \frac{1}{sin2phi}\right)\right)\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 100Initial program 53.3%
Taylor expanded in u0 around 0 74.8%
if 100 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 65.4%
distribute-frac-neg65.4%
distribute-neg-frac265.4%
sub-neg65.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Taylor expanded in cos2phi around 0 64.8%
mul-1-neg64.8%
associate-/l*64.8%
distribute-rgt-neg-in64.8%
distribute-neg-frac264.8%
sub-neg64.8%
log1p-define97.0%
Simplified97.0%
pow297.0%
Applied egg-rr97.0%
Taylor expanded in u0 around 0 89.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 0.3333333333333333))))) (+ (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * 0.3333333333333333f))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * 0.3333333333333333e0))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * single(0.3333333333333333)))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
neg-mul-159.9%
associate-/r*59.9%
remove-double-neg59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
metadata-eval59.9%
/-rgt-identity59.9%
sub-neg59.9%
log1p-define98.4%
Simplified98.4%
associate-/r*98.6%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 91.4%
*-commutative91.4%
Simplified91.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 0.3333333333333333))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * 0.3333333333333333f))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * 0.3333333333333333e0))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * single(0.3333333333333333)))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.9%
Taylor expanded in u0 around 0 91.3%
*-commutative91.3%
Simplified91.3%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 100.0)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(* (* alphay alphay) (/ (* u0 (- 1.0 (* u0 -0.5))) sin2phi)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 100.0f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = (alphay * alphay) * ((u0 * (1.0f - (u0 * -0.5f))) / sin2phi);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 100.0e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = (alphay * alphay) * ((u0 * (1.0e0 - (u0 * (-0.5e0)))) / sin2phi)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(100.0)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(alphay * alphay) * Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / sin2phi)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(100.0)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = (alphay * alphay) * ((u0 * (single(1.0) - (u0 * single(-0.5)))) / sin2phi); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 100:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\left(alphay \cdot alphay\right) \cdot \frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{sin2phi}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 100Initial program 53.3%
Taylor expanded in u0 around 0 74.8%
if 100 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 65.4%
distribute-frac-neg65.4%
distribute-neg-frac265.4%
sub-neg65.4%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Taylor expanded in cos2phi around 0 64.8%
mul-1-neg64.8%
associate-/l*64.8%
distribute-rgt-neg-in64.8%
distribute-neg-frac264.8%
sub-neg64.8%
log1p-define97.0%
Simplified97.0%
pow297.0%
Applied egg-rr97.0%
Taylor expanded in u0 around 0 89.0%
Final simplification82.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 0.5))) (+ (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * 0.5f))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * 0.5e0))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(0.5)))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * single(0.5)))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot 0.5\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
neg-mul-159.9%
associate-/r*59.9%
remove-double-neg59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
metadata-eval59.9%
/-rgt-identity59.9%
sub-neg59.9%
log1p-define98.4%
Simplified98.4%
associate-/r*98.6%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 88.0%
*-commutative88.0%
Simplified88.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 0.5))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * 0.5f))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * 0.5e0))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(0.5)))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * single(0.5)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot 0.5\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.9%
Taylor expanded in u0 around 0 87.9%
*-commutative87.9%
Simplified87.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
neg-mul-159.9%
associate-/r*59.9%
remove-double-neg59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
metadata-eval59.9%
/-rgt-identity59.9%
sub-neg59.9%
log1p-define98.4%
Simplified98.4%
associate-/r*98.6%
div-inv98.3%
Applied egg-rr98.3%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 77.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.9%
Taylor expanded in u0 around 0 77.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (* alphay alphay) (/ u0 sin2phi)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay * alphay) * (u0 / sin2phi);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphay * alphay) * (u0 / sin2phi)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay * alphay) * Float32(u0 / sin2phi)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphay * alphay) * (u0 / sin2phi); end
\begin{array}{l}
\\
\left(alphay \cdot alphay\right) \cdot \frac{u0}{sin2phi}
\end{array}
Initial program 59.9%
distribute-frac-neg59.9%
distribute-neg-frac259.9%
sub-neg59.9%
log1p-define98.4%
neg-sub098.4%
associate--r+98.4%
neg-sub098.4%
associate-/r*98.5%
distribute-neg-frac298.5%
Simplified98.5%
Taylor expanded in cos2phi around 0 48.1%
mul-1-neg48.1%
associate-/l*48.1%
distribute-rgt-neg-in48.1%
distribute-neg-frac248.1%
sub-neg48.1%
log1p-define75.0%
Simplified75.0%
pow275.0%
Applied egg-rr75.0%
Taylor expanded in u0 around 0 61.4%
herbie shell --seed 2024146
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))