
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.66) (* (cos th) (+ (* a1 a1) (* a2 a2))) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.66) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = fma(a2, a2, (a1 * a1)) / sqrt(2.0);
}
return tmp;
}
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.66) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0)); end return tmp end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.66], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.66:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.660000000000000031Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr59.8%
if 0.660000000000000031 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 89.2%
Final simplification78.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.66) (* (cos th) (+ (* a1 a1) (* a2 a2))) (/ (pow a2 2.0) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.66) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = pow(a2, 2.0) / sqrt(2.0);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.66d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = (a2 ** 2.0d0) / sqrt(2.0d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.66) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = Math.pow(a2, 2.0) / Math.sqrt(2.0);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.66: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = math.pow(a2, 2.0) / math.sqrt(2.0) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.66) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64((a2 ^ 2.0) / sqrt(2.0)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (cos(th) <= 0.66)
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
else
tmp = (a2 ^ 2.0) / sqrt(2.0);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.66], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[a2, 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.66:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{{a2}^{2}}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.660000000000000031Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr59.8%
if 0.660000000000000031 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 89.1%
Taylor expanded in a1 around 0 56.3%
Final simplification57.5%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.66) (* (cos th) t_1) (* t_1 (/ 1.0 (sqrt 2.0))))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.66) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * (1.0 / sqrt(2.0));
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.66d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.66) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.66: tmp = math.cos(th) * t_1 else: tmp = t_1 * (1.0 / math.sqrt(2.0)) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.66) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0))); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (cos(th) <= 0.66)
tmp = cos(th) * t_1;
else
tmp = t_1 * (1.0 / sqrt(2.0));
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.66], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.66:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.660000000000000031Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr59.8%
if 0.660000000000000031 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 89.1%
Final simplification78.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.66) (* (cos th) t_1) (* t_1 (sqrt 0.5)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.66) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.66d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.66) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.66: tmp = math.cos(th) * t_1 else: tmp = t_1 * math.sqrt(0.5) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.66) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (cos(th) <= 0.66)
tmp = cos(th) * t_1;
else
tmp = t_1 * sqrt(0.5);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.66], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.66:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.660000000000000031Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr59.8%
if 0.660000000000000031 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in th around 0 89.1%
Final simplification78.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 (sqrt 0.5)) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * sqrt(0.5);
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * sqrt(0.5d0)
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * Math.sqrt(0.5);
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * math.sqrt(0.5) else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * sqrt(0.5)); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * sqrt(0.5);
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 71.4%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification65.9%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= th 3.9e+97) (* (pow a2 2.0) 0.6666666666666666) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (th <= 3.9e+97) {
tmp = pow(a2, 2.0) * 0.6666666666666666;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 3.9d+97) then
tmp = (a2 ** 2.0d0) * 0.6666666666666666d0
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 3.9e+97) {
tmp = Math.pow(a2, 2.0) * 0.6666666666666666;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if th <= 3.9e+97: tmp = math.pow(a2, 2.0) * 0.6666666666666666 else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64((a2 ^ 2.0) * 0.6666666666666666); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (th <= 3.9e+97)
tmp = (a2 ^ 2.0) * 0.6666666666666666;
else
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[th, 3.9e+97], N[(N[Power[a2, 2.0], $MachinePrecision] * 0.6666666666666666), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;{a2}^{2} \cdot 0.6666666666666666\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr49.3%
Taylor expanded in a1 around 0 32.1%
*-commutative32.1%
Simplified32.1%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification33.3%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.6666666666666666) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.6666666666666666;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.6666666666666666d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.6666666666666666;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.6666666666666666 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.6666666666666666); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.6666666666666666;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.6666666666666666), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.6666666666666666\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr49.3%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification47.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.5) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.5d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.5 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.5); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.5;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.5), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr47.8%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification46.4%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.375) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.375;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.375d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.375;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.375 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.375); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.375;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.375), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.375\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr47.3%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification45.9%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.3333333333333333) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.3333333333333333;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.3333333333333333d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.3333333333333333;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.3333333333333333 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.3333333333333333); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.3333333333333333;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.3333333333333333), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr47.1%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification45.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.25) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.25;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.25d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.25;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.25 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.25); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.25;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.25), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr46.9%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification45.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 3.9e+97) (* t_1 0.16666666666666666) (* t_1 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.16666666666666666;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 * 0.16666666666666666d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 * 0.16666666666666666;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 * 0.16666666666666666 else: tmp = t_1 * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 * 0.16666666666666666); else tmp = Float64(t_1 * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (th <= 3.9e+97)
tmp = t_1 * 0.16666666666666666;
else
tmp = t_1 * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 * 0.16666666666666666), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;t\_1 \cdot 0.16666666666666666\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 71.4%
Applied egg-rr46.6%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.6%
Applied egg-rr39.4%
Final simplification45.4%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= th 5.8e-18) (* 0.75 (+ a2 (* a1 a1))) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (th <= 5.8e-18) {
tmp = 0.75 * (a2 + (a1 * a1));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 5.8d-18) then
tmp = 0.75d0 * (a2 + (a1 * a1))
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 5.8e-18) {
tmp = 0.75 * (a2 + (a1 * a1));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if th <= 5.8e-18: tmp = 0.75 * (a2 + (a1 * a1)) else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (th <= 5.8e-18) tmp = Float64(0.75 * Float64(a2 + Float64(a1 * a1))); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (th <= 5.8e-18)
tmp = 0.75 * (a2 + (a1 * a1));
else
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[th, 5.8e-18], N[(0.75 * N[(a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;th \leq 5.8 \cdot 10^{-18}:\\
\;\;\;\;0.75 \cdot \left(a2 + a1 \cdot a1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 5.8e-18Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 76.2%
Applied egg-rr50.4%
Applied egg-rr37.6%
rem-log-exp25.9%
Simplified25.9%
if 5.8e-18 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 32.0%
Applied egg-rr35.7%
Final simplification28.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ a2 (* a1 a1)))) (if (<= th 2.25e+170) (* 0.75 t_1) (* t_1 -0.125))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.75 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = a2 + (a1 * a1)
if (th <= 2.25d+170) then
tmp = 0.75d0 * t_1
else
tmp = t_1 * (-0.125d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.75 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = a2 + (a1 * a1) tmp = 0 if th <= 2.25e+170: tmp = 0.75 * t_1 else: tmp = t_1 * -0.125 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(a2 + Float64(a1 * a1)) tmp = 0.0 if (th <= 2.25e+170) tmp = Float64(0.75 * t_1); else tmp = Float64(t_1 * -0.125); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = a2 + (a1 * a1);
tmp = 0.0;
if (th <= 2.25e+170)
tmp = 0.75 * t_1;
else
tmp = t_1 * -0.125;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 2.25e+170], N[(0.75 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.125), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 2.25 \cdot 10^{+170}:\\
\;\;\;\;0.75 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.125\\
\end{array}
\end{array}
if th < 2.25000000000000011e170Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.8%
Applied egg-rr47.6%
Applied egg-rr35.1%
rem-log-exp24.2%
Simplified24.2%
if 2.25000000000000011e170 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 27.3%
Applied egg-rr39.3%
Applied egg-rr31.7%
rem-log-exp7.4%
Simplified20.0%
Final simplification23.7%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ a2 (* a1 a1)))) (if (<= th 2.25e+170) (* 0.6666666666666666 t_1) (* t_1 -0.125))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.6666666666666666 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = a2 + (a1 * a1)
if (th <= 2.25d+170) then
tmp = 0.6666666666666666d0 * t_1
else
tmp = t_1 * (-0.125d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.6666666666666666 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = a2 + (a1 * a1) tmp = 0 if th <= 2.25e+170: tmp = 0.6666666666666666 * t_1 else: tmp = t_1 * -0.125 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(a2 + Float64(a1 * a1)) tmp = 0.0 if (th <= 2.25e+170) tmp = Float64(0.6666666666666666 * t_1); else tmp = Float64(t_1 * -0.125); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = a2 + (a1 * a1);
tmp = 0.0;
if (th <= 2.25e+170)
tmp = 0.6666666666666666 * t_1;
else
tmp = t_1 * -0.125;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 2.25e+170], N[(0.6666666666666666 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.125), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 2.25 \cdot 10^{+170}:\\
\;\;\;\;0.6666666666666666 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.125\\
\end{array}
\end{array}
if th < 2.25000000000000011e170Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.8%
Applied egg-rr47.9%
Applied egg-rr35.2%
rem-log-exp24.2%
Simplified24.3%
if 2.25000000000000011e170 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 27.3%
Applied egg-rr39.3%
Applied egg-rr31.7%
rem-log-exp7.4%
Simplified20.0%
Final simplification23.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ a2 (* a1 a1)))) (if (<= th 2.25e+170) (* 0.16666666666666666 t_1) (* t_1 -0.125))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.16666666666666666 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = a2 + (a1 * a1)
if (th <= 2.25d+170) then
tmp = 0.16666666666666666d0 * t_1
else
tmp = t_1 * (-0.125d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = a2 + (a1 * a1);
double tmp;
if (th <= 2.25e+170) {
tmp = 0.16666666666666666 * t_1;
} else {
tmp = t_1 * -0.125;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = a2 + (a1 * a1) tmp = 0 if th <= 2.25e+170: tmp = 0.16666666666666666 * t_1 else: tmp = t_1 * -0.125 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(a2 + Float64(a1 * a1)) tmp = 0.0 if (th <= 2.25e+170) tmp = Float64(0.16666666666666666 * t_1); else tmp = Float64(t_1 * -0.125); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = a2 + (a1 * a1);
tmp = 0.0;
if (th <= 2.25e+170)
tmp = 0.16666666666666666 * t_1;
else
tmp = t_1 * -0.125;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 2.25e+170], N[(0.16666666666666666 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.125), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 2.25 \cdot 10^{+170}:\\
\;\;\;\;0.16666666666666666 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.125\\
\end{array}
\end{array}
if th < 2.25000000000000011e170Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.8%
Applied egg-rr45.4%
Applied egg-rr34.3%
rem-log-exp24.2%
Simplified23.4%
if 2.25000000000000011e170 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 27.3%
Applied egg-rr39.3%
Applied egg-rr31.7%
rem-log-exp7.4%
Simplified20.0%
Final simplification23.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= th 11200.0) (* a2 0.16666666666666666) (* (+ a2 (* a1 a1)) -0.125)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (th <= 11200.0) {
tmp = a2 * 0.16666666666666666;
} else {
tmp = (a2 + (a1 * a1)) * -0.125;
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 11200.0d0) then
tmp = a2 * 0.16666666666666666d0
else
tmp = (a2 + (a1 * a1)) * (-0.125d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 11200.0) {
tmp = a2 * 0.16666666666666666;
} else {
tmp = (a2 + (a1 * a1)) * -0.125;
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if th <= 11200.0: tmp = a2 * 0.16666666666666666 else: tmp = (a2 + (a1 * a1)) * -0.125 return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (th <= 11200.0) tmp = Float64(a2 * 0.16666666666666666); else tmp = Float64(Float64(a2 + Float64(a1 * a1)) * -0.125); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (th <= 11200.0)
tmp = a2 * 0.16666666666666666;
else
tmp = (a2 + (a1 * a1)) * -0.125;
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[th, 11200.0], N[(a2 * 0.16666666666666666), $MachinePrecision], N[(N[(a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * -0.125), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;th \leq 11200:\\
\;\;\;\;a2 \cdot 0.16666666666666666\\
\mathbf{else}:\\
\;\;\;\;\left(a2 + a1 \cdot a1\right) \cdot -0.125\\
\end{array}
\end{array}
if th < 11200Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 76.3%
Applied egg-rr48.8%
Applied egg-rr37.5%
rem-log-exp26.2%
Simplified25.3%
Taylor expanded in a1 around 0 3.9%
if 11200 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.9%
Applied egg-rr36.2%
Applied egg-rr33.5%
rem-log-exp10.4%
Simplified24.0%
Final simplification9.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 0.16666666666666666))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * 0.16666666666666666;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * 0.16666666666666666d0
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * 0.16666666666666666;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * 0.16666666666666666
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * 0.16666666666666666) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * 0.16666666666666666;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * 0.16666666666666666), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot 0.16666666666666666
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 63.7%
Applied egg-rr43.0%
Applied egg-rr33.1%
rem-log-exp22.2%
Simplified21.4%
Taylor expanded in a1 around 0 3.8%
Final simplification3.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 1.0)
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return 1.0;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return 1.0;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return 1.0
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return 1.0 end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = 1.0;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := 1.0
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
1
\end{array}
Initial program 99.6%
distribute-lft-in99.6%
associate-*l/99.6%
+-commutative99.6%
fma-undefine99.6%
div-inv99.5%
add-sqr-sqrt99.5%
pow299.5%
fma-undefine99.5%
hypot-define99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr3.4%
*-inverses3.4%
Simplified3.4%
herbie shell --seed 2024145
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))