
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- z (* x (- z y))))
double code(double x, double y, double z) {
return z - (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - (x * (z - y))
end function
public static double code(double x, double y, double z) {
return z - (x * (z - y));
}
def code(x, y, z): return z - (x * (z - y))
function code(x, y, z) return Float64(z - Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = z - (x * (z - y)); end
code[x_, y_, z_] := N[(z - N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - x \cdot \left(z - y\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
remove-double-neg97.6%
distribute-rgt-neg-out97.6%
neg-sub097.6%
neg-sub097.6%
*-commutative97.6%
distribute-lft-neg-in97.6%
remove-double-neg97.6%
distribute-rgt-out--97.6%
*-lft-identity97.6%
associate-+l-97.6%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -2.7e+195)
(* x y)
(if (<= x -1.0)
t_0
(if (<= x 1.8e-111) z (if (<= x 2.65e+25) (* x y) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2.7e+195) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.8e-111) {
tmp = z;
} else if (x <= 2.65e+25) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-2.7d+195)) then
tmp = x * y
else if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.8d-111) then
tmp = z
else if (x <= 2.65d+25) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2.7e+195) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.8e-111) {
tmp = z;
} else if (x <= 2.65e+25) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -2.7e+195: tmp = x * y elif x <= -1.0: tmp = t_0 elif x <= 1.8e-111: tmp = z elif x <= 2.65e+25: tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -2.7e+195) tmp = Float64(x * y); elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.8e-111) tmp = z; elseif (x <= 2.65e+25) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -2.7e+195) tmp = x * y; elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.8e-111) tmp = z; elseif (x <= 2.65e+25) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -2.7e+195], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.8e-111], z, If[LessEqual[x, 2.65e+25], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2.7 \cdot 10^{+195}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{-111}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{+25}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.7000000000000002e195 or 1.80000000000000005e-111 < x < 2.64999999999999993e25Initial program 93.2%
Taylor expanded in y around inf 65.6%
if -2.7000000000000002e195 < x < -1 or 2.64999999999999993e25 < x Initial program 97.7%
Taylor expanded in x around inf 99.2%
neg-mul-199.2%
sub-neg99.2%
Simplified99.2%
Taylor expanded in y around 0 68.1%
neg-mul-168.1%
*-commutative68.1%
distribute-rgt-neg-in68.1%
Simplified68.1%
if -1 < x < 1.80000000000000005e-111Initial program 100.0%
Taylor expanded in x around 0 98.7%
Taylor expanded in x around 0 64.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.0115))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0115)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.0115d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0115)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 0.0115): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.0115)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.0115))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.0115]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.0115\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 0.0115 < x Initial program 95.0%
Taylor expanded in x around inf 99.2%
neg-mul-199.2%
sub-neg99.2%
Simplified99.2%
if -1 < x < 0.0115Initial program 100.0%
Taylor expanded in x around 0 98.2%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.7e+110) (not (<= y 1.85e-40))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.7e+110) || !(y <= 1.85e-40)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.7d+110)) .or. (.not. (y <= 1.85d-40))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.7e+110) || !(y <= 1.85e-40)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.7e+110) or not (y <= 1.85e-40): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.7e+110) || !(y <= 1.85e-40)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.7e+110) || ~((y <= 1.85e-40))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.7e+110], N[Not[LessEqual[y, 1.85e-40]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{+110} \lor \neg \left(y \leq 1.85 \cdot 10^{-40}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -2.7000000000000001e110 or 1.84999999999999999e-40 < y Initial program 94.9%
Taylor expanded in x around inf 84.0%
neg-mul-184.0%
sub-neg84.0%
Simplified84.0%
if -2.7000000000000001e110 < y < 1.84999999999999999e-40Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 86.7%
*-commutative86.7%
Simplified86.7%
Taylor expanded in z around 0 86.7%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.6e-36) (not (<= x 9.5e-37))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.6e-36) || !(x <= 9.5e-37)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.6d-36)) .or. (.not. (x <= 9.5d-37))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.6e-36) || !(x <= 9.5e-37)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.6e-36) or not (x <= 9.5e-37): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.6e-36) || !(x <= 9.5e-37)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.6e-36) || ~((x <= 9.5e-37))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.6e-36], N[Not[LessEqual[x, 9.5e-37]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.6 \cdot 10^{-36} \lor \neg \left(x \leq 9.5 \cdot 10^{-37}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.6000000000000004e-36 or 9.49999999999999927e-37 < x Initial program 95.5%
Taylor expanded in x around inf 95.2%
neg-mul-195.2%
sub-neg95.2%
Simplified95.2%
if -8.6000000000000004e-36 < x < 9.49999999999999927e-37Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 65.6%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -7.5e-23) (not (<= y 4.4e-42))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7.5e-23) || !(y <= 4.4e-42)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7.5d-23)) .or. (.not. (y <= 4.4d-42))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7.5e-23) || !(y <= 4.4e-42)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7.5e-23) or not (y <= 4.4e-42): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7.5e-23) || !(y <= 4.4e-42)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7.5e-23) || ~((y <= 4.4e-42))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7.5e-23], N[Not[LessEqual[y, 4.4e-42]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.5 \cdot 10^{-23} \lor \neg \left(y \leq 4.4 \cdot 10^{-42}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -7.4999999999999998e-23 or 4.4000000000000001e-42 < y Initial program 95.6%
Taylor expanded in y around inf 70.6%
if -7.4999999999999998e-23 < y < 4.4000000000000001e-42Initial program 100.0%
Taylor expanded in x around 0 58.2%
Taylor expanded in x around 0 48.6%
Final simplification60.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 74.6%
Taylor expanded in x around 0 33.8%
herbie shell --seed 2024145
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))