
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) (- INFINITY)) (not (<= (* z t) 5e+241))) (/ (/ (- x) z) t) (/ x (- y (* z t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -((double) INFINITY)) || !((z * t) <= 5e+241)) {
tmp = (-x / z) / t;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -Double.POSITIVE_INFINITY) || !((z * t) <= 5e+241)) {
tmp = (-x / z) / t;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -math.inf) or not ((z * t) <= 5e+241): tmp = (-x / z) / t else: tmp = x / (y - (z * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= Float64(-Inf)) || !(Float64(z * t) <= 5e+241)) tmp = Float64(Float64(Float64(-x) / z) / t); else tmp = Float64(x / Float64(y - Float64(z * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -Inf) || ~(((z * t) <= 5e+241)))
tmp = (-x / z) / t;
else
tmp = x / (y - (z * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(z * t), $MachinePrecision], 5e+241]], $MachinePrecision]], N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty \lor \neg \left(z \cdot t \leq 5 \cdot 10^{+241}\right):\\
\;\;\;\;\frac{\frac{-x}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 5.00000000000000025e241 < (*.f64 z t) Initial program 64.9%
clear-num64.9%
associate-/r/64.9%
Applied egg-rr64.9%
Taylor expanded in t around inf 78.5%
distribute-lft-out78.5%
associate-*r/78.5%
mul-1-neg78.5%
associate-/r*78.5%
Simplified78.5%
Taylor expanded in z around inf 99.8%
if -inf.0 < (*.f64 z t) < 5.00000000000000025e241Initial program 99.9%
Final simplification99.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ (- x) z) t)))
(if (<= (* z t) -5e+23)
t_1
(if (<= (* z t) 2e-124)
(/ x y)
(if (<= (* z t) 1e+261) (* x (/ -1.0 (* z t))) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (-x / z) / t;
double tmp;
if ((z * t) <= -5e+23) {
tmp = t_1;
} else if ((z * t) <= 2e-124) {
tmp = x / y;
} else if ((z * t) <= 1e+261) {
tmp = x * (-1.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / z) / t
if ((z * t) <= (-5d+23)) then
tmp = t_1
else if ((z * t) <= 2d-124) then
tmp = x / y
else if ((z * t) <= 1d+261) then
tmp = x * ((-1.0d0) / (z * t))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (-x / z) / t;
double tmp;
if ((z * t) <= -5e+23) {
tmp = t_1;
} else if ((z * t) <= 2e-124) {
tmp = x / y;
} else if ((z * t) <= 1e+261) {
tmp = x * (-1.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (-x / z) / t tmp = 0 if (z * t) <= -5e+23: tmp = t_1 elif (z * t) <= 2e-124: tmp = x / y elif (z * t) <= 1e+261: tmp = x * (-1.0 / (z * t)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / z) / t) tmp = 0.0 if (Float64(z * t) <= -5e+23) tmp = t_1; elseif (Float64(z * t) <= 2e-124) tmp = Float64(x / y); elseif (Float64(z * t) <= 1e+261) tmp = Float64(x * Float64(-1.0 / Float64(z * t))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (-x / z) / t;
tmp = 0.0;
if ((z * t) <= -5e+23)
tmp = t_1;
elseif ((z * t) <= 2e-124)
tmp = x / y;
elseif ((z * t) <= 1e+261)
tmp = x * (-1.0 / (z * t));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -5e+23], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-124], N[(x / y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e+261], N[(x * N[(-1.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{-x}{z}}{t}\\
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+23}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-124}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;z \cdot t \leq 10^{+261}:\\
\;\;\;\;x \cdot \frac{-1}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999999e23 or 9.9999999999999993e260 < (*.f64 z t) Initial program 81.3%
clear-num80.6%
associate-/r/81.3%
Applied egg-rr81.3%
Taylor expanded in t around inf 73.1%
distribute-lft-out73.1%
associate-*r/73.1%
mul-1-neg73.1%
associate-/r*73.1%
Simplified73.1%
Taylor expanded in z around inf 88.3%
if -4.9999999999999999e23 < (*.f64 z t) < 1.99999999999999987e-124Initial program 100.0%
Taylor expanded in y around inf 86.5%
if 1.99999999999999987e-124 < (*.f64 z t) < 9.9999999999999993e260Initial program 99.7%
clear-num98.6%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 75.4%
Final simplification84.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ (- x) z) t)))
(if (<= (* z t) -5e+23)
t_1
(if (<= (* z t) 2e-124)
(/ x y)
(if (<= (* z t) 5e+241) (/ x (- (* z t))) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (-x / z) / t;
double tmp;
if ((z * t) <= -5e+23) {
tmp = t_1;
} else if ((z * t) <= 2e-124) {
tmp = x / y;
} else if ((z * t) <= 5e+241) {
tmp = x / -(z * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / z) / t
if ((z * t) <= (-5d+23)) then
tmp = t_1
else if ((z * t) <= 2d-124) then
tmp = x / y
else if ((z * t) <= 5d+241) then
tmp = x / -(z * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (-x / z) / t;
double tmp;
if ((z * t) <= -5e+23) {
tmp = t_1;
} else if ((z * t) <= 2e-124) {
tmp = x / y;
} else if ((z * t) <= 5e+241) {
tmp = x / -(z * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (-x / z) / t tmp = 0 if (z * t) <= -5e+23: tmp = t_1 elif (z * t) <= 2e-124: tmp = x / y elif (z * t) <= 5e+241: tmp = x / -(z * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / z) / t) tmp = 0.0 if (Float64(z * t) <= -5e+23) tmp = t_1; elseif (Float64(z * t) <= 2e-124) tmp = Float64(x / y); elseif (Float64(z * t) <= 5e+241) tmp = Float64(x / Float64(-Float64(z * t))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (-x / z) / t;
tmp = 0.0;
if ((z * t) <= -5e+23)
tmp = t_1;
elseif ((z * t) <= 2e-124)
tmp = x / y;
elseif ((z * t) <= 5e+241)
tmp = x / -(z * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -5e+23], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-124], N[(x / y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 5e+241], N[(x / (-N[(z * t), $MachinePrecision])), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{-x}{z}}{t}\\
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+23}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-124}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+241}:\\
\;\;\;\;\frac{x}{-z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999999e23 or 5.00000000000000025e241 < (*.f64 z t) Initial program 82.0%
clear-num81.3%
associate-/r/81.9%
Applied egg-rr81.9%
Taylor expanded in t around inf 74.0%
distribute-lft-out74.0%
associate-*r/74.0%
mul-1-neg74.0%
associate-/r*74.0%
Simplified74.0%
Taylor expanded in z around inf 88.7%
if -4.9999999999999999e23 < (*.f64 z t) < 1.99999999999999987e-124Initial program 100.0%
Taylor expanded in y around inf 86.5%
if 1.99999999999999987e-124 < (*.f64 z t) < 5.00000000000000025e241Initial program 99.8%
Taylor expanded in y around 0 74.1%
associate-*r/74.1%
neg-mul-174.1%
Simplified74.1%
Final simplification84.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -5e+23) (not (<= (* z t) 2e-124))) (/ (/ (- x) z) t) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e+23) || !((z * t) <= 2e-124)) {
tmp = (-x / z) / t;
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-5d+23)) .or. (.not. ((z * t) <= 2d-124))) then
tmp = (-x / z) / t
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e+23) || !((z * t) <= 2e-124)) {
tmp = (-x / z) / t;
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -5e+23) or not ((z * t) <= 2e-124): tmp = (-x / z) / t else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -5e+23) || !(Float64(z * t) <= 2e-124)) tmp = Float64(Float64(Float64(-x) / z) / t); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -5e+23) || ~(((z * t) <= 2e-124)))
tmp = (-x / z) / t;
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e+23], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e-124]], $MachinePrecision]], N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+23} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{-124}\right):\\
\;\;\;\;\frac{\frac{-x}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999999e23 or 1.99999999999999987e-124 < (*.f64 z t) Initial program 89.3%
clear-num88.4%
associate-/r/89.3%
Applied egg-rr89.3%
Taylor expanded in t around inf 62.4%
distribute-lft-out62.4%
associate-*r/62.4%
mul-1-neg62.4%
associate-/r*61.7%
Simplified61.7%
Taylor expanded in z around inf 76.8%
if -4.9999999999999999e23 < (*.f64 z t) < 1.99999999999999987e-124Initial program 100.0%
Taylor expanded in y around inf 86.5%
Final simplification81.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -2e+165) (not (<= (* z t) 1e+216))) (/ x (* z t)) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+165) || !((z * t) <= 1e+216)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-2d+165)) .or. (.not. ((z * t) <= 1d+216))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+165) || !((z * t) <= 1e+216)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -2e+165) or not ((z * t) <= 1e+216): tmp = x / (z * t) else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -2e+165) || !(Float64(z * t) <= 1e+216)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -2e+165) || ~(((z * t) <= 1e+216)))
tmp = x / (z * t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e+165], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+216]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+165} \lor \neg \left(z \cdot t \leq 10^{+216}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.9999999999999998e165 or 1e216 < (*.f64 z t) Initial program 76.6%
Taylor expanded in z around -inf 78.0%
Taylor expanded in t around inf 72.0%
associate-/r*95.2%
Simplified95.2%
add-sqr-sqrt71.4%
sqrt-unprod59.3%
mul-1-neg59.3%
mul-1-neg59.3%
sqr-neg59.3%
sqrt-unprod49.3%
add-sqr-sqrt51.1%
associate-/l/51.6%
Applied egg-rr51.6%
if -1.9999999999999998e165 < (*.f64 z t) < 1e216Initial program 99.9%
Taylor expanded in y around inf 65.9%
Final simplification62.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / y
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 94.2%
Taylor expanded in y around inf 54.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024145
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))